DONE
- basic dungeon generator
- moving character
- TERMINAL RENDER
- raytracing FOV
- LIBTCOD RENDER
- raytracing FOV
TODO
- procedural terrain
- LOD
- terrain z axis
/*
Hard Sci-fi is one of my favourite genres for would-be-video-games. I think I'll always have a space game waiting to be written. So I intend to iteratively write MY DREAM SPACE GAME :) Odds are 10/1 that project will froze and remain at vapourware state at some moment. Maybe forever, but what the heck!
A hardcore slow paced almost-no-combat space RPG focused on detailed spacecraft and economy models
TODO
FEATURES AI populated world Radio broadcast Autonomous NPCs trading, colony building, etc Conversation trees
HIGH PRIORITY FEATURES Spacecraft Spacecraft model Terrain World model Pathfinding Characters Character model Ego NPC Coordinate system Planets Space navigation Object model Machines Generators Computers Systems Tools World information model Character communication Spacecrafts communication Colony communication
LOW PRIORITY FEATURES
AUTOMATED SOCIETY
+ Colonies
Food
Tools
Materials
Rest
Imports/exports
Communication
Politics
Life support
Housing
Reproduction
Logistics
Scouting
Minning
Agriculture
Schedules
Ecology
Citizenship
TODO Main screens Intro screen Game screen Pause / Resume Save & load Quit Create simple room Create simple ego / characters Implement FOV Implement lighting
Parse spacecraft files
Create procedural planet
Pathfinding
Create multiple planets
Implement space travel
Spacecraft systems
NPCs AI
Manage basic needs
Manage and operate ship
Space travel
Land on planets
Scout planets
LOOSE IDEAS
Humankind Machinekind Trade lanes Transport Jobs Mining */