Exemplo n.º 1
0
    def alter(self):
        engine = Engine.getInstance()  # the engine of the game
        player = engine.getPlayer()  # the player

        # load these up now so there isn't a recursion error earlier on
        from Item import loadItem
        from Scenario import getRoom

        # go through the list of items to remove from the player
        for item in self.alterPlayer[0]:
            player.removeItem(loadItem(item))

            # go through the list of items to add to the player
        for item in self.alterPlayer[1]:
            player.addItem(loadItem(item))

            # go through the list of rooms to be altered
        for room in self.alterRooms.keys():
            if room is not None:
                scene = getRoom(room)
            else:
                scene = engine.getScenario()

                # remove things from the rooms
            for n in self.alterRooms[room][0][0]:
                scene.objects.remove(loadItem(n))
            for n in self.alterRooms[room][1][0]:
                scene.commands.remove(loadCommand(n))
            for n in self.alterRooms[room][2][0]:
                scene.paths.remove(getRoom(n))
                # add things to the rooms
            for n in self.alterRooms[room][0][1]:
                scene.objects.append(loadItem(n))
            for n in self.alterRooms[room][1][1]:
                scene.commands.append(loadCommand(n))
            for n in self.alterRooms[room][2][1]:
                scene.paths.append(getRoom(n))

            print scene.objects
            print scene.commands
            print scene.paths
Exemplo n.º 2
0
	def removeItem(self, item):
		if type(item) is str:
			from Item import loadItem
			item = loadItem(item)
		return self.inventory.remove(item)
Exemplo n.º 3
0
	def hasItem(self, item):
		if type(item) is str:
			from Item import loadItem
			item = loadItem(item)
		return item in self.inventory
Exemplo n.º 4
0
	def addItem(self, item):
		if type(item) is str:
			from Item import loadItem
			item = loadItem(item)
		self.inventory.append(item)