from math import sin, cos, pi from time import sleep import serial from ns_joystick import action, Button, Stick, Hat import settings if __name__ == '__main__': port = settings.PORT baud = settings.BAUD ser = serial.Serial(port, baud) while True: action(ser, buttons=Button.A, duration=0.1) sleep(0.1)
from math import sin, cos, pi from time import sleep import serial from ns_joystick import action, Button, Stick, Hat import settings if __name__ == '__main__': port = settings.PORT baud = settings.BAUD ser = serial.Serial(port, baud) action(ser)
-> Your menu cursor must be over Town Map, but the menu must be closed -> (the game remembers cursor position) """ from math import sin, cos, pi from time import sleep, time import serial from ns_joystick import action, Button, Stick, Hat import settings if __name__ == '__main__': port = settings.PORT baud = settings.BAUD ser = serial.Serial(port, baud) while True: # Flying to front of daycare action(ser, buttons=Button.X, duration=0.1) sleep(1) action(ser, buttons=Button.A, duration=0.1) sleep(3) action(ser, buttons=Button.A, duration=0.1) sleep(1) action(ser, buttons=Button.A, duration=0.1) sleep(3) # Walking back to get egg and putting it in party action(ser, ly=Stick.MAX, duration=1) action(ser, lx=Stick.MIN, duration=0.1) action(ser, buttons=Button.A, duration=0.1) sleep(1) action(ser, buttons=Button.A, duration=0.1) sleep(2) action(ser, buttons=Button.A, duration=0.1)
from math import sin, cos, pi from time import sleep import serial from ns_joystick import action import settings if __name__ == '__main__': port = settings.PORT baud = settings.BAUD ser = serial.Serial(port, baud) r = 127 phi = 0 while True: action(ser, lx=int(127 + r * cos(phi)), ly=int(127 + r * sin(phi))) sleep(0.02) if phi > 2 * pi: phi = 0 else: phi += 0.1