Exemplo n.º 1
0
	def make_main_window(self):
		main_win = Window(size=(GetSystemMetrics(0)-20, \
			GetSystemMetrics(1)-10),title='Software de manejo de eventos',\
			resizable=False)
		# Edición de los menús básicos que ofrece PyGUI
		menus = basic_menus(exclude = file_cmds + print_cmds)
		self.menus = menus
		# Hacer visible la ventana
		return main_win
Exemplo n.º 2
0
def main():
    view = CTV(size=(200, 300))
    win = Window(title="Canvas")
    win.add(view)
    win.shrink_wrap()
    view.become_target()
    win.show()
    app = application()
    app.menus = basic_menus() + [test_menu]
    app.run()
Exemplo n.º 3
0
def main():
    view = CTV(size=(200, 300))
    win = Window(title="Canvas")
    win.add(view)
    win.shrink_wrap()
    view.become_target()
    win.show()
    app = application()
    app.menus = basic_menus() + [test_menu]
    app.run()
Exemplo n.º 4
0
    def __init__(self):
        Application.__init__(self)
        self.gesture_type = FileType(name = "GestureFile", suffix = "ges", 
            #mac_creator = "BLBE", mac_type = "BLOB", # These are optional
        )
        self.file_type = self.gesture_type

        #MENUS
        menus = basic_menus()
        my_menu = Menu("Widget", [("Swizzle", 'swiz_cmd'), ("Defibrillate", 'defib_cmd')])
        menus.append(my_menu)
        self.menus = menus
Exemplo n.º 5
0
 def run(self):
     """The main event loop. Runs until _quit() is called, or
     KeyboardInterrupt or SystemExit is raised."""
     #  Implementations may override this together with _quit() to use
     #  a different means of causing the main event loop to exit.
     self.process_args(sys.argv[1:])
     if self._menus is None:
         self.menus = basic_menus()
     while not self._quit_flag:
         try:
             self.event_loop()
         # except (KeyboardInterrupt, Quit), e:
         except KeyboardInterrupt:
             return
         except SystemExit:
             raise
         except:
             self.report_error()
Exemplo n.º 6
0
 def run(self):
     """The main event loop. Runs until _quit() is called, or
     KeyboardInterrupt or SystemExit is raised."""
     #  Implementations may override this together with _quit() to use
     #  a different means of causing the main event loop to exit.
     self.process_args(sys.argv[1:])
     if self._menus is None:
         self.menus = basic_menus()
     while not self._quit_flag:
         try:
             self.event_loop()
         #except (KeyboardInterrupt, Quit), e:
         except KeyboardInterrupt:
             return
         except SystemExit:
             raise
         except:
             self.report_error()
Exemplo n.º 7
0
			position = (10, 140), 
			size = (120, 25),
			title = "Quit Launcher",
			action = self._close_cmd
		))

	def _close_cmd(self):
		self._game_controller.quit()
		self._application.quit_cmd()

	def _btn_default(self):
		self._game_controller.launch_default()

	def _btn_tutorial(self):
		self._game_controller.launch_tutorial()

	def _btn_readme(self):
		subprocess.call(('open', '-a', 'TextEdit', 'README.md'))

	def _btn_licence(self):
		subprocess.call(('open', '-a', 'TextEdit', 'LICENCE.md'))


if __name__ == '__main__':
	os.chdir(os.path.dirname(sys.argv[0]))
	app = application()
	app.menus = basic_menus(include = fundamental_cmds)
	launcher = LauncherSingletonWindow(app)
	launcher.show()
	app.run()
Exemplo n.º 8
0
        self.add(
            Button(position=(10, 140),
                   size=(120, 25),
                   title="Quit Launcher",
                   action=self._close_cmd))

    def _close_cmd(self):
        self._game_controller.quit()
        self._application.quit_cmd()

    def _btn_default(self):
        self._game_controller.launch_default()

    def _btn_tutorial(self):
        self._game_controller.launch_tutorial()

    def _btn_readme(self):
        subprocess.call(('open', '-a', 'TextEdit', 'README.md'))

    def _btn_licence(self):
        subprocess.call(('open', '-a', 'TextEdit', 'LICENCE.md'))


if __name__ == '__main__':
    os.chdir(os.path.dirname(sys.argv[0]))
    app = application()
    app.menus = basic_menus(include=fundamental_cmds)
    launcher = LauncherSingletonWindow(app)
    launcher.show()
    app.run()
def make_window(x, scrolling, title):
    win = TestWindow(position = (x + 10, 50), size = (300, 400),
        auto_position = False, title = title)
    view = TextEditor(width = 300, height = 400, scrolling = scrolling,
        anchor = 'ltrb')
    win.view = view
    win.setup_tabs()
    view.text = tab_text
    win.add(view)
    view.become_target()
    win.show()

say("""
There should be three text editing areas, one with no scrolling, one with
vertical scrolling and with both horizontal and vertical scrolling.

The ones without horizontal scrolling should wrap text to the width of the
visible area. Text should re-wrap when the window is resized.

There should be tab stops set at the spacing of the X characters in the
top line, and the characters in the next line should line up with them.
""")

make_window(0, '', "No Scrolling")
make_window(310, 'v', "Vertical Scrolling")
make_window(620, 'hv', "Full Scrolling")

app = application()
app.menus = basic_menus() + menus
app.run()
Exemplo n.º 10
0
        self.view.font = mono_font
        self.setup_tabs()

    def sans_cmd(self):
        self.view.font = sans_font
        self.setup_tabs()

    def setup_tabs(self):
        self.view.tab_spacing = self.view.font.width("X----")


def make_window():
    win = TestWindow(position=(10, 50),
                     size=(600, 800),
                     auto_position=True,
                     title='The JSONing')
    view = TextEditor(width=600, height=800, scrolling='hv', anchor='ltrb')
    win.view = view
    win.setup_tabs()
    view.text = tab_text
    win.add(view)
    view.become_target()
    win.show()


make_window()

app = application()
app.menus = basic_menus() + menus
app.run()