Exemplo n.º 1
0
    def __init__(self, config):
        Cloud.__init__(self, "Axeda", config)

        if not config.get("name"):
            assert (False)

        if not config.get("api_key"):
            assert (False)

        if not config.get("asset"):
            assert (False)

        if not config.get("model"):
            assert (False)

        self.config = config

        self.api_key = config["api_key"]
        # Service Requires SSL
        self.ssl = config.get('ssl')
        self.debug = config["debug"] if config.get('debug') else False
        self.name_space = None

        # Always use v1
        host = 'https://windriver.api.mashery.com/'
        self.url_prefix = host + config['name'] + '/services/v1/rest/'
Exemplo n.º 2
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def create_cloud(ai_settings, screen, clouds, cloud_number, row_number):
    cloud = Cloud(ai_settings, screen)
    cloud_width = cloud.rect.width
    cloud.x = cloud_width + 2 * cloud_width * cloud_number
    cloud.rect.x = cloud.x
    cloud.rect.y = cloud.rect.height + 2 * cloud.rect.height * row_number
    clouds.add(cloud)
Exemplo n.º 3
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def setup():
    test_thing = Thing(id='01',
                       token='aaaa',
                       name='aaaa')
    test_cloud = Cloud()
    assert test_cloud.connect(arguments="'wss' 'ws.knot.cloud' 443")
    return test_thing, test_cloud
Exemplo n.º 4
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def cloud_pattern(pattern_num):
    model = {
        0 : 'MODEL 1',
        1 : 'MODEL 2',
        2 : 'MODEL 3',
        3 : 'MODEL 4',
        4 : 'MODEL 5',
        5 : 'MODEL 6',
        6 : 'MODEL 7',
        7 : 'MODEL 8',
        8 : 'MODEL 9',
        9 : 'MODEL 10'
    }

    cloud_data_file = open('resource\\txt\\cloud_data.txt', 'r')
    cloud_data = json.load(cloud_data_file)
    cloud_data_file.close()
    clouds = []
    for name in cloud_data[model[pattern_num]]:
        cloud = Cloud()
        cloud.name = name
        cloud.x = cloud_data[model[pattern_num]][name]['x']
        cloud.y = cloud_data[model[pattern_num]][name]['y']
        clouds.append(cloud)
    return clouds
Exemplo n.º 5
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def init(data):
    user = User()
    user.create_tasks(data=data)

    cloud = Cloud()
    cloud.create_vms(data=data)

    return user, cloud
Exemplo n.º 6
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	def __init__(self, config):
		Cloud.__init__(self, "Axeda", config)

		if self.get('name') == None:
			assert(False)

		if self.get('username') == None:
			assert(False)

		if self.get('password') == None:
			assert(False)

		if not self.get("asset"):
			assert(False)

		if not self.get("model"):
			assert(False)

		self.config = config

		self.username = self.get('username')
		self.password = self.get('password')
		self.timeout = self.get('timeout')
		self.session_id = None

		if self.get('ssl') != None:
			self.ssl = self.get('ssl')
		else:
			self.ssl = None

		self.debug = config["debug"] if config.get('debug') else False

		# Use json or xml?
		if self.get('json') == None:
			self.json = True
		else:
			self.json = self.get('json')

		if self.ssl == True:
			self.v1_url_prefix = 'https'
			self.v2_url_prefix = 'https'
		else:
			self.v1_url_prefix = 'http'
			self.v2_url_prefix = 'http'
		self.v1_url_prefix += '://' + config['name'] + '/services/v1/rest/'
		self.v2_url_prefix += '://' + config['name'] + '/services/v2/rest/'

		if not self.json:
			self.name_space = 'http://type.v1.webservices.sl.axeda.com'
			ElementTree.register_namespace('', self.name_space)
			#ElementTree.register_namespace('xsi', "http://www.w3.org/2001/XMLSchema-instance")
		else:
			self.name_space = None
Exemplo n.º 7
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 def __init__(self):
     self.logger = logging.getLogger("DNSWatch.AWS")
     metadata = { 
             "url": "http://169.254.169.254/latest/meta-data",
             "headers": ""
         }
     self.cloud = Cloud(metadata)
Exemplo n.º 8
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def playing(time):
    global run, left, right
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            run = False
        if main.check_end() and (event.type == pygame.KEYDOWN
                                 or event.type == pygame.MOUSEBUTTONDOWN):
            update_results()
        elif event.type == pygame.KEYDOWN:
            if event.key == pygame.K_LEFT:
                left = True
            elif event.key == pygame.K_RIGHT:
                right = True
        elif event.type == pygame.KEYUP:
            left = False
            right = False
        elif event.type == pygame.MOUSEBUTTONDOWN:
            if pygame.mouse.get_pos()[0] < main.get_posit()[0] + 40:
                main.left()
            elif pygame.mouse.get_pos()[0] > main.get_posit()[0] + 40:
                main.right()
    if main.check_end():
        the_end(time, result.get_result())
    else:
        Cloud().change_h()
        the_game()
Exemplo n.º 9
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 def __init__(self):
     self.logger = logging.getLogger("DNSWatch.GCE")
     metadata = { 
             "url": "http://169.254.169.254/computeMetadata/v1/instance",
             "headers": { "Metadata-Flavor": "Google" }
         }
     self.cloud = Cloud(metadata)
Exemplo n.º 10
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def add_items():
    """ Initialize all items to be added to the model"""
    # create all instances of goombas
    model.items.append(Goomba(model, 700, 300, -0.1, 0))
    model.items.append(Goomba(model, 800, 300, -0.1, 0))
    model.items.append(Goomba(model, 1000, 300, -0.1, 0))
    model.items.append(Goomba(model, 1300, 300, -0.1, 0))
    model.items.append(Goomba(model, 1500, 300, -0.1, 0))
    model.items.append(Goomba(model, 1700, 300, -0.1, 0))
    model.items.append(Goomba(model, 2800, 300, -0.1, 0))
    model.items.append(Goomba(model, 3000, 300, -0.1, 0))
    # create all instances of pipes
    model.items.append(Pipe(model, 800, 425, height=125))
    model.items.append(Pipe(model, 2000, 425, height=125))
    # create all instances of bricks in the air
    model.items.append(Air_Bricks(model, 550, 450))
    model.items.append(Air_Bricks(model, 1000, 450))
    model.items.append(Air_Bricks(model, 1400, 450))
    model.items.append(Air_Bricks(model, 2600, 450))
    # create the flag and castle
    model.items.append(Flag(model, length - 275, 250))
    model.items.append(Castle(model, length - 200, 350))
    # add clouds to display
    for n in range(1, length, 400):
        model.items.append(Cloud(x=n, y=random.randint(50, 250)))
    def _create_cloud(self):
        """Create clouds in random position (x, y)."""

        number_clouds = int(
            self.settings.clouds_total)  # Make sure it's an integer.
        for number in range(number_clouds):  # Generate clouds.
            cloud = Cloud(self)  # Create Cloud instance
            self.clouds.add(cloud)  # Add cloud to clouds sprote.
Exemplo n.º 12
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def download(path):
    path = Cloud.path_format(path)

    cloud.cache_files(path)
    if path not in cloud.files:
        return 'File not exist'

    return redirect(cloud.download(path))
Exemplo n.º 13
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 def publish_data(self, data):
     logger.debug("Sub: Publishing the data to upstream!")
     dweet = Dweet.get_instance()
     if dweet:
         dweet.dweet(data)
     cloud = Cloud.get_instance()
     if cloud:
         cloud.send_to_cloud(data)
 def generate_clouds(self):
     if self.CLOUDS:
         return self.CLOUDS
     if self.CLOUDS == None:
         self.CLOUDS = []
     for n in self.__cloudnames:
         c = Cloud(n)
         self.CLOUDS.append(c)
     return self.CLOUDS
Exemplo n.º 15
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class GCE:

    def __init__(self):
        self.logger = logging.getLogger("DNSWatch.GCE")
        metadata = { 
                "url": "http://169.254.169.254/computeMetadata/v1/instance",
                "headers": { "Metadata-Flavor": "Google" }
            }
        self.cloud = Cloud(metadata)

    def is_inside(self):
        return self.cloud.is_inside()

    def get_private_ip(self):
        return self.cloud.get_data("network-interfaces/0/ip").text

    def get_public_ip(self):
        return self.cloud.get_data("network-interfaces/0/access-configs/0/external-ip").text
Exemplo n.º 16
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class AWS:

    def __init__(self):
        self.logger = logging.getLogger("DNSWatch.AWS")
        metadata = { 
                "url": "http://169.254.169.254/latest/meta-data",
                "headers": ""
            }
        self.cloud = Cloud(metadata)

    def is_inside(self):
        return self.cloud.is_inside()

    def get_private_ip(self):
        return self.cloud.get_data("local-ipv4").text

    def get_public_ip(self):
        return self.cloud.get_data("public-ipv4").text
Exemplo n.º 17
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    def _check_clouds(self):
        """ Manage clouds on screen. """

        if self.cloud_time_elapsed > self.settings.cloud_frequency and len(
                self.clouds) < self.settings.cloud_qty:
            self.cloud_time_elapsed = 0
            new_cloud = Cloud(self)
            self.clouds.add(new_cloud)

        self._check_cloud_edges()
Exemplo n.º 18
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def choice(time):
    global doodles, doodles_jump
    screen.fill(BLUE)
    draw_cloud()
    for i in range(len(doodles)):
        if int(time % 2) == 0:
            draw_doodle(doodles[i], i)
        else:
            draw_doodle(doodles_jump[i], i)
    Cloud().change_h()
Exemplo n.º 19
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    def make_cloud(self,
                   pos="random",
                   size="random",
                   life="random",
                   max_speed=""):
        if size == "random":
            size = random.randint(5, 100)
            radius = int(size / 2)

        if pos == "random":
            pos = (random.randint(0, self.screen.get_width()),
                   random.randint(0, self.screen.get_height()))

        cloud = Cloud(self, pos, size)
        if life != "random":
            life = life
        if max_speed != "":
            cloud.max_speed = max_speed

        self.clouds.add(cloud)
Exemplo n.º 20
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	def __init__(self, urls):
		"""
		urls: A list of string urls to scrape and generate a single word cloud image.
		"""

		self.urls = urls
		self.visible_text = ''

		for i, url in enumerate(urls):
			print 'Fetching url contents %s of %s' % (str(i+1), str(len(urls)))
			html = urllib2.urlopen(url).read()
			soup = BeautifulSoup(html, 'html5lib')

			[s.extract() for s in soup(['style', 'script', '[document]', 'head', 'title', 'iframe'])]
			self.visible_text = soup.getText().encode('utf-8', 'ignore')


		cloud = Cloud(self.visible_text)
		cloud.generate_cloud()
		print '\nComplete'
Exemplo n.º 21
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 def add_clouds(self):
     for x in self.cloudS1:
         small = Cloud(self.screen, "small", 64, 48)
         small.rect.x = x * 32
         small.rect.y = 96
         self.clouds.append(small)
     for x in self.cloudS2:
         small = Cloud(self.screen, "small", 64, 48)
         small.rect.x = x * 32
         small.rect.y = 64
         self.clouds.append(small)
     for x in self.cloudM:
         small = Cloud(self.screen, "medium", 96, 48)
         small.rect.x = x * 32
         small.rect.y = 64
         self.clouds.append(small)
     for x in self.cloudL:
         small = Cloud(self.screen, "large", 128, 48)
         small.rect.x = x * 32
         small.rect.y = 96
         self.clouds.append(small)
Exemplo n.º 22
0
def create_clouds(ai_settings, screen, ship, clouds):
    """Создание облаков"""
    cloud = Cloud(ai_settings, screen)
    number_clouds_x = get_number_clouds_x(ai_settings, cloud.rect.width)
    cloud_width = cloud.rect.width
    number_rows = get_number_rows(ai_settings, ship.rect.height,
                                  cloud.rect.height)

    # Создание рядов облаков
    for row_number in range(number_rows):
        for cloud_number in range(number_clouds_x):
            create_cloud(ai_settings, screen, clouds, cloud_number, row_number)
    def start_loop(self):
        # Run until the user asks to quit
        running = True
        while running:
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    running = False
                if event.type == KEYDOWN:
                    if event.type == K_ESCAPE:
                        running = False
                elif event.type == QUIT:
                    running = False
                elif event.type == self.game_event:
                    new_enemy = Enemy(self.screen_width, self.screen_height)
                    self.enemy.add(new_enemy)
                    self.all_sprites.add(new_enemy)
                elif event.type == self.cloud_event:
                    new_cloud = Cloud(self.screen_width, self.screen_height)
                    self.cloud.add(new_cloud)
                    self.all_sprites.add(new_cloud)

            pressed_keys = pygame.key.get_pressed()
            self.player.update(pressed_keys)
            self.enemy.update()
            self.cloud.update()
            self.screen.fill(self.color_palette[int((self.counter / 500) % 5)])
            # Draw one surface on top of another
            for sprite in self.all_sprites:
                self.screen.blit(sprite.surface, sprite.rect)
            self.score.increment_value(jump=0.1)
            score = self.score.font.render(
                "Score: {0}".format(int(self.score.get_value())), True,
                (0, 0, 0))
            high_score = self.score.font.render(
                "High Score: {0}".format(int(self.high_score.get_value())),
                True, (100, 0, 0))
            self.screen.blit(score, (20, 20))
            self.screen.blit(high_score, (800, 20))
            # Check for collision
            if pygame.sprite.spritecollideany(self.player, self.enemy):
                self.player.kill()
                running = False
            pygame.display.flip()
            # to ensure the game maintains a frame rate of 30
            self.clock.tick(30)
            self.counter += 1

        # Store the score if high score made
        self.high_score.write(self.score.get_value())
        pygame.quit()
Exemplo n.º 24
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    def __init__(self):
        self.const = constant()
        self.root = Tk()
        self.fr = Frame(self.root)
        self.root.geometry(
            str(self.const['field_width']) + 'x' +
            str(self.const['field_height']))
        self.canvas = Canvas(self.root, bg='skyblue')
        self.canvas.pack(fill=BOTH, expand=1)

        self.field = Field(self.canvas)
        self.field_list = self.field.field_model()
        self.is_field = 0
        self.worms = []
        self.guns = []
        self.clouds = []
        self.bullets = []
        self.boom = []
        self.field.field_visual()
        self.wind = rnd(-3, 3)
        self.turn = 0
        self.turn_end = 0
        self.worms_number = self.const['worms_number']
        self.is_shot = 0
        self.event = 0
        self.canvas.bind('<p>', self.is_turn_end)
        self.canvas.bind('<ButtonRelease-1>', self.shot_start)

        if len(self.const) < len(self.field.start_position):
            print('too many worms for this map')
        else:
            for num in range(self.const['worms_number']):
                self.worms.append(
                    Worm(
                        self.field.start_position[num][0],
                        self.field.start_position[num][1],
                        num,
                        self.canvas,
                        self,
                    ))
        for num in range(self.worms_number):
            self.worms[num].player_number = num + 1

        for num in range(self.const['clouds_number']):
            self.clouds.append(Cloud(num, self.canvas))

        self.shooting_processing()
        self.walking_processing()
        self.choose_weapon()
Exemplo n.º 25
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def enter():
    global background, player, mob1s, blocks, pipes, stairs, traproad, mush, muscle, cloud, mob2, mob3
    background = Background()
    player = Player()
    mob1s = create_mobs()
    blocks = create_blocks()
    pipes = create_pipes()
    stairs = create_stairs()
    traproad = Traproad()
    mush = Mushroom()
    muscle = Muscleman()
    cloud = Cloud()
    mob2 = Monster2()
    mob3 = Monster3()
    player.set_background(background)
    def __init__(self, width=64, height=64):
        self.width = width
        self.height = height
        self.frame = 0
        self.starttime = time.time()

        self.im = Image.new("RGBA", (width,height), "black")
        self.im_draw = ImageDraw.Draw(self.im)

        self.bg = Image.open("images/bg_normal_big.png")
        self.bgofs = 0

        self.font = ImageFont.truetype("fonts/spincycle.ttf", 18)
        self.font_sm = ImageFont.truetype("fonts/pf_tempesta_seven.ttf", 8)

        self.clouds = Cloud.create(20)
        self.weather = Weather()
        self.rain = Rain()
        self.conditions = ""
Exemplo n.º 27
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def criar_obstatuclos(counter, cacti, pteras, clouds):
    last_obstacle = context.last_obstacle

    if len(clouds) < 5 and random.randrange(0, 300) == 10:
        Cloud(context.width, random.randrange(height / 5, height / 2))

    for l in last_obstacle:
        if l.rect.right > context.width * 0.7:
            return

    if len(cacti) < 2:
        r = 10
        if len(cacti) > 0:
            r = random.randrange(0, 60)

        if r == 10:
            last_obstacle.add(Cactus(context, 30, 40))
            return
        elif r == 30:
            last_obstacle.add(Cactus(context, 70, 50))
            return

    if len(pteras) == 0 and random.randrange(0, 100) == 10 and counter > 500:
        last_obstacle.add(Ptera(context, 46, 40))
Exemplo n.º 28
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    def process_events(self):
        running = True
        for event in pygame.event.get():
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_ESCAPE:
                    running = False
                elif event.key == pygame.K_SPACE:
                    self.player.shoot(self.all_sprites, self.shoots)
            elif event.type == pygame.QUIT:
                running = False
            # Add a new enemy?
            elif event.type == ADDENEMY:
                # Create the new enemy and add it to sprite groups
                enemy = Enemy()
                self.enemies.add(enemy)
                self.all_sprites.add(enemy)
            # Add a new cloud?
            elif event.type == ADDCLOUD:
                # Create the new cloud and add it to sprite groups
                cloud = Cloud()
                self.clouds.add(cloud)
                self.all_sprites.add(cloud)

        return running
Exemplo n.º 29
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def start_your_engines():
  global settings, mycloud
  load_config()
  mycloud = Cloud()
  mycloud.auth(settings["username"], settings["password"])
Exemplo n.º 30
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import logging

# Fix logging faliure issue
for handler in logging.root.handlers[:]:
    logging.root.removeHandler(handler)

# Initialise custom logging format
FORMAT = "%(relativeCreated)6d %(levelname)-8s %(name)s %(process)d %(message)s"
logging.basicConfig(format=FORMAT, level=logging.INFO)
logger = logging.getLogger(__name__)

settings = Settings()
labels = Labels()
camera = Camera()
thermal = ThermalCamera()
cloud = Cloud()
classify = Classify()
data = Data()
control = Control()


class OnionBot(object):
    """Main OnionBot script"""

    def __init__(self):

        self.quit_event = Event()

        # Launch multiprocessing threads
        logger.info("Launching worker threads...")
        camera.launch()
Exemplo n.º 31
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}
#the player image
PLAYER = pygame.image.load('player.png')
#the position of the player [x,y]
playerPos = [0, 0]

#game dimensions
TILESIZE = 20
MAPWIDTH = 50
MAPHEIGHT = 30

tilemap = [[DIRT for w in range(MAPWIDTH)] for h in range(MAPHEIGHT)]
clouds = []
for i in range(numcloud):
    clouds.append(
        Cloud(random.randint(-200, -50),
              random.randint(0, MAPHEIGHT * TILESIZE), random.randint(1, 3)))

#set up the display
pygame.init()
DISPLAYSURF = pygame.display.set_mode(
    (MAPWIDTH * TILESIZE, MAPHEIGHT * TILESIZE + 50))

#add a font for our inventory
INVFONT = pygame.font.Font('FreeSansBold.ttf', 18)

#loop through each row
for rw in range(MAPHEIGHT):
    #loop through each column in that row
    for cl in range(MAPWIDTH):
        #pick a random number between 0 and 100
        randomNumber = random.randint(0, 100)
Exemplo n.º 32
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game_over_font.set_bold(True)
FPS = 60
screen = Screen()
screen.init_screen(800, 600)
gameDisplay = pygame.display.set_mode((screen.width, screen.height))
pygame.display.set_caption('Crappy Bird')
pygame.display.set_icon(icon)
clock = pygame.time.Clock()

gameExit = False
game_over = False

#Create Entities
bird = Bird()
obstacle = Obstacle()
cloud = Cloud()

bird = init_bird(bird, screen)
obstacle = init_obstacle(obstacle, screen)
cloud = init_cloud(cloud, screen)

gravity = 2
lift = 0

# Game Screen Loop
while not gameExit:

    # Player Actions
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            gameExit = True
Exemplo n.º 33
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    def generate_map(self, settings, screen, objects, background, mario):
        mario.x = 100
        mario.y = settings.ground_level - mario.height
        mario.rect.x = mario.x
        mario.rect.y = mario.y
        self.generate_ground(settings, screen, objects)

        background.add(
            Hill(settings, screen, 0,
                 settings.ground_level - settings.large_hill_height, 2))
        background.add(
            Cloud(settings, screen, settings.brick_lenth * 9,
                  settings.brick_lenth * 3, 1))
        background.add(
            Bush(settings, screen, settings.brick_lenth * 12,
                 settings.ground_level - settings.brick_lenth, 3))
        background.add(
            Hill(settings, screen, settings.brick_lenth * 16,
                 settings.ground_level - settings.brick_lenth - 2, 1))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 16,
                  settings.ground_level - settings.brick_lenth * 4, 1))
        background.add(
            Cloud(settings, screen, settings.brick_lenth * 20,
                  settings.ground_level - settings.brick_lenth * 15, 1))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 22,
                  settings.ground_level - settings.brick_lenth * 8, 1))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 20,
                  settings.ground_level - settings.brick_lenth * 4, 3))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 21,
                  settings.ground_level - settings.brick_lenth * 4, 1))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 22,
                  settings.ground_level - settings.brick_lenth * 4, 3))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 23,
                  settings.ground_level - settings.brick_lenth * 4, 1))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 24,
                  settings.ground_level - settings.brick_lenth * 4, 3))
        background.add(
            Bush(settings, screen, settings.brick_lenth * 23.5,
                 settings.ground_level - settings.brick_lenth, 1))
        objects.add(
            Pipe(settings, screen, settings.brick_lenth * 29,
                 settings.ground_level - settings.brick_lenth * 2, 1))
        objects.add(
            Pipe(settings, screen, settings.brick_lenth * 39,
                 settings.ground_level - settings.brick_lenth * 3, 2))
        objects.add(
            Pipe(settings, screen, settings.brick_lenth * 47,
                 settings.ground_level - settings.brick_lenth * 4, 3))
        objects.add(
            Pipe(settings, screen, settings.brick_lenth * 58,
                 settings.ground_level - settings.brick_lenth * 4, 3))
        background.add(
            Cloud(settings, screen, settings.brick_lenth * 28,
                  settings.ground_level - settings.brick_lenth * 12, 3))
        background.add(
            Cloud(settings, screen, settings.brick_lenth * 37,
                  settings.ground_level - settings.brick_lenth * 15, 2))
        background.add(
            Bush(settings, screen, settings.brick_lenth * 41.5,
                 settings.ground_level - settings.brick_lenth, 3))
        background.add(
            Hill(settings, screen, settings.brick_lenth * 49,
                 settings.ground_level - settings.large_hill_height - 2, 2))
        background.add(
            Cloud(settings, screen, settings.brick_lenth * 57,
                  settings.ground_level - settings.brick_lenth * 15, 1))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 65,
                  settings.ground_level - settings.brick_lenth * 5, 1))
        background.add(
            Bush(settings, screen, settings.brick_lenth * 60.5,
                 settings.ground_level - settings.brick_lenth, 3))
        background.add(
            Hill(settings, screen, settings.brick_lenth * 65,
                 settings.ground_level - settings.small_hill_height, 1))
        background.add(
            Cloud(settings, screen, settings.brick_lenth * 68,
                  settings.ground_level - settings.brick_lenth * 15, 1))
        background.add(
            Bush(settings, screen, settings.brick_lenth * 72.5,
                 settings.ground_level - settings.brick_lenth, 1))
        background.add(
            Cloud(settings, screen, settings.brick_lenth * 76,
                  settings.ground_level - settings.brick_lenth * 13, 3))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 78,
                  settings.ground_level - settings.brick_lenth * 4, 3))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 79,
                  settings.ground_level - settings.brick_lenth * 4, 1))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 80,
                  settings.ground_level - settings.brick_lenth * 4, 3))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 81,
                  settings.ground_level - settings.brick_lenth * 8, 3))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 82,
                  settings.ground_level - settings.brick_lenth * 8, 3))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 83,
                  settings.ground_level - settings.brick_lenth * 8, 3))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 84,
                  settings.ground_level - settings.brick_lenth * 8, 3))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 85,
                  settings.ground_level - settings.brick_lenth * 8, 3))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 86,
                  settings.ground_level - settings.brick_lenth * 8, 3))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 87,
                  settings.ground_level - settings.brick_lenth * 8, 3))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 88,
                  settings.ground_level - settings.brick_lenth * 8, 3))
        background.add(
            Cloud(settings, screen, settings.brick_lenth * 85,
                  settings.ground_level - settings.brick_lenth * 15, 2))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 92,
                  settings.ground_level - settings.brick_lenth * 8, 3))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 93,
                  settings.ground_level - settings.brick_lenth * 8, 3))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 94,
                  settings.ground_level - settings.brick_lenth * 8, 3))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 95,
                  settings.ground_level - settings.brick_lenth * 8, 1))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 95,
                  settings.ground_level - settings.brick_lenth * 4, 3))
        background.add(
            Bush(settings, screen, settings.brick_lenth * 90.5,
                 settings.ground_level - settings.brick_lenth, 2))
        background.add(
            Hill(settings, screen, settings.brick_lenth * 97,
                 settings.ground_level - settings.large_hill_height - 2, 2))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 101,
                  settings.ground_level - settings.brick_lenth * 4, 3))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 102,
                  settings.ground_level - settings.brick_lenth * 4, 1))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 107,
                  settings.ground_level - settings.brick_lenth * 4, 1))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 110,
                  settings.ground_level - settings.brick_lenth * 4, 1))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 113,
                  settings.ground_level - settings.brick_lenth * 4, 1))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 110,
                  settings.ground_level - settings.brick_lenth * 8, 1))
        background.add(
            Cloud(settings, screen, settings.brick_lenth * 106,
                  settings.ground_level - settings.brick_lenth * 11, 1))
        background.add(
            Bush(settings, screen, settings.brick_lenth * 108.5,
                 settings.ground_level - settings.brick_lenth, 3))
        background.add(
            Hill(settings, screen, settings.brick_lenth * 113,
                 settings.ground_level - settings.small_hill_height, 1))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 119,
                  settings.ground_level - settings.brick_lenth * 4, 3))
        background.add(
            Cloud(settings, screen, settings.brick_lenth * 116,
                  settings.ground_level - settings.brick_lenth * 12, 1))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 122,
                  settings.ground_level - settings.brick_lenth * 8, 3))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 123,
                  settings.ground_level - settings.brick_lenth * 8, 3))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 124,
                  settings.ground_level - settings.brick_lenth * 8, 3))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 129,
                  settings.ground_level - settings.brick_lenth * 8, 3))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 130,
                  settings.ground_level - settings.brick_lenth * 8, 1))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 131,
                  settings.ground_level - settings.brick_lenth * 8, 1))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 132,
                  settings.ground_level - settings.brick_lenth * 8, 3))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 130,
                  settings.ground_level - settings.brick_lenth * 4, 3))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 131,
                  settings.ground_level - settings.brick_lenth * 4, 3))
        background.add(
            Bush(settings, screen, settings.brick_lenth * 120.5,
                 settings.ground_level - settings.brick_lenth, 1))
        background.add(
            Cloud(settings, screen, settings.brick_lenth * 124,
                  settings.ground_level - settings.brick_lenth * 11, 3))
        background.add(
            Cloud(settings, screen, settings.brick_lenth * 133,
                  settings.ground_level - settings.brick_lenth * 13, 2))
        background.add(
            Bush(settings, screen, settings.brick_lenth * 138.5,
                 settings.ground_level - settings.brick_lenth, 2))
        background.add(
            Hill(settings, screen, settings.brick_lenth * 145,
                 settings.ground_level - settings.large_hill_height, 2))
        background.add(
            Cloud(settings, screen, settings.brick_lenth * 153,
                  settings.ground_level - settings.brick_lenth * 11, 1))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 135,
                  settings.ground_level - settings.brick_lenth, 4))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 136,
                  settings.ground_level - settings.brick_lenth, 4))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 137,
                  settings.ground_level - settings.brick_lenth, 4))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 138,
                  settings.ground_level - settings.brick_lenth, 4))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 136,
                  settings.ground_level - settings.brick_lenth * 2, 4))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 137,
                  settings.ground_level - settings.brick_lenth * 2, 4))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 138,
                  settings.ground_level - settings.brick_lenth * 2, 4))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 137,
                  settings.ground_level - settings.brick_lenth * 3, 4))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 138,
                  settings.ground_level - settings.brick_lenth * 3, 4))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 138,
                  settings.ground_level - settings.brick_lenth * 4, 4))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 141,
                  settings.ground_level - settings.brick_lenth * 4, 4))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 141,
                  settings.ground_level - settings.brick_lenth * 3, 4))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 141,
                  settings.ground_level - settings.brick_lenth * 2, 4))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 141,
                  settings.ground_level - settings.brick_lenth * 1, 4))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 142,
                  settings.ground_level - settings.brick_lenth * 3, 4))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 142,
                  settings.ground_level - settings.brick_lenth * 2, 4))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 142,
                  settings.ground_level - settings.brick_lenth * 1, 4))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 143,
                  settings.ground_level - settings.brick_lenth * 2, 4))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 143,
                  settings.ground_level - settings.brick_lenth * 1, 4))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 144,
                  settings.ground_level - settings.brick_lenth * 1, 4))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 149,
                  settings.ground_level - settings.brick_lenth * 1, 4))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 150,
                  settings.ground_level - settings.brick_lenth * 1, 4))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 150,
                  settings.ground_level - settings.brick_lenth * 2, 4))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 151,
                  settings.ground_level - settings.brick_lenth * 1, 4))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 151,
                  settings.ground_level - settings.brick_lenth * 2, 4))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 151,
                  settings.ground_level - settings.brick_lenth * 3, 4))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 152,
                  settings.ground_level - settings.brick_lenth * 1, 4))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 152,
                  settings.ground_level - settings.brick_lenth * 2, 4))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 152,
                  settings.ground_level - settings.brick_lenth * 3, 4))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 152,
                  settings.ground_level - settings.brick_lenth * 4, 4))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 153,
                  settings.ground_level - settings.brick_lenth * 1, 4))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 153,
                  settings.ground_level - settings.brick_lenth * 2, 4))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 153,
                  settings.ground_level - settings.brick_lenth * 3, 4))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 153,
                  settings.ground_level - settings.brick_lenth * 4, 4))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 156,
                  settings.ground_level - settings.brick_lenth * 1, 4))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 156,
                  settings.ground_level - settings.brick_lenth * 2, 4))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 156,
                  settings.ground_level - settings.brick_lenth * 3, 4))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 156,
                  settings.ground_level - settings.brick_lenth * 4, 4))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 157,
                  settings.ground_level - settings.brick_lenth * 1, 4))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 157,
                  settings.ground_level - settings.brick_lenth * 2, 4))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 157,
                  settings.ground_level - settings.brick_lenth * 3, 4))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 158,
                  settings.ground_level - settings.brick_lenth * 1, 4))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 158,
                  settings.ground_level - settings.brick_lenth * 2, 4))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 159,
                  settings.ground_level - settings.brick_lenth * 1, 4))
        background.add(
            Hill(settings, screen, settings.brick_lenth * 161,
                 settings.ground_level - settings.small_hill_height, 1))
        background.add(
            Cloud(settings, screen, settings.brick_lenth * 164,
                  settings.ground_level - settings.brick_lenth * 13, 1))
        background.add(
            Cloud(settings, screen, settings.brick_lenth * 172,
                  settings.ground_level - settings.brick_lenth * 11, 3))
        background.add(
            Cloud(settings, screen, settings.brick_lenth * 181,
                  settings.ground_level - settings.brick_lenth * 13, 2))
        background.add(
            Cloud(settings, screen, settings.brick_lenth * 201,
                  settings.ground_level - settings.brick_lenth * 11, 1))
        background.add(
            Bush(settings, screen, settings.brick_lenth * 167.5,
                 settings.ground_level - settings.brick_lenth, 1))
        background.add(
            Hill(settings, screen, settings.brick_lenth * 193,
                 settings.ground_level - settings.large_hill_height, 2))
        background.add(
            Hill(settings, screen, settings.brick_lenth * 209,
                 settings.ground_level - settings.small_hill_height, 1))
        objects.add(
            Pipe(settings, screen, settings.brick_lenth * 164,
                 settings.ground_level - settings.brick_lenth * 2, 1))
        objects.add(
            Pipe(settings, screen, settings.brick_lenth * 180,
                 settings.ground_level - settings.brick_lenth * 2, 1))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 169,
                  settings.ground_level - settings.brick_lenth * 4, 3))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 170,
                  settings.ground_level - settings.brick_lenth * 4, 3))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 171,
                  settings.ground_level - settings.brick_lenth * 4, 1))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 172,
                  settings.ground_level - settings.brick_lenth * 4, 3))

        objects.add(
            Brick(settings, screen, settings.brick_lenth * 182,
                  settings.ground_level - settings.brick_lenth, 4))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 183,
                  settings.ground_level - settings.brick_lenth, 4))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 183,
                  settings.ground_level - settings.brick_lenth * 2, 4))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 184,
                  settings.ground_level - settings.brick_lenth, 4))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 184,
                  settings.ground_level - settings.brick_lenth * 2, 4))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 184,
                  settings.ground_level - settings.brick_lenth * 3, 4))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 185,
                  settings.ground_level - settings.brick_lenth, 4))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 185,
                  settings.ground_level - settings.brick_lenth * 2, 4))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 185,
                  settings.ground_level - settings.brick_lenth * 3, 4))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 185,
                  settings.ground_level - settings.brick_lenth * 4, 4))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 186,
                  settings.ground_level - settings.brick_lenth, 4))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 186,
                  settings.ground_level - settings.brick_lenth * 2, 4))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 186,
                  settings.ground_level - settings.brick_lenth * 3, 4))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 186,
                  settings.ground_level - settings.brick_lenth * 4, 4))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 186,
                  settings.ground_level - settings.brick_lenth * 5, 4))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 187,
                  settings.ground_level - settings.brick_lenth, 4))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 187,
                  settings.ground_level - settings.brick_lenth * 2, 4))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 187,
                  settings.ground_level - settings.brick_lenth * 3, 4))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 187,
                  settings.ground_level - settings.brick_lenth * 4, 4))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 187,
                  settings.ground_level - settings.brick_lenth * 5, 4))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 187,
                  settings.ground_level - settings.brick_lenth * 6, 4))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 188,
                  settings.ground_level - settings.brick_lenth, 4))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 188,
                  settings.ground_level - settings.brick_lenth * 2, 4))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 188,
                  settings.ground_level - settings.brick_lenth * 3, 4))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 188,
                  settings.ground_level - settings.brick_lenth * 4, 4))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 188,
                  settings.ground_level - settings.brick_lenth * 5, 4))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 188,
                  settings.ground_level - settings.brick_lenth * 6, 4))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 188,
                  settings.ground_level - settings.brick_lenth * 7, 4))

        objects.add(
            Brick(settings, screen, settings.brick_lenth * 189,
                  settings.ground_level - settings.brick_lenth, 4))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 189,
                  settings.ground_level - settings.brick_lenth * 2, 4))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 189,
                  settings.ground_level - settings.brick_lenth * 3, 4))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 189,
                  settings.ground_level - settings.brick_lenth * 4, 4))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 189,
                  settings.ground_level - settings.brick_lenth * 5, 4))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 189,
                  settings.ground_level - settings.brick_lenth * 6, 4))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 189,
                  settings.ground_level - settings.brick_lenth * 7, 4))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 189,
                  settings.ground_level - settings.brick_lenth * 8, 4))

        objects.add(
            Brick(settings, screen, settings.brick_lenth * 190,
                  settings.ground_level - settings.brick_lenth, 4))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 190,
                  settings.ground_level - settings.brick_lenth * 2, 4))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 190,
                  settings.ground_level - settings.brick_lenth * 3, 4))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 190,
                  settings.ground_level - settings.brick_lenth * 4, 4))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 190,
                  settings.ground_level - settings.brick_lenth * 5, 4))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 190,
                  settings.ground_level - settings.brick_lenth * 6, 4))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 190,
                  settings.ground_level - settings.brick_lenth * 7, 4))
        objects.add(
            Brick(settings, screen, settings.brick_lenth * 190,
                  settings.ground_level - settings.brick_lenth * 8, 4))
        objects.add(
            Flag_Pole(settings, screen, settings.brick_lenth * 199,
                      settings.ground_level - settings.flag_pole_height, 1))
        objects.add(
            Castle(settings, screen, settings.brick_lenth * 203,
                   settings.ground_level - settings.small_castle_height, 1))
Exemplo n.º 34
0
	def create_cloud(self):
		new_cloud = Cloud()
		self.clouds.add(new_cloud)
		self.all_sprites.add(new_cloud)
Exemplo n.º 35
0
# Button setup
screen_x, screen_y = pygame.display.get_surface().get_size()
button_width = screen_x * .33
button_height = screen_y * .1

# Menu buttons
start_button = Button([(screen_x / 2) - button_width / 2,
                       ((screen_y / 2) - button_height / 2) -
                       (button_height / 2) - 15], button_width, button_height,
                      'Start', 50, screen)
level_create_button = Button([(screen_x / 2) - button_width / 2,
                              ((screen_y / 2) - button_height / 2) +
                              (button_height / 2) + 15], button_width,
                             button_height, 'Level creator', 50, screen)
quit_button = Button([90, screen_y - 190], 100, 100, 'Quit', 38, screen)
clouds = Cloud(screen, screen_x, screen_y, [-150, screen_x + 150],
               [-450, screen_y + 450], False).clouds
clouds_2 = Cloud(screen, screen_x, screen_y,
                 [-150 + screen_x, 2 * screen_x + 150], [-450, screen_y + 450],
                 False).clouds

main_menu_is_active = True


def __quit():
    main_menu_is_active = False
    pygame.quit()
    sys.exit(0)


cloud_counter = 0
clock = pygame.time.Clock()
Exemplo n.º 36
0
Arquivo: add.py Projeto: a25kk/mp-bbb
 def create(self, data):
     cloud = Cloud(**data)
     notify(TreeUpdateEvent(cloud.__of__(self.context)))
     return cloud
Exemplo n.º 37
0
 def _test_cloud_store_filename(self, config, metadata_provider, provider):
     """
     Store file as encrypted data to cloud.
     """
     database = MetaDataDB(config)
     database.drop()
     cloud = Cloud(config, metadata_provider, provider, database).connect()
     data1 = file("testdata/data1.txt").read()
     data2 = file("testdata/data2.txt").read()
     metadata1 = cloud.store_from_filename(
         "testdata/data1.txt", "testdata/data1.txt")
     metadata2 = cloud.store_from_filename(
         "testdata/data2.txt", "testdata/data2.txt")
     metadata3 = cloud.store_from_filename(
         "testdata/data2.txt", "testdata/data3.txt")
     metadata4 = cloud.store_from_filename(
         "testdata/data2.txt", "testdata/data4.txt")
     for metadata in cloud.list():
         if metadata["key"] == metadata1["key"]:
             self.assertEqual("testdata/data1.txt", metadata["path"])
         if metadata["key"] == metadata2["key"]:
             self.assertEqual("testdata/data2.txt", metadata["path"])
         if metadata["key"] == metadata3["key"]:
             self.assertEqual("testdata/data3.txt", metadata["path"])
         if metadata["key"] == metadata4["key"]:
             self.assertEqual("testdata/data4.txt", metadata["path"])
     cloud.retrieve_to_filename(
         metadata1, "testdata/new_data1.txt")
     cloud.retrieve_to_filename(
         metadata2, "testdata/new_data2.txt")
     cloud.retrieve_to_filename(
         metadata3, "testdata/new_data3.txt")
     cloud.retrieve_to_filename(
         metadata4, "testdata/new_data4.txt")
     self.assertEqual(data1, file("testdata/new_data1.txt").read())
     self.assertEqual("testdata/data1.txt", metadata1["path"])
     self.assertEqual(data2, file("testdata/new_data2.txt").read())
     self.assertEqual("testdata/data2.txt", metadata2["path"])
     self.assertEqual(data2, file("testdata/new_data3.txt").read())
     self.assertEqual("testdata/data3.txt", metadata3["path"])
     self.assertEqual(data2, file("testdata/new_data4.txt").read())
     self.assertEqual("testdata/data4.txt", metadata4["path"])
     cloud.delete(metadata1)
     cloud.delete(metadata2)
     cloud.delete(metadata3)
     cloud.delete(metadata4)
     cloud.disconnect()
     os.remove("testdata/new_data1.txt")
     os.remove("testdata/new_data2.txt")
     os.remove("testdata/new_data3.txt")
     os.remove("testdata/new_data4.txt")
Exemplo n.º 38
0
        b.on()
    elif color == u'gr\xfcn':
        r.off()
        g.on()
        b.off()
    elif color == 'cyan':
        r.off()
        g.on()
        b.on()
    elif color == 'gelb':
        r.on()
        g.on()
        b.off()
    elif color == 'violett':
        r.on()
        g.off()
        b.on()
    elif color == u'wei\xdf':
        r.on()
        g.on()
        b.on()
    elif color == 'aus':
        r.off()
        g.off()
        b.off()


cloud = Cloud('light', callback)
while True:
    time.sleep(1)
Exemplo n.º 39
0
def main():
    """
    Main function for `GPGBackup` tool.
    """
    args = parse_args()
    if args.version:
        show_version()

    config = None
    metadata_provider = None
    provider = None

    try:
        config = Config(args.config)
    except ConfigError as e:
        error_exit(e)

    metadata_bucket = config.config.get("metadata", "bucket")
    data_bucket = config.config.get("data", "bucket")

    # Initialize cloud provider and metadata database.
    if args.provider == "amazon-s3":
        metadata_provider = amazon.S3(config, metadata_bucket)
        provider = amazon.S3(
            config, data_bucket, encryption_method=args.encryption_method)
    elif args.provider == "sftp":
        metadata_provider = sftp.Sftp(config, metadata_bucket)
        provider = sftp.Sftp(
            config, data_bucket, encryption_method=args.encryption_method)
    else:
        error_exit("Unknown cloud provider: {0}".format(args.provider))

    cloud = Cloud(config, metadata_provider, provider, MetaDataDB(config))

    input_file = None
    output_file = None

    if args.inputfile:
        input_file = args.inputfile
    if args.outputfile:
        output_file = args.outputfile

    exit_value = 0

    try:
        if args.command == "list":
            metadata_list = cloud.list()
            if len(metadata_list) == 0:
                print "No files found."
                sys.exit(0)
            show_files(metadata_list, args.verbose)
        elif args.command == "list-cloud-keys":
            # This is a utility command to list keys in cloud.
            cloud.connect()
            msg = "Cloud metadata keys: " + str(cloud.metadata_provider)
            print msg
            print "=" * len(msg)
            for metadata in cloud.metadata_provider.list_keys().values():
                print "Key: {name}\nSize: {size}\n" \
                      "Last modified: {last_modified}\n".format(**metadata)
            msg = "Cloud data keys: " + str(cloud.provider)
            print msg
            print "=" * len(msg)
            for metadata in cloud.provider.list_keys().values():
                print "Key: {name}\nSize: {size}\n" \
                      "Last modified: {last_modified}\n".format(**metadata)
            cloud.disconnect()
        elif args.command == "list-cloud-data":
            # This is a utility command to list raw data in cloud.
            cloud.connect()
            msg = "Cloud metadata: " + str(cloud.metadata_provider)
            print msg
            print "=" * len(msg)
            for k, data in cloud.metadata_provider.list().items():
                print "Key:", k
                print "Data:", data
            msg = "Cloud data: " + str(cloud.provider)
            print msg
            print "=" * len(msg)
            for k, data in cloud.provider.list().items():
                print "Key:", k
                print "Data:", data
            cloud.disconnect()
        elif args.command == "sync":
            cloud.connect()
            cloud.sync()
            cloud.disconnect()
            metadata_list = cloud.list()
            if len(metadata_list) == 0:
                print "No files found."
                sys.exit(0)
            show_files(metadata_list, args.verbose)
        elif args.command == "backup":
            if not input_file:
                error_exit("Local filename not given.")
            if not output_file:
                output_file = input_file
            if os.path.isdir(input_file):
                cloud.connect()
                if not backup_directory(cloud, input_file, output_file):
                    print "File already exists: {0}".format(output_file)
                    exit_value = 1
                cloud.disconnect()
                sys.exit(exit_value)
            elif os.path.isfile(input_file) or os.path.islink(input_file):
                cloud.connect()
                if not backup_file(cloud, input_file, output_file):
                    print "File already exists: {0}".format(output_file)
                    exit_value = 1
                cloud.disconnect()
                sys.exit(exit_value)
            else:
                error_exit("No such file or directory: '{0}'".format(input_file))
        elif args.command == "restore":
            if not input_file:
                error_exit("Cloud filename not given.")
            input_file = os.path.normpath(input_file)
            if output_file:
                output_file = os.path.normpath(output_file)

            # Get the list of files.
            cloud_list = cloud.list()

            # First, check whether we have an exact match.
            cloud.connect()
            for metadata in cloud_list:
                if metadata["path"] != input_file:
                    continue
                if not output_file:
                    output_file = input_file
                print "Restoring file:", input_file, "->", output_file
                cloud.retrieve_to_filename(metadata, output_file)
                cloud.disconnect()
                sys.exit(0)

            # Then, try to find all files, that have the same directory.
            file_found = False
            for metadata in cloud_list:
                if not metadata["path"].startswith(input_file + "/"):
                    continue
                file_found = True
                if not output_file:
                    local_file = metadata["path"]
                else:
                    local_file = output_file + "/" + metadata["path"]
                print "Restoring file:", metadata["path"], "->", local_file
                cloud.retrieve_to_filename(metadata, local_file)
            cloud.disconnect()
            if file_found:
                sys.exit(0)
            error_exit("File not found: " + input_file)
        elif args.command == "remove":
            if not input_file:
                error_exit("Cloud filename not given.")

            # Get the list of files.
            cloud_list = cloud.list()

            # First, check whether we have an exact match.
            cloud.connect()
            for metadata in cloud_list:
                if metadata["path"] != input_file:
                    continue
                print "Removing file:", input_file
                cloud.delete(metadata)
                cloud.disconnect()
                sys.exit(0)

            # Then, try to find all files, that have the same directory.
            file_found = False
            for metadata in cloud_list:
                if not metadata["path"].startswith(input_file + "/"):
                    continue
                file_found = True
                print "Removing file:", metadata["path"]
                cloud.delete(metadata)
            cloud.disconnect()
            if file_found:
                sys.exit(0)
            error_exit("File not found: " + input_file)
        else:
            error_exit("Unknown command: {0}".format(args.command))
    except Exception as e:
        cloud.disconnect()
        error_exit(e)
Exemplo n.º 40
0
        s.on()
        sleep(0.0019)
        s.off()
        sleep(0.0015)
        i += 1

    sleep(1)

    while (i > 0):
        s.on()
        sleep(0.0023)
        s.off()
        sleep(0.0015)
        i -= 2


def callback(state):
    if state['state']:
        print('Making coffee')
        make_coffee()
        print('Finished making coffee')
        cloud.set_state({'state': False})
    else:
        print('Make coffee state changed')


s = LED(4)
cloud = Cloud('coffee', callback)
while True:
    sleep(1)
Exemplo n.º 41
0
for i in xrange(1, 4):
    d = device.GearVR
    devices.append(d(loc))
for i in xrange(3, 6):
    d = device.OculusRift
    devices.append(d(loc))
for i in xrange(6, 11):
    d = device.PlayStationVR
    devices.append(d(loc))

# Initialize cloud
traffic_level = 'low'
cloud_loc = Location("Denver")
timeout = 10000  # 10 seconds
num_players = len(devices)
cloud = Cloud(traffic_level, cloud_loc, timeout, num_players)

# Initialize network
packet_loss_probability = 0  # % chance of network-related dropped packet
network = net.UDP(packet_loss_probability)

sim = Simulator(cloud, network, devices)

sim.runFor(10 * 60 * 1000)  # Number of milliseconds

results = sim.getResults()

viz = Visualizer(results, map(lambda n: "Device " + str(n), range(1, 11)))
viz.plotAverageLatency()

# TODO: Be run with passed configurations, create simulator, and produce results