forked from darius/hmph
-
Notifications
You must be signed in to change notification settings - Fork 0
/
actors.py
executable file
·626 lines (497 loc) · 19 KB
/
actors.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
import html
from envs import Env, global_env
from parser import parse
from registry import get_editor, get_uri
import rest
class Expression:
def __init__(self, text, inner_map=None):
if inner_map is None:
inner_map = {}
self.text = text
self.inner_map = inner_map
def uneval(self, context, label):
return context.uncall('actors.Expression',
text=self.text,
inner_map=self.inner_map)
def __repr__(self):
return self.text
def set_text(self, text):
self.text = text
def set_inner(self, name, script):
self.inner_map[name] = script
def ensure_inner(self, name):
if name not in self.inner_map:
self.inner_map[name] = Script([])
def eval(self, env, actor):
return evaluate(self.text, self.inner_map, env, actor)
def mark_up(self, env):
return mark_up_expression(self.text, self.inner_map, env)
def evaluate(e, inner_map, env, actor):
code, decorators = parse(e, inner_map)
return code.run(actor, env)
def mark_up_expression(text, inner_map, env):
try:
code, decorators = parse(text, inner_map)
except:
return escape_with_lines(text) # XXX indicate syntax error somehow
result = ''
i = 0
for ((lo, hi), formatter) in decorators:
result += escape_with_lines(text[i:lo])
result += formatter(text[lo:hi], env, inner_map)
i = hi
result += escape_with_lines(text[i:])
return result
def escape_with_lines(text):
text = html.escape(text)
return '<br>\n'.join(text.split('\n'))
# Now for the actual actor stuff.
class Element:
def __init__(self, serial_id=None):
if serial_id is not None:
self.serial_id = serial_id
def show(self, script, actor, editable):
if editable:
maybe_edit = \
rest.element_edit_form(actor or script, self.serial_id)
maybe_delete = \
rest.element_delete_form(actor or script, self.serial_id)
else:
maybe_edit = ''
maybe_delete = ''
return '''
<table>
<tr><td>%(maybe_edit)s
<td>%(maybe_delete)s
<tr><td colspan="2">%(body)s
</table>''' % { 'maybe_edit': maybe_edit,
'maybe_delete': maybe_delete,
'body': self.show_body(actor) }
class Text(Element):
def __init__(self, body, serial_id=None):
Element.__init__(self, serial_id)
self.selector = None
self.body = body
def uneval(self, context, label):
return context.uncall('actors.Text',
body=self.body,
serial_id=self.serial_id)
def get_body(self):
return self.body
def set_body(self, body):
self.body = body
def get_heading(self):
return ''
def show_bare(self, script, actor):
return self.show(script, actor, False)
def show_body(self, actor):
return escape_with_lines(self.body)
class Example(Element):
def __init__(self, expression, serial_id=None):
Element.__init__(self, serial_id)
if type(expression) == type(''):
self.expression = Expression(expression)
else:
self.expression = expression
self.results = {}
self.selector = None
def uneval(self, context, label):
buildme = context.uncall('actors.Example',
expression=self.expression,
serial_id=self.serial_id)
additions = [context.uncall('_add_result',
actor=actor,
result=self.results[actor])
for actor in self.results]
return context.unsequence(buildme, label, additions)
def _add_result(self, actor, result):
self.results[actor] = result
def get_body(self):
return self.expression.text
def set_body(self, body):
self.expression.set_text(body)
self.results = {}
def get_heading(self):
return ''
def show_bare(self, script, actor):
# XXX OK to show more, just minus the markup?
return ''
def show_body(self, actor):
# XXX the env should be a sprout of the actor's env
# shared by its other examples
# XXX skip result if actor is None
if actor not in self.results:
self._add_result(actor, self._run(actor))
result = self.results[actor]
if type(result) == type(''):
result_html = html.escape(result)
else:
# XXX we don't necessarily have editor privileges on the result
result_html = '<a href="%s">%s</a>' % (get_uri(get_editor(result)),
result.link_caption())
return '? %s<br>%s' % (self.expression.mark_up(actor.get_env()),
result_html)
def _run(self, actor):
try:
return self.expression.eval(actor.get_env(), actor)
except:
import sys
exception_type, exception_value = sys.exc_info()[:2]
complaint = 'Error: %s: %s' % (exception_type, exception_value)
return complaint
class Method(Element):
# XXX callers should supply a tuple of parameters, not a list
def __init__(self, selector, parameters, body, serial_id=None):
Element.__init__(self, serial_id)
self.selector = selector
self.parameters = parameters
if type(body) == type(''):
self.body = Expression(body)
else:
self.body = body
def uneval(self, context, label):
return context.uncall('actors.Method',
selector=self.selector,
parameters=self.parameters,
body=self.body,
serial_id=self.serial_id)
def get_body(self):
return self.body.text
def set_body(self, body):
self.body.set_text(body)
def get_heading(self):
return '<h3>%s</h3>' % html.escape(self.get_signature())
def set_inner(self, name, script):
self.body.set_inner(name, script)
def ensure_inner(self, name):
self.body.ensure_inner(name)
def mark_up_body(self, env):
return self.body.mark_up(env)
def get_signature(self):
parts = self.selector.split(':')
if 1 < len(parts):
colon = ':'
else:
colon = ''
if parts[-1] == '':
del parts[-1]
i = 0
result = ''
while i < max(len(parts), len(self.parameters)):
if i < len(parts):
result += ' ' + parts[i] + colon
if i < len(self.parameters):
result += ' ' + self.parameters[i]
i += 1
return result.lstrip()
def _argument_field(self):
if len(self.parameters) == 0:
return ''
result = 'with'
for p in self.parameters:
result += ' %s=<input name="%s">' % (p, p)
return result
def show_bare(self, script, actor):
heading = self.get_heading()
if actor is None:
return heading
else:
call = rest.method_call_form(actor or script,
self.selector,
self._argument_field())
return '''
<table>
<tr>
<td>%(call)s
<tr>
<td>
%(signature)s
</table>''' % { 'call': call,
'signature': heading }
def show(self, script, actor, editable):
# XXX some code duplication wrt Element.show()
if actor is None:
maybe_call = ''
env = global_env
else:
maybe_call = \
rest.method_call_form(actor or script,
self.selector,
self._argument_field())
env = actor.get_env()
if editable:
maybe_edit = \
rest.element_edit_form(actor or script, self.serial_id)
maybe_delete = \
rest.element_delete_form(actor or script, self.serial_id)
else:
maybe_edit = ''
maybe_delete = ''
return '''
<table>
<tr>
<td>%(maybe_edit)s
<td>%(maybe_delete)s
<td>%(maybe_call)s
<tr>
<td colspan="3">
%(signature)s
<blockquote>%(body)s</blockquote>
</table>''' % { 'maybe_edit': maybe_edit,
'maybe_delete': maybe_delete,
'maybe_call': maybe_call,
'signature': self.get_heading(),
'body': self.mark_up_body(env) }
def call(self, actor, selector, arguments):
return self.body.eval(Env(actor.get_env(),
bind(self.parameters, arguments)),
actor)
class OtherwiseMethod:
def __init__(self, method):
self.method = method
def call(self, actor, selector, arguments):
new_arguments = list_to_actor([string_to_actor(selector)] + arguments)
return self.method.call(self, selector, new_arguments)
def bind(vars, vals):
if len(vars) != len(vals):
raise Exception('Argument count mismatch', (vars, vals))
result = {}
for var, val in zip(vars, vals):
result[var] = val
return result
class ActorEditor:
def __init__(self, actor, editable):
assert actor.__class__ != ActorEditor
self.actor = actor
self.editable = editable
self.primitive_data = None
def uneval(self, context, label):
return context.uncall('actors.ActorEditor',
actor=self.actor,
editable=self.editable)
def get_env(self):
return self.actor.get_env()
def get_script(self):
return self.actor.get_script()
def get_element(self, serial_id):
return self.actor.get_element(serial_id)
def get_method(self, selector):
return self.actor.get_method(selector)
def delete_element(self, serial_id):
if not self.editable:
raise Exception('Not editable')
return self.actor.get_script().delete_element(serial_id)
def set_method_body(self, selector, body):
if not self.editable:
raise Exception('Not editable')
return self.actor.get_script().set_method_body(selector, body)
def add_element(self, element):
if not self.editable:
raise Exception('Not editable')
return self.actor.get_script().add_element(element)
def add_example(self, expression):
if not self.editable:
raise Exception('Not editable')
example = Example(expression)
self.add_element(example)
return example
def add_method(self, selector, parameters):
if not self.editable:
raise Exception('Not editable')
return self.actor.get_script().add_method(selector, parameters)
def add_text(self, body):
if not self.editable:
raise Exception('Not editable')
return self.actor.get_script().add_text(body)
def show(self):
to_bare = '<a href="%s">[Seal]</a><hr>' % get_uri(self.actor)
return to_bare + self.actor.show_data() + \
self.actor.get_script().show(self, self.editable)
def show_editable(self, serial_id):
if not self.editable:
raise Exception('Not editable')
return self.actor.get_script().show_editable(serial_id, self)
def call(self, selector, arguments):
# XXX This should only *try* to get an editor view on the
# result, using a can-opener capability. Might not succeed.
return get_editor(self.actor.call(selector, arguments))
def _unused_element_id(elements):
result = 0
for elt in elements:
if hasattr(elt, 'serial_id'):
result = max(result, elt.serial_id + 1)
return result
class Script:
# Pre: elements aren't in any other script
def __init__(self, elements, stamps=(), next_serial_id=None):
self.stamps = stamps
if next_serial_id is None:
self.next_serial_id = _unused_element_id(elements)
else:
self.next_serial_id = next_serial_id
self.elements = []
for element in elements:
self.add_element(element)
def uneval(self, context, label):
return context.uncall('actors.Script',
next_serial_id=self.next_serial_id,
elements=self.elements)
def may_edit(self):
# XXX I'm assuming a predefined immutable script like for
# the Number type never gets in a position where it's asked
# this question -- you're always looking at a specific number
# whose actor class handles this. Scripts only get linked to
# directly from expressions like "make Foo".
# (This raises the question whether there's a *need* for an
# ActorEditor wrapper around a script -- perhaps the script
# object should handle that responsibility directly?)
return True
def get_element(self, serial_id):
for elt in self.elements:
if elt.serial_id == serial_id:
return elt
raise Exception('Element not found', serial_id)
def delete_element(self, serial_id):
previous_element = None
for i in range(len(self.elements)):
if self.elements[i].serial_id == serial_id:
del self.elements[i]
return previous_element
previous_element = self.elements[i]
raise Exception('Element not found', serial_id)
def get_method(self, selector):
for elt in self.elements:
if elt.selector == selector:
return elt
return None
def set_method_body(self, selector, body):
self.get_method(selector).set_body(body)
def add_element(self, element):
if not hasattr(element, 'serial_id'):
element.serial_id = self.next_serial_id
self.next_serial_id += 1
self.elements.append(element)
def add_example(self, expression):
example = Example(expression)
self.add_element(example)
return example
def add_method(self, selector, parameters):
if not self.get_method(selector):
self.add_element(Method(selector, parameters, ''))
def add_text(self, body):
text = Text(body)
self.add_element(text)
return text
def _adder_form(self, actor):
return rest.adder_form(actor or self)
def show_bare(self, actor=None):
parts = ['<a name="%s">%s</a>' % (elt.serial_id,
elt.show_bare(self, actor)) \
for elt in self.elements]
# XXX leave out <hr>'s for empty elements
return '<hr>\n'.join(parts)
# N.B. editable=True for the same reason self.may_edit() = True
def show(self, actor=None, editable=True):
parts = ['<a name="%s">%s</a>' % (elt.serial_id,
elt.show(self, actor, editable)) \
for elt in self.elements]
html = '<hr>\n'.join(parts)
if editable:
html += self._adder_form(actor)
return html
def show_editable(self, serial_id, actor=None):
parts = []
for element in self.elements:
if element.serial_id == serial_id:
part = self._element_editor_form(serial_id, actor)
else:
part = element.show(self, actor, True)
parts.append('<a name="%s">%s</a>' % (element.serial_id, part))
return '<hr>\n'.join(parts) # + self._adder_form(actor)
def _element_editor_form(self, serial_id, actor):
element = self.get_element(serial_id)
heading = element.get_heading()
form = rest.element_editor_form(actor or self,
serial_id,
element.get_body())
if heading != '':
return '<h3>%s</h3>%s' % (heading, form)
return form
def dispatch(self, selector):
for elt in self.elements:
if elt.selector == selector:
return elt
for elt in self.elements:
if elt.selector == 'otherwise':
return OtherwiseMethod(elt)
raise Exception('No matching method', selector)
def call(self, selector, arguments):
raise Exception('This is a script, not an actor')
class Actor:
def __init__(self, env, script, primitive_data=None):
self.env = env
self.script = script
self.primitive_data = primitive_data
def uneval(self, context, label):
if self.primitive_data is None:
return context.uncall('actors.Actor',
env=self.env,
script=self.script)
else:
return context.uncall('actors.Actor',
env=self.env,
script=self.script,
primitive_data=self.primitive_data)
def bears_stamp(self, stamp):
return False
def link_caption(self):
return 'result'
def may_edit(self):
return True
def get_env(self):
return self.env
def get_script(self):
return self.script
def get_element(self, serial_id):
return self.get_script().get_element(serial_id)
def get_method(self, selector):
return self.get_script().get_method(selector)
def show_data(self):
return ''
def show(self):
to_editor = '<a href="%s">[Unseal]</a><hr>' % get_uri(get_editor(self))
return to_editor + self.show_data() + self.get_script().show_bare(self)
def call(self, selector, arguments):
return self.get_script().dispatch(selector).call(self, selector, arguments)
class StampedActor: # XXX inherit from an abstract Actor class
# XXX maybe we should take a tuple of stamps instead
def __init__(self, actor, stamp):
self.actor = actor
self.stamp = stamp
def uneval(self, context, label):
return context.uncall('actors.StampedActor',
actor=self.actor,
stamp=self.stamp)
def bears_stamp(self, stamp):
return self.stamp == stamp
# Everything below here just forwards to self.actor
def link_caption(self):
return self.actor.link_caption()
def may_edit(self):
return self.actor.may_edit()
def get_env(self):
return self.actor.get_env()
def get_script(self):
return self.actor.get_script()
def get_element(self, serial_id):
return self.actor.get_element(serial_id)
def get_method(self, selector):
return self.actor.get_method(selector)
def show_data(self):
return self.actor.show_data()
def show(self):
return self.actor.show()
def call(self, selector, arguments):
return self.actor.call(selector, arguments)
# XXX mutable global env
void_actor = Actor(global_env, Script([]))