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test_gamestate.py
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test_gamestate.py
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from gamestate import GameState
from piece import Piece
import constants as c
import unittest
from copy import deepcopy
class TestGameState(unittest.TestCase):
def test_create_game(self):
game = GameState()
piece1 = Piece(c.PLAYER1, 0, 1)
piece2 = Piece(c.PLAYER2, 5, 2)
self.assertEqual(game.square[0][0], None)
self.assertEqual(game.square[1][1], None)
self.assertEqual(game.square[3][5], None)
self.assertNotEqual(game.square[0][1], None)
self.assertEqual(game.square[0][1].x, piece1.x)
self.assertEqual(game.square[0][1].y, piece1.y)
self.assertEqual(game.square[0][1].king, piece1.king)
self.assertEqual(game.square[0][1].row, piece1.row)
self.assertEqual(game.square[0][1].col, piece1.col)
self.assertEqual(game.square[0][1].player, piece1.player)
self.assertNotEqual(game.square[5][2], None)
self.assertEqual(game.square[5][2].x, piece2.x)
self.assertEqual(game.square[5][2].y, piece2.y)
self.assertEqual(game.square[5][2].king, piece2.king)
self.assertEqual(game.square[5][2].row, piece2.row)
self.assertEqual(game.square[5][2].col, piece2.col)
self.assertEqual(game.square[5][2].player, piece2.player)
def test_remove_a_piece(self):
game = GameState()
self.assertNotEqual(game.square[0][1], None)
game.remove_a_piece(0, 1)
self.assertEqual(game.square[0][1], None)
def test_move_piece_to(self):
game = GameState()
piece1 = Piece(c.PLAYER1, 1, 2)
self.assertEqual(game.square[3][0], None)
self.assertNotEqual(game.square[1][2], None)
game.move_piece_to(piece1, 3, 0)
self.assertEqual(game.square[1][2], None)
self.assertEqual(game.square[3][0].row, piece1.row)
self.assertEqual(game.square[3][0].col, piece1.col)
self.assertEqual(game.square[3][0].y, piece1.y)
self.assertEqual(game.square[3][0].x, piece1.x)
self.assertEqual(game.square[3][0].king, piece1.king)
self.assertEqual(game.square[3][0].player, piece1.player)
def test_remove_capture(self):
game = GameState()
piece1 = game.square[2][1]
game.move_piece_to(piece1, 4, 1)
game.remove_captured(5, 2, 3, 0)
self.assertEqual(game.square[4][1], None)
def test_is_on_board(self):
game = GameState()
self.assertTrue(game.is_on_board(0, 0))
self.assertTrue(game.is_on_board(4, 5))
self.assertFalse(game.is_on_board(-1, 0))
self.assertFalse(game.is_on_board(8, 0))
self.assertFalse(game.is_on_board(0, 8))
def test_get_piece_moves(self):
game = GameState()
move1 = game.get_piece_moves(Piece(c.PLAYER1, 2, 1))
move2 = game.get_piece_moves(Piece(c.PLAYER2, 4, 5))
move3 = game.get_piece_moves(Piece(c.PLAYER1, 0, 1))
self.assertEqual(move1.sort(), [[1, -1], [1, 1]].sort())
self.assertEqual(move2.sort(), [[-1, -1], [-1, 1]].sort())
self.assertEqual(move3, [])
def test_get_player_moves(self):
game = GameState()
moves1 = game.get_player_moves(c.PLAYER1)
moves2 = game.get_player_moves(c.PLAYER2)
self.assertTrue(len(moves1) == len(moves2) == 4)
def test_get_catcher(self):
game = GameState()
game.move_piece_to(game.square[2][3], 4, 3)
game.move_piece_to(game.square[5][6], 3, 6)
catchers_player1 = game.get_catchers(c.PLAYER1)
catchers_player2 = game.get_catchers(c.PLAYER2)
self.assertEqual(catchers_player2, [
game.square[5][2], game.square[5][4]])
self.assertEqual(catchers_player1, [
game.square[2][5], game.square[2][7]])
def test_is_catcher(self):
game = GameState()
game.move_piece_to(game.square[1][0], 4, 1)
self.assertTrue(game.is_catcher(game.square[5][0]))
self.assertTrue(game.is_catcher(game.square[5][2]))
self.assertFalse(game.is_catcher(game.square[2][1]))
self.assertFalse(game.is_catcher(game.square[5][4]))
def test_get_piece_valid_moves(self):
game = GameState()
game.move_piece_to(game.square[1][0], 4, 1)
piece1 = game.square[5][0]
piece2 = game.square[5][2]
piece3 = game.square[0][1]
piece4 = game.square[1][2]
piece5 = game.square[2][3]
moves1 = game.get_piece_valid_moves(piece1)
moves2 = game.get_piece_valid_moves(piece2)
moves3 = game.get_piece_valid_moves(piece3)
moves4 = game.get_piece_valid_moves(piece4)
moves5 = game.get_piece_valid_moves(piece5)
self.assertTrue((3, 2) in moves1)
self.assertTrue((3, 0) in moves2)
self.assertTrue((1, 0) in moves3)
self.assertTrue(not moves4)
self.assertTrue((3, 2) in moves5 and (3, 4) in moves5)
self.assertTrue(len(moves1) == len(moves2) == len(moves3) == 1)
self.assertTrue(len(moves5) == 2)
def test_get_player_valid_moves(self):
game = GameState()
moves1, capture1 = game.get_player_valid_moves(c.PLAYER1)
moves2, capture2 = game.get_player_valid_moves(c.PLAYER2)
self.assertTrue(len(moves1) == len(moves2) == 4)
self.assertTrue(not capture1 and not capture2)
game.move_piece_to(game.square[2][1], 4, 1)
moves3, capture3 = game.get_player_valid_moves(c.PLAYER1)
moves4, capture4 = game.get_player_valid_moves(c.PLAYER2)
self.assertTrue(len(moves3) == 5)
self.assertTrue(len(moves4) == 4)
self.assertTrue(not capture3)
self.assertTrue(len(capture4) == 2)
piece = game.square[5][2]
piece2 = game.square[5][0]
dict1 = {(3, 0): piece}
dict2 = {(3, 2): piece2}
self.assertTrue(dict1 in moves4 and dict1 in capture4)
self.assertTrue(dict2 in moves4 and dict2 in capture4)
def test_is_valid_piece(self):
game = GameState()
game.current_player = c.PLAYER2
piece1 = game.square[5][4]
piece2 = game.square[5][0]
piece3 = game.square[2][3]
self.assertTrue(game.is_valid_piece(piece1))
self.assertTrue(game.is_valid_piece(piece2))
self.assertFalse(game.is_valid_piece(piece3))
game.move_piece_to(game.square[2][1], 4, 1)
self.assertFalse(game.is_valid_piece(piece1))
self.assertTrue(game.is_valid_piece(piece2))
self.assertFalse(game.is_valid_piece(piece3))
game.current_player = c.PLAYER1
self.assertFalse(game.is_valid_piece(piece1))
self.assertFalse(game.is_valid_piece(piece2))
self.assertTrue(game.is_valid_piece(piece3))
def test_select(self):
game = GameState()
game.select(5, 2)
self.assertEqual(game.gamestage, c.NEW_TURN)
game.select(4, 3)
self.assertEqual(game.gamestage, c.NEW_TURN)
game.select(1, 0)
self.assertEqual(game.gamestage, c.NEW_TURN)
game.select(2, 1)
self.assertEqual(game.gamestage, c.SELECTED)
def test_move(self):
# capturing move
game = GameState()
game.move_piece_to(game.square[2][1], 4, 1)
game.move_piece_to(game.square[1][2], 2, 1)
game.current_player = c.PLAYER2
game.selected = game.square[5][2]
game.move(3, 0)
# if catcher move again after move
self.assertEqual(game.gamestage, c.SELECTED)
self.assertEqual(game.square[4][1], None)
self.assertEqual(game.selected, game.square[3][0])
self.assertTrue(game.is_catcher(game.selected))
dict1 = {(3, 0): game.square[3][0]}
self.assertEqual(game.valid_moves, dict1)
# non capturing move
game = GameState()
game.selected = game.square[2][1]
self.assertEqual(game.square[3][0], None)
game.move(3, 0)
self.assertEqual(game.square[3][0].player, c.PLAYER1)
self.assertTrue(game.square[2][1] is None)
self.assertTrue(game.selected is None)
self.assertTrue(game.gamestage, c.MOVED)
self.assertFalse(game.valid_moves)
# non valid move
game.selected = game.square[1][2]
game.move(2, 3)
self.assertEqual(game.gamestage, c.NEW_TURN)
self.assertFalse(game.valid_moves)
def test_get_ai_state(self):
game = GameState()
# non-capturing move
game.current_player = c.PLAYER2
newstate = game.get_ai_state()
self.assertNotEqual(game, newstate)
empty_cell = 0
empty_cell_newstate = 0
# assert number of pieces are the same for both player
for row in range(c.ROW):
for col in range(c.COL):
if game.square[row][col] == None:
empty_cell += 1
if newstate[row][col] == None:
empty_cell_newstate += 1
self.assertEqual(empty_cell, empty_cell_newstate)
# capturing move
game = GameState()
game.current_player = c.PLAYER2
piece1 = Piece(c.PLAYER1, 2, 1)
game.move_piece_to(piece1, 4, 1)
# get a deep copy of game to not alter origion gamestate
newstate = deepcopy(game).get_ai_state()
print(newstate[5][0], newstate[5][2])
self.assertNotEqual(game, newstate)
self.assertEqual(newstate[4][1], None)
empty_cell = 0
empty_cell_newstate = 0
# assert number of pieces are not the same for both player
for row in range(c.ROW):
for col in range(c.COL):
if game.square[row][col] == None:
empty_cell += 1
if newstate[row][col] == None:
empty_cell_newstate += 1
self.assertTrue((empty_cell_newstate - empty_cell) == 1)
def test_ai_player_move(self):
game = GameState()
# not AI's turn
game.ai_player_move()
self.assertTrue(game.gamestage != c.MOVED)
# AI's turen
self.current_player = c.PLAYER2
newstate = game.get_ai_state()
self.assertTrue(game.square, newstate)
self.assertTrue(game.gamestage == c.NEW_TURN)
def main():
unittest.main()
if __name__ == '__main__':
main()