Exemplo n.º 1
0
def createConditionNode(firstTerm=False,
                        secondTerm=False,
                        operator=0,
                        ifTrue=False,
                        ifFalse=False):
    """Create and connect a condition node.

    ========    ======
    operator    index
    ========    ======
    ==          0
    !=          1
    >           2
    >=          3
    <           4
    <=          5
    ========    ======

    Arguments:
        firstTerm (attr): The attribute string name for the first
            conditions.
        secondTerm (attr): The attribute string for the second
            conditions.
        operator (int): The operator to make the condition.
        ifTrue (bool or attr): If an attribute is provided will connect
            ifTrue output.
        ifFalse (bool or attr): If an attribute is provided will connect
            ifFalse output.

    Returns:
        pyNode: the newly created node.

    >>> cond1_node = nod.createConditionNode(self.soft_attr,
                                             0,
                                             2,
                                             subtract3_node+".output1D",
                                             plusTotalLength_node+".output1D")

    """
    check_list = [pm.Attribute, str]
    if PY2:
        check_list.append(unicode)
    node = pm.createNode("condition")
    pm.setAttr(node + ".operation", operator)
    if firstTerm:
        attribute.connectSet(firstTerm, node + ".firstTerm", check_list)

    if secondTerm:
        attribute.connectSet(secondTerm, node + ".secondTerm", check_list)

    if ifTrue:
        attribute.connectSet(ifTrue, node + ".colorIfTrueR", check_list)

    if ifFalse:
        attribute.connectSet(ifFalse, node + ".colorIfFalseR", check_list)

    return node
    def addFkOperator(self, i, rootWorld_node, crv_node):

        if i == 0 and self.settings["isSplitHip"]:
            s = self.fk_hip_ctl
            d = self.fk_local_npo[0],
            # maintainOffset, skipRotate, skipTranslate
            _ = pm.parentConstraint(s, d, mo=True, sr=("x", "y", "z"), st=())

            s = self.ik_global_out[0]
            d = self.hip_fk_local_in,
            # maintainOffset, skipRotate, skipTranslate
            pm.parentConstraint(s, d, mo=True)

        # break FK hierarchical orient
        if i not in [len(self.guide.apos), 0]:
            s = self.fk_ctl[i - 1]
            s2 = self.fk_npo[i]
            d = self.fk_local_npo[i]

            mulmat_node = applyop.gear_mulmatrix_op(s2.attr("matrix"), s.attr("matrix"))
            mulmat_node2 = applyop.gear_mulmatrix_op(mulmat_node.attr("output"), s2.attr("inverseMatrix"))

            dm_node = node.createDecomposeMatrixNode(mulmat_node2 + ".output")
            pm.connectAttr(dm_node + ".outputTranslate", d.attr("t"))

            check_list = (pm.Attribute, unicode, str)  # noqa
            cond = pm.createNode("condition")
            pm.setAttr(cond + ".operation", 4)  # greater
            attribute.connectSet(self.fk_collapsed_att, cond + ".secondTerm", check_list)
            attribute.connectSet(dm_node + ".outputRotate", cond + ".colorIfTrue", check_list)
            pm.setAttr(cond + ".colorIfFalseR", 0.)
            pm.setAttr(cond + ".colorIfFalseG", 0.)
            pm.setAttr(cond + ".colorIfFalseB", 0.)
            pm.connectAttr(cond + ".outColor", d.attr("r"))

        # References
        if i == 0:  # we add extra 10% to the first position
            u = (1.0 / (len(self.guide.apos) - 1.0)) / 1000
        else:
            u = getCurveUAtPoint(self.slv_crv, self.guide.apos[i])

        tmp_div_npo_transform = getTransform(self.div_cns_npo[i])  # to fix mismatch before/after later
        cns = applyop.pathCns(self.div_cns[i], self.slv_crv, False, u, True)
        cns.setAttr("frontAxis", 1)  # front axis is 'Y'
        cns.setAttr("upAxis", 0)  # front axis is 'X'

        # Roll
        # choose ik_ctls
        for _i, uv in enumerate(self.ik_uv_param):
            if u < uv:

                ik_a = self.ik_ctl[_i - 1]
                ik_b = self.ik_ctl[_i]

                if self.settings["isSplitHip"] and i == 0:
                    u = (i + 1) / (len(self.guide.apos) - 1.0)
                    ratio = u / uv * .5

                else:
                    ratio = u / uv

                break

        else:
            ik_a = self.ik_ctl[-2]
            ik_b = self.ik_ctl[-1]
            ratio = 1.

        intMatrix = applyop.gear_intmatrix_op(
            ik_a + ".worldMatrix",
            ik_b + ".worldMatrix",
            ratio)

        dm_node = node.createDecomposeMatrixNode(intMatrix + ".output")
        pm.connectAttr(dm_node + ".outputRotate", self.twister[i].attr("rotate"))
        pm.parentConstraint(self.twister[i], self.ref_twist[i], maintainOffset=True)

        pm.connectAttr(self.ref_twist[i] + ".translate", cns + ".worldUpVector")
        self.div_cns_npo[i].setMatrix(tmp_div_npo_transform, worldSpace=True)

        # compensate scale reference
        div_node = node.createDivNode(
            [1, 1, 1],
            [rootWorld_node + ".outputScaleX",
             rootWorld_node + ".outputScaleY",
             rootWorld_node + ".outputScaleZ"])

        # Squash n Stretch
        op = applyop.gear_squashstretch2_op(self.scl_transforms[i],
                                            self.root,
                                            pm.arclen(self.slv_crv),
                                            "y",
                                            div_node + ".output")

        pm.connectAttr(self.volume_att, op + ".blend")
        pm.connectAttr(crv_node + ".arcLength", op + ".driver")
        pm.connectAttr(self.st_att[i], op + ".stretch")
        pm.connectAttr(self.sq_att[i], op + ".squash")

        # Controlers
        tmp_local_npo_transform = getTransform(self.fk_local_npo[i])  # to fix mismatch before/after later
        if i == 0:
            mulmat_node = applyop.gear_mulmatrix_op(
                self.div_cns_npo[i].attr("worldMatrix"),
                self.root.attr("worldInverseMatrix"))

            dm_node = node.createDecomposeMatrixNode(mulmat_node + ".output")
            pm.connectAttr(dm_node + ".outputTranslate", self.fk_npo[i].attr("t"))

        else:
            mulmat_node = applyop.gear_mulmatrix_op(
                self.div_cns_npo[i].attr("worldMatrix"),
                self.div_cns_npo[i - 1].attr("worldInverseMatrix"))

            dm_node = node.createDecomposeMatrixNode(mulmat_node + ".output")
            mul_node = node.createMulNode(div_node + ".output", dm_node + ".outputTranslate")
            pm.connectAttr(mul_node + ".output", self.fk_npo[i].attr("t"))

        pm.connectAttr(dm_node + ".outputRotate", self.fk_npo[i].attr("r"))
        self.addOperatorsOrientationLock(i, cns)
        self.fk_local_npo[i].setMatrix(tmp_local_npo_transform, worldSpace=True)

        # References
        if i < (len(self.fk_ctl) - 1):
            aim = pm.aimConstraint(self.div_cns_npo[i + 1], self.div_cns_npo[i], maintainOffset=False)
            pm.setAttr(aim + ".aimVectorX", 0)
            pm.setAttr(aim + ".aimVectorY", 1)
            pm.setAttr(aim + ".aimVectorZ", 0)
            pm.setAttr(aim + ".upVectorX", 0)
            pm.setAttr(aim + ".upVectorY", 1)
            pm.setAttr(aim + ".upVectorZ", 0)
Exemplo n.º 3
0
    def addFkOperator(self, i, rootWorld_node, crv_node):

        fk_local_npo_xfoms = []
        if i not in [len(self.guide.apos), 0]:
            xform = getTransform(self.fk_local_npo[i])
            fk_local_npo_xfoms.append(xform)

        # break FK hierarchical orient
        if i not in [len(self.guide.apos), 0]:
            s = self.fk_ctl[i - 1]
            s2 = self.fk_npo[i]
            d = self.fk_local_npo[i]

            mulmat_node = applyop.gear_mulmatrix_op(s2.attr("matrix"), s.attr("matrix"))
            mulmat_node2 = applyop.gear_mulmatrix_op(mulmat_node.attr("output"), s2.attr("inverseMatrix"))

            dm_node = node.createDecomposeMatrixNode(mulmat_node2 + ".output")
            pm.connectAttr(dm_node + ".outputTranslate", d.attr("t"))

            check_list = (pm.Attribute, unicode, str)  # noqa
            cond = pm.createNode("condition")
            pm.setAttr(cond + ".operation", 4)  # greater
            attribute.connectSet(self.fk_collapsed_att, cond + ".secondTerm", check_list)
            attribute.connectSet(dm_node + ".outputRotate", cond + ".colorIfTrue", check_list)
            pm.setAttr(cond + ".colorIfFalseR", 0.)
            pm.setAttr(cond + ".colorIfFalseG", 0.)
            pm.setAttr(cond + ".colorIfFalseB", 0.)
            pm.connectAttr(cond + ".outColor", d.attr("r"))

        # References
        if i == 0:  # we add extra 10% to the first position
            u = (1.0 / (len(self.guide.apos) - 1.0)) / 10000
        else:
            u = getCurveUAtPoint(self.slv_crv, self.guide.apos[i])

        tmp_div_npo_transform = getTransform(self.div_cns_npo[i])  # to fix mismatch before/after later
        cns = applyop.pathCns(self.div_cns[i], self.slv_crv, False, u, True)
        cns.setAttr("frontAxis", 1)  # front axis is 'Y'
        cns.setAttr("upAxis", 0)  # front axis is 'X'

        # Roll
        # choose ik_ctls
        for _i, uv in enumerate(self.ik_uv_param):
            if u < uv:

                ik_a = self.ik_ctl[_i - 1]
                ik_b = self.ik_ctl[_i]

                roll_a = self.ik_decompose_rot[_i - 1]
                roll_b = self.ik_decompose_rot[_i]

                ratio = (uv - u) * (self.settings["ikNb"] - 1)
                break

        else:
            ik_a = self.ik_ctl[-2]
            ik_b = self.ik_ctl[-1]

            roll_a = self.ik_decompose_rot[-2]
            roll_b = self.ik_decompose_rot[-1]

            ratio = 1.

        intMatrix = applyop.gear_intmatrix_op(
            ik_a + ".worldMatrix",
            ik_b + ".worldMatrix",
            ratio)

        dm_node = node.createDecomposeMatrixNode(intMatrix + ".output")
        # pm.connectAttr(dm_node + ".outputRotate", self.twister[i].attr("rotate"))
        pm.parentConstraint(self.twister[i], self.ref_twist[i], maintainOffset=True)

        pm.connectAttr(self.ref_twist[i] + ".translate", cns + ".worldUpVector")
        self.div_cns_npo[i].setMatrix(tmp_div_npo_transform, worldSpace=True)

        # rotationdriver
        roll_ratio = (i + 1.00) / len(self.fk_ctl)
        mul1 = pm.createNode("multDoubleLinear")
        pm.connectAttr(roll_a.attr("outRoll"), mul1.attr("input1"))
        pm.setAttr(mul1.attr("input2"), ratio)

        mul2 = pm.createNode("multDoubleLinear")
        pm.connectAttr(roll_b.attr("outRoll"), mul2.attr("input1"))
        pm.setAttr(mul2.attr("input2"), (1. - ratio))

        add = pm.createNode("addDoubleLinear")
        pm.connectAttr(mul1.attr("output"), add.attr("input1"))
        pm.connectAttr(mul2.attr("output"), add.attr("input2"))

        compose_rot = pm.createNode("composeRotate")
        pm.setAttr(compose_rot.attr("axisOrientX"), 90.0)
        pm.setAttr(compose_rot.attr("axisOrientZ"), 90.0)
        pm.connectAttr(add.attr("output"), compose_rot.attr("roll"))
        pm.connectAttr(compose_rot.attr("outRotate"), self.div_roll_npo[i].attr("rotate"))

        # compensate scale reference
        div_node = node.createDivNode(
            [1, 1, 1],
            [rootWorld_node + ".outputScaleX",
             rootWorld_node + ".outputScaleY",
             rootWorld_node + ".outputScaleZ"])

        # Squash n Stretch
        op = applyop.gear_squashstretch2_op(self.scl_transforms[i],
                                            self.root,
                                            pm.arclen(self.slv_crv),
                                            "y",
                                            div_node + ".output")

        pm.connectAttr(self.volume_att, op + ".blend")
        pm.connectAttr(crv_node + ".arcLength", op + ".driver")
        # pm.connectAttr(self.st_att[i], op + ".stretch")
        # pm.connectAttr(self.sq_att[i], op + ".squash")

        # Controlers
        tmp_local_npo_transform = getTransform(self.fk_local_npo[i])  # to fix mismatch before/after later
        if i == 0:
            mulmat_node = applyop.gear_mulmatrix_op(
                self.div_roll_npo[i].attr("worldMatrix"),
                self.root.attr("worldInverseMatrix"))

            dm_node = node.createDecomposeMatrixNode(mulmat_node + ".output")
            pm.connectAttr(dm_node + ".outputTranslate", self.fk_npo[i].attr("t"))

        elif i != len(self.guide.apos) - 1:
            mulmat_node = applyop.gear_mulmatrix_op(
                self.div_roll_npo[i].attr("worldMatrix"),
                self.div_roll_npo[i - 1].attr("worldInverseMatrix"))

            dm_node = node.createDecomposeMatrixNode(mulmat_node + ".output")
            mul_node = node.createMulNode(div_node + ".output", dm_node + ".outputTranslate")
            pm.connectAttr(mul_node + ".output", self.fk_npo[i].attr("t"))

        else:
            pass

        if i == len(self.guide.apos) - 1:
            # pm.connectAttr(dm_node + ".outputRotate", self.fk_local_npo2.attr("r"))
            _ = pm.parentConstraint(self.ik_ctl[-1],
                                    self.fk_local_npo2,
                                    skipTranslate=("x", "y", "z"),
                                    maintainOffset=True)
        else:
            pm.connectAttr(dm_node + ".outputRotate", self.fk_npo[i].attr("r"))
        # self.addOperatorsOrientationLock(i, cns)
        self.fk_local_npo[i].setMatrix(tmp_local_npo_transform, worldSpace=True)

        # References
        if i < (len(self.fk_ctl) - 1):

            if self.negate:
                aim = (0., 1., 0.)
                upv = (0., 0., 1.)
            else:
                aim = (0., -1., 0.)
                upv = (0., 0., -1.)

            pm.aimConstraint(self.div_cns_npo[i + 1],
                             self.div_cns_npo[i],
                             mo=True,
                             worldUpType="object",
                             worldUpObject=self.fk_upvectors[i],
                             worldUpVector=(0., 1., 0.),
                             aimVector=aim,
                             upVector=upv,
                             )