Exemplo n.º 1
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def test_backFirst():
    ar = Arrange(300, 300, 150, 150, scale = 1)
    ar.backFirst()
    assert ar._priority[150][150] < ar._priority[170][150]
    assert ar._priority[150][150] < ar._priority[170][170]
    assert ar._priority[150][150] > ar._priority[130][150]
    assert ar._priority[150][150] > ar._priority[130][130]
Exemplo n.º 2
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def test_ShapeArray_scaling2():
    scale = 0.5
    ar = Arrange(16, 16, 8, 8, scale = scale)
    ar.centerFirst()

    shape_arr = gimmeShapeArray(scale)
    count = len(numpy.where(shape_arr.arr == 1)[0])
    assert count >= 1  # should approach 3, but it can be inaccurate due to pixel rounding
Exemplo n.º 3
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def test_ShapeArray_scaling():
    scale = 2
    ar = Arrange(16, 16, 8, 8, scale = scale)
    ar.centerFirst()

    shape_arr = gimmeShapeArray(scale)
    count = len(numpy.where(shape_arr.arr == 1)[0])
    assert count >= 40  # should approach 2*2*12 = 48
Exemplo n.º 4
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def test_centerFirst():
    ar = Arrange(300, 300, 150, 150, scale = 1)
    ar.centerFirst()
    assert ar._priority[150][150] < ar._priority[170][150]
    assert ar._priority[150][150] < ar._priority[150][170]
    assert ar._priority[150][150] < ar._priority[170][170]
    assert ar._priority[150][150] < ar._priority[130][150]
    assert ar._priority[150][150] < ar._priority[150][130]
    assert ar._priority[150][150] < ar._priority[130][130]
Exemplo n.º 5
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def test_centerFirst_rectangular():
    ar = Arrange(400, 300, 200, 150, scale = 1)
    ar.centerFirst()
    assert ar._priority[150][200] < ar._priority[150][220]
    assert ar._priority[150][200] < ar._priority[170][200]
    assert ar._priority[150][200] < ar._priority[170][220]
    assert ar._priority[150][200] < ar._priority[180][150]
    assert ar._priority[150][200] < ar._priority[130][200]
    assert ar._priority[150][200] < ar._priority[130][180]
Exemplo n.º 6
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def test_ShapeArray():
    scale = 1
    ar = Arrange(16, 16, 8, 8, scale = scale)
    ar.centerFirst()

    shape_arr = gimmeShapeArray(scale)
    print(shape_arr.arr)
    count = len(numpy.where(shape_arr.arr == 1)[0])
    print(count)
    assert count >= 10  # should approach 12
Exemplo n.º 7
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def test_smoke_bestSpot():
    ar = Arrange(30, 30, 15, 15, scale = 1)
    ar.centerFirst()

    shape_arr = gimmeShapeArray()
    best_spot = ar.bestSpot(shape_arr)
    assert hasattr(best_spot, "x")
    assert hasattr(best_spot, "y")
    assert hasattr(best_spot, "penalty_points")
    assert hasattr(best_spot, "priority")
 def add(self):
     new_arrange = Arrange.create(x=self._x,
                                  y=self._y,
                                  fixed_nodes=self._fixed_nodes)
     self._arrange.append(new_arrange)
     self._count += 1
     self._updateFirstEmpty()
Exemplo n.º 9
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def test_bestSpot():
    ar = Arrange(16, 16, 8, 8, scale = 1)
    ar.centerFirst()

    shape_arr = gimmeShapeArray()
    best_spot = ar.bestSpot(shape_arr)
    assert best_spot.x == 0
    assert best_spot.y == 0
    ar.place(best_spot.x, best_spot.y, shape_arr)

    # Place object a second time
    best_spot = ar.bestSpot(shape_arr)
    assert best_spot.x is not None  # we found a location
    assert best_spot.x != 0 or best_spot.y != 0  # it can't be on the same location
    ar.place(best_spot.x, best_spot.y, shape_arr)

    print(ar._occupied)  # For debugging
Exemplo n.º 10
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def test_checkShape_place():
    ar = Arrange(30, 30, 15, 15)
    ar.centerFirst()

    shape_arr = gimmeShapeArray()
    points = ar.checkShape(3, 6, shape_arr)
    ar.place(3, 6, shape_arr)
    points2 = ar.checkShape(3, 6, shape_arr)

    assert points2 is None
Exemplo n.º 11
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def test_checkShape_place():
    ar = Arrange(30, 30, 15, 15)
    ar.centerFirst()

    shape_arr = gimmeShapeArray()
    ar.checkShape(3, 6, shape_arr)
    ar.place(3, 6, shape_arr)
    points2 = ar.checkShape(3, 6, shape_arr)

    assert points2 is None
Exemplo n.º 12
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def test_bestSpot_scale():
    """Real life test"""

    scale = 0.5
    ar = Arrange(16, 16, 8, 8, scale=scale)
    ar.centerFirst()

    shape_arr = gimmeShapeArray(scale)
    best_spot = ar.bestSpot(shape_arr)
    assert best_spot.x == 0
    assert best_spot.y == 0
    ar.place(best_spot.x, best_spot.y, shape_arr)

    # Place object a second time
    best_spot = ar.bestSpot(shape_arr)
    assert best_spot.x is not None  # we found a location
    assert best_spot.x != 0 or best_spot.y != 0  # it can't be on the same location
    ar.place(best_spot.x, best_spot.y, shape_arr)
Exemplo n.º 13
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def test_smoke_place_objects():
    ar = Arrange(20, 20, 10, 10, scale = 1)
    ar.centerFirst()
    shape_arr = gimmeShapeArray()

    for i in range(5):
        best_spot_x, best_spot_y, score, prio = ar.bestSpot(shape_arr)
        ar.place(best_spot_x, best_spot_y, shape_arr)
Exemplo n.º 14
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def test_bestSpot():
    ar = Arrange(16, 16, 8, 8, scale = 1)
    ar.centerFirst()

    shape_arr = gimmeShapeArray()
    best_spot = ar.bestSpot(shape_arr)
    assert best_spot.x == 0
    assert best_spot.y == 0
    ar.place(best_spot.x, best_spot.y, shape_arr)

    # Place object a second time
    best_spot = ar.bestSpot(shape_arr)
    assert best_spot.x is not None  # we found a location
    assert best_spot.x != 0 or best_spot.y != 0  # it can't be on the same location
    ar.place(best_spot.x, best_spot.y, shape_arr)
Exemplo n.º 15
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def test_smoke_place():
    ar = Arrange(30, 30, 15, 15)
    ar.centerFirst()

    shape_arr = gimmeShapeArray()

    assert not numpy.any(ar._occupied)
    ar.place(0, 0, shape_arr)
    assert numpy.any(ar._occupied)
Exemplo n.º 16
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def test_bestSpot_scale():
    scale = 0.5
    ar = Arrange(16, 16, 8, 8, scale = scale)
    ar.centerFirst()

    shape_arr = gimmeShapeArray(scale)
    best_spot = ar.bestSpot(shape_arr)
    assert best_spot.x == 0
    assert best_spot.y == 0
    ar.place(best_spot.x, best_spot.y, shape_arr)

    print(ar._occupied)

    # Place object a second time
    best_spot = ar.bestSpot(shape_arr)
    assert best_spot.x is not None  # we found a location
    assert best_spot.x != 0 or best_spot.y != 0  # it can't be on the same location
    ar.place(best_spot.x, best_spot.y, shape_arr)

    print(ar._occupied)  # For debugging
Exemplo n.º 17
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def test_checkShape():
    ar = Arrange(30, 30, 15, 15)
    ar.centerFirst()

    shape_arr = gimmeShapeArray()
    points = ar.checkShape(0, 0, shape_arr)
    points2 = ar.checkShape(5, 0, shape_arr)
    points3 = ar.checkShape(0, 5, shape_arr)
    assert points2 > points
    assert points3 > points
Exemplo n.º 18
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def test_smoke_place():
    """Try to place an object and see if something explodes"""

    ar = Arrange(30, 30, 15, 15)
    ar.centerFirst()

    shape_arr = gimmeShapeArray()

    assert not numpy.any(ar._occupied)
    ar.place(0, 0, shape_arr)
    assert numpy.any(ar._occupied)
Exemplo n.º 19
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def test_checkShape_rectangular():
    ar = Arrange(20, 30, 10, 15)
    ar.centerFirst()
    print(ar._priority)

    shape_arr = gimmeShapeArray()
    points = ar.checkShape(0, 0, shape_arr)
    points2 = ar.checkShape(5, 0, shape_arr)
    points3 = ar.checkShape(0, 5, shape_arr)
    assert points2 > points
    assert points3 > points
Exemplo n.º 20
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def test_checkShape_rectangular():
    """See of our center has less penalty points than out of the center"""

    ar = Arrange(20, 30, 10, 15)
    ar.centerFirst()

    shape_arr = gimmeShapeArray()
    points = ar.checkShape(0, 0, shape_arr)
    points2 = ar.checkShape(5, 0, shape_arr)
    points3 = ar.checkShape(0, 5, shape_arr)
    assert points2 > points
    assert points3 > points
Exemplo n.º 21
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def test_centerFirst_rectangular2():
    """Test centerFirst"""

    ar = Arrange(10, 20, 5, 10, scale=1)
    ar.centerFirst()
    assert ar._priority[10][5] < ar._priority[10][7]
Exemplo n.º 22
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    def _readMeshFinished(self, job):
        Logger.log("d", "read mesh finisihed!")

        ### START PATCH: detect belt printer
        global_container_stack = self._application.getGlobalContainerStack()
        if not global_container_stack:
            return

        is_belt_printer = self._preferences.getValue("BeltPlugin/on_plugin")
        ### END PATCH

        nodes = job.getResult()
        file_name = job.getFileName()
        file_name_lower = file_name.lower()
        file_extension = file_name_lower.split(".")[-1]
        self._application._currently_loading_files.remove(file_name)

        self._application.fileLoaded.emit(file_name)
        target_build_plate = self._application.getMultiBuildPlateModel(
        ).activeBuildPlate

        root = self._application.getController().getScene().getRoot()
        fixed_nodes = []
        for node_ in DepthFirstIterator(root):
            if node_.callDecoration("isSliceable") and node_.callDecoration(
                    "getBuildPlateNumber") == target_build_plate:
                fixed_nodes.append(node_)
        global_container_stack = self._application.getGlobalContainerStack()
        machine_width = global_container_stack.getProperty(
            "machine_width", "value")
        machine_depth = global_container_stack.getProperty(
            "machine_depth", "value")
        arranger = Arrange.create(x=machine_width,
                                  y=machine_depth,
                                  fixed_nodes=fixed_nodes)
        min_offset = 8
        default_extruder_position = self._application.getMachineManager(
        ).defaultExtruderPosition
        default_extruder_id = self._application._global_container_stack.extruders[
            default_extruder_position].getId()

        select_models_on_load = self._application.getPreferences().getValue(
            "cura/select_models_on_load")

        for original_node in nodes:

            # Create a CuraSceneNode just if the original node is not that type
            if isinstance(original_node, CuraSceneNode):
                node = original_node
            else:
                node = CuraSceneNode()
                node.setMeshData(original_node.getMeshData())

                #Setting meshdata does not apply scaling.
                if (original_node.getScale() != Vector(1.0, 1.0, 1.0)):
                    node.scale(original_node.getScale())

            node.setSelectable(True)
            node.setName(os.path.basename(file_name))
            self._application.getBuildVolume().checkBoundsAndUpdate(node)

            is_non_sliceable = "." + file_extension in self._application._non_sliceable_extensions

            if is_non_sliceable:
                self._application.callLater(
                    lambda: self._application.getController().setActiveView(
                        "SimulationView"))

                block_slicing_decorator = BlockSlicingDecorator()
                node.addDecorator(block_slicing_decorator)
            else:
                sliceable_decorator = SliceableObjectDecorator()
                node.addDecorator(sliceable_decorator)

            scene = self._application.getController().getScene()

            # If there is no convex hull for the node, start calculating it and continue.
            if not node.getDecorator(ConvexHullDecorator):
                node.addDecorator(ConvexHullDecorator())
            for child in node.getAllChildren():
                if not child.getDecorator(ConvexHullDecorator):
                    child.addDecorator(ConvexHullDecorator())

            ### START PATCH: don't do standard arrange on load for belt printers
            ###              but place in a line instead
            if is_belt_printer:
                half_node_depth = node.getBoundingBox().depth / 2
                build_plate_empty = True
                leading_edge = self._application.getBuildVolume(
                ).getBoundingBox().front

                for existing_node in DepthFirstIterator(root):
                    if (not issubclass(type(existing_node), CuraSceneNode) or
                        (not existing_node.getMeshData()
                         and not existing_node.callDecoration("getLayerData"))
                            or
                        (existing_node.callDecoration("getBuildPlateNumber") !=
                         target_build_plate)):

                        continue

                    build_plate_empty = False
                    leading_edge = min(leading_edge,
                                       existing_node.getBoundingBox().back)

                if not build_plate_empty or leading_edge < half_node_depth:
                    node.setPosition(
                        Vector(
                            0, 0, leading_edge - half_node_depth -
                            self._margin_between_models))

            if file_extension != "3mf" and not is_belt_printer:
                ### END PATCH
                if node.callDecoration("isSliceable"):
                    # Only check position if it's not already blatantly obvious that it won't fit.
                    if node.getBoundingBox(
                    ) is None or self._application._volume.getBoundingBox(
                    ) is None or node.getBoundingBox(
                    ).width < self._application._volume.getBoundingBox(
                    ).width or node.getBoundingBox(
                    ).depth < self._application._volume.getBoundingBox().depth:
                        # Find node location
                        offset_shape_arr, hull_shape_arr = ShapeArray.fromNode(
                            node, min_offset=min_offset)

                        # If a model is to small then it will not contain any points
                        if offset_shape_arr is None and hull_shape_arr is None:
                            Message(self._application._i18n_catalog.i18nc(
                                "@info:status",
                                "The selected model was too small to load."),
                                    title=self._application._i18n_catalog.
                                    i18nc("@info:title", "Warning")).show()
                            return

                        # Step is for skipping tests to make it a lot faster. it also makes the outcome somewhat rougher
                        arranger.findNodePlacement(node,
                                                   offset_shape_arr,
                                                   hull_shape_arr,
                                                   step=10)

            # This node is deep copied from some other node which already has a BuildPlateDecorator, but the deepcopy
            # of BuildPlateDecorator produces one that's associated with build plate -1. So, here we need to check if
            # the BuildPlateDecorator exists or not and always set the correct build plate number.
            build_plate_decorator = node.getDecorator(BuildPlateDecorator)
            if build_plate_decorator is None:
                build_plate_decorator = BuildPlateDecorator(target_build_plate)
                node.addDecorator(build_plate_decorator)
            build_plate_decorator.setBuildPlateNumber(target_build_plate)

            op = AddSceneNodeOperation(node, scene.getRoot())
            op.push()

            node.callDecoration("setActiveExtruder", default_extruder_id)
            scene.sceneChanged.emit(node)

            if select_models_on_load:
                Selection.add(node)

        self._application.fileCompleted.emit(file_name)
Exemplo n.º 23
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def test_smoke_arrange():
    ar = Arrange.create(fixed_nodes = [])
Exemplo n.º 24
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def test_compare_occupied_and_priority_tables():
    ar = Arrange(10, 15, 5, 7)
    ar.centerFirst()
    assert ar._priority.shape == ar._occupied.shape
 def add(self):
     new_arrange = Arrange.create(x = self._x, y = self._y, fixed_nodes = self._fixed_nodes)
     self._arrange.append(new_arrange)
     self._count += 1
     self._update_first_empty()
Exemplo n.º 26
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    def run(self):
        status_message = Message(
            i18n_catalog.i18nc("@info:status",
                               "Multiplying and placing objects"),
            lifetime=0,
            dismissable=False,
            progress=0,
            title=i18n_catalog.i18nc("@info:title", "Placing Object"))
        status_message.show()
        scene = Application.getInstance().getController().getScene()

        total_progress = len(self._objects) * self._count
        current_progress = 0

        global_container_stack = Application.getInstance(
        ).getGlobalContainerStack()
        machine_width = global_container_stack.getProperty(
            "machine_width", "value")
        machine_depth = global_container_stack.getProperty(
            "machine_depth", "value")

        root = scene.getRoot()
        scale = 0.5
        arranger = Arrange.create(x=machine_width,
                                  y=machine_depth,
                                  scene_root=root,
                                  scale=scale,
                                  min_offset=self._min_offset)
        processed_nodes = []
        nodes = []

        not_fit_count = 0

        for node in self._objects:
            # If object is part of a group, multiply group
            current_node = node
            while current_node.getParent() and (
                    current_node.getParent().callDecoration("isGroup")
                    or current_node.getParent().callDecoration("isSliceable")):
                current_node = current_node.getParent()

            if current_node in processed_nodes:
                continue
            processed_nodes.append(current_node)

            node_too_big = False
            if node.getBoundingBox(
            ).width < machine_width or node.getBoundingBox(
            ).depth < machine_depth:
                offset_shape_arr, hull_shape_arr = ShapeArray.fromNode(
                    current_node, min_offset=self._min_offset, scale=scale)
            else:
                node_too_big = True

            found_solution_for_all = True
            arranger.resetLastPriority()
            for i in range(self._count):
                # We do place the nodes one by one, as we want to yield in between.
                new_node = copy.deepcopy(node)
                solution_found = False
                if not node_too_big:
                    solution_found = arranger.findNodePlacement(
                        new_node, offset_shape_arr, hull_shape_arr)

                if node_too_big or not solution_found:
                    found_solution_for_all = False
                    new_location = new_node.getPosition()
                    new_location = new_location.set(z=-not_fit_count * 20)
                    new_node.setPosition(new_location)
                    not_fit_count += 1

                # Same build plate
                build_plate_number = current_node.callDecoration(
                    "getBuildPlateNumber")
                new_node.callDecoration("setBuildPlateNumber",
                                        build_plate_number)
                for child in new_node.getChildren():
                    child.callDecoration("setBuildPlateNumber",
                                         build_plate_number)

                nodes.append(new_node)
                current_progress += 1
                status_message.setProgress(
                    (current_progress / total_progress) * 100)
                Job.yieldThread()

            Job.yieldThread()

        if nodes:
            op = GroupedOperation()
            for new_node in nodes:
                op.addOperation(
                    AddSceneNodeOperation(new_node, current_node.getParent()))
            op.push()
        status_message.hide()

        if not found_solution_for_all:
            no_full_solution_message = Message(i18n_catalog.i18nc(
                "@info:status",
                "Unable to find a location within the build volume for all objects"
            ),
                                               title=i18n_catalog.i18nc(
                                                   "@info:title",
                                                   "Placing Object"))
            no_full_solution_message.show()
Exemplo n.º 27
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def test_centerFirst_rectangular():
    ar = Arrange(10, 20, 5, 10, scale = 1)
    ar.centerFirst()
    print(ar._priority)
    assert ar._priority[10][5] < ar._priority[10][7]
Exemplo n.º 28
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def test_bestSpot_scale_rectangular():
    scale = 0.5
    ar = Arrange(16, 40, 8, 20, scale = scale)
    ar.centerFirst()

    shape_arr = gimmeShapeArray(scale)

    shape_arr_square = gimmeShapeArraySquare(scale)
    best_spot = ar.bestSpot(shape_arr_square)
    assert best_spot.x == 0
    assert best_spot.y == 0
    ar.place(best_spot.x, best_spot.y, shape_arr_square)

    # Place object a second time
    best_spot = ar.bestSpot(shape_arr)
    assert best_spot.x is not None  # we found a location
    assert best_spot.x != 0 or best_spot.y != 0  # it can't be on the same location
    ar.place(best_spot.x, best_spot.y, shape_arr)

    best_spot = ar.bestSpot(shape_arr_square)
    ar.place(best_spot.x, best_spot.y, shape_arr_square)
Exemplo n.º 29
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    def run(self):
        status_message = Message(
            i18n_catalog.i18nc("@info:status",
                               "Multiplying and placing objects"),
            lifetime=0,
            dismissable=False,
            progress=0,
            title=i18n_catalog.i18nc("@info:title", "Placing Object"))
        status_message.show()
        scene = Application.getInstance().getController().getScene()

        total_progress = len(self._objects) * self._count
        current_progress = 0

        root = scene.getRoot()
        arranger = Arrange.create(scene_root=root)
        nodes = []
        for node in self._objects:
            # If object is part of a group, multiply group
            current_node = node
            while current_node.getParent() and current_node.getParent(
            ).callDecoration("isGroup"):
                current_node = current_node.getParent()

            node_too_big = False
            if node.getBoundingBox().width < 300 or node.getBoundingBox(
            ).depth < 300:
                offset_shape_arr, hull_shape_arr = ShapeArray.fromNode(
                    current_node, min_offset=self._min_offset)
            else:
                node_too_big = True

            found_solution_for_all = True
            for i in range(self._count):
                # We do place the nodes one by one, as we want to yield in between.
                if not node_too_big:
                    node, solution_found = arranger.findNodePlacement(
                        current_node, offset_shape_arr, hull_shape_arr)
                if node_too_big or not solution_found:
                    found_solution_for_all = False
                    new_location = node.getPosition()
                    new_location = new_location.set(z=100 - i * 20)
                    node.setPosition(new_location)

                # Same build plate
                build_plate_number = current_node.callDecoration(
                    "getBuildPlateNumber")
                node.callDecoration("setBuildPlateNumber", build_plate_number)

                nodes.append(node)
                current_progress += 1
                status_message.setProgress(
                    (current_progress / total_progress) * 100)
                Job.yieldThread()

            Job.yieldThread()

        if nodes:
            op = GroupedOperation()
            for new_node in nodes:
                print_mode_enabled = Application.getInstance(
                ).getGlobalContainerStack().getProperty(
                    "print_mode", "enabled")
                if print_mode_enabled:
                    node_dup = DuplicatedNode(new_node)
                    op.addOperation(
                        AddNodesOperation(node_dup, current_node.getParent()))
                else:
                    op.addOperation(
                        AddSceneNodeOperation(new_node,
                                              current_node.getParent()))
            op.push()
        status_message.hide()

        if not found_solution_for_all:
            no_full_solution_message = Message(i18n_catalog.i18nc(
                "@info:status",
                "Unable to find a location within the build volume for all objects"
            ),
                                               title=i18n_catalog.i18nc(
                                                   "@info:title",
                                                   "Placing Object"))
            no_full_solution_message.show()
Exemplo n.º 30
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def test_bestSpot_rectangular_build_plate():
    ar = Arrange(16, 40, 8, 20, scale = 1)
    ar.centerFirst()

    shape_arr = gimmeShapeArray()
    best_spot = ar.bestSpot(shape_arr)
    ar.place(best_spot.x, best_spot.y, shape_arr)
    assert best_spot.x == 0
    assert best_spot.y == 0

    # Place object a second time
    best_spot2 = ar.bestSpot(shape_arr)
    assert best_spot2.x is not None  # we found a location
    assert best_spot2.x != 0 or best_spot2.y != 0  # it can't be on the same location
    ar.place(best_spot2.x, best_spot2.y, shape_arr)

    # Place object a 3rd time
    best_spot3 = ar.bestSpot(shape_arr)
    assert best_spot3.x is not None  # we found a location
    assert best_spot3.x != best_spot.x or best_spot3.y != best_spot.y  # it can't be on the same location
    assert best_spot3.x != best_spot2.x or best_spot3.y != best_spot2.y  # it can't be on the same location
    ar.place(best_spot3.x, best_spot3.y, shape_arr)

    best_spot_x = ar.bestSpot(shape_arr)
    ar.place(best_spot_x.x, best_spot_x.y, shape_arr)

    best_spot_x = ar.bestSpot(shape_arr)
    ar.place(best_spot_x.x, best_spot_x.y, shape_arr)

    best_spot_x = ar.bestSpot(shape_arr)
    ar.place(best_spot_x.x, best_spot_x.y, shape_arr)

    print(ar._occupied)  # For debugging
Exemplo n.º 31
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    def run(self):
        status_message = Message(i18n_catalog.i18nc("@info:status", "Finding new location for objects"),
                                 lifetime = 0,
                                 dismissable=False,
                                 progress = 0,
                                 title = i18n_catalog.i18nc("@info:title", "Finding Location"))
        status_message.show()
        arranger = Arrange.create(fixed_nodes = self._fixed_nodes)

        # Collect nodes to be placed
        nodes_arr = []  # fill with (size, node, offset_shape_arr, hull_shape_arr)
        for node in self._nodes:
            offset_shape_arr, hull_shape_arr = ShapeArray.fromNode(node, min_offset = self._min_offset)
            nodes_arr.append((offset_shape_arr.arr.shape[0] * offset_shape_arr.arr.shape[1], node, offset_shape_arr, hull_shape_arr))

        # Sort the nodes with the biggest area first.
        nodes_arr.sort(key=lambda item: item[0])
        nodes_arr.reverse()

        # Place nodes one at a time
        start_priority = 0
        last_priority = start_priority
        last_size = None
        grouped_operation = GroupedOperation()
        found_solution_for_all = True
        for idx, (size, node, offset_shape_arr, hull_shape_arr) in enumerate(nodes_arr):
            # For performance reasons, we assume that when a location does not fit,
            # it will also not fit for the next object (while what can be untrue).
            # We also skip possibilities by slicing through the possibilities (step = 10)
            if last_size == size:  # This optimization works if many of the objects have the same size
                start_priority = last_priority
            else:
                start_priority = 0
            best_spot = arranger.bestSpot(offset_shape_arr, start_prio=start_priority, step=10)
            x, y = best_spot.x, best_spot.y
            node.removeDecorator(ZOffsetDecorator)
            if node.getBoundingBox():
                center_y = node.getWorldPosition().y - node.getBoundingBox().bottom
            else:
                center_y = 0
            if x is not None:  # We could find a place
                last_size = size
                last_priority = best_spot.priority

                arranger.place(x, y, hull_shape_arr)  # take place before the next one

                grouped_operation.addOperation(TranslateOperation(node, Vector(x, center_y, y), set_position = True))
            else:
                Logger.log("d", "Arrange all: could not find spot!")
                found_solution_for_all = False
                grouped_operation.addOperation(TranslateOperation(node, Vector(200, center_y, - idx * 20), set_position = True))

            status_message.setProgress((idx + 1) / len(nodes_arr) * 100)
            Job.yieldThread()

        grouped_operation.push()

        status_message.hide()

        if not found_solution_for_all:
            no_full_solution_message = Message(i18n_catalog.i18nc("@info:status", "Unable to find a location within the build volume for all objects"),
                                               title = i18n_catalog.i18nc("@info:title", "Can't Find Location"))
            no_full_solution_message.show()
Exemplo n.º 32
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def test_smoke_arrange():
    """Smoke test for Arrange"""

    Arrange.create(fixed_nodes=[])
Exemplo n.º 33
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    def run(self):
        status_message = Message(i18n_catalog.i18nc("@info:status", "Multiplying and placing objects"), lifetime=0,
                                 dismissable=False, progress=0, title = i18n_catalog.i18nc("@info:title", "Placing Objects"))
        status_message.show()
        scene = Application.getInstance().getController().getScene()

        total_progress = len(self._objects) * self._count
        current_progress = 0

        global_container_stack = Application.getInstance().getGlobalContainerStack()
        machine_width = global_container_stack.getProperty("machine_width", "value")
        machine_depth = global_container_stack.getProperty("machine_depth", "value")

        root = scene.getRoot()
        scale = 0.5
        arranger = Arrange.create(x = machine_width, y = machine_depth, scene_root = root, scale = scale, min_offset = self._min_offset)
        processed_nodes = []
        nodes = []

        not_fit_count = 0

        for node in self._objects:
            # If object is part of a group, multiply group
            current_node = node
            while current_node.getParent() and (current_node.getParent().callDecoration("isGroup") or current_node.getParent().callDecoration("isSliceable")):
                current_node = current_node.getParent()

            if current_node in processed_nodes:
                continue
            processed_nodes.append(current_node)

            node_too_big = False
            if node.getBoundingBox().width < machine_width or node.getBoundingBox().depth < machine_depth:
                offset_shape_arr, hull_shape_arr = ShapeArray.fromNode(current_node, min_offset = self._min_offset, scale = scale)
            else:
                node_too_big = True

            found_solution_for_all = True
            arranger.resetLastPriority()
            for i in range(self._count):
                # We do place the nodes one by one, as we want to yield in between.
                new_node = copy.deepcopy(node)
                solution_found = False
                if not node_too_big:
                    solution_found = arranger.findNodePlacement(new_node, offset_shape_arr, hull_shape_arr)

                if node_too_big or not solution_found:
                    found_solution_for_all = False
                    new_location = new_node.getPosition()
                    new_location = new_location.set(z = - not_fit_count * 20)
                    new_node.setPosition(new_location)
                    not_fit_count += 1

                # Same build plate
                build_plate_number = current_node.callDecoration("getBuildPlateNumber")
                new_node.callDecoration("setBuildPlateNumber", build_plate_number)
                for child in new_node.getChildren():
                    child.callDecoration("setBuildPlateNumber", build_plate_number)

                nodes.append(new_node)
                current_progress += 1
                status_message.setProgress((current_progress / total_progress) * 100)
                Job.yieldThread()

            Job.yieldThread()

        if nodes:
            op = GroupedOperation()
            for new_node in nodes:
                op.addOperation(AddSceneNodeOperation(new_node, current_node.getParent()))
            op.push()
        status_message.hide()

        if not found_solution_for_all:
            no_full_solution_message = Message(i18n_catalog.i18nc("@info:status", "Unable to find a location within the build volume for all objects"), title = i18n_catalog.i18nc("@info:title", "Placing Object"))
            no_full_solution_message.show()
Exemplo n.º 34
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def test_bestSpot_scale_rectangular():
    scale = 0.5
    ar = Arrange(16, 40, 8, 20, scale = scale)
    ar.centerFirst()

    shape_arr = gimmeShapeArray(scale)

    shape_arr_square = gimmeShapeArraySquare(scale)
    best_spot = ar.bestSpot(shape_arr_square)
    assert best_spot.x == 0
    assert best_spot.y == 0
    ar.place(best_spot.x, best_spot.y, shape_arr_square)

    print(ar._occupied)

    # Place object a second time
    best_spot = ar.bestSpot(shape_arr)
    assert best_spot.x is not None  # we found a location
    assert best_spot.x != 0 or best_spot.y != 0  # it can't be on the same location
    ar.place(best_spot.x, best_spot.y, shape_arr)

    best_spot = ar.bestSpot(shape_arr_square)
    ar.place(best_spot.x, best_spot.y, shape_arr_square)

    print(ar._occupied)  # For debugging
Exemplo n.º 35
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    def run(self):
        status_message = Message(i18n_catalog.i18nc("@info:status", "Finding new location for objects"),
                                 lifetime = 0,
                                 dismissable=False,
                                 progress = 0,
                                 title = i18n_catalog.i18nc("@info:title", "Finding Location"))
        status_message.show()
        global_container_stack = Application.getInstance().getGlobalContainerStack()
        machine_width = global_container_stack.getProperty("machine_width", "value")
        machine_depth = global_container_stack.getProperty("machine_depth", "value")

        arranger = Arrange.create(x = machine_width, y = machine_depth, fixed_nodes = self._fixed_nodes, min_offset = self._min_offset)

        # Build set to exclude children (those get arranged together with the parents).
        included_as_child = set()
        for node in self._nodes:
            included_as_child.update(node.getAllChildren())

        # Collect nodes to be placed
        nodes_arr = []  # fill with (size, node, offset_shape_arr, hull_shape_arr)
        for node in self._nodes:
            if node in included_as_child:
                continue
            offset_shape_arr, hull_shape_arr = ShapeArray.fromNode(node, min_offset = self._min_offset, include_children = True)
            if offset_shape_arr is None:
                Logger.log("w", "Node [%s] could not be converted to an array for arranging...", str(node))
                continue
            nodes_arr.append((offset_shape_arr.arr.shape[0] * offset_shape_arr.arr.shape[1], node, offset_shape_arr, hull_shape_arr))

        # Sort the nodes with the biggest area first.
        nodes_arr.sort(key=lambda item: item[0])
        nodes_arr.reverse()

        # Place nodes one at a time
        start_priority = 0
        last_priority = start_priority
        last_size = None
        grouped_operation = GroupedOperation()
        found_solution_for_all = True
        not_fit_count = 0
        for idx, (size, node, offset_shape_arr, hull_shape_arr) in enumerate(nodes_arr):
            # For performance reasons, we assume that when a location does not fit,
            # it will also not fit for the next object (while what can be untrue).
            if last_size == size:  # This optimization works if many of the objects have the same size
                start_priority = last_priority
            else:
                start_priority = 0
            best_spot = arranger.bestSpot(hull_shape_arr, start_prio = start_priority)
            x, y = best_spot.x, best_spot.y
            node.removeDecorator(ZOffsetDecorator)
            if node.getBoundingBox():
                center_y = node.getWorldPosition().y - node.getBoundingBox().bottom
            else:
                center_y = 0
            if x is not None:  # We could find a place
                last_size = size
                last_priority = best_spot.priority

                arranger.place(x, y, offset_shape_arr)  # take place before the next one
                grouped_operation.addOperation(TranslateOperation(node, Vector(x, center_y, y), set_position = True))
            else:
                Logger.log("d", "Arrange all: could not find spot!")
                found_solution_for_all = False
                grouped_operation.addOperation(TranslateOperation(node, Vector(200, center_y, -not_fit_count * 20), set_position = True))
                not_fit_count += 1

            status_message.setProgress((idx + 1) / len(nodes_arr) * 100)
            Job.yieldThread()
            QCoreApplication.processEvents()

        grouped_operation.push()

        status_message.hide()

        if not found_solution_for_all:
            no_full_solution_message = Message(i18n_catalog.i18nc("@info:status", "Unable to find a location within the build volume for all objects"),
                                               title = i18n_catalog.i18nc("@info:title", "Can't Find Location"))
            no_full_solution_message.show()

        self.finished.emit(self)
Exemplo n.º 36
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    def run(self):
        status_message = Message(i18n_catalog.i18nc("@info:status", "Finding new location for objects"),
                                 lifetime = 0,
                                 dismissable=False,
                                 progress = 0,
                                 title = i18n_catalog.i18nc("@info:title", "Finding Location"))
        status_message.show()
        arranger = Arrange.create(fixed_nodes = self._fixed_nodes)

        # Collect nodes to be placed
        nodes_arr = []  # fill with (size, node, offset_shape_arr, hull_shape_arr)
        for node in self._nodes:
            offset_shape_arr, hull_shape_arr = ShapeArray.fromNode(node, min_offset = self._min_offset)
            nodes_arr.append((offset_shape_arr.arr.shape[0] * offset_shape_arr.arr.shape[1], node, offset_shape_arr, hull_shape_arr))

        # Sort the nodes with the biggest area first.
        nodes_arr.sort(key=lambda item: item[0])
        nodes_arr.reverse()

        # Place nodes one at a time
        start_priority = 0
        last_priority = start_priority
        last_size = None
        grouped_operation = GroupedOperation()
        found_solution_for_all = True
        for idx, (size, node, offset_shape_arr, hull_shape_arr) in enumerate(nodes_arr):
            # For performance reasons, we assume that when a location does not fit,
            # it will also not fit for the next object (while what can be untrue).
            # We also skip possibilities by slicing through the possibilities (step = 10)
            if last_size == size:  # This optimization works if many of the objects have the same size
                start_priority = last_priority
            else:
                start_priority = 0
            best_spot = arranger.bestSpot(offset_shape_arr, start_prio=start_priority, step=10)
            x, y = best_spot.x, best_spot.y
            node.removeDecorator(ZOffsetDecorator)
            if node.getBoundingBox():
                center_y = node.getWorldPosition().y - node.getBoundingBox().bottom
            else:
                center_y = 0
            if x is not None:  # We could find a place
                last_size = size
                last_priority = best_spot.priority

                arranger.place(x, y, hull_shape_arr)  # take place before the next one

                grouped_operation.addOperation(TranslateOperation(node, Vector(x, center_y, y), set_position = True))
            else:
                Logger.log("d", "Arrange all: could not find spot!")
                found_solution_for_all = False
                grouped_operation.addOperation(TranslateOperation(node, Vector(200, center_y, - idx * 20), set_position = True))

            status_message.setProgress((idx + 1) / len(nodes_arr) * 100)
            Job.yieldThread()

        grouped_operation.push()

        status_message.hide()

        if not found_solution_for_all:
            no_full_solution_message = Message(i18n_catalog.i18nc("@info:status", "Unable to find a location within the build volume for all objects"),
                                               title = i18n_catalog.i18nc("@info:title", "Can't Find Location"))
            no_full_solution_message.show()

        self.finished.emit(self)