Exemplo n.º 1
0
    def __handleConnectionStatus(self, stage, status, serverMsg, isAutoRegister):
        if self.__onLoggingTryingEndHdlr:
            self.__onLoggingTryingEndHdlr()
        STATUS_LOGGED_ON = "LOGGED_ON"
        LOG_DEBUG("__handleConnectionStatus %s %s %s" % (stage, status, isAutoRegister))
        if stage == 1:
            if status == STATUS_LOGGED_ON:
                handlerFunc = self.__logOnSuccess[status]
            elif isAutoRegister:
                handlerFunc = self.__logAutoRegisterHandlers.get(status, self.__logOnFailedDefaultHandler)
                if status == "DNS_LOOKUP_FAILED":
                    self.onLoginAppFailed(status, serverMsg)
            else:
                handlerFunc = self.__logOnFailedHandlers.get(status, self.__logOnFailedDefaultHandler)
                if status != "LOGIN_REJECTED_LOGIN_QUEUE":
                    self.__clearAutoLoginTimer()
                if status != "LOGIN_REJECTED_RATE_LIMITED":
                    self.__resetLgTimeout()
                self.onCancelQueue(False, False)
                if status not in ("LOGIN_REJECTED_INVALID_PASSWORD",):
                    g_preDefinedHosts.clearPeripheryTL()
            try:
                getattr(self, handlerFunc)(status, serverMsg)
            except:
                LOG_ERROR("Handle logon status error: status = %r, message = %r" % (status, serverMsg))
                LOG_CURRENT_EXCEPTION()
                Waiting.hide("login")

            if connectionManager.isUpdateClientSoftwareNeeded():
                self.onHandleUpdateClientSoftwareNeeded()
                if connectionManager.isConnected():
                    connectionManager.disconnect()
            elif status != STATUS_LOGGED_ON:
                connectionManager.disconnect()
        elif stage == 6:
            if not self.__kickedFromServer:
                self.onCancelQueue(False, False)
            msg = MENU.LOGIN_STATUS_DISCONNECTED
            if self.__kickPeripheryID is not None:
                if self.__kickPeripheryID == -1:
                    msg = MENU.LOGIN_STATUS_ACCOUNTNOTREADY
                elif self.__kickPeripheryID == -2:
                    msg = "#menu:login/status/centerRestart"
                elif self.__kickPeripheryID == -3:
                    msg = "#menu:login/status/versionMismatch"
            elif connectionManager.isVersionsDiffered:
                msg = ""
                self.onHandleUpdateClientSoftwareNeeded()
            localizedMessage = i18n.convert(i18n.makeString(msg))
            lastLoginType = Settings.g_instance.userPrefs[Settings.KEY_LOGIN_INFO].readString("lastLoginType", "basic")
            if lastLoginType != "basic" and not Settings.g_instance.userPrefs[Settings.KEY_LOGIN_INFO].readBool(
                "rememberPwd", False
            ):
                from gui.social_network_login import Bridge as socialNetworkLogin

                localizedMessage = socialNetworkLogin.getLogoutWarning(lastLoginType)
            self.onSetStatus(localizedMessage, self.ALL_VALID)
            connectionManager.disconnect()
        return
Exemplo n.º 2
0
 def __onAppStarted(self, event):
     if BattleReplay.g_replayCtrl.autoStartBattleReplay() or connectionManager.isConnected():
         return
     if not self.__startVideoShown:
         self.__startVideoShown = True
         if self.showStartGameVideo():
             return
     self.showLogin()
Exemplo n.º 3
0
def AppStarted(event):
    #debug('AppStarted')
    app = g_windowsManager.window
    if app is not None:
        if BattleReplay.g_replayCtrl.autoStartBattleReplay() or connectionManager.isConnected():
            app.loadView(_alias)
        else:
            BigWorld.callback(0, lambda: app.loadView(_alias))
Exemplo n.º 4
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 def __handleDisconnect(self, reason, description):
     if connectionManager.isConnected():
         for user in self.usersStorage.getList(BWFriendFindCriteria(True)):
             prevOnline = user.isOnline()
             user.update(isInXMPP=False)
             if prevOnline is not user.isOnline():
                 LOG_DEBUG("Player's status has been changed by XMPP", user)
                 g_messengerEvents.users.onUserRosterStatusUpdated(user)
Exemplo n.º 5
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 def __onAppStarted(self, event):
     if BattleReplay.g_replayCtrl.autoStartBattleReplay(
     ) or connectionManager.isConnected():
         return
     if not self.__startVideoShown:
         self.__startVideoShown = True
         if self.showStartGameVideo():
             return
     self.showLogin()
Exemplo n.º 6
0
def AppStarted(event):
    #debug('AppStarted')
    app = g_windowsManager.window
    if app is not None:
        if BattleReplay.g_replayCtrl.autoStartBattleReplay(
        ) or connectionManager.isConnected():
            app.loadView(_alias)
        else:
            BigWorld.callback(0, lambda: app.loadView(_alias))
Exemplo n.º 7
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 def _getNextState(self):
     state = None
     if connectionManager.isConnected():
         if g_lobbyContext.getServerSettings().roaming.isInRoaming():
             state = ClanRoamingState(self._clanCtrl)
         elif not g_lobbyContext.getServerSettings().clanProfile.isEnabled():
             state = ClanDisabledState(self._clanCtrl)
     else:
         state = ClanUndefinedState(self._clanCtrl)
     return state
Exemplo n.º 8
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 def _getNextState(self):
     state = None
     if connectionManager.isConnected():
         if g_lobbyContext.getServerSettings().roaming.isInRoaming():
             state = ClanRoamingState(self._clanCtrl)
         elif not g_lobbyContext.getServerSettings().clanProfile.isEnabled():
             state = ClanDisabledState(self._clanCtrl)
     else:
         state = ClanUndefinedState(self._clanCtrl)
     return state
Exemplo n.º 9
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def AppStarted(event):
    #debug('AppStarted')

    import BigWorld
    import BattleReplay
    from ConnectionManager import connectionManager

    global app
    if BattleReplay.g_replayCtrl.autoStartBattleReplay() or connectionManager.isConnected():
        app.loadView(_alias)
    else:
        BigWorld.callback(0.001, lambda: app.loadView(_alias))
Exemplo n.º 10
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 def onAccountShowGUI(self, ctx = None):
     if ctx is None:
         ctx = {}
     cursorMgr = self.window.cursorMgr
     if cursorMgr is not None:
         cursorMgr.attachCursor(True)
     else:
         Cursor.setAutoShow(True)
     if connectionManager.isConnected():
         self.window.fireEvent(LoadViewEvent(VIEW_ALIAS.LOBBY, ctx=ctx))
     else:
         LOG_WARNING('onAccountShowGUI: show lobby has been skipped, because client is not connected to server.')
     return
Exemplo n.º 11
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 def isConnected():
     return connectionManager.isConnected()
Exemplo n.º 12
0
 def isInGameServer(self):
     return connectionManager.isConnected()
Exemplo n.º 13
0
def onAppStarted(args):
    yield lambda callback: callback(None)
    if not connectionManager.isConnected():
        return
Exemplo n.º 14
0
 def isConnected(self):
     return connectionManager.isConnected()
Exemplo n.º 15
0
    def __handleConnectionStatus(self, stage, status, serverMsg,
                                 isAutoRegister):
        if self.__onLoggingTryingEndHdlr:
            self.__onLoggingTryingEndHdlr()
        STATUS_LOGGED_ON = 'LOGGED_ON'
        LOG_DEBUG('__handleConnectionStatus %s %s %s' %
                  (stage, status, isAutoRegister))
        if stage == 1:
            if status == STATUS_LOGGED_ON:
                handlerFunc = self.__logOnSuccess[status]
            elif isAutoRegister:
                handlerFunc = self.__logAutoRegisterHandlers.get(
                    status, self.__logOnFailedDefaultHandler)
                if status == 'DNS_LOOKUP_FAILED':
                    self.onLoginAppFailed(status, serverMsg)
            else:
                handlerFunc = self.__logOnFailedHandlers.get(
                    status, self.__logOnFailedDefaultHandler)
                if status != 'LOGIN_REJECTED_LOGIN_QUEUE':
                    self.__clearAutoLoginTimer()
                if status != 'LOGIN_REJECTED_RATE_LIMITED':
                    self.__resetLgTimeout()
                self.onCancelQueue(False, False)
                if status not in ('LOGIN_REJECTED_INVALID_PASSWORD', ):
                    g_preDefinedHosts.clearPeripheryTL()
            try:
                getattr(self, handlerFunc)(status, serverMsg)
            except:
                LOG_ERROR(
                    'Handle logon status error: status = %r, message = %r' %
                    (status, serverMsg))
                LOG_CURRENT_EXCEPTION()
                Waiting.hide('login')

            if connectionManager.isUpdateClientSoftwareNeeded():
                self.onHandleUpdateClientSoftwareNeeded()
                if connectionManager.isConnected():
                    connectionManager.disconnect()
            elif status != STATUS_LOGGED_ON:
                connectionManager.disconnect()
        elif stage == 6:
            if not self.__kickedFromServer:
                self.onCancelQueue(False, False)
            msg = MENU.LOGIN_STATUS_DISCONNECTED
            if self.__kickPeripheryID is not None:
                if self.__kickPeripheryID == -1:
                    msg = MENU.LOGIN_STATUS_ACCOUNTNOTREADY
                elif self.__kickPeripheryID == -2:
                    msg = '#menu:login/status/centerRestart'
                elif self.__kickPeripheryID == -3:
                    msg = '#menu:login/status/versionMismatch'
            elif connectionManager.isVersionsDiffered:
                msg = ''
                self.onHandleUpdateClientSoftwareNeeded()
            localizedMessage = i18n.convert(i18n.makeString(msg))
            lastLoginType = Settings.g_instance.userPrefs[
                Settings.KEY_LOGIN_INFO].readString('lastLoginType', 'basic')
            if lastLoginType != 'basic' and not Settings.g_instance.userPrefs[
                    Settings.KEY_LOGIN_INFO].readBool('rememberPwd', False):
                from gui.social_network_login import Bridge as socialNetworkLogin
                localizedMessage = socialNetworkLogin.getLogoutWarning(
                    lastLoginType)
            self.onSetStatus(localizedMessage, self.ALL_VALID)
            connectionManager.disconnect()
Exemplo n.º 16
0
 def isInGameServer(self):
     return connectionManager.isConnected()