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RobotPlanner.py
executable file
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RobotPlanner.py
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import os
import copy
from collections import deque
import numpy as np
from utils import tic, collision_free, in_boundary, heuristic, dist, dist_sq, Node, draw_map, plt, save_gif
class RobotPlannerRTAA:
# search-based RTAA* algorithm
def __init__(self, boundary, blocks, res=0.1):
self.boundary = boundary
self.blocks = blocks
self.res = res # grid resolution
self.h_table = {} # table to save updated heuristics
self.connectivity_table = {} # table to save connectivity with nodes
self.start = None
self.goal = None
self.timer = None
self.numofdirs = None
self.dR = None
self.to_be_continued = False
self.continue_plan_data = None
def plan(self, start, goal):
self.timer = tic()
self.start = start
self.goal = goal
if self.to_be_continued:
return self.continue_planning(), tic() - self.timer
if not self.numofdirs:
self.numofdirs = 26
[dX, dY, dZ] = np.meshgrid([-self.res, 0, self.res], [-self.res, 0, self.res],
[-self.res, 0, self.res])
self.dR = np.vstack((dX.flatten(), dY.flatten(), dZ.flatten()))
self.dR = np.delete(self.dR, 13, axis=1)
# 1. expand N nodes using A* algorithm (adaptive N depending on time limit)
arrived = False
node_i = None
opened, closed = {}, {}
opened[tuple(start)] = Node(start, g=0, h=self.h(start))
while tic() - self.timer < 1:
# remove node_i with smallest f_i and put into closed
f = np.inf
for i_rp in opened:
f_i = opened[i_rp].g + opened[i_rp].h
if f_i < f:
f = f_i
node_i = opened[i_rp]
node_i_rp = tuple(node_i.pos)
opened.pop(node_i_rp)
if node_i.h == 0:
arrived = True
break
closed[node_i_rp] = node_i
self.connect_children(node_i)
for newrp in self.connectivity_table[node_i_rp]:
if newrp in closed:
continue
if newrp not in opened:
opened[newrp] = Node(np.array(newrp), node_i_rp, node_i.g + dist(newrp, node_i_rp),
self.h(newrp))
else:
node_newrp_j = node_i.g + dist(newrp, node_i_rp)
if opened[newrp].g > node_newrp_j:
opened[newrp].g = node_newrp_j
opened[newrp].parent = node_i_rp
# 2. update heuristics in closed list
if arrived:
f_jstar = node_i.g + node_i.h
node_j = node_i
else:
f_jstar = np.inf
node_j = None
for j_rp in opened:
if opened[j_rp].g + opened[j_rp].h < f_jstar:
f_jstar = opened[j_rp].g + opened[j_rp].h
node_j = opened[j_rp]
for i_rp in closed:
self.h_table[i_rp] = f_jstar - closed[i_rp].g
# 3. find optimal path using A*
closed_pre = closed
closed_pre[tuple(node_j.pos)] = node_j
self.connect_children(node_j)
opened, closed = {}, {}
opened[tuple(start)] = Node(start, g=0, h=self.h(start))
while True:
# exit and continue planning on next move if time exceeds limit
if tic() - self.timer > 1.5:
self.to_be_continued = True
self.continue_plan_data = [copy.deepcopy(node_j), copy.deepcopy(opened),
copy.deepcopy(closed), copy.deepcopy(closed_pre)]
return start, tic() - self.timer
# remove node_i with smallest f_i and put into closed
node_i = None
f = np.inf
for i_rp in opened:
f_i = opened[i_rp].g + opened[i_rp].h
if f_i < f:
f = f_i
node_i = opened[i_rp]
node_i_rp = tuple(node_i.pos)
opened.pop(node_i_rp)
closed[node_i_rp] = node_i
if tuple(node_j.pos) in closed:
break
for newrp in self.connectivity_table[node_i_rp]:
if newrp not in closed_pre or newrp in closed:
continue
if newrp not in opened:
opened[newrp] = closed_pre[newrp]
opened[newrp].h = self.h(newrp)
else:
node_newrp_j = node_i.g + dist(newrp, node_i_rp)
if opened[newrp].g > node_newrp_j:
opened[newrp].g = node_newrp_j
opened[newrp].parent = node_i_rp
cur_node = closed[tuple(node_j.pos)]
while cur_node.parent != tuple(start):
cur_node = closed_pre[cur_node.parent]
return cur_node.pos, tic() - self.timer
def h(self, position):
rp = tuple(position)
if rp not in self.h_table:
self.h_table[rp] = heuristic(position, self.goal)
return self.h_table[rp]
def connect_children(self, node):
node_rp = tuple(node.pos)
if node_rp not in self.connectivity_table:
self.connectivity_table[node_rp] = set()
for j in range(self.numofdirs):
newrp = tuple(node.pos + self.dR[:, j])
if not collision_free(node_rp, newrp, self.blocks) or \
not in_boundary(newrp, self.boundary):
continue
self.connectivity_table[node_rp].add(newrp)
return
def continue_planning(self):
self.timer = tic()
node_j, opened, closed, closed_pre = self.continue_plan_data
while True:
if tic() - self.timer > 1.5:
self.continue_plan_data = [copy.deepcopy(node_j), copy.deepcopy(opened),
copy.deepcopy(closed), copy.deepcopy(closed_pre)]
return self.start
# remove node_i with smallest f_i and put into closed
node_i = None
f = np.inf
for i_rp in opened:
f_i = opened[i_rp].g + opened[i_rp].h
if f_i < f:
f = f_i
node_i = opened[i_rp]
node_i_rp = tuple(node_i.pos)
opened.pop(node_i_rp)
closed[node_i_rp] = node_i
if tuple(node_j.pos) in closed:
break
for newrp in self.connectivity_table[node_i_rp]:
if newrp not in closed_pre or newrp in closed:
continue
if newrp not in opened:
opened[newrp] = closed_pre[newrp]
opened[newrp].h = self.h(newrp)
else:
node_newrp_j = node_i.g + dist(newrp, node_i_rp)
if opened[newrp].g > node_newrp_j:
opened[newrp].g = node_newrp_j
opened[newrp].parent = node_i_rp
cur_node = closed[tuple(node_j.pos)]
while cur_node.parent != tuple(self.start):
cur_node = closed_pre[cur_node.parent]
self.to_be_continued = False
return cur_node.pos
class RobotPlannerRRT:
# sampling-based RRT* algorithm
def __init__(self, boundary, blocks, map_name, display=True, map_data=None):
self.boundary = boundary
self.blocks = blocks
self.map_name = map_name
self.tree = dict()
self.edges = set()
self.vol_free = -1.0
self.V = -1
self.r = -1.0
self.epsilon = 0.5
self.timer = -1.0
self.root = None
self.goal = None
self.map_completed = False
self.trajectory = deque([])
self.trajectory_smoothed = deque([])
self.trajectory_completed = False
self.plan_completed = False
# display properties
self.display = display
if self.display:
self.fig, self.ax = map_data
else:
self.fig, self.ax = None, None
self.displayed_nodes = set()
def plan(self, start, goal):
self.timer = tic()
# if self.trajectory_completed: # return original trajectory
# return self.trajectory.popleft(), tic() - self.timer
if self.plan_completed: # return smoothed trajectory
return self.trajectory_smoothed.popleft(), tic() - self.timer
if len(self.tree) == 0:
# initialization
self.root = tuple(start)
self.goal = tuple(goal)
self.tree[self.root] = [0, None] # [cost, parent]
self.vol_free = (self.boundary[0, 3] - self.boundary[0, 0]) * \
(self.boundary[0, 4] - self.boundary[0, 1]) * \
(self.boundary[0, 5] - self.boundary[0, 2])
for k in range(self.blocks.shape[0]):
self.vol_free -= (self.blocks[k, 3] - self.blocks[k, 0]) * \
(self.blocks[k, 4] - self.blocks[k, 1]) * \
(self.blocks[k, 5] - self.blocks[k, 2])
self.V = int(self.vol_free)
self.r = 1.1 * 2 * ((1 + 1/3)*(self.vol_free*3/(4*np.pi))*np.log(self.V)/self.V)**(1/3)
if not self.map_completed:
self.construct_tree()
move_time = tic() - self.timer
if self.display:
self.display_tree()
if self.map_completed:
plt.savefig(os.path.join('results', self.map_name + '_tree'))
else:
if self.map_completed:
for node in self.tree.keys():
self.ax.plot(node[0:1], node[1:2], node[2:], 'go', markersize=1)
plt.savefig(os.path.join('results', self.map_name + '_tree'))
return start, move_time
if not self.trajectory_completed:
# planning
cur_node = self.goal
while cur_node:
self.trajectory.appendleft(np.array(cur_node))
cur_node = self.tree[cur_node][1]
if tic() - self.timer > 1.5: # timer, exit if exceeds 1.5 s
self.goal = cur_node
return start, tic() - self.timer
self.trajectory_completed = True
return start, tic() - self.timer
if not self.plan_completed:
# smooth trajectory
while len(self.trajectory) > 1:
if len(self.trajectory_smoothed) == 0:
self.trajectory_smoothed.append(self.trajectory.popleft())
if collision_free(self.trajectory_smoothed[-1], self.trajectory[1], self.blocks):
self.trajectory.popleft()
else:
next_move = self.trajectory[0]
if dist_sq(next_move, self.trajectory_smoothed[-1]) > 1:
self.trajectory_smoothed.append(self.trajectory_smoothed[-1] + .8 *
(next_move - self.trajectory_smoothed[-1]) / dist(next_move, self.trajectory_smoothed[-1]))
else:
self.trajectory_smoothed.append(self.trajectory.popleft())
if tic() - self.timer > 1.5:
return start, tic() - self.timer
goal = self.trajectory.popleft()
while dist_sq(goal, self.trajectory_smoothed[-1]) > 1:
self.trajectory_smoothed.append(self.trajectory_smoothed[-1] + .8 *
(goal - self.trajectory_smoothed[-1]) / dist(goal, self.trajectory_smoothed[-1]))
self.trajectory_smoothed.append(goal)
self.plan_completed = True
return start, tic() - self.timer
def construct_tree(self):
while tic() - self.timer < 1.5: # timer, exit if exceeds 1.5 s
x_rand = self.sample_free()
x_nearest, edge_nearest = self.nearest(x_rand)
x_new = self.steer(x_nearest, x_rand, edge_nearest)
if x_new is None:
continue
X_near = self.near(x_new, min(self.r, self.epsilon))
self.tree[x_new] = [self.tree[x_nearest][0] + dist(x_nearest, x_new), None]
# extend along a minimum-cost path
x_min = x_nearest
for x_near in X_near:
if collision_free(x_near, x_new, self.blocks):
c = self.tree[x_near][0] + dist(x_near, x_new)
if c < self.tree[x_new][0]:
self.tree[x_new][0] = c
x_min = x_near
self.add_edge(x_min, x_new)
self.tree[x_new][1] = x_min
# rewire the tree
for x_near in X_near:
if collision_free(x_near, x_new, self.blocks) and \
self.tree[x_new][0] + dist(x_new, x_near) < self.tree[x_near][0]:
self.delete_edge(x_near, self.tree[x_near][1])
self.tree[x_near][1] = x_new
self.add_edge(x_new, x_near)
# check if goal in tree:
if self.goal in self.tree:
self.map_completed = True
return
def sample_free(self):
# goal-biased sampling
if np.random.rand(1) < 0.01:
return self.goal
sample = np.empty(3)
success = False
while not success:
sample[0] = self.boundary[0, 0] + (self.boundary[0, 3] - self.boundary[0, 0])*np.random.rand(1)
sample[1] = self.boundary[0, 1] + (self.boundary[0, 4] - self.boundary[0, 1])*np.random.rand(1)
sample[2] = self.boundary[0, 2] + (self.boundary[0, 5] - self.boundary[0, 2])*np.random.rand(1)
# check if in free space
for k in range(self.blocks.shape[0]):
if (self.blocks[k, 0] < sample[0] < self.blocks[k, 3] and
self.blocks[k, 1] < sample[1] < self.blocks[k, 4] and
self.blocks[k, 2] < sample[2] < self.blocks[k, 5]):
break
success = True
return tuple(sample)
def nearest(self, node):
d_min = np.inf
d_min_free = np.inf
edge = None
x_nearest = self.root
edge_free = None
x_nearest_free = self.root
for (node1, node2) in self.edges:
px, py, pz = node[0], node[1], node[2]
x1, y1, z1 = node1[0], node1[1], node1[2]
x2, y2, z2 = node2[0], node2[1], node2[2]
t = ((px - x1) * (x2 - x1) + (py - y1) * (y2 - y1) + (pz - z1) * (z2 - z1)) / dist_sq(node1, node2)
t = max(0, min(1, t))
node_x = tuple(np.array(node1) + t * (np.array(node2) - np.array(node1)))
d = dist_sq(node_x, node)
if d < d_min:
x_nearest = node_x
d_min = d
edge = (node1, node2)
if collision_free(node_x, node, self.blocks) and d < d_min_free:
x_nearest_free = node_x
d_min_free = d
edge_free = (node1, node2)
if edge_free:
return x_nearest_free, edge_free
else:
return x_nearest, edge
def steer(self, node_start, node_goal, edge_start):
if node_start == node_goal:
return None
d_sq = dist_sq(node_start, node_goal)
if node_goal == self.goal and d_sq < self.epsilon ** 2:
if not collision_free(node_start, self.goal, self.blocks):
return None
# construct node and edge if node_start not in tree
if node_start not in self.tree:
self.add_node(node_start, edge_start)
return tuple(self.goal)
else:
x_new = np.array(node_start) + \
(np.array(node_goal) - np.array(node_start))/np.sqrt(d_sq) * self.epsilon
if not collision_free(node_start, x_new, self.blocks) or not in_boundary(x_new, self.boundary):
return None
# construct node and edge if node_start not in tree
if node_start not in self.tree:
self.add_node(node_start, edge_start)
return tuple(x_new)
# def steer(self, node_start, node_goal, edge_start):
# if node_start == node_goal:
# return None
# d_sq = dist_sq(node_start, node_goal)
# if node_goal == self.goal and d_sq < self.epsilon ** 2:
# if not collision_free(node_start, self.goal, self.blocks):
# return None
# # construct node and edge if node_start not in tree
# if node_start not in self.tree:
# self.add_node(node_start, edge_start)
# return tuple(self.goal)
# else:
# x_new = np.array(node_start) + \
# (np.array(node_goal) - np.array(node_start))/np.sqrt(d_sq) * self.epsilon
# if not collision_free(node_start, x_new, self.blocks) or not in_boundary(x_new, self.boundary):
# return None
# for node in self.tree:
# if dist_sq(node, x_new) < self.epsilon ** 2:
# return None
# # construct node and edge if node_start not in tree
# if node_start not in self.tree:
# self.add_node(node_start, edge_start)
# return tuple(x_new)
def near(self, node1, r):
X_near = set()
for node in self.tree:
if dist_sq(node1, node) <= r ** 2:
X_near.add(node)
return X_near
def add_node(self, node, edge):
self.delete_edge(edge[0], edge[1])
if self.tree[edge[1]][1] == edge[0]:
self.tree[node] = [self.tree[edge[0]][0] + dist(edge[0], node), edge[0]]
self.tree[edge[1]][1] = node
else:
self.tree[node] = [self.tree[edge[1]][0] + dist(edge[1], node), edge[1]]
self.tree[edge[0]][1] = node
self.add_edge(edge[0], node)
self.add_edge(edge[1], node)
def add_edge(self, node1, node2):
self.edges.add((node1, node2))
return
def delete_edge(self, node1, node2):
self.edges.discard((node1, node2))
self.edges.discard((node2, node1))
return
def display_tree(self):
for node in self.tree.keys():
if node in self.displayed_nodes:
continue
self.ax.plot(node[0:1], node[1:2], node[2:], 'go', markersize=1)
self.displayed_nodes.add(node)
self.fig.canvas.flush_events()
class RobotPlannerGreedy:
__slots__ = ['boundary', 'blocks']
def __init__(self, boundary, blocks):
self.boundary = boundary
self.blocks = blocks
def plan(self, start, goal):
# for now greedily move towards the goal
newrobotpos = np.copy(start)
numofdirs = 26
[dX, dY, dZ] = np.meshgrid([-1, 0, 1], [-1, 0, 1], [-1, 0, 1])
dR = np.vstack((dX.flatten(), dY.flatten(), dZ.flatten()))
dR = np.delete(dR, 13, axis=1)
dR = dR / np.sqrt(np.sum(dR ** 2, axis=0)) / 2.0
mindisttogoal = 1000000
for k in range(numofdirs):
newrp = start + dR[:, k]
# Check if this direction is valid
if (newrp[0] < self.boundary[0, 0] or newrp[0] > self.boundary[0, 3] or
newrp[1] < self.boundary[0, 1] or newrp[1] > self.boundary[0, 4] or
newrp[2] < self.boundary[0, 2] or newrp[2] > self.boundary[0, 5]):
continue
valid = True
for k in range(self.blocks.shape[0]):
if (self.blocks[k, 0] < newrp[0] < self.blocks[k, 3] and
self.blocks[k, 1] < newrp[1] < self.blocks[k, 4] and
self.blocks[k, 2] < newrp[2] < self.blocks[k, 5]):
valid = False
break
if not valid:
break
# Update newrobotpos
disttogoal = sum((newrp - goal) ** 2)
if (disttogoal < mindisttogoal):
mindisttogoal = disttogoal
newrobotpos = newrp
return newrobotpos