This repository contains my favourite homebrew scripts. Any future blender scripting that I do will be available from here.
text editor eval selection.py: Will eval the current selection and replace it with the result.
text editor chroma key.py: A one click method to enable syntax highlighting and ruler etc.
this addon: An example of how to link_append from other blender files, to turn them into a library.
this addon: Reads ascii format Atomic Force Microscope data files and generates a mesh from the z data grid.
monster tile v3 005.py: A region/border/tile renderer for cycles and blender internal, useful for when you don't have enough ram to render a scene. I also wrote a couple of different scripts to automatically stitch these tiles together. More info here
txt editor gist import addon.py: Feed it a gist reference and it will download the file into the text editor.
mesh edge intersection tools.py: edge projection(V), edge extention(T) and edge intersection(X) tool. (ugly but battle hardened). Included in Blenders SVN for addons_contrib
Empty placing addon.py: Places empties at selected vertex locations.
firefly removal extended.py: This is a tentative and primative approach to dealing with obvious fireflies automatically without imploying bidirectional smoothing. discontinued due to better cycles algorithms and special composite nodes. It's a very interesting field!
blender version igs import.py: An importer for a limited set of IGS spline types.
operator and button 3dview.py: I use this to quickly load a boilerplate for random projects, includes references to often used views.
bpy to svg.py: can render the currently selected object from 3dview as an svg and writes it out onto the filesystem.