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a project to use learning to solve the robotic grasp problem

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Robotic grasp

Use learning to solve the robotic grasp problem.

approach

We factored the system into 3 components:

  • proposer: take in an image (RGB+D) then propose a grasp to be evaluated
  • evaluator: score the grasps
  • executor: execute the recommended grasps

and we will learn/optimize each component using data collected on and off a robot (Baxter).

datasets

training the grasp evaluator

To train a reasonable grasp evaluator, we treated the evaluation problem as a binary classification task and used the publicly available Cornell grasp dataset to train off the robot. Here are some of statistics of this dataset:

  • image count: 885
  • labeled grasps count: 8019
  • positive: 5110 (64%)
  • negative: 2909 (36%)
  • object count: 244
  • object category count: 93

usage

use pre-trained models

training

authors

Falcon Dai (dai@ttic.edu)

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a project to use learning to solve the robotic grasp problem

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  • Python 83.0%
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