Exemplo n.º 1
0
    def validate_environment(self, app_settings, users):
        """
        Validate that the current environment meets all of Ice's requirements.
        """
        with EnvironmentChecker(self.filesystem) as env_checker:
            if not self.skip_steam_check:
                # If Steam is running then any changes we make will be overwritten
                env_checker.require_program_not_running("Steam")
            else:
                logger.warning(STEAM_CHECK_SKIPPED_WARNING)
            # This is used to store history information and such
            env_checker.require_directory_exists(paths.application_data_directory())

            for console in app_settings.consoles:
                # Consoles assume they have a ROMs directory
                env_checker.require_directory_exists(
                    consoles.console_roms_directory(app_settings.config, console)
                )

            for user in users:
                # I'm not sure if there are situations where this won't exist, but I
                # assume that it does everywhere and better safe than sorry
                env_checker.require_directory_exists(user.steam.userdata_directory)
                # If the user hasn't added any grid images on their own then this
                # directory wont exist, so we require it explicitly here
                env_checker.require_directory_exists(
                    steam_paths.custom_images_directory(user)
                )
                # And it needs to be writable if we are going to save images there
                env_checker.require_writable_path(
                    steam_paths.custom_images_directory(user)
                )
Exemplo n.º 2
0
  def validate_environment(self, skip_steam_check):
    """
    Validate that the current environment meets all of Ice's requirements.
    """
    with EnvironmentChecker(self.filesystem) as env_checker:
      if not skip_steam_check:
        # If Steam is running then any changes we make will be overwritten
        env_checker.require_program_not_running("Steam")
      else:
        logger.warning(STEAM_CHECK_SKIPPED_WARNING)
      # I'm not sure if there are situations where this won't exist, but I
      # assume that it does everywhere and better safe than sorry
      env_checker.require_directory_exists(self.steam.userdata_directory)
      # This is used to store history information and such
      env_checker.require_directory_exists(paths.application_data_directory())

      for console in self.app_settings.consoles:
        # Consoles assume they have a ROMs directory
        env_checker.require_directory_exists(consoles.console_roms_directory(self.app_settings.config, console))

      for user in self.users:
        # If the user hasn't added any grid images on their own then this
        # directory wont exist, so we require it explicitly here
        env_checker.require_directory_exists(steam_paths.custom_images_directory(user))
        # And it needs to be writable if we are going to save images there
        env_checker.require_writable_path(steam_paths.custom_images_directory(user))
Exemplo n.º 3
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 def should_use_user_override(self, override):
   if override is None:
     return False
   if override == "":
     return False
   if not self.filesystem.path_exists(override):
     logger.warning("config.txt specifies a Steam userdata directory that doesn't exist. Ignoring.")
     return False
   return False
Exemplo n.º 4
0
 def should_use_user_override(self, override):
     if override is None:
         return False
     if override == "":
         return False
     if not self.filesystem.path_exists(override):
         logger.warning("config.txt specifies a Steam userdata directory that doesn't exist. Ignoring.")
         return False
     return False
Exemplo n.º 5
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def log_console_state(console):
  """
  Logs whether a console is enabled or not.
  """
  if consoles.console_is_enabled(console):
    logger.info("Detected Console: %s => %s" % (console.fullname, console.emulator.name))
  # TODO: Move this logic into a function on Console which gives a
  # stringified reason why the console is not enabled
  elif console.emulator is None:
    logger.warning("No emulator provided for console `%s`" % console.fullname)
  else:
    logger.warning("Issue detected with console `%s`" % console.fullname)
Exemplo n.º 6
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def log_console_state(console):
    """
  Logs whether a console is enabled or not.
  """
    if consoles.console_is_enabled(console):
        logger.info("Detected Console: %s => %s" %
                    (console.fullname, console.emulator.name))
    # TODO: Move this logic into a function on Console which gives a
    # stringified reason why the console is not enabled
    elif console.emulator is None:
        logger.warning("No emulator provided for console `%s`" %
                       console.fullname)
    else:
        logger.warning("Issue detected with console `%s`" % console.fullname)
Exemplo n.º 7
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def log_emulator_state(emulator):
    if emulators.emulator_is_enabled(emulator):
        logger.info("Detected Emulator: %s" % emulator.name)
    else:
        logger.warning("Issue detected with emulator `%s`" % emulator.name)
Exemplo n.º 8
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def log_emulator_state(emulator):
  if emulators.emulator_is_enabled(emulator):
    logger.info("Detected Emulator: %s" % emulator.name)
  else:
    logger.warning("Issue detected with emulator `%s`" % emulator.name)