Exemplo n.º 1
0
class PlayingState(AbstractGameState):
    """ The playing state holds both a level and a view object.  Its purpose is to coordinate between the level and the view to find out 
    what is onscreen and keep both objects up to date"""

    def __init__(self):
        # the level needs to return player_group, tile_groups, enemy_groups, power up groups and pass them to the view
        level = Level()
        self.view = View(level)

    def update(self):
        self.view.update_player(self._get_input())
        self.view.update_screen()

    def draw(self, display):
        display.fill(conf.BLACK)
        self.view.draw(display)

    def _get_input(self):
        "Gets all the inputs form pygame that we care about and put return them in an array"
        inputs = []
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                sys.exit()

            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_q:
                    raise errors.ExitGameError()  # transition to quit state
                else:
                    inputs.append((pygame.KEYDOWN, event.key))

            if event.type == pygame.KEYUP:
                inputs.append((pygame.KEYUP, event.key))

        return inputs
Exemplo n.º 2
0
 def __init__(self):
     # the level needs to return player_group, tile_groups, enemy_groups, power up groups and pass them to the view
     level = Level()
     self.view = View(level)