Exemplo n.º 1
0
    def __init__(self):
        """Initializes the agent"""
        super().__init__(output=True)
        self.memory = Memory(self)
        self.vision = Vision(self)
        self.audition = Audition(self)
        self.hands = Hands(self)
        self.mouse = Mouse(self.hands, self.vision)
        self.typing = Typing(self.hands)

        self.language = Language(self)
        self.language.add_interpreter(self.interpret)
Exemplo n.º 2
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    def __init__(self):
        super().__init__(output=True)
        self.vision = Vision(self)
        self.memory = Memory(self)
        self.audition = Audition(self)
        self.typing = Typing(Hands(self))

        def interpreter(words):
            if words[0] == 'read':
                sem = Item(isa='action', type='read', object=words[1])
                pointer = self.vision.find(isa='pointer')
                if pointer is not None:
                    self.vision.encode(pointer)
                    sem.set('x', pointer.x).set('y', pointer.y)
                return sem
            elif words[0] == 'done':
                return Item(isa='done')
            else:
                return Item(isa='action', type=words[0], object=words[1])

        self.language = Language(self)
        self.language.add_interpreter(interpreter)

        def executor(action, context):
            if action.type == 'read':
                query = Query(x=action.x, y=action.y)
                context.set(action.object, self.vision.find_and_encode(query))
            elif action.type == 'type':
                self.typing.type(context.get(action.object))

        self.instruction = Instruction(
            self, self.memory, self.audition, self.language)
        self.instruction.add_executor(executor)
Exemplo n.º 3
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    def test_instruction_read(self, output=False):
        agent = Agent(output=output)
        memory = Memory(agent)
        env = Environment()
        vision = Vision(agent, env.display)
        audition = Audition(agent, env.speakers)

        def interpreter(words):
            if words[0] == 'read':
                sem = Item(isa='action', type='read', object=words[1])
                pointer = vision.find(isa='pointer')
                if pointer is not None:
                    vision.encode(pointer)
                    sem.set('x', pointer.x).set('y', pointer.y)
                return sem
            elif words[0] == 'done':
                return Item(isa='done')
            else:
                return Item(isa='action', type=words[0], object=words[1])

        language = Language(agent)
        language.add_interpreter(interpreter)

        def executor(action, context):
            query = Query(x=action.x, y=action.y)
            context.set(action.object, vision.find_and_encode(query))

        instruction = Instruction(agent, memory, audition, language)
        instruction.add_executor(executor)

        equation = ['3', 'x', '/', '12', '=', '15', '/', '4']
        for i in range(0, len(equation)):
            env.display.add_text(50 + 50 * i, 50, equation[i])
        pointer = env.display.add(50, 50, 1, 1, 'pointer', 'pointer')

        speech = [
            'to solve', ['read a', (50, 50)], ['read A', (300, 50)], 'done'
        ]

        def thread():
            for line in speech:
                agent.wait(3.0)
                if isinstance(line, str):
                    audition.add(Aural(isa='speech'), line)
                else:
                    audition.add(Aural(isa='speech'), line[0])
                    loc = line[1]
                    pointer.move(loc[0], loc[1])

        agent.run_thread(thread)

        goal = instruction.listen_and_learn()
        self.assertEqual('solve', goal)

        context = instruction.execute(goal)
        self.assertEqual('3', context.a)
        self.assertEqual('15', context.A)

        agent.wait_for_all()
Exemplo n.º 4
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    def test_audition(self, output=False):
        agent = Agent(output=output)
        audition = Audition(agent)

        word = 'Hello'
        aural = Aural('word')
        audition.add(aural, word)
        aural2 = audition.listen(isa='word')
        self.assertEqual(aural, aural2)
        word2 = audition.encode(aural2)
        self.assertEqual(word, word2)

        text = 'Looks like this is working'
        audition.add_speech(text)
        word = audition.listen_and_encode(isa='word')
        heard = []
        while word is not None:
            heard.append(word)
            word = audition.listen_and_encode(isa='word')
        self.assertEqual(text, ' '.join(heard))

        agent.wait_for_all()
Exemplo n.º 5
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    def __init__(self):
        """Initializes the agent"""
        super().__init__(output=True)
        self.memory = Memory(self)
        self.vision = Vision(self)
        self.audition = Audition(self)
        self.typing = Typing(Hands(self))

        self.language = Language(self)
        self.language.add_interpreter(self.interpret)

        self.instruction = Instruction(self, self.memory, self.audition,
                                       self.language)
        self.instruction.add_executor(self.execute)
Exemplo n.º 6
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    def __init__(self, env, output=True):
        super().__init__(output=output)

        #basic pass-ins for now for speed of testing
        self.memory = OntologyMemory(self,stopOldServer=False,owlFile='uagent.owl')
        self.vision = Vision(self, env.display)
        self.audition = Audition(self, env.speakers)
        self.motor = Motor(self, self.vision, env)

        self.interpreter = Interpreter(self.memory)

        self.language = Language(self)
        self.language.add_interpreter(lambda words:
                                      self.interpreter.interpret_ace(' '.join(words)))

        self.condition_handler = ConditionHandler(self)
        self.action_handler = ActionHandler(self)
Exemplo n.º 7
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    def test_audition(self, output=False):
        agent = Agent(output=output)
        speakers = Environment().speakers
        audition = Audition(agent, speakers)

        word = 'Hello'
        speakers.add('word', word)
        aural = audition.listen(isa='word')
        word2 = audition.encode(aural)
        self.assertEqual(word, word2)

        text = 'Looks like this is working'
        speakers.add_speech(text)
        word = audition.listen_and_encode(isa='word')
        heard = []
        while word is not None:
            heard.append(word)
            word = audition.listen_and_encode(isa='word')
        self.assertEqual(text, ' '.join(heard))

        agent.wait_for_all()
Exemplo n.º 8
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    def test_instruction_type(self, output=False):
        agent = Agent(output=output)
        env = Environment()
        memory = Memory(agent)
        vision = Vision(agent, env.display)
        audition = Audition(agent, env.speakers)
        motor = Motor(agent, vision, env)

        def interpreter(words):
            if words[0] == 'read':
                sem = Item(isa='action', type='read', object=words[1])
                pointer = vision.find(isa='pointer')
                if pointer is not None:
                    vision.encode(pointer)
                    sem.set('x', pointer.x).set('y', pointer.y)
                return sem
            elif words[0] == 'done':
                return Item(isa='done')
            else:
                return Item(isa='action', type=words[0], object=words[1])

        language = Language(agent)
        language.add_interpreter(interpreter)

        def executor(action, context):
            if action.type == 'read':
                query = Query(x=action.x, y=action.y)
                context.set(action.object, vision.find_and_encode(query))
            elif action.type == 'type':
                motor.type(context.get(action.object))

        instruction = Instruction(agent, memory, audition, language)
        instruction.add_executor(executor)

        typed = []

        def type_handler(key):
            typed.append(key)

        env.keyboard.add_type_fn(type_handler)

        env.display.add_text(50, 50, 'a')
        pointer = env.display.add(50, 50, 1, 1, 'pointer', 'pointer')

        speech = ['to type', ['read letter', (50, 50)], 'type letter', 'done']

        def thread():
            for line in speech:
                agent.wait(3.0)
                if isinstance(line, str):
                    audition.add(Aural(isa='speech'), line)
                else:
                    audition.add(Aural(isa='speech'), line[0])
                    loc = line[1]
                    pointer.move(loc[0], loc[1])

        agent.run_thread(thread)

        goal = instruction.listen_and_learn()
        self.assertEqual('type', goal)

        context = instruction.execute(goal)
        self.assertEqual('a', context.letter)

        agent.wait_for_all()

        self.assertEqual(['a'], typed)
Exemplo n.º 9
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 def __init__(self):
     """Initializes the agent"""
     super().__init__(output=True)
     self.vision = Vision(self)
     self.audition = Audition(self)
     self.typing = Typing(Hands(self))
Exemplo n.º 10
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class OWLUndifferentiatedAgent(Agent):

    def __init__(self):
        """Initializes the agent"""
        super().__init__(output=True)
        self.memory = Memory(self)
        self.vision = Vision(self)
        self.audition = Audition(self)
        self.hands = Hands(self)
        self.mouse = Mouse(self.hands, self.vision)
        self.typing = Typing(self.hands)

        self.language = Language(self)
        self.language.add_interpreter(self.interpret)

        # self.instruction = Instruction(
        #     self, self.memory, self.audition, self.language)
        # self.instruction.add_executor(self.execute)

    def _interpret_predicate(self, text, isa='fact', last=None):
        chunk = None
        (pred, args) = text.replace(')', '').split('(')
        args = args.split(',')
        if len(args) == 1:
            chunk = Chunk(isa=isa, predicate='isa',
                          subject=args[0], object=pred)
        elif len(args) == 2:
            chunk = Chunk(isa=isa, predicate=pred,
                          subject=args[0], object=args[1])
        if chunk:
            if last:
                chunk.set('last', last.id)
            self.memory.store(chunk)
        return chunk

    def _interpret_rule(self, text):
        lhs, rhs = text.split('=>')
        pred_pat = re.compile(r'[A-Za-z_-]+\([A-Za-z_,-]*\)')

        rule = Chunk(isa='rule')
        self.memory.store(rule)

        last = rule
        for t in pred_pat.findall(lhs):
            chunk = self._interpret_predicate(t, isa='condition', last=last)
            last = chunk

        last = rule
        for t in pred_pat.findall(rhs):
            chunk = self._interpret_predicate(t, isa='action', last=last)
            last = chunk

        return rule

    def _interpret_owl(self, text):
        text = text.replace(' ', '')
        if text.find('=>') >= 0:
            return self._interpret_rule(text)
        else:
            return self._interpret_predicate(text)

    def interpret(self, words):
        return self._interpret_owl(''.join(words))

    def _deep_find(self, isa):
        visual = self.vision.find(isa=isa, seen=False)
        if visual:
            return visual
        else:
            part_of = self.memory.recall(predicate='isPartOf', object=isa)
            if part_of:
                return self._deep_find(part_of.subject)
            else:
                return None

    def _execute_condition(self, cond, context):
        if cond.predicate == 'appearsIn':
            visual = self._deep_find(cond.subject)
            if visual:
                context.set('visual', visual)
                visobj = self.vision.encode(visual)
                context.set(cond.subject, visobj)
                return True
        return False

    def _execute_action(self, action, context):
        if action.subject == 'Subject':
            print('**************  ' + action.predicate)

            if action.predicate == 'click':
                visual = context.get('visual')
                self.mouse.point_and_click(visual)

            elif action.predicate == 'remember':
                pass

    def execute(self, chunk, context):
        if chunk.isa == 'rule':

            cond = self.memory.recall(isa='condition', last=chunk.id)
            while cond:
                if not self._execute_condition(cond, context):
                    return False
                cond = self.memory.recall(isa='condition', last=cond.id)

            act = self.memory.recall(isa='action', last=chunk.id)
            while act:
                self._execute_action(act, context)
                act = self.memory.recall(isa='action', last=act.id)

            return True

    def run(self, time=300):
        context = Item()

        chunk = None
        done = Query(predicate='isa', object='done')
        while not (chunk and done.matches(chunk)):
            text = self.audition.listen_for_and_encode()
            chunk = self.language.interpret(text)

        while self.time() < time:
            chunk = self.memory.recall(isa='rule')
            self.execute(chunk, context)
Exemplo n.º 11
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 def __init__(self):
     super().__init__(output=True)
     self.vision = Vision(self)
     self.audition = Audition(self)
     self.typing = Typing(Hands(self))