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main2.py
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main2.py
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from kivy.app import App
from kivy.uix.gridlayout import GridLayout
from kivy.uix.anchorlayout import AnchorLayout
from kivy.uix.boxlayout import BoxLayout
from kivy.uix.button import Button
from kivy.clock import Clock
from kivy.uix.widget import Widget
from kivy.config import Config
#file manager
import os
from os.path import join, dirname, abspath
#kivy3
from kivy3 import Renderer, Scene
from kivy3 import PerspectiveCamera
from kivy3.loaders import OBJLoader
from kivy3.extras.geometries import BoxGeometry
from kivy3.extras.geometries import SphereGeometry
from kivy3 import Material, Mesh
#kivy lang
from kivy.lang import Builder
from kivy.factory import Factory
#numpy
import numpy as np
import math
Builder.load_string('''
<MoveButton>:
on_release: self.move(self.point1, self.text)
<CamNav@GridLayout>:
cols: 3
Widget:
MoveButton:
text: 'up'
font_size: 13
Widget:
MoveButton:
text: 'left'
font_size: 13
Label:
text: 'cam'
MoveButton:
text: 'right'
font_size: 13
Widget:
MoveButton:
text: 'down'
font_size: 13
<Fov@GridLayout>:
cols: 1
Widget:
MoveButton:
text: '+'
Widget:
MoveButton:
text: '-'
''')
Folder = dirname(abspath(__file__))
class MoveButton(Button):
def __init__(self, **kwargs):
super(MoveButton, self).__init__(**kwargs)
self.app = App.get_running_app()
self.point1 = self.app.point1
self.points = self.app.pp
self.lines = self.app.ll
self.k=self.app.theflag
self.k0=self.app.theflag0
def move(self, cube, direc, *args):
if direc == 'up':
self.k=self.app.theflag
self.r = cube.pos.z*-1
kx=self.k
self.k+=2/180*math.pi
ax=(math.pi - self.k)/2
ay= math.pi/2 - ax
#
kax=(math.pi - kx)/2
kay= math.pi/2 - kax
if self.k<0.5*math.pi:
self.app.camera.pos.y -= math.sin(kay)*2*math.sin(kx/2)*self.r
self.app.camera.pos.z += math.cos(kay)*2*math.sin(kx/2)*self.r
self.app.camera.pos.y += math.sin(ay)*2*math.sin(self.k/2)*self.r
self.app.camera.pos.z -= math.cos(ay)*2*math.sin(self.k/2)*self.r
elif self.k>0.50*math.pi and self.k<1.00*math.pi:
self.app.camera.pos.y += math.sin(kay)*2*math.sin(kx/2)*self.r
self.app.camera.pos.z -= math.cos(kay)*2*math.sin(kx/2)*self.r
self.app.camera.pos.y -= math.sin(ay)*2*math.sin(self.k/2)*self.r
self.app.camera.pos.z += math.cos(ay)*2*math.sin(self.k/2)*self.r
elif self.k>1.00*math.pi and self.k<1.50*math.pi:
self.app.camera.pos.y -= math.sin(kay)*2*math.sin(kx/2)*self.r
self.app.camera.pos.z += math.cos(kay)*2*math.sin(kx/2)*self.r
self.app.camera.pos.y += math.sin(ay)*2*math.sin(self.k/2)*self.r
self.app.camera.pos.z -= math.cos(ay)*2*math.sin(self.k/2)*self.r
elif self.k>1.50*math.pi and self.k<2.00*math.pi:
self.app.camera.pos.y += math.sin(kay)*2*math.sin(kx/2)*self.r
self.app.camera.pos.z -= math.cos(kay)*2*math.sin(kx/2)*self.r
self.app.camera.pos.y -= math.sin(ay)*2*math.sin(self.k/2)*self.r
self.app.camera.pos.z += math.cos(ay)*2*math.sin(self.k/2)*self.r
else:
self.k-=2.0*math.pi
self.app.theflag = self.k
print(self.app.camera.pos.z)
self.app.camera.look_at(cube.pos)
elif direc == 'down':
self.k=self.app.theflag
self.r = cube.pos.z*-1
kx=self.k
kk=self.k
kk-=2/180*math.pi
if(kk<0):
kk= 2*math.pi + kk
ax=(math.pi - kk)/2
ay= math.pi/2 - ax
#
kax=(math.pi - kx)/2
kay= math.pi/2 - kax
if kk<0.5*math.pi:
self.app.camera.pos.y -= math.sin(kay)*2*math.sin(kx/2)*self.r
self.app.camera.pos.z += math.cos(kay)*2*math.sin(kx/2)*self.r
self.app.camera.pos.y += math.sin(ay)*2*math.sin(kk/2)*self.r
self.app.camera.pos.z -= math.cos(ay)*2*math.sin(kk/2)*self.r
#print(self.k)
elif kk>0.50*math.pi and kk<1.00*math.pi:
self.app.camera.pos.y += math.sin(kay)*2*math.sin(kx/2)*self.r
self.app.camera.pos.z -= math.cos(kay)*2*math.sin(kx/2)*self.r
self.app.camera.pos.y -= math.sin(ay)*2*math.sin(kk/2)*self.r
self.app.camera.pos.z += math.cos(ay)*2*math.sin(kk/2)*self.r
elif kk>1.00*math.pi and kk<1.50*math.pi:
self.app.camera.pos.y -= math.sin(kay)*2*math.sin(kx/2)*self.r
self.app.camera.pos.z += math.cos(kay)*2*math.sin(kx/2)*self.r
self.app.camera.pos.y += math.sin(ay)*2*math.sin(kk/2)*self.r
self.app.camera.pos.z -= math.cos(ay)*2*math.sin(kk/2)*self.r
elif kk>1.50*math.pi and kk<2.00*math.pi:
self.app.camera.pos.y += math.sin(kay)*2*math.sin(kx/2)*self.r
self.app.camera.pos.z -= math.cos(kay)*2*math.sin(kx/2)*self.r
self.app.camera.pos.y -= math.sin(ay)*2*math.sin(kk/2)*self.r
self.app.camera.pos.z += math.cos(ay)*2*math.sin(kk/2)*self.r
else:
kk +=2.0*math.pi
self.k = kk
self.app.theflag = self.k
print(self.k)
self.app.camera.look_at(cube.pos)
elif direc == 'right':
self.k0=self.app.theflag0
self.r = cube.pos.z*-1
kx=self.k0
self.k0+=2/180*math.pi
ax=(math.pi - self.k0)/2
ay= math.pi/2 - ax
#
kax=(math.pi - kx)/2
kay= math.pi/2 - kax
if self.k0<0.5*math.pi:
self.app.camera.pos.x -= math.sin(kay)*2*math.sin(kx/2)*self.r
self.app.camera.pos.z += math.cos(kay)*2*math.sin(kx/2)*self.r
self.app.camera.pos.x += math.sin(ay)*2*math.sin(self.k0/2)*self.r
self.app.camera.pos.z -= math.cos(ay)*2*math.sin(self.k0/2)*self.r
elif self.k0>0.50*math.pi and self.k0<1.00*math.pi:
self.app.camera.pos.x += math.sin(kay)*2*math.sin(kx/2)*self.r
self.app.camera.pos.z -= math.cos(kay)*2*math.sin(kx/2)*self.r
self.app.camera.pos.x -= math.sin(ay)*2*math.sin(self.k0/2)*self.r
self.app.camera.pos.z += math.cos(ay)*2*math.sin(self.k0/2)*self.r
elif self.k0>1.00*math.pi and self.k0<1.50*math.pi:
self.app.camera.pos.x -= math.sin(kay)*2*math.sin(kx/2)*self.r
self.app.camera.pos.z += math.cos(kay)*2*math.sin(kx/2)*self.r
self.app.camera.pos.x += math.sin(ay)*2*math.sin(self.k0/2)*self.r
self.app.camera.pos.z -= math.cos(ay)*2*math.sin(self.k0/2)*self.r
elif self.k0>1.50*math.pi and self.k0<2.00*math.pi:
self.app.camera.pos.x += math.sin(kay)*2*math.sin(kx/2)*self.r
self.app.camera.pos.z -= math.cos(kay)*2*math.sin(kx/2)*self.r
self.app.camera.pos.x -= math.sin(ay)*2*math.sin(self.k0/2)*self.r
self.app.camera.pos.z += math.cos(ay)*2*math.sin(self.k0/2)*self.r
else:
self.k0-=2.0*math.pi
self.app.theflag0 = self.k0
print(self.k0)
self.app.camera.look_at(cube.pos)
elif direc == 'left':
self.k0=self.app.theflag0
self.r = cube.pos.z*-1
kx=self.k0
kk=self.k0
kk-=2/180*math.pi
if(kk<0):
kk= 2*math.pi + kk
ax=(math.pi - kk)/2
ay= math.pi/2 - ax
#
kax=(math.pi - kx)/2
kay= math.pi/2 - kax
if kk<0.5*math.pi:
self.app.camera.pos.x -= math.sin(kay)*2*math.sin(kx/2)*self.r
self.app.camera.pos.z += math.cos(kay)*2*math.sin(kx/2)*self.r
self.app.camera.pos.x += math.sin(ay)*2*math.sin(kk/2)*self.r
self.app.camera.pos.z -= math.cos(ay)*2*math.sin(kk/2)*self.r
#print(self.k)
elif kk>0.50*math.pi and kk<1.00*math.pi:
self.app.camera.pos.x += math.sin(kay)*2*math.sin(kx/2)*self.r
self.app.camera.pos.z -= math.cos(kay)*2*math.sin(kx/2)*self.r
self.app.camera.pos.x -= math.sin(ay)*2*math.sin(kk/2)*self.r
self.app.camera.pos.z += math.cos(ay)*2*math.sin(kk/2)*self.r
elif kk>1.00*math.pi and kk<1.50*math.pi:
self.app.camera.pos.x -= math.sin(kay)*2*math.sin(kx/2)*self.r
self.app.camera.pos.z += math.cos(kay)*2*math.sin(kx/2)*self.r
self.app.camera.pos.x += math.sin(ay)*2*math.sin(kk/2)*self.r
self.app.camera.pos.z -= math.cos(ay)*2*math.sin(kk/2)*self.r
elif kk>1.50*math.pi and kk<2.00*math.pi:
self.app.camera.pos.x += math.sin(kay)*2*math.sin(kx/2)*self.r
self.app.camera.pos.z -= math.cos(kay)*2*math.sin(kx/2)*self.r
self.app.camera.pos.x -= math.sin(ay)*2*math.sin(kk/2)*self.r
self.app.camera.pos.z += math.cos(ay)*2*math.sin(kk/2)*self.r
else:
kk +=2.0*math.pi
self.k0 = kk
self.app.theflag0 = self.k0
print(self.k0)
self.app.camera.look_at(cube.pos)
elif direc == '+':
#self.app.camera.fov=150
for point in self.points:
point.pos.z += 5
for line in self.lines:
line.pos.z += 5
cube.pos.z += 5
elif direc == '-':
for point in self.points:
point.pos.z -= 5
for line in self.lines:
line.pos.z -= 5
cube.pos.z -= 5
class TestApp(App):
loader = OBJLoader()
def _adjust_aspect(self, *args):
rsize = self.renderer.size
aspect = rsize[0] / float(rsize[1])
self.renderer.camera.aspect = aspect
def rotate_cube(self, *dt):
pass
def letstart (self, *dt):
pass
flag=0
def load(self, *dt):
os.startfile('thechs.py')#.exe
#os.system("TASKKILL /F /IM python.exe")#3drb1.exe
def callback(self, dt):
print (' XXX ')
def build(self):
self.theflag=0
self.theflag0=0
self. distan= 1000 # дистанция до начальной точки (0,0,-50) что бы ничего не было за экраном (надо будет выстваить на изменение)
bl= BoxLayout(orientation='vertical', size_hint = (.15, 1), spacing = 10, padding = 10)# левая панель
al= AnchorLayout(anchor_x='left', anchor_y='center')# основная система интерфейса
layout = GridLayout(cols = 2, spacing = 3, size_hint = (1, 1)) #сетка для кнопок поворота
matrix = np.load('matrix0.npy', allow_pickle=True)
counter=int(int(matrix.size)/2)
x = np.zeros(counter)
y = np.zeros(counter)
z = np.zeros(counter)
soe = np.zeros((counter,counter))
for i in range (2):
if(i==0):
for j in range(counter):
for k in range (3):
a=matrix[i,j]
if(k==0):
x[j] = a[k]*10
elif(k==1):
y[j] = a[k]*10
else:
z[j] = a[k]*10
else:
for j in range(counter):
a=matrix[i,j]
for k in range (counter):
soe[j][k]=a[k]
print(x,y,z)
print(soe)
# кнопка загрузки координат
loader = Button(text='Load', on_press = self.load)
bl.add_widget(loader)
#starter = Button(text='Построить', on_press = self.letstart)
#bl.add_widget(starter)
bl.add_widget(Widget())
# create renderer
self.renderer = Renderer()
# create scene
scene = Scene()
#lines
k0=0
k1=0
lines_list = []
for i in soe:
for j in i:
if(j==1):
line0_geo = BoxGeometry(1, int(((y[k0]-y[k1])**2 + (x[k0]-x[k1])**2 + (z[k0]-z[k1])**2 )**0.5), 1)
#print(int(((abs(x[k0]-x[k1]) + abs(y[k0]-y[k1])+ abs(z[k0]-z[k1]))**0.5)),'length')
#print(int(abs(y[k0]-y[k1]) + abs(x[k0]-x[k1])+ abs(z[k0]-z[k1])))
line0_mat = Material()
self.line0 = Mesh(
geometry=line0_geo,
material=line0_mat
) # default pos == (0, 0, 0)
self.line0.pos.x = int((x[k0]+x[k1])/2)
self.line0.pos.y = int((y[k0]+y[k1])/2)
self.line0.pos.z = int((z[k0]+z[k1])/2) - self.distan
if y[k0]-y[k1]==0 and x[k0]-x[k1]==0 and z[k0]-z[k1]!=0:
self.line0.rotation.x = 90
elif y[k0]-y[k1]==0 and x[k0]-x[k1]!=0 and z[k0]-z[k1]==0:
self.line0.rotation.z = 90
elif y[k0]-y[k1]!=0 and x[k0]-x[k1]==0 and z[k0]-z[k1]==0:
###
fff=0
elif y[k0]-y[k1]!=0 and x[k0]-x[k1]!=0 and z[k0]-z[k1]==0:
self.line0.rotation.z = math.atan((x[k0]-x[k1])/(y[k0]-y[k1]))/math.pi*180
elif y[k0]-y[k1]!=0 and x[k0]-x[k1]==0 and z[k0]-z[k1]!=0:
#self.line0.rotation.x = math.atan((z[k0]-z[k1])/(y[k0]-y[k1]))/math.pi*180
self.line0.rotation.x = math.acos(abs(y[k0]-y[k1])/((x[k0]-x[k1])**2+(y[k0]-y[k1])**2+(z[k0]-z[k1])**2)**0.5)/math.pi*180
#print()
elif y[k0]-y[k1]==0 and x[k0]-x[k1]!=0 and z[k0]-z[k1]!=0:
self.line0.rotation.z = math.atan((x[k0]-x[k1])/(z[k0]-z[k1]))/math.pi*180*-1
self.line0.rotation.x = 90
###
elif y[k0]-y[k1]!=0 and x[k0]-x[k1]!=0 and z[k0]-z[k1]!=0:
if((x[k0]<x[k1] and y[k0]<y[k1]) or (x[k0]>x[k1] and y[k0]>y[k1])):
#self.line0.rotation.z = math.atan((abs(z[k0]-z[k1]))/1.5/(abs(y[k0]-y[k1])))/math.pi*180
self.line0.rotation.z = math.acos(abs(y[k0]-y[k1])/((x[k0]-x[k1])**2+(y[k0]-y[k1])**2+(0)**2)**0.5)/math.pi*180*-1
#проблема
else:
self.line0.rotation.z = math.acos(abs(y[k0]-y[k1])/((x[k0]-x[k1])**2+(y[k0]-y[k1])**2+(0)**2)**0.5)/math.pi*180
#self.line0.rotation.x = math.atan((1.25*abs(x[k0]-x[k1]))/(abs(y[k0]-y[k1])))/math.pi*180*-1
if((z[k0]<z[k1] and y[k0]<y[k1]) or (z[k0]>z[k1] and y[k0]>y[k1])):
self.line0.rotation.x = math.acos(abs(y[k0]-y[k1])/((0)**2+(y[k0]-y[k1])**2+(z[k0]-z[k1])**2)**0.5)/math.pi*180
#проблема
else:
self.line0.rotation.x = math.acos(abs(y[k0]-y[k1])/((0)**2+(y[k0]-y[k1])**2+(z[k0]-z[k1])**2)**0.5)/math.pi*180*-1
#self.line0.rotation.x = math.acos(abs(y[k0]-y[k1])/((0)**2+(y[k0]-y[k1])**2+(z[k0]-z[k1])**2)**0.5)/math.pi*180*-1#there
print(self.line0.rotation.z)
print(self.line0.rotation.x)
lines_list.append(self.line0)
k1+=1
k0+=1
k1=0
line0_geo = BoxGeometry(1, y[1]-y[0], 1)
line0_mat = Material()
self.line0 = Mesh(
geometry=line0_geo,
material=line0_mat
) # default pos == (0, 0, 0)
self.line0.pos.z = int(z[0]) - self.distan
#self.line3.rotation.x = 90
#points
point_list = []
sumx=0
sumy=0
sumz=0
sumcount=0
loader = OBJLoader()
for i in range (counter):
point_geom=SphereGeometry(1.1)
point_mat = Material()
self.point0 = Mesh(
geometry=point_geom,
material=point_mat
)
self.point0.pos.x = int(x[i])
self.point0.pos.y = int(y[i])
self.point0.pos.z = int(z[i]) - self.distan
self.point0.scale = (1, 1, 1)
point_list.append(self.point0)
sumx+=self.point0.pos.x
sumy+=self.point0.pos.y
sumz+=self.point0.pos.z
sumcount+=1
#scene.add(self.point0)
point_geom=SphereGeometry()
point_mat = Material()
self.point1 = Mesh(
geometry=point_geom,
material=point_mat
)
self.point1.pos.x = sumx/sumcount
self.point1.pos.y = sumy/sumcount
self.point1.pos.z = sumz/sumcount
self.point1.scale = (1, 1, 1)
#scene.add(self.point1)
self.camera = PerspectiveCamera(
fov=100, # размер окна т.е. чем больше фов тем больше масштаб
aspect=0, # "screen" ratio
near=1, # рендер от
far=10000 # дистанция рендера
)
k0=0
self.ll=[]
for i in soe:
for j in i:
if(j==1):
self.ll.append(lines_list[k0])
scene.add(lines_list[k0])
k0+=1
for i in range (counter):
scene.add(point_list[i])
pass
self.pp = point_list
self.renderer.render(scene, self.camera)
self.renderer.bind(size=self._adjust_aspect)
al.add_widget(self.renderer)
bl.add_widget(Factory.Fov())
bl.add_widget(Factory.CamNav())
al.add_widget(bl)
return al
#if __name__ == "__main__":
TestApp().run()