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utilities.py
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utilities.py
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from myhdl import block, always, Signal, intbv, instance, delay, instances, modbv, always_seq, ResetSignal, always_comb
@block
def BranchAdder(PC, imm, result):
@always_comb
def add(): # this simple block adds the the calculated jump value shifted to the left by 1
jump = intbv((imm << 1), min=-1024, max=1024)
result.next = PC + jump # assigning the next value to the result
return instances()
@block
def pc(clock, incremented, enable, PC):
@always(enable.posedge) # when the enable is on we reset the PC (after finishing loading the instructions)
def reset():
PC.next = 0
@always(clock.posedge)
def count():
if enable == 0b0: # increment the PC to load the instruction properly
PC.next = PC + 4
elif enable == 0b1: # send the current PC received from the adders
PC.next = incremented
return instances()
@block
def mux(z,a,b,sel):
@always_comb
def comb():
if sel==1:
z.next=b
else:
z.next=a
return comb
@block
def adder(PC,result):
@always_comb
def add():
increament=intbv(4,-1024,1024)
result.next = PC + increament
return instances()
'''@block
def util(clock, incremented, enable, PC, imm, result):
@always(enable.posedge) # when the enable is on we reset the PC (after finishing loading the instructions)
def reset():
PC.next = 0
@always(clock.posedge)
def count():
if enable == 0b0: # increment the PC to load the instruction properly
PC.next = PC + 4
elif enable == 0b1: # send the current PC received from the adders
PC.next = incremented
@always_comb
def add(): # this simple block adds the the calculated jump value shifted to the left by 1
jump = intbv((imm << 1), min=-1024, max=1024)
result.next = PC + jump # assigning the next value to the result
return instances()'''