class research_laboratory_class: level = levels[2] data = OGame.collect_status(status[2]) is_possible = data[0] in_construction = data[1] cost = const.price(const.buildings.research_laboratory, level=level)
class jump_gate_class: level = levels[4] data = OGame.collect_status(status[4]) is_possible = data[0] in_construction = data[1] cost = const.price(const.buildings.jump_gate, level=level)
class sensor_phalanx_class: level = levels[3] data = OGame.collect_status(status[3]) is_possible = data[0] in_construction = data[1] cost = const.price(const.buildings.sensor_phalanx, level=level)
class moon_base_class: level = levels[2] data = OGame.collect_status(status[2]) is_possible = data[0] in_construction = data[1] cost = const.price(const.buildings.moon_base, level=level)
class shipyard_class: level = levels[1] data = OGame.collect_status(status[1]) is_possible = data[0] in_construction = data[1] cost = const.price(const.buildings.shipyard, level=level)
class robotics_factory_class: level = levels[0] data = OGame.collect_status(status[0]) is_possible = data[0] in_construction = data[1] cost = const.price(const.buildings.robotics_factory, level=level)
class repair_dock_class: level = levels[7] data = OGame.collect_status(status[7]) is_possible = data[0] in_construction = data[1] cost = const.price(const.buildings.repair_dock, level=level)
class terraformer_class: level = levels[6] data = OGame.collect_status(status[6]) is_possible = data[0] in_construction = data[1] cost = const.price(const.buildings.terraformer, level=level)
class missile_silo_class: level = levels[4] data = OGame.collect_status(status[4]) is_possible = data[0] in_construction = data[1] cost = const.price(const.buildings.missile_silo, level=level)
class alliance_depot_class: level = levels[3] data = OGame.collect_status(status[3]) is_possible = data[0] in_construction = data[1] cost = const.price(const.buildings.alliance_depot, level=level)
class deuterium_storage_class: level = levels[7] data = OGame.collect_status(status[9]) is_possible = data[0] in_construction = data[1] cost = const.price(const.buildings.deuterium_storage, level=level)
class crystal_storage_class: level = levels[6] data = OGame.collect_status(status[8]) is_possible = data[0] in_construction = data[1] cost = const.price(const.buildings.crystal_storage, level=level)
class fusion_plant_class: level = levels[4] data = OGame.collect_status(status[4]) is_possible = data[0] in_construction = data[1] cost = const.price(const.buildings.fusion_plant, level=level)
class metal_mine_class: level = levels[0] data = OGame.collect_status(status[0]) is_possible = data[0] in_construction = data[1] cost = const.price(const.buildings.metal_mine, level=level)