Exemplo n.º 1
0
    def updateTank(self, tank):
        fraction = tank.get('fraction')

        if not ObjectFactory.updateTank(tank):
            movingHandler = MovingHandlersFactory.getInstance(fraction)

            newTank = TankFactory.getInstance(tank)
            newTank.do(movingHandler())

            LayoutFactory.addTank(newTank, fraction)
            ObjectFactory.addTank(newTank, fraction)
Exemplo n.º 2
0
    def updateTank(self, object):
        id = object.get(NetworkDataCodes.TANK_ID)
        position = object.get(NetworkDataCodes.POSITION)
        rotation = object.get(NetworkDataCodes.ROTATION)
        gun_rotation = object.get(NetworkDataCodes.GUN_ROTATION)
        type = object.get(NetworkDataCodes.TYPE)
        clan = object.get(NetworkDataCodes.CLAN)
        bot = object.get(NetworkDataCodes.BOT)

        tank = TankFactory.getOrCreate(id, type, clan, rotation, bot)

        if id == Global.CurrentPlayerId: return

        tank.rotation = rotation
        tank.gun_rotation = gun_rotation
        tank.position = position
Exemplo n.º 3
0
    def tanks(self):
        if self.arguments.get('tanks'):
            for tank in self.arguments.get('tanks'):
                fraction = tank.get('fraction')
                type = tank.get('type')

                movingHandler = MovingHandlersFactory.getInstance(fraction)

                Tank = TankFactory.getInstance(type)
                Tank.do(movingHandler())

                Tank.position = (tank.get('x'), tank.get('y'))

                #settings.collision_manager.add(Tank1)

                LayoutFactory.addTank(Tank, fraction)
                ObjectFactory.addTank(Tank, fraction)