Exemplo n.º 1
0
 def setUp(self):
     """Sets up test senario"""
     self.gamerules = GameRules()
     self.board = Board()
     self.gamerules.rooms = self.board.get_rooms
     self.gamerules.player_list = self.board.get_player_list
     self.Player1 = Player("Player1")
     self.Player2 = Player("Player2")
     self.Player3 = Player("Player3")
     self.board.set_player_location(self.Player1,'Study')
     self.board.set_player_location(self.Player2,'Study-Hall')
     self.board.set_player_location(self.Player3,'Hall')
Exemplo n.º 2
0
 def initialize(self,players):
     """
     Initializes game
     """
     self.players = players
     self.case_file = self.__create_case()
     self._card_list = self.__make_card_list(self.case_file)
     self.game_board = Board()
     self.gamerules = GameRules()
     self.active_player = self.players[0]
     self.__game_status = True
     
     for player in self.players:
         player.character = self.__characters.pop(0)
         
     while len(self._card_list) > 0:
         for player in self.players:
             card = self.__get_remaining_card(self._card_list)
             player.hand[card] = card
Exemplo n.º 3
0
class GameRulesTestCase(unittest.TestCase):
    
    def setUp(self):
        """Sets up test senario"""
        self.gamerules = GameRules()
        self.board = Board()
        self.gamerules.rooms = self.board.get_rooms
        self.gamerules.player_list = self.board.get_player_list
        self.Player1 = Player("Player1")
        self.Player2 = Player("Player2")
        self.Player3 = Player("Player3")
        self.board.set_player_location(self.Player1,'Study')
        self.board.set_player_location(self.Player2,'Study-Hall')
        self.board.set_player_location(self.Player3,'Hall')
    
    def test_is_adjacent_to(self):
        """ Test if a room is adjacent to another room"""
        self.assertFalse(self.gamerules.is_adjacent_to("Library","Hall")) #Not adjacent
        self.assertTrue(self.gamerules.is_adjacent_to("Study","Study-Hall")) #Adjacent
    
    def test_has_secret_passage(self):
        """ Test if a room has a secret passage"""
        self.assertTrue(self.gamerules.has_secret_passage("Conservatory")) #Has Passage
        self.assertFalse(self.gamerules.has_secret_passage("Ballroom")) #Doesn't Have passage
     
    def test_is_hallway(self):
        """ Test if a room is a hallway"""
        self.assertFalse(self.gamerules.is_hallway("Dinning Room")) #Not hallway
        self.assertTrue(self.gamerules.is_hallway("Hall-Lounge")) #Is a hallway

    def test_is_empty_room(self):
        """ Test if a room is empty."""
        self.assertTrue(self.gamerules.is_empty_room("Dining")) # Room can be occupided by more than 1 person
        self.assertTrue(self.gamerules.is_empty_room("Study-Library")) #Empty Hallway, is empty
        self.assertFalse(self.gamerules.is_empty_room("Study-Hall")) #Occupied Hallway
    
    def test_is_valid_move(self):
        """ Test if a player's move is valid."""
        self.assertTrue(self.gamerules.is_valid_move(self.board,self.Player1,"Kitchen")) #valid move
        self.assertFalse(self.gamerules.is_valid_move(self.board,self.Player1,"Study-Hall")) #Not valid move
Exemplo n.º 4
0
from renderer import render_map, render_projectiles
from map import GameMap
from tank import PlayerTank, EnemyTank
from gamelevel import GameLevel
from position import Position
from gamerules import GameRules

game_map = GameMap()
player_tank = PlayerTank(Position(10, 10))
enemy_tanks = [
    EnemyTank(Position(14, 10)),
    EnemyTank(Position(13, 15)),
    EnemyTank(Position(17, 1)),
    EnemyTank(Position(15, 22)),
    EnemyTank(Position(14, 20))
]
game_level = GameLevel(game_map, player_tank, enemy_tanks)
game_rules = GameRules(game_level)

while not game_rules.game_over:
    game_rules.check_if_enemy_tanks_exist()
    game_rules.check_player_health()
    render_map(game_level)
    game_rules.process_user_input()
    if len(game_level.projectiles) > 0:
        render_projectiles(game_level)
    game_rules.randomly_shoot_projectile()
    if len(game_level.projectiles) > 0:
        render_projectiles(game_level)
    game_rules.move_enemy_tanks()
Exemplo n.º 5
0
class Game(object):
    
    
    def __init__(self):
        self.case_file = {}
        self.active_player = None
        self.__game_status = False
        self.players = []
        self.__character_dict = {0 :"Colonel Mustard", 1:"Miss Scarlet", 2:"Prof. Plum", 3:"Mr. Green", 4:"Mrs. White", 5:"Mrs. Peacock"}
        self.__weapon_dict = {0 :"Rope", 1:"Lead Pipe", 2:"Knife", 3:"Wrench", 4:"Candlestick", 5:"Pistol"}
        self.__room_dict = {0 :"Hall", 1:"Lounge", 2:"Dining Room", 3:"Kitchen", 4:"Ballroom", 5:"Conservatory", 6:"Billiard Room", 7:"Library", 8:"Study"}
        self.__characters = ["Miss Scarlet","Colonel Mustard","Mrs. White","Mr. Green","Mrs. Peacock","Prof. Plum"]
        self.suggest_suspect = None
        self.suggest_room = None
        self.suggest_weapon = None
        self.__num_players = 0
        self.__turn_tracker = None #flatfile to track turns in place of a database
        self.__tracker_name = "turn"
        self.game_board = None
        self.user_tracker = None #flatfile to track number of users playing
        self.user_tracker_name = "users"
        self.gamerules = None
    
    def __get_card(self,card_dict):
        """
        Returns a random card from the card dictionary
        """
        card = card_dict[randrange(0,len(card_dict))]
        return card
    
    
    def __create_case(self):
        """
        Returns case dictionary including the suspect, weapon, and room
        """
        case = {}
        case['Suspect'] = self.__get_card(self.__character_dict)
        case['Weapon'] = self.__get_card(self.__weapon_dict)
        case['Room'] = self.__get_card(self.__room_dict)
        return case
    
    
    def __make_card_list(self,case):
        """
        Returns suffled list of cards not in case file
        """
        cards = []
        for value in self.__character_dict.values():
            if value != case['Suspect']:
                cards.append(value)
        
        for value in self.__weapon_dict.values():
            if value != case['Weapon']:
                cards.append(value)  
        
        for value in self.__room_dict.values():
            if value != case['Room']:
                cards.append(value)
                
        shuffle(cards)
        return cards
    
    
    def __get_remaining_card(self,card_list):
        """
        Returns a random card from the remaing card list and removes
        it from the list
        """
        card = card_list.pop(randrange(0,len(card_list)))
        return card
    
    
    def update_turntracker(self, player):
        """
        Updates a flatfile to use to track whose turn it is
        
        May need to update this to incorporate authentication (pyramid_who)
        """
        try:
            self.__turn_tracker = open(self.__tracker_name, 'w')
            self.__turn_tracker.write(player)
            self.__turn_tracker.close()
        except IOError:
            return False
        
        return True
    
        
    def create_turntracker(self, player):
        
        try:
            if path.exists(self.tracker_name):
                print("A game is already in progress. Please try again later.")
        except IOError:
            return false    
            
        return true
       
    
    def cleanup(self):
        """
        Remove turn and user trackers at end of game
        """
        
        try:
            self.__turn_tracker.close
            remove(self.__turn_tracker)
            self.__user_tracker.close
            remove(self.__user_tracker)
        except IOError:
            print "Something went wrong cleaning up the game"
            return false
        
        return true
    
    
    def read_truntracker(self):
        """
        Get the current player
        """
        
        pass
    
        
    def initialize(self,players):
        """
        Initializes game
        """
        self.players = players
        self.case_file = self.__create_case()
        self._card_list = self.__make_card_list(self.case_file)
        self.game_board = Board()
        self.gamerules = GameRules()
        self.active_player = self.players[0]
        self.__game_status = True
        
        for player in self.players:
            player.character = self.__characters.pop(0)
            
        while len(self._card_list) > 0:
            for player in self.players:
                card = self.__get_remaining_card(self._card_list)
                player.hand[card] = card

    
    @property
    def get_case(self):
        """
        Returns the case file
        """
        return self.case_file
    
    
    @property
    def get_active_player(self):
        """
        Returns the active player
        """
        return self.active_player.get_name
    
    
    @property
    def get_game_state(self):
        """
        Returns the state of the game
        """
        return self.__game_status
    
    
    def __set_active_player(self):
        """
        Set the next active player
        """
        player_inplay = False
        current_active = self.active_player.get_name
        
        while player_inplay == False:    
            try:
                self.active_player = self.players[self.players.index(self.active_player) + 1]
                current_player = self.players[self.players.index(self.active_player)]
                player_inplay = current_player.inplay
                
            except IndexError:
                self.active_player = player = self.players[0]
                current_player = self.players[0]
                player_inplay = current_player.inplay
            
            # If loop through all players and no on is active
            if self.active_player.get_name == current_active:
                self.__game_status = False
                print "It was %s in the %s with the %s" % (self.case_file["Suspect"],self.case_file["Room"],self.case_file["Weapon"])
                print "The Game is Over.Everyone guessed incorrectly"
                break
                
        #update turn tracker
        if not (self.update_turntracker(self.active_player.character)):
            print("Error") #need to decide what to do here
        
    def __set_disprove_player_order(self):
        """
        Return a list of players in order for disproving a suggestion
        """
        disprove_player_list = []
        if self.players.index(self.active_player) == 0:
            disprove_player_list = disprove_player_list + self.players[:]
        else:
            disprove_player_list = disprove_player_list + self.players[self.players.index(self.active_player):]
            disprove_player_list = disprove_player_list + self.players[:self.players.index(self.active_player) - 1]
        return disprove_player_list
    
    def add_player(self, player_name):
        
        """
        This function should be called when a user decides to join the game.
        """
        if not path.exists(self.tracker_name):
            try:
                self.__user_tracker = open(self.__user_tracker_name, 'r+')
                
            except IOError:
                return false
        
        try:
            np = self.__user_tracker.readline
            if np != "":
                self.__num_players = np + 1
            else:
                np = 1
                    
            self.__user_tracker.write(self.__num_players)
        
        except IOError:
            return false
        
        players.add(player_name)
        
        return true               
        
    
    def get_num_players(self):
        
        try:
            self.__num_players = self.__user_tracker.readline
        
        except IOError:
            return None
        
        return self.__num_players
    
    
    def make_move(self,move_to):
        """
        Movement of player 
        """
        if self.gamerules.is_valid_move(self.game_board,self.active_player,move_to):
            self.game_board.set_player_location(self.active_player, move_to)
            print "%s has moved to %s" % (self.active_player.get_name,move_to)
            return True
        else:
            print "That is not a valid move."
            return False

    
    def make_suggestion(self,suspect,weapon):
        """
        Player makes a suggestion
        """
        self.suggest_room = self.active_player.get_position
        self.suggest_suspect = suspect
        self.suggest_weapon = weapon
        
        #Move player's character to new room
        for p in self.players:
            if p.get_character == suspect:
                self.game_board.set_player_location(p,self.suggest_room)
                print "%s (%s) is now at %s" % (p.get_name,p.get_character,p.get_position)
        
        print ("%s thinks it was %s in the %s with a %s." %\
               (self.active_player.get_name, self.suggest_suspect, self.suggest_room,self.suggest_weapon))
        
    
    def check_disprove_suggestion(self,player):
        """
        Checks if a player can disprove a suggestion
        """
        if self.suggest_room in player.get_hand.values():
            return True
        elif self.suggest_suspect in player.get_hand.values():
            return True
        elif self.suggest_weapon in player.get_hand.values():
            return True
        else:
            return False
    
    def available_cards_disprove(self,player):
        """
        Returns a dict of cards available from a player to
        disprove a suggestion
        """
        can_disprove = {}
        if self.suggest_room in player.get_hand.values():
            can_disprove[self.suggest_room] = self.suggest_room
        
        if self.suggest_suspect in player.get_hand.values():
            can_disprove[self.suggest_suspect] = self.suggest_suspect
        
        if self.suggest_weapon in player.get_hand.values():
            can_disprove[self.suggest_weapon] = self.suggest_weapon
            
        return can_disprove
        
        
    def disprove_suggestion(self,player,card):
        #I think this will need to be implemented once the interaction
        #once there is a way to interace with the UI
        """
        Player can disprove another's suggestion
        """
        print ("Player %s disproved suggestion by revealing %s." %\
               (player.get_name, player.reveal_card(card)))
        
        return True
    
    def make_accusation(self,room,suspect,weapon):
        """
        Player makes accusation
        """
        if (suspect == self.case_file["Suspect"]) and (room == self.case_file["Room"]) and (weapon == self.case_file["Weapon"]):
            print "You are correct. You have won"
            self.__game_status = False
        else:
            self.active_player.inplay = False
            print "Your guess was incorrect"
            print "It was not %s in the %s with the %s" % (suspect,room,weapon)
    
    def game_play(self):
        """
        This is the main game loop that would be
        called by playgame moduel
        """
        while self.__game_status == True:
            print "It is %s turn." % (self.active_player.get_name)
            print "=== Menu ==="
            print "1. Make Movement"
            print "2. Make Suggestion"
            print "3. Make Accusation"
            print "4. End Turn"
            
            user_choice = raw_input("Choose an option from the menu: ")
            if user_choice == "1":
                new_room = raw_input("Enter the name of the room you will move to: ")
                self.make_move(new_room)
            
            elif user_choice == "2":
                suspect = raw_input("Enter a suspect: ")
                weapon = raw_input("Enter a weapon: ")
                self.make_suggestion(suspect,weapon)
                
                disprove_player_list = self.__set_disprove_player_order()

                for disprove_player in reversed(disprove_player_list):
                    print disprove_player.get_name
                    if disprove_player == self.active_player:
                            print "No one can disprove the suggestion"
                            break
                    else:
                        if self.check_disprove_suggestion(disprove_player) == True:
                            print self.available_cards_disprove(disprove_player)
                            card_choosen = raw_input("Enter card to disprove: ")
                            self.disprove_suggestion(disprove_player,card_choosen)
                            break
 
            elif user_choice == "3":
                suspect = raw_input("Enter a suspect: ")
                weapon = raw_input("Enter a weapon: ")
                room = raw_input("Enter a room: ")
                self.make_accusation(room,suspect,weapon)
                self.__set_active_player()
                
            elif user_choice == "4":
                self.__set_active_player()
Exemplo n.º 6
0
class Game(object):
    
    def __init__(self):
        self.case_file = {}
        self.active_player = None
        self.__game_status = False
        self.players = []
        self.__character_dict = {0 :"Colonel Mustard", 1:"Miss Scarlet", 2:"Prof. Plum", 3:"Mr. Green", 4:"Mrs. White", 5:"Mrs. Peacock"}
        self.__weapon_dict = {0 :"Rope", 1:"Lead Pipe", 2:"Knife", 3:"Wrench", 4:"Candlestick", 5:"Pistol"}
        self.__room_dict = {0 :"Hall", 1:"Lounge", 2:"Dining Room", 3:"Kitchen", 4:"Ballroom", 5:"Conservatory", 6:"Billiard Room", 7:"Library", 8:"Study"}
        self.__characters = ["Miss Scarlet","Colonel Mustard","Mrs. White","Mr. Green","Mrs. Peacock","Prof. Plum"]
        self.suggest_suspect = None
        self.suggest_room = None
        self.suggest_weapon = None
        self.__num_players = 0
        self.engine = None
        self.game_table = None #database table
        self.players_table = None #db table
        self.board_table = None
        self.game_ins = None
        self.player_ins = None
        self.board_ins = None
        self.conn = None #database connection
        self.game_board = None
        self.metadata = None
        
    def __get_card(self,card_dict):
        """
        Returns a random card from the card dictionary
        """
        card = card_dict[randrange(0,len(card_dict))]
        return card
    
    
    def __create_case(self):
        """
        Returns case dictionary including the suspect, weapon, and room
        """
        case = {}
        case['Suspect'] = self.__get_card(self.__character_dict)
        case['Weapon'] = self.__get_card(self.__weapon_dict)
        case['Room'] = self.__get_card(self.__room_dict)
        
        try:
            ins = game_ins.values(casefile=case)
            self.conn.execute(ins)
        except:
            raise
        
        return case
    
    
    def __make_card_list(self,case):
        """
        Returns suffled list of cards not in case file
        """
        cards = []
        for value in self.__character_dict.values():
            if value != case['Suspect']:
                cards.append(value)
        
        for value in self.__weapon_dict.values():
            if value != case['Weapon']:
                cards.append(value)  
        
        for value in self.__room_dict.values():
            if value != case['Room']:
                cards.append(value)
                
        shuffle(cards)
        return cards
    
    
    def __get_remaining_card(self,card_list):
        """
        Returns a random card from the remaing card list and removes
        it from the list
        """
        card = card_list.pop(randrange(0,len(card_list)))
        return card
    
       
    def check_game_status(self):
        
        try:
            s = game.select(game_status)
            
            if self.conn.execute(s):
                print("A game is already in progress. Please try again later.")
                return true
        except:
            raise   
            
        return false
     
    
    def cleanup(self):
        """
        Remove game info from database
        """
        
        try:
            d = self.conn.begin()

            for table in reversed(meta.sorted_tables):
                print table.delete()
                self.conn.execute(table.delete())

            d.commit() 
                    
        except:
            print "Something went wrong cleaning up the game"
            return false
        
        return true
        
    def initialize(self):
        """
        Initialize game
        """
        
        initialize_db #may need to manage sessions and/or connection pools?
        
        #create list of player objects
        num_players = self.get_num_players
        players = []
        temp_chars = self.__characters
        
        #if a game isn't already in progress, continue
        if not check_game_status: 
        
            for i in 0..num_players:
                p = Player()
                players.add(temp_chars.pop())
                
            self.players = players
            self.case_file = self.__create_case()
            
            self._card_list = self.__make_card_list(self.case_file) 
            self.game_board = Board()
            self.gamerules = GameRules()
            
            #initialize board & write to DB
            for p in players:
                for r in self.__room_dict:
                    if self.gamerules.is_empty_room(r):
                        self.game_board.set_player_location(p, r, self.conn)
                        
                        try:
                            self.game_board.set_player_location(p, self.conn)
                        except:
                            raise
            
            for w in self.__weapon_dict:
                for r in self.__room_dict:
                    self.game_board.set_weapon_location(w, r, self.conn)
                    
                
            self.active_player = self.players[0]
            self.__game_status = True
            
            #update DB
            try:
                ins = game_ins(player_list=self.players)
                self.conn.execute(ins)
                ins = game_ins(active_player = self.active_player.get_character(self.conn))
                self.conn.execute(ins)
                ins = game_ins(game_status = self.__game_status)
                self.conn.execute(ins)
                
            except:
                raise
                
            while len(self._card_list) > 0:
                for player in self.players:
                    card = self.__get_remaining_card(self._card_list)
                    player.hand[card] = card
    
                    #add each player to DB
                    try:
                        ins = player_ins(character_name=player.get_character)
                        self.conn.execute(ins)
                        ins = player_ins(location=player.location)
                        self.conn.execute(ins)
                        ins = player_ins(cards=player.hand)
                        self.conn.execute(ins)
                        ins = player_ins(inplay=player.inplay)
                        self.conn.execute(ins) 
    
                    except:
                        print "Something went wrong writing game information to database. \
                        Game play can't continue"
                        cleanup
                        sys.exit
                
    @property
    def get_case(self):
        """
        Returns the case file
        """
        return self.case_file
    
    
    @property
    def get_active_player_name(self):
        """
        Returns the active player's name
        """
        try:
            active_player_name = self.conn.execute("SELECT active_player FROM game")
        except:
            raise

        return active_player_name
    
    def get_active_player(self):
        """
        Returns the active player's name
        """
        
        name = get_active_player_name
        
        for p in players:
            if p.get_character == name:
                return p
    
    @property
    def get_game_state(self):
        """
        Returns the state of the game
        """
        try:
            self.__game_status = self.conn.execute("SELECT game_status FROM game")
        except:
            raise
        
        return self.__game_status
    
    
    def __set_active_player(self):
        """
        Set the next active player
        """
        player_inplay = False
        self.active_player = get_active_player
        
        while player_inplay == False:    
            try:
                self.active_player = self.players[self.players.index(self.active_player) + 1]
                current_player = self.players[self.players.index(self.active_player)]
                player_inplay = current_player.inplay
                
                try:
                    status = self.conn.execute("UPDATE players SET active_player=" + self.active_player)
                except:
                    raise
                
            except IndexError:
                self.active_player = player = self.players[0]
                current_player = self.players[0]
                player_inplay = current_player.inplay
            
            # If loop through all players and no one is active
            if self.active_player.get_name == current_active:
                self.__game_status = False
                status = self.conn.execute("UPDATE game SET status=FALSE")
                
                try:
                    self.case_file = self.conn.execute("SELECT case_file FROM players")
                except:
                    raise
                
                print "It was %s in the %s with the %s" % (self.case_file["Suspect"],self.case_file["Room"],self.case_file["Weapon"])
                print "The game is over. Everyone guessed incorrectly"
                break
        
        
    def __set_disprove_player_order(self):
        """
        Return a list of players in order for disproving a suggestion
        """
        disprove_player_list = []
        
        self.active_player = get_active_player
        
        if self.players.index(self.active_player) == 0:
            disprove_player_list = disprove_player_list + self.players[:]
            
        else:
            disprove_player_list = disprove_player_list + self.players[self.players.index(self.active_player):]
            disprove_player_list = disprove_player_list + self.players[:self.players.index(self.active_player) - 1]
            
        return disprove_player_list
    
    
    def add_player(self, player_name):
        
        """
        This function should be called when a user decides to join the game.
        """
        try:
            self.conn.create
            num_players = self.conn.execute("SELECT num_players FROM players")
            num_players += 1
            ins = player_ins(num_players = num_players)
            self.conn.execue(ins)
        except:
            raise
        
        players.add(player_name)
        
        try:
            ins = game_ins(name = player_name)
            self.conn.execute(ins)
        except:
            return false
        
        return true               
        
    
    def get_num_players(self):
        
        try:
            self.__num_players = self.conn.execute("SELECT num_players FROM game")                    
        except:
            raise
        
        return self.__num_players
    
    
    def make_move(self,move_to):
        """
        Movement of player 
        """
        
        if self.gamerules.is_valid_move(self.game_board, self.active_player, move_to):
            self.game_board.set_player_location(self.active_player, move_to, self.conn)
            print "%s has moved to %s" % (self.active_player.get_name, move_to)
            self.active_player.move_status = True
            return True
        else:
            print "That is not a valid move."
            return False


    def make_suggestion(self,suspect,weapon):
        """
        Player makes a suggestion
        """
        self.active_player = get_active_player
                
        self.suggest_room = self.active_player.get_position
        self.suggest_suspect = suspect
        self.suggest_weapon = weapon
        
        #Move player's character to new room
        for p in self.players:
            if p.get_character == suspect:
                self.game_board.set_player_location(p, self.suggest_room, self.conn)
                print "%s (%s) is now at %s" % (p.get_name, p.get_character, p.get_position)
        
        print ("%s thinks it was %s in the %s with a %s." %\
               (self.active_player.get_name, self.suggest_suspect, self.suggest_room, self.suggest_weapon))
        
    
    def check_disprove_suggestion(self,player):
        """
        Checks if a player can disprove a suggestion
        """
        if self.suggest_room in player.get_hand.values():
            return True
        elif self.suggest_suspect in player.get_hand.values():
            return True
        elif self.suggest_weapon in player.get_hand.values():
            return True
        else:
            return False
    
    
    def available_cards_disprove(self,player):
        """
        Returns a dict of cards available from a player to
        disprove a suggestion
        """
        can_disprove = {}
        if self.suggest_room in player.get_hand.values():
            can_disprove[self.suggest_room] = self.suggest_room
        
        if self.suggest_suspect in player.get_hand.values():
            can_disprove[self.suggest_suspect] = self.suggest_suspect
        
        if self.suggest_weapon in player.get_hand.values():
            can_disprove[self.suggest_weapon] = self.suggest_weapon
            
        return can_disprove
        
           
    def disprove_suggestion(self,player,card):
        #I think this will need to be implemented once the interaction
        #once there is a way to interace with the UI
        """
        Player can disprove another's suggestion
        """
        print ("Player %s disproved suggestion by revealing %s." %\
               (player.get_name, player.reveal_card(card)))
        
        return True
    
    def make_accusation(self,room,suspect,weapon):
        """
        Player makes accusation
        """
        try:
            self.case_file = self.conn.executet("SELECT case_file FROM game")
            self.active_player = get_active_player
                    
        except:
            raise
        
        if (suspect == self.case_file["Suspect"]) and (room == self.case_file["Room"]) and (weapon == self.case_file["Weapon"]):
            print "You are correct. You have won"
            self.__game_status = False
            
            try:
                self.conn.execute("UPDATE game SET case_file=" + self.__game_status)
            except:
                raise
            
        else:
            self.active_player.inplay = False
            print "Your guess was incorrect"
            print "It was not %s in the %s with the %s" % (suspect,room,weapon)
            
            try:
                self.conn.execute("UPDATE players SET inplay=" + self.activeplayer.inplay \
                                  + " WHERE players.character_name=" + self.active_player.get_character)
            except:
                raise
    
    #TODO: update for DB?
    def game_play(self):
        """
        This is the main game loop that would be
        called by playgame moduel
        """
        while self.__game_status == True:
            print "It is %s turn." % (self.active_player.get_name)
            print "=== Menu ==="
            print "1. Make Movement"
            print "2. Make Suggestion"
            print "3. Make Accusation"
            print "4. Show Hand"
            print "5. End Turn"
            
            user_choice = raw_input("Choose an option from the menu: ")
    
            if user_choice == "1":
                if self.active_player.move_status == False:
                    new_room = raw_input("Enter the name of the room you will move to: ")
                    self.make_move(new_room)
                else:
                    print "You can only make 1 move per turn."
            
            elif user_choice == "2":
                if self.active_player.get_position in self.__room_dict.values():
                    suspect = raw_input("Enter a suspect: ")
                    weapon = raw_input("Enter a weapon: ")
                    self.make_suggestion(suspect,weapon)
                
                    disprove_player_list = self.__set_disprove_player_order()

                    for disprove_player in reversed(disprove_player_list):
                        print disprove_player.get_name
    
                        if disprove_player == self.active_player:
                            print "No one can disprove the suggestion"
                            break
                        else:
                            if self.check_disprove_suggestion(disprove_player) == True:
                                print self.available_cards_disprove(disprove_player)
                                card_choosen = raw_input("Enter card to disprove: ")
                                self.disprove_suggestion(disprove_player,card_choosen)
                                break
                else:
                    print "You are in a room, you can't make a suggestion."
 
            elif user_choice == "3":
                suspect = raw_input("Enter a suspect: ")
                weapon = raw_input("Enter a weapon: ")
                room = raw_input("Enter a room: ")
                self.make_accusation(room,suspect,weapon)
                self.active_player.move_status=False
                self.__set_active_player()
            
            elif user_choice == "4":
                hand = self.active_player.get_hand
                print "Your hand is: %s" % (self.active_player.get_hand.values())
            
            elif user_choice == "5":
                self.active_player.move_status=False
                self.__set_active_player()
    
    '''
    def encode_num_players(self):
        num_players = json.dumps(self.get_num_players)
        
        return num_players
    
    
    def encode_player_info(self):
        
        temp_player_list = []
        
        for p in self.__characters:
            try:
                if path.exists(p):
                    file = open(p, 'r')
                    temp_player = pickle.load(file)
                    temp_player_list.append(json.dumps(temp_player))
            except:
                print "Something went wrong reading file"
                   
        return temp_player_list
    '''
    
    def initialize_db(self):
        metadata = MetaData()

        players_table = Table('players', metadata,
            Column('character_name', Integer, primary_key = True), \
            Column('inplay', Boolean, nullable = False), \
            Column('location', String(60), nullable = True), \
            Column('cards', PickleType(), nullable = False))

        game_table = Table('game', metadata, \
            Column('num_players', Integer, primary_key = True), \
            Column('case_file', PickleType(), nullable = False), \
            Column('active_player', ForeignKey("players.character_name"), nullable=False), \
            Column('game_status', Boolean, nullable = False), \
            Column('player_list', PickleType(), nullable = False))

        board_table = Table('board', metadata, \
                      Column('weapon', String(40), nullable = False), \
                      Column('weapon_location', String(40), nullable = False), \
                      Column('player', ForeignKey("players.character_name"), nullable = False), \
                      Column('player_location', String(40), nullable = False))
        
        engine = create_engine('sqlite:////var/www/mrboddy/boddyinc/boddyinc/database.db')
        
        metadata.create_all(engine)
        
        self.game_ins = game_table.insert()
        self.player_ins = players_table.insert()
        self.board_ins = board_table.insert()
Exemplo n.º 7
0
 def initialize(self):
     """
     Initialize game
     """
     
     initialize_db #may need to manage sessions and/or connection pools?
     
     #create list of player objects
     num_players = self.get_num_players
     players = []
     temp_chars = self.__characters
     
     #if a game isn't already in progress, continue
     if not check_game_status: 
     
         for i in 0..num_players:
             p = Player()
             players.add(temp_chars.pop())
             
         self.players = players
         self.case_file = self.__create_case()
         
         self._card_list = self.__make_card_list(self.case_file) 
         self.game_board = Board()
         self.gamerules = GameRules()
         
         #initialize board & write to DB
         for p in players:
             for r in self.__room_dict:
                 if self.gamerules.is_empty_room(r):
                     self.game_board.set_player_location(p, r, self.conn)
                     
                     try:
                         self.game_board.set_player_location(p, self.conn)
                     except:
                         raise
         
         for w in self.__weapon_dict:
             for r in self.__room_dict:
                 self.game_board.set_weapon_location(w, r, self.conn)
                 
             
         self.active_player = self.players[0]
         self.__game_status = True
         
         #update DB
         try:
             ins = game_ins(player_list=self.players)
             self.conn.execute(ins)
             ins = game_ins(active_player = self.active_player.get_character(self.conn))
             self.conn.execute(ins)
             ins = game_ins(game_status = self.__game_status)
             self.conn.execute(ins)
             
         except:
             raise
             
         while len(self._card_list) > 0:
             for player in self.players:
                 card = self.__get_remaining_card(self._card_list)
                 player.hand[card] = card
 
                 #add each player to DB
                 try:
                     ins = player_ins(character_name=player.get_character)
                     self.conn.execute(ins)
                     ins = player_ins(location=player.location)
                     self.conn.execute(ins)
                     ins = player_ins(cards=player.hand)
                     self.conn.execute(ins)
                     ins = player_ins(inplay=player.inplay)
                     self.conn.execute(ins) 
 
                 except:
                     print "Something went wrong writing game information to database. \
                     Game play can't continue"
                     cleanup
                     sys.exit
Exemplo n.º 8
0
play_menu = pygameMenu.Menu(
    screen,
    window_width=width,
    window_height=height,
    font=pygameMenu.fonts.FONT_MUNRO,
    font_title=pygameMenu.fonts.FONT_8BIT,
    font_color=Settings.text_colour,
    option_shadow=False,
    title='Play',
    onclose=PYGAME_MENU_BACK,  #go back one menu
    menu_color_title=Settings.menu_colour,
    menu_color=Settings.background_colour,
    bgfun=mainmenu_background,
)

gamerules_menu = GameRules(screen)

# create the text for the About textmenu
ABOUT = [
    'Plonk v1.0',
    'inspired by Pong',
    'Created by: Jennifer Du',
    'Individual Programming Project 2017-2018',
]

# create About textmenu
about_menu = pygameMenu.TextMenu(
    screen,
    window_width=width,
    window_height=height,
    font=pygameMenu.fonts.FONT_MUNRO,