Exemplo n.º 1
0
    def process_events(self):
        """Handle any events that may have accumulated in pygame's event queue"""
        for event in pygame.event.get():
            # process mouse events
            if event.type == MOUSEBUTTONDOWN:
                singleton_grid.mouse_click(event.pos)
                singleton_interface.mouse_press(event.pos)

            # process key events
            elif event.type == KEYDOWN:
                if event.key == K_F4 and (get_mods() & KMOD_ALT):
                    sys.exit(0)
                elif event.key == K_ESCAPE:
                    singleton_interface.set_mode(interface.NORMAL)
                elif event.key == K_2 and (get_mods() & KMOD_SHIFT):
                    try:
                        code = get_input("Enter some code to execute.")
                        exec(code)
                    except Exception as e:
                        show_message(str(e))

            # process exit signals
            elif event.type == QUIT:
                pygame.quit()
                sys.exit(0)
Exemplo n.º 2
0
 def activate(self):
     ''' When the save button is clicked, bring up a menu to save the level.'''
     name = get_input("What should this saved game be called? (You may want to use your first name.)")
     if name.strip() == '':
         return
     path = get_save_path(name)
     with open(path, 'w') as f:
         f.write(str(level.current_level))
         f.close()
Exemplo n.º 3
0
 def activate(self):
     ''' When the load button is pressed, get a filename and then jump to the
     level given in the file.'''
     name = get_input("Enter the name of the saved game.")
     if name.strip() == '':
         return
     path = get_save_path(name)
     try:
         with open(path, 'r') as f:
             saved_level = int(f.read())
             level.current_level = saved_level
             level.levels[level.current_level].begin()
     except IOError:
         show_message("No save file with that name was found.")