Exemplo n.º 1
0
def publishNews(text):
# publishes the news text with star date
  player = VS.getPlayer().isPlayerStarship()
  STARDATE_TEXT = "\\\\\This story was first broadcast on: "
  datetext = stardate.formatStarDate("confed",VS.getStarTime())
  newstext = "#" + text + STARDATE_TEXT + datetext + "\\GINA - Galactic Independent News Association"
  Director.pushSaveString(player,"dynamic_news",newstext)
 def Check(self):
     dead=not self.un
     if (not dead):
         dead = self.un.GetHull()<=0
     if (dead):
         debug.debug("Uunit died")
         if (VS.systemInMemory (self.starsystem)):
             if fg_util.RemoveShipFromFG(self.fgname,self.faction,self.type)!=0:
               if (VS.getPlayerX(0)):
                   debug.debug('unit died for real')
                   if (VS.GetRelation(self.faction,VS.getPlayerX(0).getFactionName())>0):
                       dynamic_battle.rescuelist[self.starsystem]=(self.faction,"Shadow",faction_ships.get_enemy_of(self.faction))
                       debug.debug("friend in trouble")
               global dnewsman_
               numships = updatePlayerKillList(0,self.faction)
               debug.debug("num ships killed ")
               debug.debug(numships)
               if ((numships>0 and VS.getPlayer()) or fg_util.NumShipsInFG(self.fgname,self.faction)==0): #generate news here fg killed IRL
                   varList=[str(Director.getSaveData(0,"stardate",0)),dnewsman_.TYPE_DESTROYED,dnewsman_.STAGE_END,"unknown",self.faction,dnewsman_.SUCCESS_WIN,str(dynamic_battle.getImportanceOfType(self.type)),self.starsystem,dnewsman_.KEYWORD_DEFAULT,"unknown","unknown",self.fgname,self.type]
                   if (numships>0 and VS.getPlayer()):
                       varList=[str(Director.getSaveData(0,"stardate",0)),dnewsman_.TYPE_DESTROYED,dnewsman_.STAGE_END,VS.getPlayer().getFactionName(),self.faction,dnewsman_.SUCCESS_WIN,str(dynamic_battle.getImportanceOfType(self.type)),self.starsystem,dnewsman_.KEYWORD_DEFAULT,VS.getPlayer().getFlightgroupName(),VS.getPlayer().getName(),self.fgname,self.type]
                   dnewsman_.writeDynamicString(varList)
                   debug.debug('news about unit dying')
         else:
             fg_util.LandShip(self.fgname,self.faction,self.type)
         return 0
     else:
         sys=self.un.getUnitSystemFile()
         if (len(sys)):
             self.starsystem=sys
     return 1
Exemplo n.º 3
0
def _RemoveFGFromFactionList (fgname,faction):
    key = MakeFactionKey(faction)
    leg=Director.getSaveStringLength(ccp,key)
    for index in xrange(leg):
	if Director.getSaveString(ccp,key,index) == fgname:
	    Director.eraseSaveString(ccp,key,index)
	    return 1
Exemplo n.º 4
0
def removeQuest (playernum,questname,value=1):
    print "removing quest"
    mylen=Director.getSaveDataLength(int(playernum),str(questname))
    if (mylen>0):
        Director.putSaveData(int(playernum),str(questname),0,float(value))
    else:
        Director.pushSaveData(int(playernum),str(questname),float(value))
Exemplo n.º 5
0
    def Execute (self):
        sys=VS.getSystemFile()
        plyr=VS.getPlayerX(self.playernum)
        if not plyr:
            return 1
        if (sys==self.sysfile):
            if quest.findQuest(self.playernum,(self.sysfile+"_nav"),1):
                if self.notcreatedyet==0:
                    self.navpoint=VS.launch("Base","navpoint","neutral","unit","sitting_duck",1,1,(861946880,2132313,31337),"")
                    self.notcreatedyet=1
                elif self.notcreatedyet==1 and self.navpoint and VS.getPlayerX(self.playernum).getDistance(self.navpoint)<=2000:
#                    VS.IOmessage(0,'game','all','[Computer] Energy source identified as a jump point, destination: unknown')
                    self.createjumppoint(True)
                    self.navpoint.Kill()
                    Director.putSaveData(self.playernum,(self.sysfile+"_nav"),0,2)
#        elif (sys==self.newsys):
#            if not (quest.checkSaveValue(self.playernum,self.newsys+'_navpoint',0)):
#                print "ret0becausenewsys+_navpoint==0!!!!!!!!!!!"
#                return 1
#            if plyr!=self.you:
#                if self.notcreatedyet==5:
#                    VS.LoadMission('patrol/explore.mission')
#                    self.you=plyr
#            if quest.findQuest(self.playernum,(self.sysfile+"_nav"),2):
#                VS.LoadMission('patrol/explore.mission')
#                self.notcreatedyet=5
#                Director.putSaveData(self.playernum,(self.sysfile+"_nav"),0,3)
#            elif self.notcreatedyet!=5 and quest.findQuest(self.playernum,(self.sysfile+"_nav"),3):
#                VS.LoadMission('patrol/explore.mission')
#                self.notcreatedyet=5
        return 1
Exemplo n.º 6
0
def CreateGuildMissions(guildname,nummissions,accepttypes):
    plr=VS.getPlayer().isPlayerStarship()
    goodlist=[]
    for indx in range(Director.getSaveStringLength(plr, "mission_scripts")):
        script=Director.getSaveString(plr,"mission_scripts",indx)
        if script.find("#G#")!=-1:
            missiontype=script[3:script.find('#',3)]
            if missiontype in accepttypes:
                goodlist.append(indx)
    if len(goodlist)<nummissions:
        nummissions=len(goodlist)
    delit=[]
    for missionnum in range(0,nummissions):
        goodi=vsrandom.randrange(len(goodlist))
        i=goodlist[goodi]
        which=guildname+'/'+str(missionnum)
        script=Director.getSaveString(plr,"mission_scripts",i)
        desc=Director.getSaveString(plr,"mission_descriptions",i)
        delit.append(i)
        last_constructor[which]=None
        last_args[which]=script
        last_briefing[0][which]=desc
        last_briefing[1][which]=''
        goodlist.pop(goodi)
    delit.sort()
    delit.reverse()
    for i in delit:
        Director.eraseSaveString(plr,"misson_scripts",i)
        Director.eraseSaveString(plr,"misson_descriptions",i)
        Director.eraseSaveString(plr,"misson_names",i)
    return nummissions
Exemplo n.º 7
0
def RandomFlightgroup (faction):
    key = MakeFactionKey(faction)
    i = Director.getSaveStringLength(ccp,MakeFactionKey(faction))
    if (i==0):
        return ''
    import vsrandom
    return Director.getSaveString(ccp,key,vsrandom.randrange(0,i))
 def Check(self):
     import fg_util
     dead=not self.un
     if (not dead):
         dead = self.un.GetHull()<=0
     if (dead):
         debug.debug("Uunit died")
         if (VS.systemInMemory (self.starsystem)):
             import dynamic_battle
             if fg_util.RemoveShipFromFG(self.fgname,self.faction,self.type)!=0:
               if (VS.getPlayerX(0)):
                   debug.debug('unit died for real')
                   if (VS.GetRelation(self.faction,VS.getPlayerX(0).getFactionName())>0):
                       import faction_ships
                       dynamic_battle.rescuelist[self.starsystem]=(self.faction,"Shadow",faction_ships.get_enemy_of(self.faction))
                       debug.debug("friend in trouble")
               global dnewsman_
               import dynamic_battle
               numships = updatePlayerKillList(0,self.faction)
               debug.debug("num ships killed ")
               debug.debug(numships)
               if ((numships>0 and VS.getPlayer()) or fg_util.NumShipsInFG(self.fgname,self.faction)==0): #generate news here fg killed IRL
                   varList=[str(Director.getSaveData(0,"stardate",0)),dnewsman_.TYPE_DESTROYED,dnewsman_.STAGE_END,"unknown",self.faction,dnewsman_.SUCCESS_WIN,str(dynamic_battle.getImportanceOfType(self.type)),self.starsystem,dnewsman_.KEYWORD_DEFAULT,"unknown","unknown",self.fgname,self.type]
                   if (numships>0 and VS.getPlayer()):
                       varList=[str(Director.getSaveData(0,"stardate",0)),dnewsman_.TYPE_DESTROYED,dnewsman_.STAGE_END,VS.getPlayer().getFactionName(),self.faction,dnewsman_.SUCCESS_WIN,str(dynamic_battle.getImportanceOfType(self.type)),self.starsystem,dnewsman_.KEYWORD_DEFAULT,VS.getPlayer().getFlightgroupName(),VS.getPlayer().getName(),self.fgname,self.type]
                   dnewsman_.writeDynamicString(varList)
                   debug.debug('news about unit dying')
         else:
             fg_util.LandShip(self.fgname,self.faction,self.type)
         return 0
     else:
         sys=self.un.getUnitSystemFile()
         if (len(sys)):
             self.starsystem=sys
     return 1
Exemplo n.º 9
0
def removeQuest(playernum, questname, value=1):
    print("removing quest")
    mylen = Director.getSaveDataLength(int(playernum), str(questname))
    if (mylen > 0):
        Director.putSaveData(int(playernum), str(questname), 0, float(value))
    else:
        Director.pushSaveData(int(playernum), str(questname), float(value))
Exemplo n.º 10
0
class GameApp():
	def __init__(self):
		self.director = Director()

	def run(self):
		self.director.loop()
		pygame.quit()
Exemplo n.º 11
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def interactWithJenek(ref="Root"):
    """Iterates the conversation, allowing for extra events to be launched
    during the conversation."""
    if ref == "nojump" or ref == "rejectdrive":
        Director.eraseSaveData(VS.getPlayer().isPlayerStarship(),TRIGGER_SAVE,0)
        Director.pushSaveData(VS.getPlayer().isPlayerStarship(),TRIGGER_SAVE,REFUSED_VALUE)
    getJenekConversation().iterate(ref)
    def writeDynamicString(self, varlist):
        """Stores a news story list into the \"dynamic news\"
        key in the save game."""
#        debug.debug('Dynamic news Event')
        varlist = string.join([str(vsrandom.randrange(0,4194304))]+varlist,',')
        import Director        
        Director.pushSaveString(0,"dynamic_news",varlist)
Exemplo n.º 13
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def _RemoveFGFromSystem (fgname,faction,starsystem):
    key = MakeStarSystemFactionFGKey(starsystem,faction)
    leg = Director.getSaveStringLength(ccp,key)
    for index in xrange(leg):
	if Director.getSaveString(ccp,key,index) == fgname:
	    Director.eraseSaveString(ccp,key,index)
	    break
	def setCurrentNode(self,room,newnodenum):
		debug.warn('*** Going to branch number '+str(newnodenum))
		import VS
		import Director
		plr = VS.getCurrentPlayer()
		if not self.checkPlayer(plr):
			return ["failure","player %d not initialized yet!"%plr]
		player = self.players[plr]
		if newnodenum>=0:
			if newnodenum>=len(player.current.subnodes):
				debug.debug('Error: cannot go to node '+str(newnodenum))
				debug.debug('Failed node has text:')
				debug.debug(str(player.current.text))
				return ["failure", "Attempt to go to an invalid subnode"]
			player.current=player.current.subnodes[newnodenum]
			player.savegame.append(newnodenum)
			Director.pushSaveData(VS.getCurrentPlayer(),self.name,float(newnodenum))
		elif newnodenum==-2:
			if not player.current.contingency:
				debug.debug('Error: cannot go to contingency node!')
				debug.debug('Failed node has text:')
				debug.debug(str(player.current.text))
				return ["failure", "Failed attempt to go to contingency"]
			debug.debug('*** Going to contingency!!!')
			player.current=player.current.contingency
			player.savegame.append(-2)
			Director.pushSaveData(VS.getCurrentPlayer(),self.name,float(-2))
		if VS.isserver():
			self.sendGotoMessage(newnodenum)
		if player.current.acceptClientInput() or not VS.networked():
			if newnodenum != -1:
				player.current.evaluate(room)
		return ["success"]
Exemplo n.º 15
0
class GameApp():
    def __init__(self):
        self.director = Director()

    def run(self):
        self.director.loop()
        pygame.quit()
Exemplo n.º 16
0
def publishNews(text):
    # publishes the news text with star date
    player = VS.getPlayer().isPlayerStarship()
    STARDATE_TEXT = "\\\\\This story was first broadcast on: "
    datetext = stardate.formatStarDate("confed", VS.getStarTime())
    newstext = "#" + text + STARDATE_TEXT + datetext + "\\GINA - Galactic Independent News Association"
    Director.pushSaveString(player, "dynamic_news", newstext)
Exemplo n.º 17
0
 def writeDynamicString(self, varlist):
     """Stores a news story list into the \"dynamic news\"
 key in the save game."""
     varlist = string.join([str(vsrandom.randrange(0, 4194304))] + varlist,
                           ',')
     import Director
     Director.pushSaveString(0, "dynamic_news", varlist)
Exemplo n.º 18
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def LookForTrouble (faction):
    global lftiter
    key = fg_util.MakeFactionKey(faction)
    numfg=Director.getSaveStringLength(fg_util.ccp,key)
    if (lftiter>=numfg):
        lftiter=0
        if (0 and numfg):
            AddFighterTo(Director.getSaveString(fg_util.ccp,key,vsrandom.randrange(0,numfg)),faction,False)
        if faction in faction_ships.fighterProductionRate:
            AddFighterTo("Alpha",faction,True)
        return 0
    i = Director.getSaveString(fg_util.ccp,key,lftiter)
    lftiter+=1
    sys = fg_util.FGSystem (i,faction)
    citizen=VS.isCitizen(faction)
    if (sys!='nil'):
        if not citizen:
            enfac = faction_ships.get_enemy_of(faction)
            foundanyone=0
            l=fg_util.AllFGsInSystem(enfac,sys)
            j=vsrandom.randrange(0,len(l)+3)
            if (j<len(l)):
                foundanyone=1 #FIXME include some sort of measure "can I win"
                if (vsrandom.randrange(0,5)==0):
                    initiateAttack(i,faction,sys,l[j],enfac)
            elif (vsrandom.randrange(0,3)==0):
                randomMovement (i,faction)
        elif (vsrandom.randrange(0,3)==0):
            randomMovement (i,faction)
    return 1
	def readPositionFromSavegame(self, savegamelist=None):
		import VS
		import Director
		
		plr=VS.getCurrentPlayer()
		self.InitPlayer(plr)
		player = self.players[plr]
		player.savegame=[]
		player.current=self.root
		if savegamelist:
			length=len(savegamelist)
		else:
			length=Director.getSaveDataLength(plr,self.name)
		for i in range(length):
			if savegamelist:
				newnodenum=int(savegamelist[i])
			else:
				newnodenum=int(Director.getSaveData(plr,self.name,i))
			if newnodenum>=0:
				if newnodenum>=len(player.current.subnodes):
					debug.debug(str(player.savegame)+': current has '+str(player.current.subnodes))
					debug.warn('Error: save game index out of bounds: '+str(newnodenum))
					return
				player.current=player.current.subnodes[newnodenum]
			elif newnodenum==-2:
				if not player.current.contingency:
					debug.debug(str(player.savegame))
					debug.warn('Error: save game moves to invalid contengency node!')
					return
				player.current=player.current.contingency
			player.savegame.append(newnodenum)
		if VS.isserver():
			custom.run("campaign", [self.name, "setsavegame"] + player.savegame, None)
		debug.debug('*** read position from save game: for '+self.name+': '+str(player.savegame))
		debug.debug(player.current)
Exemplo n.º 20
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def RandomShipIn (fg,fac):
    key = MakeFGKey(fg,fac)
    len = Director.getSaveStringLength(ccp,key)-ShipListOffset()
    len = int(len/PerShipDataSize())
    if (len>0):
        return Director.getSaveString(ccp,key,ShipListOffset()+PerShipDataSize()*vsrandom.randrange(0,len))
    return ''
Exemplo n.º 21
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def LaunchLandShip(fgname,faction,typ,numlaunched=1):
    key = MakeFGKey (fgname,faction)
    ships=ReadStringList (ccp,key)
    debug.debug('LaunchLandShip: fg:%s fac:%s typ:%s, num:%s', fgname, faction, typ, numlaunched)
    for num in xrange (ShipListOffset(),len(ships),PerShipDataSize()):
        if (typ == ships[num]):
            try:
                ntobegin=int(ships[num+1])
                nactive=int(ships[num+2])
                
                debug.debug("attempting launch for ship %s, begin %s, act %s)",
                    typ, ntobegin, nactive)
                
                nactive-=numlaunched
                # Happens regularly -Patrick
                # In the first system, nactive seems to always be 0 for all ships.
                # In other systems, this isn't always true.
                # This doesn't really seem to matter, though.
                # Klauss: turned debug.error into debug.debug if it happens so often
                #   to clean up non-debug logs
                if (nactive<0):
                    nactive=0
                    debug.debug('error more ships launched than in FG %s', fgname)
                if (nactive>ntobegin):
                    nactive=ntobegin
                    debug.debug('error ships %s landed that never launched', typ)
                Director.putSaveString(ccp,key,num+2,str(nactive))
            except:
                debug.error('error in FG data (str->int)')
Exemplo n.º 22
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def exploremission(part,filename,sysfile,creditnum):
    fixers.DestroyActiveButtons ()
    if part==1:
        plyr=VS.getPlayer().isPlayerStarship()
        if quest.findQuest(plyr,(sysfile+"_nav"),1) or quest.findQuest(plyr,(sysfile+"_nav"),2):
            part=3
    if part==1:
        fixers.CreateChoiceButtons(Base.GetCurRoom(),[
            fixers.Choice("bases/fixers/yes.spr",filename,"Accept This Mission"),
            fixers.Choice("bases/fixers/no.spr","bases/fixers/no.py","Decline This Mission")])
        Base.Message("""Hi. Our researchers have found a new signal similar to that of a jump point coming from an area in the
#55ffff%s#000000 system. This mission will require that you own a jump drive.
We hope that you will accept this mission. You will earn %.2f credits when you explore the area."""%(sysfile.split('/')[-1],creditnum))
    elif part==2:
        Base.Message("""Excellent! Go to the unknown energy source that we have uploaded to your ship computer
as a navpoint in #55ffff%s#000000. Once next to the energy source, jump
into the energy source and get close to all of the planets in the connecting system."""%sysfile.split('/')[-1])
        Base.EnqueueMessage("""You will earn %.2f credits when this is completed"""%creditnum)
        plyr=VS.getPlayer().isPlayerStarship()
        if Director.getSaveDataLength(plyr,(sysfile+"_nav"))==0:
            Director.pushSaveData(plyr,(sysfile+"_nav"),1)
        else:
            Director.putSaveData(plyr,(sysfile+"_nav"),0,1)
    else:
        Base.Message("""Go to the unknown energy source that we have uploaded to your ship computer
as a navpoint in #55ffff%s#000000. Once next to the energy source, jump
into the energy source and get close to all of the planets in the connecting system."""%sysfile.split('/')[-1])
Exemplo n.º 23
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 def __init__(self):
     self.playa = VS.getPlayer()
     self.jps = list()
     self.refreshJumpPoints()
     Director.eraseSaveData(self.playa.isPlayerStarship(), TRIGGER_SAVE, 0)
     Director.pushSaveData(self.playa.isPlayerStarship(), TRIGGER_SAVE,
                           DEFAULT_VALUE)
Exemplo n.º 24
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def CreateGuildMissions(guildname, nummissions, accepttypes):
    plr = VS.getPlayer().isPlayerStarship()
    goodlist = []
    for indx in range(Director.getSaveStringLength(plr, "mission_scripts")):
        script = Director.getSaveString(plr, "mission_scripts", indx)
        if script.find("#G#") != -1:
            missiontype = script[3:script.find('#', 3)]
            if missiontype in accepttypes:
                goodlist.append(indx)
    if len(goodlist) < nummissions:
        nummissions = len(goodlist)
    delit = []
    for missionnum in range(0, nummissions):
        goodi = vsrandom.randrange(len(goodlist))
        i = goodlist[goodi]
        which = guildname + '/' + str(missionnum)
        script = Director.getSaveString(plr, "mission_scripts", i)
        desc = Director.getSaveString(plr, "mission_descriptions", i)
        delit.append(i)
        last_constructor[which] = None
        last_args[which] = script
        last_briefing[0][which] = desc
        last_briefing[1][which] = ''
        goodlist.pop(goodi)
    delit.sort()
    delit.reverse()
    for i in delit:
        Director.eraseSaveString(plr, "misson_scripts", i)
        Director.eraseSaveString(plr, "misson_descriptions", i)
        Director.eraseSaveString(plr, "misson_names", i)
    return nummissions
	def __call__(self,room,subnodes):
		Script.__call__(self,room,subnodes)
		import Director
		import VS
		cp=VS.getCurrentPlayer()
		key=self.faction+"_relation_stack"
		Director.pushSaveData(cp,key,VS.GetRelation(self.faction,"privateer"))
Exemplo n.º 26
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 def __init__ (self,you, numsystemsaway,jumps=(),preffaction=''):
     self.arrivedsys=0
     self.jumps=()
     self.destination=""
     self.obj=0
     self.com=0
     self.you = you
     sys=VS.getSystemFile()
     if len(jumps)>0:
         sys=jumps[-1] 
     (self.destination,self.jumps)=universe.getAdjacentSystems(sys,numsystemsaway,jumps,preffaction)
     for i in self.jumps:
         key = "visited_"+i
         leng=Director.getSaveDataLength(VS.getCurrentPlayer(),key)
         if leng==0:
             Director.pushSaveData(VS.getCurrentPlayer(),key,float(2))
     if (len(self.jumps)>0):
         self.obj=VS.addObjective("")
         self.com=(1.0/float(len(self.jumps)))
         VS.setCompleteness(self.obj,0)
         if (self.you):
             VS.setOwner(self.obj,self.you)
         self.ChangeObjective(0)
     else:
         self.arrivedsys=1
Exemplo n.º 27
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 def __init__(self, you, numsystemsaway, jumps=(), preffaction=''):
     self.arrivedsys = 0
     self.jumps = ()
     self.destination = ""
     self.obj = 0
     self.com = 0
     self.you = you
     sys = VS.getSystemFile()
     if len(jumps) > 0:
         sys = jumps[-1]
     (self.destination,
      self.jumps) = universe.getAdjacentSystems(sys, numsystemsaway, jumps,
                                                preffaction)
     for i in self.jumps:
         key = "visited_" + i
         leng = Director.getSaveDataLength(VS.getCurrentPlayer(), key)
         if leng == 0:
             Director.pushSaveData(VS.getCurrentPlayer(), key, float(2))
     if (len(self.jumps) > 0):
         self.obj = VS.addObjective("")
         self.com = (1.0 / float(len(self.jumps)))
         VS.setCompleteness(self.obj, 0)
         if (self.you):
             VS.setOwner(self.obj, self.you)
         self.ChangeObjective(0)
     else:
         self.arrivedsys = 1
Exemplo n.º 28
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def CapshipInFG(fg,fac):
    key = MakeFGKey(fg,fac)
    for num in xrange(ShipListOffset(),Director.getSaveStringLength(ccp,key),PerShipDataSize()):
        import faction_ships
        shipinquestion=Director.getSaveString(ccp,key,num)
        if (faction_ships.isCapital(shipinquestion)):
            return shipinquestion
    return None
Exemplo n.º 29
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def TransferFG (fgname,faction,tosys):
    key = MakeFGKey(fgname,faction)
    len = Director.getSaveStringLength(ccp,key)
    if (len>1):
        starsystem=Director.getSaveString(ccp,key,1)
        _RemoveFGFromSystem(fgname,faction,starsystem)
        _AddFGToSystem(fgname,faction,tosys)
        Director.putSaveString(ccp,key,1,tosys)
Exemplo n.º 30
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def DeleteFG(fgname,faction):
    key = MakeFGKey (fgname,faction)
    len = Director.getSaveStringLength (ccp,key)
    if (len>=ShipListOffset()):
        starsystem=Director.getSaveString(ccp,key,1)
        _RemoveFGFromSystem(fgname,faction,starsystem)
        _RemoveFGFromFactionList(fgname,faction)
        WriteStringList (ccp,MakeFGKey(fgname,faction),[] )
Exemplo n.º 31
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def DeleteFG(fgname, faction):
    key = MakeFGKey(fgname, faction)
    len = Director.getSaveStringLength(ccp, key)
    if (len >= ShipListOffset()):
        starsystem = Director.getSaveString(ccp, key, 1)
        _RemoveFGFromSystem(fgname, faction, starsystem)
        _RemoveFGFromFactionList(fgname, faction)
        WriteStringList(ccp, MakeFGKey(fgname, faction), [])
Exemplo n.º 32
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def FGSystem (fgname,faction):
    key = MakeFGKey(fgname,faction)
    len = Director.getSaveStringLength(ccp,key)
    if (len>1):
        return Director.getSaveString(ccp,key,1)
    else:
        debug.debug('%r for %r already died, in no system', fgname, faction)
        return 'nil'
Exemplo n.º 33
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def _RemoveFGFromFactionList (fgname,faction):
    key = MakeFactionKey(faction)
    lun=Director.getSaveStringLength(ccp,key)
    for i in range (lun):
        if (Director.getSaveString(ccp,key,i)==fgname):
            Director.eraseSaveString(ccp,key,i)
            return 1
    return 0
Exemplo n.º 34
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def FGSystem (fgname,faction):
    key = MakeFGKey(fgname,faction)
    len = Director.getSaveStringLength(ccp,key)
    if (len>1):
        return Director.getSaveString(ccp,key,1)
    else:
        #print fgname+' for '+faction+' already died, in no system'
        return 'nil'
def incSaveValue(playernum,name):
	import Director
	mylen = Director.getSaveDataLength(int(playernum),str(name))
	val=0
	if (mylen>0):
		val=Director.getSaveData(int(playernum),str(name),mylen-1)
	val+=1
	setSaveValue(playernum,name,val)
Exemplo n.º 36
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def _RemoveFGFromFactionList(fgname, faction):
    key = MakeFactionKey(faction)
    lun = Director.getSaveStringLength(ccp, key)
    for i in range(lun):
        if (Director.getSaveString(ccp, key, i) == fgname):
            Director.eraseSaveString(ccp, key, i)
            return 1
    return 0
Exemplo n.º 37
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def getCFixerIndex(playernum, name):
    mylen=Director.getSaveStringLength(int(playernum),"CFixers")
    index = -1
    for i in range(mylen):
        if name == Director.getSaveString(playernum,"CFixers",i).split('|')[0]:
            index = i
            break
    return index
	def __call__(self,room,subnodes):
		Script.__call__(self,room,subnodes)
		import Director
		import VS
		if VS.networked():
			return True
		cp=VS.getCurrentPlayer()
		Director.pushSaveString(cp,"dynamic_news",'#'+self.story)
Exemplo n.º 39
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def get_relations_text(player):
    str_relations = "Cash:  %s\n\nKill breakdown:\n" % (int(
        player.getCredits()))

    # length of faction_kills = VS.GetNumFactions() + 1
    # could the last entry be the total?  or maybe the number of times the user has died?
    faction_kills = []
    for i in range(Director.getSaveDataLength(VS.getCurrentPlayer(), 'kills')):
        faction_kills.append(
            Director.getSaveData(VS.getCurrentPlayer(), 'kills', i))

    displayed_factions = [
        'confed', 'kilrathi', 'merchant', 'retro', 'pirates', 'hunter',
        'militia'
    ]

    for i in range(VS.GetNumFactions()):
        # VS.GetFactionIndex(s) expects a string
        # VS.GetFactionIndex(s) expects a name
        faction = VS.GetFactionName(i)
        if faction in displayed_factions:
            # note: the following calls do not always return equal values:
            #   VS.GetRelation(a, b)
            #   VS.GetRelation(b, a)
            relation = int(
                VS.GetRelation(faction, player.getFactionName()) * 100)
            if relation > 100:
                relation = 100
            elif relation < -100:
                relation = -100

            # not sure if the AI or Friend/Foe radar agree with these figures, but this ought to work, mostly
            if relation > 20:
                str_relation = "friendly"
            elif relation < -20:
                str_relation = "hostile"
            else:
                str_relation = "neutral"

            try:
                kills = int(faction_kills[i])
            except:
                kills = 0

            # try to pad the columns
            # (this doesn't work perfectly, since we're using a variable-width font)
            str_pad = "    "
            int_pad_len = len(str_pad) - len(str(kills))
            if int_pad_len < 1:
                str_pad = ""
            else:
                str_pad = str_pad[:int_pad_len]

            # add current faction to the output string
            str_relations = str_relations + "%s%s  %s\t(%s: %s)\n" % (
                str_pad, kills, faction.capitalize(), str_relation, relation)

    return str_relations
Exemplo n.º 40
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def eraseNewsItem(plr,item):
    """removes the first news item matching the given item from
    plr's "dynamic_news" save variable"""
    # debug.debug("FIXME: someone please write a function to this spec! Every thing I try seems to produce some random result :-/")
    for i in range (Director.getSaveStringLength(plr,"dynamic_news")):
        noos=Director.getSaveString(plr,"dynamic_news",i)
        if noos == item:
            Director.eraseSaveString(plr,"dynamic_news",i)
            return
	def __call__(self,room,subnodes):
		Script.__call__(self,room,subnodes)
		import Director
		import VS
		cp=VS.getCurrentPlayer()
		key=self.faction+"_relation_stack"
		length=Director.getSaveDataLength(cp,key)
		ClearFactionRecord(self.faction,Director.getSaveData(cp,key,length-1))(room,subnodes)
		Director.eraseSaveData(cp,key,length-1);
Exemplo n.º 42
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def writemissionname(name, path, isfixer):
    if (isfixer == 0):
        if path[-1] == VS.getSystemFile():
            name = "In_System_" + name
            global insysMissionNumber
            insysMissionNumber += 1
        else:
            global totalMissionNumber
            totalMissionNumber += 1
    Director.pushSaveString(plr, "mission_names", name)
Exemplo n.º 43
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def checkSaveValue(playernum, questname, value=1):
    mylen = Director.getSaveDataLength(playernum, questname)
    #    print mylen
    if (mylen > 0):
        myfloat = Director.getSaveData(playernum, questname, 0)
    else:
        myfloat = 0
    if (myfloat == value):
        return 1
    return 0
Exemplo n.º 44
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 def StartMission(self, lastsector, cursector, mission):
     debug.info("current sector:" + cursector)
     save_util.saveStringList(0, "wc1sector", (cursector, ))
     if (Director.getSaveDataLength(0, "wc1mission") > 0):
         Director.putSaveData(0, "wc1mission", 0, mission)
     else:
         Director.pushSaveData(0, "wc1mission", mission)
     self.wfm = cursector
     if (lastsector != cursector):
         self.JumpTo(cursector)
Exemplo n.º 45
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def checkSaveValue(playernum,questname,value=1):
    mylen=Director.getSaveDataLength(playernum,questname)
    debug.debug("mylen: %d" % (mylen))
    if (mylen>0):
        myfloat=Director.getSaveData(playernum,questname,0)
    else:
        myfloat=0
    if (myfloat==value):
        return 1
    return 0
Exemplo n.º 46
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def NumShipsInFG (fgname,faction):
    key = MakeFGKey (fgname,faction)
    len = Director.getSaveStringLength (ccp,key)
    if (len==0):
        return 0
    else:
        try:
            return int(Director.getSaveString(ccp,key,0))
        except:
            debug.debug("fatal: flightgroup without size")
            return 0
Exemplo n.º 47
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def GetDamageInFGPool (fgname,faction):
    key = MakeFGKey (fgname,faction)
    len = Director.getSaveStringLength (ccp,key)
    if (len<3):
        return 0
    else:
        try:
            return int(Director.getSaveString(ccp,key,2))
        except:
            debug.debug("nonfatal: flightgroup without size")
            return 0