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game.py
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game.py
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"""
Main game module for sudoku.
Created on 11.08.2018
@author: Ruslan Dolovanyuk
"""
import copy
import pickle
import random
import time
import pygame
from configparser import ConfigParser
from board import Board
from constants import Colors
from player import Player
from solver import solve_sudoku
from speech import Speech
from sudoku import Generator
class Game:
"""Main running class for game."""
def __init__(self):
"""Initialize running class."""
self.__LOW = 33
self.__MIDLE = 27
self.config = ConfigParser()
self.config.read('settings.ini')
self.size_x = self.config.getint('screen', 'size_x')
self.size_y = self.config.getint('screen', 'size_y')
self.difficult = self.config.get('board', 'difficult')
with open('languages.dat', 'rb') as lang_file:
self.phrases = pickle.load(lang_file)[self.config.get('total', 'language')]
self.speech = Speech(self.config)
self.speech.speak(self.phrases['start'])
pygame.init()
pygame.font.init()
self.screen = pygame.display.set_mode((self.size_x, self.size_y))
pygame.display.set_caption('Sudoku')
self.board = Board(self.config, self.screen)
self.player = Player(self.board, self.speech, self.phrases)
self.game_over = True
self.win = False
self.handle_numbers = {'K_'+str(num): num for num in range(10)}
self.handle_numbers.update({'K_KP'+str(num): num for num in range(10)})
self.fontObj = pygame.font.SysFont('arial', 50)
self.clock = pygame.time.Clock()
self.gen = Generator()
self.new_game()
try:
save_file = open('autosave.sav', 'rb')
except IOError as e:
pass
else:
with save_file:
data = pickle.load(save_file)
self.grid = data['grid']
self.origin = data['origin']
self.board.cells = data['cells']
for cell in self.board.cells:
if 0 != cell.status:
cell.set_text()
self.speech.speak(self.phrases['load'])
self.player.speak()
def mainloop(self):
"""Run main loop game."""
self.running = True
while self.running:
self.handle_events()
self.draw()
self.clock.tick(15)
pygame.display.flip()
with open('autosave.sav', 'wb') as save_file:
data = {'cells': self.board.cells, 'grid': self.grid, 'origin': self.origin}
pickle.dump(data, save_file)
self.speech.speak(self.phrases['save'])
self.speech.speak(self.phrases['finish'])
pygame.quit()
def handle_events(self):
"""Check all game events."""
for event in pygame.event.get():
if pygame.QUIT == event.type:
self.running = False
elif pygame.KEYDOWN == event.type:
if pygame.K_ESCAPE == event.key:
self.running = False
elif pygame.K_F1 == event.key:
self.help()
elif pygame.K_F4 == event.key:
self.change_level()
elif pygame.K_F5 == event.key:
self.new_game()
elif pygame.K_F6 == event.key:
self.grid = copy.deepcopy(self.origin)
self.board.init_cells(self.grid)
self.speech.speak(self.phrases['repeat'])
elif pygame.K_F9 == event.key:
self.change_language()
elif pygame.K_LEFT == event.key:
if not self.game_over:
self.player.move(-1, 0)
elif pygame.K_RIGHT == event.key:
if not self.game_over:
self.player.move(1, 0)
elif pygame.K_UP == event.key:
if not self.game_over:
self.player.move(0, -1)
elif pygame.K_DOWN == event.key:
if not self.game_over:
self.player.move(0, 1)
elif pygame.K_q == event.key:
if not self.game_over:
row, col = self.player.get_coord_2x()
top_x = self.gen.n * (row // self.gen.n)
top_y = self.gen.n * (col // self.gen.n)
nums = [str(self.grid[x][y]) for x in range(top_x, top_x+self.gen.n) for y in range(top_y, top_y+self.gen.n) if 0 != self.grid[x][y]]
self.speech.speak(' '.join(nums))
elif pygame.K_w == event.key:
if not self.game_over:
row, col = self.player.get_coord_2x()
nums = [str(value) for value in self.grid[row] if 0 != value]
self.speech.speak(' '.join(nums))
elif pygame.K_e == event.key:
if not self.game_over:
row, col = self.player.get_coord_2x()
nums = [str(row[col]) for row in self.grid if 0 != row[col]]
self.speech.speak(' '.join(nums))
elif pygame.K_c == event.key:
row, col = self.player.get_coord_2x()
self.speech.speak('%s; %s' % (str(col+1), str(row+1)))
for key, num in self.handle_numbers.items():
if getattr(pygame, key) == event.key:
if not self.game_over:
row, col = self.player.get_coord_2x()
self.grid[row][col] = num
self.board.cells[self.player.index].set_status(num)
self.player.speak()
if 0 == num:
self.open_cells -= 1
else:
self.open_cells += 1
self.check_game_status()
def draw(self):
"""Main draw function."""
self.screen.fill(Colors.GRAY)
self.board.draw()
if self.game_over:
if self.win:
textSurfaceObj = self.fontObj.render(self.phrases['win'], True, Colors.GREEN)
else:
textSurfaceObj = self.fontObj.render(self.phrases['game_over'], True, Colors.RED)
textRectObj = textSurfaceObj.get_rect()
textRectObj.center = (self.size_x//2, self.size_y//2)
self.screen.blit(textSurfaceObj, textRectObj)
else:
self.player.draw()
def new_game(self):
"""Start new game."""
self.speech.speak(self.phrases['new_game'])
if ('low' == self.difficult) or ('midle' == self.difficult):
self.speech.speak(self.phrases[self.difficult])
else:
self.speech.speak(self.phrases['hard'])
self.game_over = False
self.create_sudoku()
self.player.index = 0
self.player.speak()
def help(self):
"""Speak help for keys control game."""
file_name = 'help_' + self.config.get('total', 'language') + '.txt'
with open(file_name, 'r', encoding='utf8') as help_file:
data = help_file.readlines()
for line in [line for line in data if '\n' != line]:
self.speech.speak(line)
time.sleep(0.1)
def change_level(self):
"""Change difficult level game."""
if 'low' == self.difficult:
self.config.set('board', 'difficult', 'midle')
elif 'midle' == self.difficult:
self.config.set('board', 'difficult', 'hard')
elif 'hard' == self.difficult:
self.config.set('board', 'difficult', 'low')
self.difficult = self.config.get('board', 'difficult')
self.speech.speak(self.phrases[self.difficult])
with open('settings.ini', 'w') as config_file:
self.config.write(config_file)
def change_language(self):
"""Change language for phrases."""
if 'ru' == self.config.get('total', 'language'):
self.config.set('total', 'language', 'en')
with open('languages.dat', 'rb') as lang_file:
self.phrases = pickle.load(lang_file)['en']
else:
self.config.set('total', 'language', 'ru')
with open('languages.dat', 'rb') as lang_file:
self.phrases = pickle.load(lang_file)['ru']
self.player.phrases = self.phrases
self.speech.speak(self.phrases['language'])
with open('settings.ini', 'w') as config_file:
self.config.write(config_file)
def create_sudoku(self):
"""Generate and check sudoku."""
self.origin = self.gen.get_grid_2x(self.gen.mix(self.gen.get_base_grid()))
self.grid = copy.deepcopy(self.origin)
flook = [[False for j in range(self.gen.size)] for i in range(self.gen.size)]
iterator = 0
self.open_cells = self.gen.n ** 4
while iterator < self.gen.n ** 4:
i = random.randrange(self.gen.size)
j = random.randrange(self.gen.size)
if not flook[i][j]:
flook[i][j] = True
iterator += 1
temp = self.grid[i][j]
self.grid[i][j] = 0
self.open_cells -= 1
grid_solution = copy.deepcopy(self.grid)
solutions = 0
for solution in solve_sudoku((self.gen.n, self.gen.n), grid_solution):
solutions += 1
if 1 != solutions:
self.grid[i][j] = temp
self.open_cells += 1
if ('low' == self.difficult) and (self.__LOW == self.open_cells):
break
elif ('midle' == self.difficult) and (self.__MIDLE == self.open_cells):
break
self.board.init_cells(self.grid)
def check_game_status(self):
"""Check status win or game over."""
if (self.gen.n ** 4) == self.open_cells:
self.game_over = True
result = [self.grid[x][y] == self.origin[x][y] for x in range(self.gen.size) for y in range(self.gen.size)]
self.win = all(result)
for index, cell in self.board.cells:
if not cell.read_only:
cell.color = Colors.GREEN if result[index] else Colors.RED