- basic champion statistics
- basic items property
- basic mechanism functions
- functions for champion abilities
- functions for item interactive property
- calculate damage amount from a group of champion abilities with certain items and given level without regard to time
- take time into consideration
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To Do List
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update database base on html files
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Problems So Far
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need a proper way to classify champions' resource
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need a proper way to record the champions with multi-values in a single property
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To Do List
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build up database base on data
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Problems So Far
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two forms of ap, mana. exa: "10", "10 - 180 (based on level)"
extra fields for different forms -
two forms of move speed. exa: "10", "5%"
extra fields for different forms -
implementation of item recipe in model
recipe model with 4 ContentType at most
- divide champion.attack into cast attack and fist attack
- create ability class
- divide champion, projectile, damage into more status
- create first bunch of triggers
- get the shake time before and after attack/cast action