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LOL Simulator

Progress and Plan

  • basic champion statistics
  • basic items property
  • basic mechanism functions
  • functions for champion abilities
  • functions for item interactive property
  • calculate damage amount from a group of champion abilities with certain items and given level without regard to time
  • take time into consideration

Basic Champion Statics

  • To Do List

  • update database base on html files

  • Problems So Far

  • need a proper way to classify champions' resource

  • need a proper way to record the champions with multi-values in a single property

Basic Items Statics

  • To Do List

  • build up database base on data

  • Problems So Far

  • two forms of ap, mana. exa: "10", "10 - 180 (based on level)"
    extra fields for different forms

  • two forms of move speed. exa: "10", "5%"
    extra fields for different forms

  • implementation of item recipe in model
    recipe model with 4 ContentType at most

Basic Mechanism Functions

  • divide champion.attack into cast attack and fist attack
  • create ability class
  • divide champion, projectile, damage into more status
  • create first bunch of triggers

Predictable Problems

  • get the shake time before and after attack/cast action

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