Exemplo n.º 1
0
	def makeit(self):
		vista.zoom = settings.mapzoom
		game.state.body.remakemask()
		vista.setgrect(game.state.body.mask.bounds())
		
		x0, y0 = vista.worldtoscreen((vista.wx0, vista.wy1))
		x1, y1 = vista.worldtoscreen((0, 0))
		x2, y2 = vista.worldtoscreen((vista.wx1, vista.wy0))
		
		settings.vx0, settings.vy0 = 0, 0
		settings.vx, settings.vy = x, y = x2 - x0, y2 - y0
		
		vista.vrect = pygame.Rect(0, 0, x, y)
		vista.screen = vista.Surface((x, y), alpha = False)
		vista.stars = [(random.randint(64, 255), random.randint(-10000, 10000), random.randint(-10000, 10000))
			for _ in range(x * y / 2000)]
		vista.stars.sort()
		
		vista.gx0 = x1-x0
		vista.gy0 = y1-y0
		
		vista.clear()
		game.state.draw()
		pygame.image.save(vista.screen, settings.mapfile)
Exemplo n.º 2
0
	def restorestate(self):
		vista.zoom, grect, vrect, vista.vrect, vista.screen, vista.stars, gxy = self.state
		vista.setgrect(grect)
		settings.vx0, settings.vy0, settings.vx, settings.vy = vrect
		vista.gx0, vista.gy0 = gxy