Exemplo n.º 1
0
 def changed(self, handler, sensitivity=None):
     self._handler = handler
     if sensitivity != None:
         self._sensitivity = sensitivity
     if self._t_watch == None:
         self._t_watch = AsyncWorker(self._watch)
         self._t_watch.start()
Exemplo n.º 2
0
    def fade(self, start, end, duration):
        """Fades an LED to a specific brightness over a specific time in seconds

        @param self Object pointer.
        @param start Starting brightness %
        @param end Ending brightness %
        @param duration Time duration ( in seconds ) of the fade"""
        self.stop()
        time_start = time.time()
        self.pwm(PULSE_FREQUENCY, start)

        def _fade():
            self.fading = True

            if time.time() - time_start >= duration:
                self.duty_cycle(end)
                self.fading = False
                return False

            current = (time.time() - time_start) / duration
            brightness = start + (float(end - start) * current)
            self.duty_cycle(round(brightness))
            time.sleep(1.0 / PULSE_FPS)

        self.fader = AsyncWorker(_fade)
        self.fader.start()
        return True
Exemplo n.º 3
0
class AnalogInput(object):
    type = 'Analog Input'

    def __init__(self, channel):
        self.channel = channel
        self._sensitivity = 0.1
        self._t_watch = None
        self.last_value = None

    def read(self):
        return _analog.read_se_adc(self.channel)

    def sensitivity(self, sensitivity):
        self._sensitivity = sensitivity

    def changed(self, handler, sensitivity=None):
        self._handler = handler
        if sensitivity != None:
            self._sensitivity = sensitivity
        if self._t_watch == None:
            self._t_watch = AsyncWorker(self._watch)
            self._t_watch.start()

    def _watch(self):
        value = self.read()
        if self.last_value != None and abs(
                value - self.last_value) > self._sensitivity:
            if callable(self._handler):
                self._handler(self, value)
        self.last_value = value
        time.sleep(0.01)
def startup(cycle_interruptor = (lambda ticks, cycles : None), rate=0.1, fade_out=0.2):

    lights = [exp.light.blue, exp.light.yellow, exp.light.red, exp.light.green]

    passes = list(islice(cycle([lights, lights[::-1]]), None, 2))

    serie = [item for sublist in [passes[0]] + map(lambda p : p[1:], passes[1:]) for item in sublist]

    ticks = 0
    cycles = 0

    def _cycler():
        global ticks
        global cycles

        cycles += 1
        for s in serie:
            ticks += 1
            s.fade(100,0,fade_out)
            sleep(rate)
            if cycle_interruptor(ticks, cycle):
                exp.light.off()
                return False

    exp.light.off()

    worker = AsyncWorker(_cycler)
    worker.start()
    return True
Exemplo n.º 5
0
class AnalogInput(object):
    type = 'Analog Input'

    def __init__(self, channel):
        self.channel = channel
        self._sensitivity = 0.1
        self._t_watch = None
        self.last_value = None

    def read(self):
        return _analog.read_se_adc(self.channel)

    def sensitivity(self, sensitivity):
        self._sensitivity = sensitivity

    def changed(self, handler, sensitivity=None):
        self._handler = handler
        if sensitivity != None:
            self._sensitivity = sensitivity
        if self._t_watch == None:
            self._t_watch = AsyncWorker(self._watch)
            self._t_watch.start()
 
    def _watch(self):
        value = self.read()
        if self.last_value != None and abs(value-self.last_value) > self._sensitivity:
            if callable(self._handler):
                self._handler(self, value)
        self.last_value = value
        time.sleep(0.01)
Exemplo n.º 6
0
def startup(
        cycle_interruptor=(lambda ticks, cycles: None), rate=0.1,
        fade_out=0.2):

    lights = [exp.light.blue, exp.light.yellow, exp.light.red, exp.light.green]

    passes = list(islice(cycle([lights, lights[::-1]]), None, 2))

    serie = [
        item for sublist in [passes[0]] + map(lambda p: p[1:], passes[1:])
        for item in sublist
    ]

    ticks = 0
    cycles = 0

    def _cycler():
        global ticks
        global cycles

        cycles += 1
        for s in serie:
            ticks += 1
            s.fade(100, 0, fade_out)
            sleep(rate)
            if cycle_interruptor(ticks, cycle):
                exp.light.off()
                return False

    exp.light.off()

    worker = AsyncWorker(_cycler)
    worker.start()
    return True
Exemplo n.º 7
0
 def set_timeout(self,function,seconds):
     def fn_timeout():
         time.sleep(seconds)
         function()
         return False
     timeout = AsyncWorker(fn_timeout)
     timeout.start()
     return True
Exemplo n.º 8
0
def set_timeout(function,seconds):
    def fn_timeout():
        time.sleep(seconds)
        function()
        return False
    timeout = AsyncWorker(fn_timeout)
    timeout.start()
    return True
Exemplo n.º 9
0
    def melody(self,notes,duration = 0.5,loop = True):
        self.stop()
        time_start = time.time()
        is_notation = False

        if notes[0] == 'N':
            is_notation = True
            notes.pop(0)

        if duration <= 0.0001:
            raise ValueError('Duration must be greater than 0.0001')

        if len(notes) == 0:
            raise ValueError('You must provide at least one note')

        # Get the total length of the tune
        # so we can play it!
        total = len(notes) * duration

        def melody():

            now = time.time() - time_start

            # Play only once if loop is false
            if loop == False and int(now / total) > 0:
                self._stop_buzzer()
                return False

            # Figure out how far we are into the current iteration
            # Then divide by duration to find the current note index
            delta = round( (now % total) / duration )

            # Select the note from the notes array
            note = notes[int(delta)-1]


            if is_notation:
                # this note and above would be OVER NINE THOUSAND Hz!
                # Treat it as an explicit pitch instead
                if note == 0:
                    self._stop_buzzer()
                else:
                    pibrella.buzzer.buzz(note)
            else:
                if note == '-':
                    self._stop_buzzer()
                else:
                    # Play the note
                    pibrella.buzzer.note(note)

            # Sleep a bit
            time.sleep(0.0001)

        self._melody = AsyncWorker(melody)
        self.fps = 100
        self._melody.start()
Exemplo n.º 10
0
 def changed(self, handler, sensitivity=None):
     self._handler = handler
     if sensitivity != None:
         self._sensitivity = sensitivity
     if self._t_watch == None:
         self._t_watch = AsyncWorker(self._watch)
         self._t_watch.start()
Exemplo n.º 11
0
    def fade(self, start, end, duration):
        """Fades an LED to a specific brightness over a specific time in seconds

        @param self Object pointer.
        @param start Starting brightness %
        @param end Ending brightness %
        @param duration Time duration ( in seconds ) of the fade"""
        self.stop()
        time_start = time.time()
        self.pwm(PULSE_FREQUENCY, start)

        def _fade():
            self.fading = True

            if time.time() - time_start >= duration:
                self.duty_cycle(end)
                self.fading = False
                return False

            current = (time.time() - time_start) / duration
            brightness = start + (float(end-start) * current)
            self.duty_cycle(round(brightness))
            time.sleep(1.0 / PULSE_FPS)

        self.fader = AsyncWorker(_fade)
        self.fader.start()
        return True
Exemplo n.º 12
0
    def fade(self,start,end,duration):
        self.stop()
        time_start = time.time()
        self.pwm(PULSE_FREQUENCY,start)
        def _fade():
            if time.time() - time_start >= duration:
                self.duty_cycle(end)
                return False

            current = (time.time() - time_start) / duration
            brightness = start + (float(end-start) * current)
            self.duty_cycle(round(brightness))
            time.sleep(0.1)

        self.fader = AsyncWorker(_fade)
        self.fader.start()
        return True
Exemplo n.º 13
0
    def melody(self,notes,duration = 0.5,loop = True):
        self.stop()
        time_start = time.time()
        is_notation = False

        if notes[0] == 'N':
            is_notation = True
            notes.pop(0)

        if duration <= 0.0001:
            raise ValueError('Duration must be greater than 0.0001')

        if len(notes) == 0:
            raise ValueError('You must provide at least one note')

        # Get the total length of the tune
        # so we can play it!
        total = len(notes) * duration

        def melody():

            now = time.time() - time_start
            
            # Play only once if loop is false
            if loop == False and int(now / total) > 0:
                self._stop_buzzer()
                return False

            # Figure out how far we are into the current iteration
            # Then divide by duration to find the current note index
            delta = round( (now % total) / duration )
            
            # Select the note from the notes array
            note = notes[int(delta)-1]
            
            
            if is_notation:
                # this note and above would be OVER NINE THOUSAND Hz!
                # Treat it as an explicit pitch instead
                if note == 0:
                    self._stop_buzzer()
                else:
                    pibrella.buzzer.buzz(note)
            else:
                if note == '-':
                    self._stop_buzzer()
                else:
                    # Play the note
                    pibrella.buzzer.note(note)
    
            # Sleep a bit
            time.sleep(0.0001)

        self._melody = AsyncWorker(melody)
        self.fps = 100
        self._melody.start()
Exemplo n.º 14
0
 def fade(self,start,end,duration):
     self.stop()
     time_start = time.time()
     self.pwm(PULSE_FREQUENCY,start)
     def _fade():
         if time.time() - time_start >= duration:
             self.duty_cycle(end)
             return False
         
         current = (time.time() - time_start) / duration
         brightness = start + (float(end-start) * current)
         self.duty_cycle(round(brightness))
         time.sleep(0.1)
         
     self.fader = AsyncWorker(_fade)
     self.fader.start()
     return True
Exemplo n.º 15
0
 def async_start(self, name, function):
     self.workers[name] = AsyncWorker(function)
     self.workers[name].start()
     return True
Exemplo n.º 16
0
class Buzzer(Output):

    type = 'Buzzer'

    def __init__(self, pin):
        self._melody = None
        super(Buzzer, self).__init__(pin)

    def buzz(self, frequency):
        self.pwm(frequency, 30)

    # Play a single note, mathmatically
    # deduced from its index, offset from 440Hz
    def note(self, note):
        note = float(note)
        a = pow(2.0, 1.0 / 12.0)
        f = 440.00 * pow(a, note)
        self.buzz(f)
        return True

    # Example sound effects
    def success(self):
        # Repeat the last note to extend its duration
        self.melody([0, 1, 2, 3, 3, 3, 3, 3], 0.2, False)
        return True

    def fail(self):
        # Repeat the last note to extend its duration
        self.melody([5, 4, 3, 2, 1, 1, 1, 1, 1], 0.2, False)
        return True

    def melody(self, notes, duration=0.5, loop=True):
        self.stop()
        time_start = time.time()
        is_notation = False

        if notes[0] == 'N':
            is_notation = True
            notes.pop(0)

        if duration <= 0.0001:
            raise ValueError('Duration must be greater than 0.0001')

        if len(notes) == 0:
            raise ValueError('You must provide at least one note')

        # Get the total length of the tune
        # so we can play it!
        total = len(notes) * duration

        def melody():

            now = time.time() - time_start

            # Play only once if loop is false
            if loop == False and int(now / total) > 0:
                self._stop_buzzer()
                return False

            # Figure out how far we are into the current iteration
            # Then divide by duration to find the current note index
            delta = round((now % total) / duration)

            # Select the note from the notes array
            note = notes[int(delta) - 1]

            if is_notation:
                # this note and above would be OVER NINE THOUSAND Hz!
                # Treat it as an explicit pitch instead
                if note == 0:
                    self._stop_buzzer()
                else:
                    pibrella.buzzer.buzz(note)
            else:
                if note == '-':
                    self._stop_buzzer()
                else:
                    # Play the note
                    pibrella.buzzer.note(note)

            # Sleep a bit
            time.sleep(0.0001)

        self._melody = AsyncWorker(melody)
        self.fps = 100
        self._melody.start()

    def alarm(self):

        # Play all notes from -30 to 30
        # with a note duration of 0.01sec
        # and, boom, we have an alarm!
        self.melody(range(-30, 30), 0.01)

    def notes(self, notation, speed=0.5):
        import re

        # Constant of about 1.0594
        N = pow(2.0, (1.0 / 12.0))

        # Table of notes, no support for flats YET
        note_key = [
            'A', 'A#', 'B', 'C', 'C#', 'D', 'D#', 'E', 'F', 'F#', 'G', 'G#'
        ]

        # Split our notation into individual notes
        notes = notation.split(' ')

        # print notes

        # Set up a list for our parsed output
        parsed = ['N']

        # Step through each note in turn
        for note in notes:

            # Split out the note and duration components
            detail = note.split(':')
            if len(detail) == 2:
                # We have a note and a duration
                note = detail[0]
                dur = int(detail[1])
            else:
                # We have just a note, so duration is 1 beat
                note = detail[0]
                dur = 1

            # Now try to match an octave
            octave = re.findall(r'\d+', note)

            # If we can't find one, default to octave 5
            if len(octave) == 0:
                octave = 5.0
            else:
                note = note.replace(octave[0], '')
                octave = float(octave[0])

            # If the note is a rest, turn off for that duration
            if note == 'R':
                for _ in range(dur):
                    parsed.append(0)  # Frequency of 0 ( off )
            else:
                # Otherwise, calculate the pitch of the note from A1 at 55Hz
                note_index = float(note_key.index(note))

                # Pitch of the note itself is  1.0594 ^ note_index
                pitch = 55.000 * pow(N, note_index)

                # Then we shift up 2 to the power of the octave index -1
                pitch = round(pitch * pow(2, (octave - 1)), 3)

                for _ in range(dur):
                    parsed.append(pitch)

        self.melody(parsed, speed)

    def _stop_buzzer(self):
        self.duty_cycle(100)
        self.gpio_pwm.stop()

        time.sleep(0.02)

        GPIO.output(self.pin, 0)

    def stop(self):
        if self._melody != None:
            self._melody.stop()

        self._stop_buzzer()

        return super(Buzzer, self).stop()
Exemplo n.º 17
0
class Output(Pin):

    type = 'Output'

    def __init__(self, pin):
        GPIO.setup(pin, GPIO.OUT, initial=0)
        super(Output, self).__init__(pin)
        self.gpio_pwm = GPIO.PWM(pin, 1)

        self.pulser = Pulse(self, 0, 0, 0, 0)
        self.blinking = False
        self.pulsing = False
        self.fader = None

    ## Fades an LED to a specific brightness over a specific time
    def fade(self, start, end, duration):
        self.stop()
        time_start = time.time()
        self.pwm(PULSE_FREQUENCY, start)

        def _fade():
            if time.time() - time_start >= duration:
                self.duty_cycle(end)
                return False

            current = (time.time() - time_start) / duration
            brightness = start + (float(end - start) * current)
            self.duty_cycle(round(brightness))
            time.sleep(0.1)

        self.fader = AsyncWorker(_fade)
        self.fader.start()
        return True

    ## Blinks an LED by working out the correct PWM frequency/duty cycle
    #  @param self Object pointer.
    #  @param on Time the LED should stay at 100%/on
    #  @param off Time the LED should stay at 0%/off
    def blink(self, on=1, off=-1):
        if off == -1:
            off = on

        off = float(off)
        on = float(on)

        total = off + on

        duty_cycle = 100.0 * (on / total)

        # Stop the thread that's pulsing the LED
        if self.pulsing:
            self.stop_pulse()

        # Use pure PWM blinking, because threads are fugly
        if self.blinking:
            self.frequency(1.0 / total)
            self.duty_cycle(duty_cycle)
        else:
            self.pwm(1.0 / total, duty_cycle)
            self.blinking = True

        return True

    ## Pulses an LED
    #  @param self Object pointer.
    #  @param transition_on Time the transition from 0% to 100% brightness should take
    #  @param transition_off Time the trantition from 100% to 0% brightness should take
    #  @param time_on Time the LED should stay at 100% brightness
    #  @param time_off Time the LED should stay at 0% brightness
    def pulse(self,
              transition_on=None,
              transition_off=None,
              time_on=None,
              time_off=None):
        # This needs a thread to handle the fade in and out

        # Attempt to cascade parameters
        # pulse() = pulse(0.5,0.5,0.5,0.5)
        # pulse(0.5,1.0) = pulse(0.5,1.0,0.5,0.5)
        # pulse(0.5,1.0,1.0) = pulse(0.5,1.0,1.0,1.0)
        # pulse(0.5,1.0,1.0,0.5) = -

        if transition_on == None:
            transition_on = 0.5
        if transition_off == None:
            transition_off = transition_on
        if time_on == None:
            time_on = transition_on
        if time_off == None:
            time_off = transition_on

        # Fire up PWM if it's not running
        if self.blinking == False:
            self.pwm(PULSE_FREQUENCY, 0.0)

        # pulse(x,y,0,0) is basically just a regular blink
        # only fire up a thread if we really need it
        if transition_on == 0 and transition_off == 0:
            self.blink(time_on, time_off)
        else:
            self.pulser.time_on = time_on
            self.pulser.time_off = time_off
            self.pulser.transition_on = transition_on
            self.pulser.transition_off = transition_off
            self.pulser.start()  # Kick off the pulse thread
            self.pulsing = True

        self.blinking = True

        return True

    def pwm(self, freq, duty_cycle=50):
        self.gpio_pwm.ChangeDutyCycle(duty_cycle)
        self.gpio_pwm.ChangeFrequency(freq)
        self.gpio_pwm.start(duty_cycle)
        return True

    def frequency(self, freq):
        self.gpio_pwm.ChangeFrequency(freq)
        return True

    def duty_cycle(self, duty_cycle):
        self.gpio_pwm.ChangeDutyCycle(duty_cycle)
        return True

    ## Stops the pulsing thread
    def stop(self):
        if self.fader != None:
            self.fader.stop()

        self.blinking = False
        self.stop_pulse()

        # Abruptly stopping PWM is a bad idea
        # unless we're writing a 1 or 0
        # So don't inherit the parent classes
        # stop() since weird bugs happen

        # Threaded PWM access was aborting with
        # no errors when stop coincided with a
        # duty cycle change.
        return True

    ## Stops the pulsing thread
    #  @param self Object pointer.
    def stop_pulse(self):
        self.pulsing = False
        self.pulser.stop()
        self.pulser = Pulse(self, 0, 0, 0, 0)

    def write(self, value):
        blinking = self.blinking

        self.stop()

        self.duty_cycle(100)
        self.gpio_pwm.stop()

        # Some gymnastics here to fix a bug ( in RPi.GPIO?)
        # That occurs when trying to output(1) immediately
        # after stopping the PWM

        # A small delay is needed. Ugly, but it works
        if blinking and value == 1:
            time.sleep(0.02)

        GPIO.output(self.pin, value)

        return True

    ## Turns an Output on
    #  @param self Object pointer.
    #
    #  Includes handling of pulsing/blinking functions
    #  which must be stopped before turning on
    def on(self):
        self.write(1)
        return True

    ## Turns an Output off
    #  @param self Object pointer.
    #
    #  Includes handling of pulsing/blinking functions
    #  which must be stopped before turning off
    def off(self):
        self.write(0)
        return True

    # Alias on/off to conventional names
    high = on
    low = off

    def toggle(self):
        if (self.blinking):
            self.write(0)
            return True

        if (self.read() == 1):
            self.write(0)
        else:
            self.write(1)
        return True
Exemplo n.º 18
0
class Buzzer(Output):

    type = 'Buzzer'

    def __init__(self,pin):
        self._melody = None
        super(Buzzer,self).__init__(pin)

    def buzz(self,frequency):
        self.pwm(frequency,30)

    # Play a single note, mathmatically
    # deduced from its index, offset from 440Hz
    def note(self,note):
        note = float(note)
        a = pow(2.0, 1.0/12.0)
        f = 440.00 * pow(a,note)
        self.buzz(f)
        return True

    # Example sound effects
    def success(self):
        # Repeat the last note to extend its duration
        self.melody([0,1,2,3,3,3,3,3],0.2,False)
        return True

    def fail(self):
        # Repeat the last note to extend its duration
        self.melody([5,4,3,2,1,1,1,1,1],0.2,False)
        return True

    def melody(self,notes,duration = 0.5,loop = True):
        self.stop()
        time_start = time.time()
        is_notation = False

        if notes[0] == 'N':
            is_notation = True
            notes.pop(0)

        if duration <= 0.0001:
            raise ValueError('Duration must be greater than 0.0001')

        if len(notes) == 0:
            raise ValueError('You must provide at least one note')

        # Get the total length of the tune
        # so we can play it!
        total = len(notes) * duration

        def melody():

            now = time.time() - time_start
            
            # Play only once if loop is false
            if loop == False and int(now / total) > 0:
                self._stop_buzzer()
                return False

            # Figure out how far we are into the current iteration
            # Then divide by duration to find the current note index
            delta = round( (now % total) / duration )
            
            # Select the note from the notes array
            note = notes[int(delta)-1]
            
            
            if is_notation:
                # this note and above would be OVER NINE THOUSAND Hz!
                # Treat it as an explicit pitch instead
                if note == 0:
                    self._stop_buzzer()
                else:
                    pibrella.buzzer.buzz(note)
            else:
                if note == '-':
                    self._stop_buzzer()
                else:
                    # Play the note
                    pibrella.buzzer.note(note)
    
            # Sleep a bit
            time.sleep(0.0001)

        self._melody = AsyncWorker(melody)
        self.fps = 100
        self._melody.start()

    def alarm(self):

        # Play all notes from -30 to 30
        # with a note duration of 0.01sec
        # and, boom, we have an alarm!
        self.melody(range(-30,30),0.01)

    def notes(self,notation,speed=0.5):
        import re

        # Constant of about 1.0594
        N = pow( 2.0, (1.0/12.0) )

        # Table of notes, no support for flats YET
        note_key = ['A','A#','B','C','C#','D','D#','E','F','F#','G','G#']

        # Split our notation into individual notes
        notes = notation.split(' ')

        # print notes

        # Set up a list for our parsed output
        parsed = ['N']

        # Step through each note in turn
        for note in notes:

            # Split out the note and duration components
            detail = note.split(':')
            if len(detail) == 2:
                # We have a note and a duration
                note = detail[0]
                dur = int(detail[1])
            else:
                # We have just a note, so duration is 1 beat
                note = detail[0]
                dur = 1

            # Now try to match an octave
            octave = re.findall(r'\d+', note)

            # If we can't find one, default to octave 5
            if len(octave) == 0:
                octave = 5.0
            else:
                note = note.replace(octave[0],'')
                octave = float(octave[0])

            # If the note is a rest, turn off for that duration
            if note == 'R':
                for _ in range(dur):
                    parsed.append(0) # Frequency of 0 ( off )
            else:
            # Otherwise, calculate the pitch of the note from A1 at 55Hz
                note_index = float(note_key.index( note ))

                # Pitch of the note itself is  1.0594 ^ note_index
                pitch = 55.000 * pow( N, note_index )

                # Then we shift up 2 to the power of the octave index -1
                pitch = round( pitch  * pow( 2, ( octave - 1 ) ) ,3)

                for _ in range(dur):
                    parsed.append(pitch)

        self.melody(parsed,speed)

    def _stop_buzzer(self):
        self.duty_cycle(100)
        self.gpio_pwm.stop()

        time.sleep(0.02)

        GPIO.output(self.pin,0)

    def stop(self):
        if self._melody != None:
            self._melody.stop()

        self._stop_buzzer()

        return super(Buzzer,self).stop()
Exemplo n.º 19
0
class Output(Pin):
    """ExplorerHAT class representing a GPIO Output

    Output contains methods that apply only to outputs.
    It also contains methods for pulsing, blinking LEDs or other attached devices"""
    type = 'Output'

    def __init__(self, pin):
        GPIO.setup(pin, GPIO.OUT, initial=0)
        super(Output, self).__init__(pin)
        self.gpio_pwm = GPIO.PWM(pin, PULSE_FREQUENCY)
        self.gpio_pwm.start(0)

        self.pulser = Pulse(self, 0, 0, 0, 0)
        self.blinking = False
        self.pulsing = False
        self.fading = False
        self.fader = None
        self._value = 0

    def __del__(self):
        self.gpio_pwm.stop()
        Pin.__del__(self)

    def fade(self, start, end, duration):
        """Fades an LED to a specific brightness over a specific time in seconds

        @param self Object pointer.
        @param start Starting brightness %
        @param end Ending brightness %
        @param duration Time duration ( in seconds ) of the fade"""
        self.stop()
        time_start = time.time()
        self.pwm(PULSE_FREQUENCY, start)

        def _fade():
            self.fading = True

            if time.time() - time_start >= duration:
                self.duty_cycle(end)
                self.fading = False
                return False

            current = (time.time() - time_start) / duration
            brightness = start + (float(end - start) * current)
            self.duty_cycle(round(brightness))
            time.sleep(1.0 / PULSE_FPS)

        self.fader = AsyncWorker(_fade)
        self.fader.start()
        return True

    def blink(self, on=1, off=-1):
        """Blinks an LED by working out the correct PWM frequency/duty cycle

        @param self Object pointer.
        @param on Time the LED should stay at 100%/on
        @param off Time the LED should stay at 0%/off"""

        self.stop()

        if off == -1:
            off = on

        off = float(off)
        on = float(on)

        total = off + on

        duty_cycle = 100.0 * (on / total)

        # Use pure PWM blinking, because threads are ugly
        self.frequency(1.0 / total)
        self.duty_cycle(duty_cycle)
        self.blinking = True

        return True

    def pulse(self,
              transition_on=None,
              transition_off=None,
              time_on=None,
              time_off=None):
        """Pulses an LED

        @param self Object pointer.
        @param transition_on Time the transition from 0% to 100% brightness should take
        @param transition_off Time the trantition from 100% to 0% brightness should take
        @param time_on Time the LED should stay at 100% brightness
        @param time_off Time the LED should stay at 0% brightness"""

        self.stop()

        # This needs a thread to handle the fade in and out

        # Attempt to cascade parameters
        # pulse() = pulse(0.5,0.5,0.5,0.5)
        # pulse(0.5,1.0) = pulse(0.5,1.0,0.5,0.5)
        # pulse(0.5,1.0,1.0) = pulse(0.5,1.0,1.0,1.0)
        # pulse(0.5,1.0,1.0,0.5) = -

        if transition_on is None:
            transition_on = 0.5
        if transition_off is None:
            transition_off = transition_on
        if time_on is None:
            time_on = transition_on
        if time_off is None:
            time_off = transition_on

        # pulse(x,y,0,0) is basically just a regular blink
        # only fire up a thread if we really need it
        if transition_on == 0 and transition_off == 0:
            self.blink(time_on, time_off)
            self.blinking = True
        else:
            self.pulser.time_on = time_on
            self.pulser.time_off = time_off
            self.pulser.transition_on = transition_on
            self.pulser.transition_off = transition_off
            self.pulser.start()
            self.pulsing = True

        return True

    def pwm(self, freq, duty_cycle=50):
        self.gpio_pwm.ChangeDutyCycle(duty_cycle)
        self.gpio_pwm.ChangeFrequency(freq)
        #self.gpio_pwm.start(duty_cycle)
        return True

    def frequency(self, freq):
        self.gpio_pwm.ChangeFrequency(freq)
        return True

    def duty_cycle(self, duty_cycle):
        self.gpio_pwm.ChangeDutyCycle(duty_cycle)
        return True

    def stop(self):
        """Spops all animation"""
        if self.fading:
            self.fader.stop()
            self.fading = False

        if self.pulsing:
            self.pulsing = False
            self.pulser.pause()

        if self.blinking:
            self.blinking = False

        #self.gpio_pwm.stop()
        #time.sleep(0.01)
        if self._value:
            self.duty_cycle(100)
        else:
            self.duty_cycle(0)

        #GPIO.output(self.pin, self._value)

        return True

    def stop_pulse(self):
        """Stops the pulsing thread

        @param self Object pointer."""
        self.pulsing = False
        self.pulser.stop()
        self.pulser = Pulse(self, 0, 0, 0, 0)

    def brightness(self, value):
        if not 0 <= value <= 100:
            raise ValueError("Brightness must be between 0 and 100")

        self.frequency(PULSE_FREQUENCY)
        self.duty_cycle(value)

    def write(self, value):
        if value is not True and value is not False and value is not 1 and value is not 0:
            raise ValueError("You must write a value of 1/True or 0/False")

        self.stop()
        self._value = value

        self.frequency(PULSE_FREQUENCY)

        #print("Writing {} to pin {}".format(value, self.pin))

        # GPIO.output(self.pin, value)
        if self._value:
            self.duty_cycle(100)
        else:
            self.duty_cycle(0)

        return True

    def on(self):
        """Turns an Output on
        @param self Object pointer."""
        self.write(1)
        return True

    def off(self):
        """Turns an Output off
        @param self Object pointer."""
        self.write(0)
        return True

    high = on
    low = off

    def toggle(self):
        self.stop()

        if self.read():
            self.write(0)
        else:
            self.write(1)

        return True
Exemplo n.º 20
0
class Output(Pin):

    type = 'Output'

    def __init__(self, pin):
        GPIO.setup(pin, GPIO.OUT, initial=0)
        super(Output,self).__init__(pin)
        self.gpio_pwm = GPIO.PWM(pin,1)

        self.pulser = Pulse(self,0,0,0,0)
        self.blinking = False
        self.pulsing = False
        self.fader = None

    ## Fades an LED to a specific brightness over a specific time
    def fade(self,start,end,duration):
        self.stop()
        time_start = time.time()
        self.pwm(PULSE_FREQUENCY,start)
        def _fade():
            if time.time() - time_start >= duration:
                self.duty_cycle(end)
                return False
            
            current = (time.time() - time_start) / duration
            brightness = start + (float(end-start) * current)
            self.duty_cycle(round(brightness))
            time.sleep(0.1)
            
        self.fader = AsyncWorker(_fade)
        self.fader.start()
        return True

    ## Blinks an LED by working out the correct PWM frequency/duty cycle
    #  @param self Object pointer.
    #  @param on Time the LED should stay at 100%/on
    #  @param off Time the LED should stay at 0%/off
    def blink(self,on=1,off=-1):
        if off == -1:
            off = on

        off = float(off)
        on = float(on)

        total = off + on

        duty_cycle = 100.0 * (on/total)

        # Stop the thread that's pulsing the LED
        if self.pulsing:
            self.stop_pulse();

        # Use pure PWM blinking, because threads are fugly
        if self.blinking:
            self.frequency(1.0/total)
            self.duty_cycle(duty_cycle)
        else:
            self.pwm(1.0/total,duty_cycle)
            self.blinking = True

        return True
    
    ## Pulses an LED
    #  @param self Object pointer.
    #  @param transition_on Time the transition from 0% to 100% brightness should take
    #  @param transition_off Time the trantition from 100% to 0% brightness should take
    #  @param time_on Time the LED should stay at 100% brightness
    #  @param time_off Time the LED should stay at 0% brightness
    def pulse(self,transition_on=None,transition_off=None,time_on=None,time_off=None):
        # This needs a thread to handle the fade in and out

        # Attempt to cascade parameters
        # pulse() = pulse(0.5,0.5,0.5,0.5)
        # pulse(0.5,1.0) = pulse(0.5,1.0,0.5,0.5)
        # pulse(0.5,1.0,1.0) = pulse(0.5,1.0,1.0,1.0)
        # pulse(0.5,1.0,1.0,0.5) = -

        if transition_on == None:
            transition_on = 0.5
        if transition_off == None:
            transition_off = transition_on
        if time_on == None:
            time_on = transition_on
        if time_off == None:
            time_off = transition_on

        # Fire up PWM if it's not running
        if self.blinking == False:
            self.pwm(PULSE_FREQUENCY,0.0)

        # pulse(x,y,0,0) is basically just a regular blink
        # only fire up a thread if we really need it
        if transition_on == 0 and transition_off == 0:
            self.blink(time_on,time_off)
        else:
            self.pulser.time_on = time_on
            self.pulser.time_off = time_off
            self.pulser.transition_on = transition_on
            self.pulser.transition_off = transition_off
            self.pulser.start() # Kick off the pulse thread
            self.pulsing = True

        self.blinking = True

        return True

    def pwm(self,freq,duty_cycle = 50):
        self.gpio_pwm.ChangeDutyCycle(duty_cycle)
        self.gpio_pwm.ChangeFrequency(freq)
        self.gpio_pwm.start(duty_cycle)
        return True

    def frequency(self,freq):
        self.gpio_pwm.ChangeFrequency(freq)
        return True

    def duty_cycle(self,duty_cycle):
        self.gpio_pwm.ChangeDutyCycle(duty_cycle)
        return True

    ## Stops the pulsing thread
    def stop(self):
        if self.fader != None:
            self.fader.stop()

        self.blinking = False
        self.stop_pulse()

        # Abruptly stopping PWM is a bad idea
        # unless we're writing a 1 or 0
        # So don't inherit the parent classes
        # stop() since weird bugs happen

        # Threaded PWM access was aborting with
        # no errors when stop coincided with a
        # duty cycle change.
        return True

    ## Stops the pulsing thread
    #  @param self Object pointer.
    def stop_pulse(self):
        self.pulsing = False
        self.pulser.stop()
        self.pulser = Pulse(self,0,0,0,0)

    def write(self,value):
        blinking = self.blinking

        self.stop()

        self.duty_cycle(100)
        self.gpio_pwm.stop()

        # Some gymnastics here to fix a bug ( in RPi.GPIO?)
        # That occurs when trying to output(1) immediately
        # after stopping the PWM

        # A small delay is needed. Ugly, but it works
        if blinking and value == 1:
            time.sleep(0.02)

        GPIO.output(self.pin,value)

        return True

    ## Turns an Output on
    #  @param self Object pointer.
    #
    #  Includes handling of pulsing/blinking functions
    #  which must be stopped before turning on
    def on(self):
        self.write(1)
        return True

    ## Turns an Output off
    #  @param self Object pointer.
    #
    #  Includes handling of pulsing/blinking functions
    #  which must be stopped before turning off
    def off(self):
        self.write(0)
        return True

    # Alias on/off to conventional names
    high = on
    low  = off

    def toggle(self):
        if( self.blinking ):
            self.write(0)
            return True

        if( self.read() == 1 ):
            self.write(0)
        else:
            self.write(1)
        return True
Exemplo n.º 21
0
def async_start(name, function):
    global workers
    workers[name] = AsyncWorker(function)
    workers[name].start()
    return True
Exemplo n.º 22
0
class Output(Pin):
    """ExplorerHAT class representing a GPIO Output

    Output contains methods that apply only to outputs.
    It also contains methods for pulsing, blinking LEDs or other attached devices"""
    type = 'Output'

    def __init__(self, pin):
        GPIO.setup(pin, GPIO.OUT, initial=0)
        super(Output, self).__init__(pin)
        self.gpio_pwm = GPIO.PWM(pin, PULSE_FREQUENCY)
        self.gpio_pwm.start(0)

        self.pulser = Pulse(self, 0, 0, 0, 0)
        self.blinking = False
        self.pulsing = False
        self.fading = False
        self.fader = None
        self._value = 0

    def __del__(self):
        self.gpio_pwm.stop()
        Pin.__del__(self)

    def fade(self, start, end, duration):
        """Fades an LED to a specific brightness over a specific time in seconds

        @param self Object pointer.
        @param start Starting brightness %
        @param end Ending brightness %
        @param duration Time duration ( in seconds ) of the fade"""
        self.stop()
        time_start = time.time()
        self.pwm(PULSE_FREQUENCY, start)

        def _fade():
            self.fading = True

            if time.time() - time_start >= duration:
                self.duty_cycle(end)
                self.fading = False
                return False

            current = (time.time() - time_start) / duration
            brightness = start + (float(end-start) * current)
            self.duty_cycle(round(brightness))
            time.sleep(1.0 / PULSE_FPS)

        self.fader = AsyncWorker(_fade)
        self.fader.start()
        return True

    def blink(self, on=1, off=-1):
        """Blinks an LED by working out the correct PWM frequency/duty cycle

        @param self Object pointer.
        @param on Time the LED should stay at 100%/on
        @param off Time the LED should stay at 0%/off"""

        self.stop()

        if off == -1:
            off = on

        off = float(off)
        on = float(on)

        total = off + on

        duty_cycle = 100.0 * (on/total)

        # Use pure PWM blinking, because threads are ugly
        self.frequency(1.0/total)
        self.duty_cycle(duty_cycle)
        self.blinking = True

        return True

    def pulse(self, transition_on=None, transition_off=None, time_on=None, time_off=None):
        """Pulses an LED

        @param self Object pointer.
        @param transition_on Time the transition from 0% to 100% brightness should take
        @param transition_off Time the trantition from 100% to 0% brightness should take
        @param time_on Time the LED should stay at 100% brightness
        @param time_off Time the LED should stay at 0% brightness"""

        self.stop()

        # This needs a thread to handle the fade in and out

        # Attempt to cascade parameters
        # pulse() = pulse(0.5,0.5,0.5,0.5)
        # pulse(0.5,1.0) = pulse(0.5,1.0,0.5,0.5)
        # pulse(0.5,1.0,1.0) = pulse(0.5,1.0,1.0,1.0)
        # pulse(0.5,1.0,1.0,0.5) = -

        if transition_on is None:
            transition_on = 0.5
        if transition_off is None:
            transition_off = transition_on
        if time_on is None:
            time_on = transition_on
        if time_off is None:
            time_off = transition_on

        # pulse(x,y,0,0) is basically just a regular blink
        # only fire up a thread if we really need it
        if transition_on == 0 and transition_off == 0:
            self.blink(time_on, time_off)
            self.blinking = True
        else:
            self.pulser.time_on = time_on
            self.pulser.time_off = time_off
            self.pulser.transition_on = transition_on
            self.pulser.transition_off = transition_off
            self.pulser.start()
            self.pulsing = True

        return True

    def pwm(self, freq, duty_cycle=50):
        self.gpio_pwm.ChangeDutyCycle(duty_cycle)
        self.gpio_pwm.ChangeFrequency(freq)
        #self.gpio_pwm.start(duty_cycle)
        return True

    def frequency(self, freq):
        self.gpio_pwm.ChangeFrequency(freq)
        return True

    def duty_cycle(self, duty_cycle):
        self.gpio_pwm.ChangeDutyCycle(duty_cycle)
        return True

    def stop(self):
        """Spops all animation"""
        if self.fading:
            self.fader.stop()
            self.fading = False

        if self.pulsing:
            self.pulsing = False
            self.pulser.pause()

        if self.blinking:
            self.blinking = False

        #self.gpio_pwm.stop()
        #time.sleep(0.01)
        if self._value:
            self.duty_cycle(100)
        else:
            self.duty_cycle(0)

        #GPIO.output(self.pin, self._value)

        return True

    def stop_pulse(self):
        """Stops the pulsing thread

        @param self Object pointer."""
        self.pulsing = False
        self.pulser.stop()
        self.pulser = Pulse(self, 0, 0, 0, 0)

    def brightness(self, value):
        if not 0 <= value <= 100:
            raise ValueError("Brightness must be between 0 and 100")

        self.frequency(PULSE_FREQUENCY)
        self.duty_cycle(value)

    def write(self, value):
        if value is not True and value is not False and value is not 1 and value is not 0:
            raise ValueError("You must write a value of 1/True or 0/False")

        self.stop()
        self._value = value

        self.frequency(PULSE_FREQUENCY)

        #print("Writing {} to pin {}".format(value, self.pin))

        # GPIO.output(self.pin, value)
        if self._value:
            self.duty_cycle(100)
        else:
            self.duty_cycle(0)

        return True

    def on(self):
        """Turns an Output on
        @param self Object pointer."""
        self.write(1)
        return True

    def off(self):
        """Turns an Output off
        @param self Object pointer."""
        self.write(0)
        return True

    high = on
    low = off

    def toggle(self):
        self.stop()

        if self.read():
            self.write(0)
        else:
            self.write(1)

        return True