Exemplo n.º 1
0
def _duplicate_session(sio: ServerApp, session: GameSession, new_title: str):
    _verify_has_admin(sio, session.id, None)

    current_user = sio.get_current_user()
    _add_audit_entry(sio, session, f"Duplicated session as {new_title}")

    with database.db.atomic():
        new_session: GameSession = GameSession.create(
            name=new_title,
            password=session.password,
            creator=current_user,
            layout_description_json=session.layout_description_json,
            seed_hash=session.seed_hash,
            dev_features=session.dev_features,
        )
        for preset in session.presets:
            assert isinstance(preset, GameSessionPreset)
            GameSessionPreset.create(
                session=new_session,
                row=preset.row,
                preset=preset.preset,
            )
        GameSessionMembership.create(
            user=current_user,
            session=new_session,
            row=None,
            admin=True,
            connection_state="Offline",
        )
        GameSessionAudit.create(
            session=new_session,
            user=current_user,
            message=f"Duplicated from {session.name}",
        )
Exemplo n.º 2
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def _verify_has_admin(sio: ServerApp,
                      session_id: int,
                      admin_user_id: Optional[int],
                      *,
                      allow_when_no_admins: bool = False) -> None:
    """
    Checks if the logged user can do admin operations to the given session,
    :param session_id: The GameSessions id
    :param admin_user_id: An user id that is exceptionally authorized for this
    :param allow_when_no_admins: This action is authorized for non-admins if there are no admins.
    :return:
    """
    current_user = sio.get_current_user()
    try:
        current_membership = GameSessionMembership.get_by_ids(
            current_user.id, session_id)
    except peewee.DoesNotExist:
        raise NotAuthorizedForAction()

    if not (current_membership.admin or
            (admin_user_id is not None and current_user.id == admin_user_id)):
        if allow_when_no_admins and GameSessionMembership.select().where(
                GameSessionMembership.session == session_id,
                GameSessionMembership.admin == True).count() == 0:
            return
        raise NotAuthorizedForAction()
Exemplo n.º 3
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def game_session_self_update(sio: ServerApp, session_id: int, inventory: str,
                             game_connection_state: str):
    current_user = sio.get_current_user()
    membership = GameSessionMembership.get_by_ids(current_user.id, session_id)

    membership.connection_state = f"Online, {game_connection_state}"
    membership.inventory = inventory
    membership.save()
    _emit_session_update(membership.session)
Exemplo n.º 4
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def game_session_request_pickups(sio: ServerApp, session_id: int):
    current_user = sio.get_current_user()
    your_membership = GameSessionMembership.get_by_ids(current_user.id,
                                                       session_id)
    session: GameSession = your_membership.session

    if session.state == GameSessionState.SETUP:
        logger().info(f"Session {session_id}, Row {your_membership.row} "
                      f"requested pickups, but session is setup.")
        return None

    if your_membership.is_observer:
        logger().info(
            f"Session {session_id}, {current_user.name} requested pickups, but is an observer."
        )
        return None

    description = session.layout_description
    row_to_member_name = {
        member.row: member.effective_name
        for member in GameSessionMembership.non_observer_members(session)
    }

    resource_database = _get_resource_database(description,
                                               your_membership.row)

    result = []
    actions: List[GameSessionTeamAction] = list(
        _query_for_actions(your_membership))
    for action in actions:
        pickup_target = _get_pickup_target(description, action.provider_row,
                                           action.provider_location_index)

        if pickup_target is None:
            logging.error(
                f"Action {action} has a location index with nothing.")
            result.append(None)
        else:
            name = row_to_member_name.get(action.provider_row,
                                          f"Player {action.provider_row + 1}")
            result.append({
                "provider_name":
                name,
                "pickup":
                _base64_encode_pickup(pickup_target.pickup, resource_database),
            })

    logger().info(
        f"Session {session_id}, Row {your_membership.row} "
        f"requested pickups, returning {len(result)} elements for {resource_database.game_enum.value}."
    )

    return {
        "game": resource_database.game_enum.value,
        "pickups": result,
    }
Exemplo n.º 5
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def disconnect_game_session(sio: ServerApp, session_id: int):
    current_user = sio.get_current_user()
    try:
        current_membership = GameSessionMembership.get_by_ids(
            current_user.id, session_id)
        current_membership.connection_state = "Offline"
        current_membership.save()
        _emit_session_meta_update(current_membership.session)
    except peewee.DoesNotExist:
        pass
    sio.leave_game_session()
Exemplo n.º 6
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def create_game_session(sio: ServerApp, session_name: str):
    current_user = sio.get_current_user()

    with database.db.atomic():
        new_session = GameSession.create(
            name=session_name,
            password=None,
            creator=current_user,
        )
        GameSessionPreset.create(
            session=new_session,
            row=0,
            preset=json.dumps(PresetManager(None).default_preset.as_json))
        membership = GameSessionMembership.create(user=sio.get_current_user(),
                                                  session=new_session,
                                                  row=0,
                                                  admin=True)

    sio.join_game_session(membership)
    return new_session.create_session_entry()
Exemplo n.º 7
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def game_session_request_update(sio: ServerApp, session_id: int):
    current_user = sio.get_current_user()
    session: GameSession = GameSession.get_by_id(session_id)
    membership = GameSessionMembership.get_by_ids(current_user.id, session_id)

    _emit_session_meta_update(session)
    if session.layout_description is not None:
        _emit_session_actions_update(session)

    if not membership.is_observer and session.state != GameSessionState.SETUP:
        _emit_game_session_pickups_update(sio, membership)

    _emit_session_audit_update(session)
Exemplo n.º 8
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def _download_layout_description(sio: ServerApp, session: GameSession):
    try:
        # You must be a session member to do get the spoiler
        GameSessionMembership.get_by_ids(sio.get_current_user().id, session.id)
    except peewee.DoesNotExist:
        raise NotAuthorizedForAction()

    if session.layout_description_json is None:
        raise InvalidAction("Session does not contain a game")

    if not session.layout_description.permalink.spoiler:
        raise InvalidAction("Session does not contain a spoiler")

    return session.layout_description_json
Exemplo n.º 9
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def _update_layout_generation(sio: ServerApp, session: GameSession,
                              active: bool):
    _verify_has_admin(sio, session.id, None)
    _verify_in_setup(session)

    if active:
        if session.generation_in_progress is None:
            session.generation_in_progress = sio.get_current_user()
        else:
            raise InvalidAction(
                f"Generation already in progress by {session.generation_in_progress.name}."
            )
    else:
        session.generation_in_progress = None

    session.save()
Exemplo n.º 10
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def _change_layout_description(sio: ServerApp, session: GameSession,
                               description_json: Optional[dict]):
    _verify_has_admin(sio, session.id, None)
    _verify_in_setup(session)
    rows_to_update = []

    if description_json is None:
        description = None
    else:
        if session.generation_in_progress != sio.get_current_user():
            if session.generation_in_progress is None:
                raise InvalidAction(f"Not waiting for a layout.")
            else:
                raise InvalidAction(
                    f"Waiting for a layout from {session.generation_in_progress.name}."
                )

        _verify_no_layout_description(session)
        description = LayoutDescription.from_json_dict(description_json)
        if description.player_count != session.num_rows:
            raise InvalidAction(
                f"Description is for a {description.player_count} players,"
                f" while the session is for {session.num_rows}.")

        for permalink_preset, preset_row in zip(description.all_presets,
                                                session.presets):
            preset_row = typing.cast(GameSessionPreset, preset_row)
            if _get_preset(json.loads(
                    preset_row.preset)).get_preset() != permalink_preset:
                preset = VersionedPreset.with_preset(permalink_preset)
                if preset.game not in session.allowed_games:
                    raise InvalidAction(f"{preset.game} preset not allowed.")
                preset_row.preset = json.dumps(preset.as_json)
                rows_to_update.append(preset_row)

    with database.db.atomic():
        for preset_row in rows_to_update:
            preset_row.save()

        session.generation_in_progress = None
        session.layout_description = description
        session.save()
        _add_audit_entry(
            sio, session, "Removed generated game" if description is None else
            f"Set game to {description.shareable_word_hash}")
Exemplo n.º 11
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def _change_layout_description(sio: ServerApp, session: GameSession,
                               description_json: Optional[dict]):
    _verify_has_admin(sio, session.id, None)
    _verify_in_setup(session)
    rows_to_update = []

    if description_json is None:
        description = None
    else:
        if session.generation_in_progress != sio.get_current_user():
            if session.generation_in_progress is None:
                raise InvalidAction(f"Not waiting for a layout.")
            else:
                raise InvalidAction(
                    f"Waiting for a layout from {session.generation_in_progress.name}."
                )

        _verify_no_layout_description(session)
        description = LayoutDescription.from_json_dict(description_json)
        permalink = description.permalink
        if permalink.player_count != session.num_rows:
            raise InvalidAction(
                f"Description is for a {permalink.player_count} players,"
                f" while the session is for {session.num_rows}.")

        for permalink_preset, preset_row in zip(permalink.presets.values(),
                                                session.presets):
            preset_row = typing.cast(GameSessionPreset, preset_row)
            if _get_preset(json.loads(
                    preset_row.preset)).get_preset() != permalink_preset:
                preset = VersionedPreset.with_preset(permalink_preset)
                if preset.game != RandovaniaGame.PRIME2:
                    raise InvalidAction("Only Prime 2 presets allowed.")
                preset_row.preset = json.dumps(preset.as_json)
                rows_to_update.append(preset_row)

    with database.db.atomic():
        for preset_row in rows_to_update:
            preset_row.save()

        session.generation_in_progress = None
        session.layout_description = description
        session.save()
Exemplo n.º 12
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def _change_row(sio: ServerApp, session: GameSession, arg: Tuple[int, dict]):
    if len(arg) != 2:
        raise InvalidAction("Missing arguments.")
    row_id, preset_json = arg
    _verify_has_admin(sio, session.id, sio.get_current_user().id)
    _verify_in_setup(session)
    _verify_no_layout_description(session)
    preset = _get_preset(preset_json)

    try:
        with database.db.atomic():
            preset_row = GameSessionPreset.get(
                GameSessionPreset.session == session,
                GameSessionPreset.row == row_id)
            preset_row.preset = json.dumps(preset.as_json)
            preset_row.save()

    except peewee.DoesNotExist:
        raise InvalidAction(f"invalid row: {row_id}")
Exemplo n.º 13
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def game_session_collect_locations(sio: ServerApp, session_id: int,
                                   pickup_locations: Tuple[int, ...]):
    current_user = sio.get_current_user()
    session: GameSession = database.GameSession.get_by_id(session_id)
    membership = GameSessionMembership.get_by_ids(current_user.id, session_id)

    if session.state != GameSessionState.IN_PROGRESS:
        raise InvalidAction(
            "Unable to collect locations of sessions that aren't in progress")

    if membership.is_observer:
        raise InvalidAction("Observers can't collect locations")

    description = session.layout_description

    receiver_players = set()
    for location in pickup_locations:
        receiver_player = _collect_location(session, membership, description,
                                            location)
        if receiver_player is not None:
            receiver_players.add(receiver_player)

    if not receiver_players:
        return

    for receiver_player in receiver_players:
        try:
            receiver_membership = GameSessionMembership.get_by_session_position(
                session, row=receiver_player)
            flask_socketio.emit(
                "game_has_update", {
                    "session": session_id,
                    "row": receiver_player,
                },
                room=
                f"game-session-{receiver_membership.session.id}-{receiver_membership.user.id}"
            )
        except peewee.DoesNotExist:
            pass
    _emit_session_update(session)
Exemplo n.º 14
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def join_game_session(sio: ServerApp, session_id: int,
                      password: Optional[str]):
    session = GameSession.get_by_id(session_id)

    if session.password is not None:
        if password is None or _hash_password(password) != session.password:
            raise WrongPassword()
    elif password is not None:
        raise WrongPassword()

    membership = GameSessionMembership.get_or_create(
        user=sio.get_current_user(),
        session=session,
        defaults={
            "row": None,
            "admin": False
        })[0]

    _emit_session_update(session)
    sio.join_game_session(membership)

    return session.create_session_entry()
Exemplo n.º 15
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def _change_row(sio: ServerApp, session: GameSession, arg: Tuple[int, dict]):
    if len(arg) != 2:
        raise InvalidAction("Missing arguments.")
    row_id, preset_json = arg
    _verify_has_admin(sio, session.id, sio.get_current_user().id)
    _verify_in_setup(session)
    _verify_no_layout_description(session)
    preset = _get_preset(preset_json)
    # if preset.game != RandovaniaGame.PRIME2:
    #     raise InvalidAction("Only Prime 2 presets allowed.")

    try:
        with database.db.atomic():
            preset_row = GameSessionPreset.get(
                GameSessionPreset.session == session,
                GameSessionPreset.row == row_id)
            preset_row.preset = json.dumps(preset.as_json)
            logger().info(f"Session {session.id}: Changing row {row_id}.")
            preset_row.save()

    except peewee.DoesNotExist:
        raise InvalidAction(f"invalid row: {row_id}")
Exemplo n.º 16
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def game_session_collect_locations(sio: ServerApp, session_id: int,
                                   pickup_locations: Tuple[int, ...]):
    current_user = sio.get_current_user()
    session: GameSession = database.GameSession.get_by_id(session_id)
    membership = GameSessionMembership.get_by_ids(current_user.id, session_id)

    if session.state != GameSessionState.IN_PROGRESS:
        raise InvalidAction(
            "Unable to collect locations of sessions that aren't in progress")

    if membership.is_observer:
        raise InvalidAction("Observers can't collect locations")

    logger().info(
        f"{_describe_session(session, membership)} found items {pickup_locations}"
    )
    description = session.layout_description

    receiver_players = set()
    for location in pickup_locations:
        receiver_player = _collect_location(session, membership, description,
                                            location)
        if receiver_player is not None:
            receiver_players.add(receiver_player)

    if not receiver_players:
        return

    for receiver_player in receiver_players:
        try:
            receiver_membership = GameSessionMembership.get_by_session_position(
                session, row=receiver_player)
            _emit_game_session_pickups_update(sio, receiver_membership)
        except peewee.DoesNotExist:
            pass
    _emit_session_actions_update(session)
Exemplo n.º 17
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def game_session_admin_player(sio: ServerApp, session_id: int, user_id: int,
                              action: str, arg):
    _verify_has_admin(sio, session_id, user_id)
    action: SessionAdminUserAction = SessionAdminUserAction(action)

    session: GameSession = database.GameSession.get_by_id(session_id)
    membership = GameSessionMembership.get_by_ids(user_id, session_id)

    if action == SessionAdminUserAction.KICK:
        _add_audit_entry(
            sio, session, f"Kicked {membership.effective_name}"
            if membership.user != sio.get_current_user() else "Left session")
        membership.delete_instance()
        if not list(session.players):
            session.delete_instance(recursive=True)
            logger().info(
                f"{_describe_session(session)}. Kicking user {user_id} and deleting session."
            )
        else:
            logger().info(
                f"{_describe_session(session)}. Kicking user {user_id}.")

    elif action == SessionAdminUserAction.MOVE:
        offset: int = arg
        if membership.is_observer is None:
            raise InvalidAction("Player is an observer")

        new_row = membership.row + offset
        if new_row < 0:
            raise InvalidAction("New position is negative")
        if new_row >= session.num_rows:
            raise InvalidAction("New position is beyond num of rows")

        team_members = [None] * session.num_rows
        for member in GameSessionMembership.non_observer_members(session):
            team_members[member.row] = member

        while (0 <= new_row <
               session.num_rows) and team_members[new_row] is not None:
            new_row += offset

        if new_row < 0 or new_row >= session.num_rows:
            raise InvalidAction("No empty slots found in this direction")

        with database.db.atomic():
            logger().info(
                f"{_describe_session(session)}, User {user_id}. "
                f"Performing {action}, new row is {new_row}, from {membership.row}."
            )
            membership.row = new_row
            membership.save()

    elif action == SessionAdminUserAction.SWITCH_IS_OBSERVER:
        if membership.is_observer:
            membership.row = _find_empty_row(session)
        else:
            membership.row = None
        logger().info(
            f"{_describe_session(session)}, User {user_id}. Performing {action}, "
            f"new row is {membership.row}.")
        membership.save()

    elif action == SessionAdminUserAction.SWITCH_ADMIN:
        # Must be admin for this
        _verify_has_admin(sio, session_id, None, allow_when_no_admins=True)
        num_admins = GameSessionMembership.select().where(
            GameSessionMembership.session == session_id,
            GameSessionMembership.admin == True).count()

        if membership.admin and num_admins <= 1:
            raise InvalidAction("can't demote the only admin")

        membership.admin = not membership.admin
        _add_audit_entry(
            sio, session,
            f"Made {membership.effective_name} {'' if membership.admin else 'not '}an admin"
        )
        logger().info(
            f"{_describe_session(session)}, User {user_id}. Performing {action}, "
            f"new status is {membership.admin}.")
        membership.save()

    elif action == SessionAdminUserAction.CREATE_PATCHER_FILE:
        player_names = {i: f"Player {i + 1}" for i in range(session.num_rows)}

        for member in GameSessionMembership.non_observer_members(session):
            player_names[member.row] = member.effective_name

        layout_description = session.layout_description
        players_config = PlayersConfiguration(
            player_index=membership.row,
            player_names=player_names,
        )
        preset = layout_description.get_preset(players_config.player_index)
        cosmetic_patches = preset.game.data.layout.cosmetic_patches.from_json(
            arg)

        _add_audit_entry(sio, session,
                         f"Made an ISO for row {membership.row + 1}")

        data_factory = preset.game.patch_data_factory(layout_description,
                                                      players_config,
                                                      cosmetic_patches)
        try:
            return data_factory.create_data()
        except Exception as e:
            logger().exception("Error when creating patch data")
            raise InvalidAction(f"Unable to export game: {e}")

    elif action == SessionAdminUserAction.ABANDON:
        # FIXME
        raise InvalidAction("Abandon is NYI")

    _emit_session_meta_update(session)
Exemplo n.º 18
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def _add_audit_entry(sio: ServerApp, session: GameSession, message: str):
    GameSessionAudit.create(session=session,
                            user=sio.get_current_user(),
                            message=message)
    _emit_session_audit_update(session)