Exemplo n.º 1
0
    def _broadcast(self, **kwargs) -> None:
        opcode: WorldOpCode = kwargs.pop('opcode')
        packets: List[bytes] = kwargs.pop('packets')
        regions: Dict[int, Region] = kwargs.pop('regions')

        player: Player = self.connection.player
        current_region: Region = regions.get(player.region.id)
        if current_region is None:
            return None

        current_node: OctreeNode = player.get_current_node()
        if not current_node:
            return None

        # we get parent of parent because some of nearest nodes can lay in the another parent
        node_to_notify: OctreeNode = current_node.parent_node.parent_node
        guids = OctreeNodeManager.get_guids(node_to_notify)
        guids = [guid for guid in guids if not guid == player.guid]

        if not guids:
            return None

        targets_to_notify: List[Player] = [
            player
            for player in current_region.players
            if player.guid in guids
        ]

        if not targets_to_notify:
            return None

        for packet in packets:
            PlayerManager.broadcast(opcode, packet, targets_to_notify)
Exemplo n.º 2
0
    def broadcast(**kwargs) -> None:
        opcode: WorldOpCode = kwargs.pop('opcode')
        packets: List[bytes] = kwargs.pop('packets')
        regions: Dict[int, Region] = kwargs.pop('regions')

        for region in regions.values():
            root_node: OctreeNode = region.get_octree()
            guids = OctreeNodeManager.get_guids(root_node)

            if not guids:
                continue

            targets_to_notify: List[Player] = [
                player
                for player in region.players
                if player.guid in guids
            ]

            if not targets_to_notify:
                continue

            for packet in packets:
                PlayerManager.broadcast(opcode, packet, targets_to_notify)