def handle_menu(e): print 'Menu event: %s.%d: %s' % (e.name, e.item_id, e.text) if e.name == 'Main': if e.text == 'Save': stddraw.save(_surface) if e.text == 'Quit': quit()
def handle_menu(e): print 'Menu event: %s.%d: %s' % (e.name,e.item_id,e.text) if e.name == 'Main': if e.text == 'Save': stddraw.save(_surface) if e.text == 'Quit': quit()
def handle_menu(e): global menu print 'Menu event: %s.%d: %s' % (e.name, e.item_id, e.text) if e.name is None: print 'Hide menu' menu.hide() elif e.name == 'Main': print 'I am in the menu' if e.text == 'Save': print 'I hit save' stddraw.save(_surface) elif e.text == 'Quit': quit()
def handle_menu(e): global menu print 'Menu event: %s.%d: %s' % (e.name,e.item_id,e.text) if e.name is None: print 'Hide menu' menu.hide() elif e.name == 'Main': print 'I am in the menu' if e.text == 'Save': print 'I hit save' stddraw.save(_surface) elif e.text == 'Quit': quit()
import stddrawpygame import pygame #------------------------------------------- # testing client stddrawpygame.createWindow() stddrawpygame.setFontFamily("calibri") stddrawpygame.setFontSize(20) stddrawpygame._pixel(0.5, 0.5) stddrawpygame.circle(0.5, 0.5, 0.25) stddrawpygame.square(0.5, 0.5, 0.5) stddrawpygame.rectangle(0.3, 0.2, 0.2, 0.2) stddrawpygame.text(0.75, 0.75, "hello my name is kuni") stddrawpygame.save() while True: stddrawpygame.show()