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This repository contains my favourite homebrew scripts. Any future blender scripting that I do will be available from here.

Addons ( Script + UI + addon boilerplate to appear in addons menu)

blender/scripts/addons_contrib/text_editor_extras/

text editor eval selection.py: Will eval the current selection and replace it with the result.

text editor chroma key.py: A one click method to enable syntax highlighting and ruler etc.

blender/scripts/addons_contrib/io_material_loader/

this addon: An example of how to link_append from other blender files, to turn them into a library.

blender/scripts/addons_contrib/io_import_mesh_afm_ascii/

this addon: Reads ascii format Atomic Force Microscope data files and generates a mesh from the z data grid.

blender/scripts/addons_contrib/

monster tile v3 005.py: A region/border/tile renderer for cycles and blender internal, useful for when you don't have enough ram to render a scene. I also wrote a couple of different scripts to automatically stitch these tiles together. More info here

txt editor gist import addon.py: Feed it a gist reference and it will download the file into the text editor.

mesh edge intersection tools.py: edge projection(V), edge extention(T) and edge intersection(X) tool. (ugly but battle hardened). Included in Blenders SVN for addons_contrib

Empty placing addon.py: Places empties at selected vertex locations.

Scripts ( Script (with optional UI) - run from text editor)

blender/scripts/image_manipulation/

firefly removal extended.py: This is a tentative and primative approach to dealing with obvious fireflies automatically without imploying bidirectional smoothing. discontinued due to better cycles algorithms and special composite nodes. It's a very interesting field!

blender/scripts/tests

blender version igs import.py: An importer for a limited set of IGS spline types.

blender/scripts/templates/

operator and button 3dview.py: I use this to quickly load a boilerplate for random projects, includes references to often used views.

/svg_tests/

bpy to svg.py: can render the currently selected object from 3dview as an svg and writes it out onto the filesystem.

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