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movesetselect.py
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movesetselect.py
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from threading import Thread
import pygame
import wotsui
import wotsuievents
import button
import gamestate
import movesetdata
import movesetbuilder
import movesetselectui
import splash
loaded = False
exit_button = None
create_new_moveset_label = None
edit_moveset_label = None
delete_moveset_label = None
moveset_select_container = None
export_moveset_label = None
import_movesets_label = None
import_movesets_thread = None
import_alert_box = None
def load():
global loaded
global create_new_moveset_label
global edit_moveset_label
global delete_moveset_label
global moveset_select_container
global exit_button
global export_moveset_label
global import_movesets_label
global import_alert_box
import_alert_box = movesetselectui.ImportAlertBox()
exit_button = button.ExitButton()
create_new_moveset_label = button.TextButton('Create New Moveset', 25)
create_new_moveset_label.set_position((10,10))
import_movesets_label_position = (10 + create_new_moveset_label.width + 20, create_new_moveset_label.position[1])
import_movesets_label = button.TextButton('Import Movesets', 25)
import_movesets_label.set_position(import_movesets_label_position)
moveset_select_container_position = (10, 20 + create_new_moveset_label.height)
moveset_select_container = movesetselectui.MovesetSelectContainer(
moveset_select_container_position,
400,
700,
'Select A Moveset',
movesetdata.get_movesets())
edit_moveset_label_position = (10, create_new_moveset_label.height + 20 + moveset_select_container.height + 10)
edit_moveset_label = button.TextButton('Edit Moveset', 25)
edit_moveset_label.inactivate()
edit_moveset_label.set_position(edit_moveset_label_position)
delete_moveset_label_position = (10 + edit_moveset_label.width + 20, edit_moveset_label_position[1])
delete_moveset_label = button.TextButton('Delete Moveset',25)
delete_moveset_label.inactivate()
delete_moveset_label.set_position(delete_moveset_label_position)
export_moveset_label_position = (20 + edit_moveset_label.width + delete_moveset_label.width + 20, delete_moveset_label_position[1])
export_moveset_label = button.TextButton('Export Moveset',25)
export_moveset_label.inactivate()
export_moveset_label.set_position(export_moveset_label_position)
loaded = True
def unload():
global loaded
global create_new_moveset_label
global edit_moveset_label
global delete_moveset_label
global moveset_select_container
global exit_button
global export_moveset_label
global import_movesets_label
exit_button = None
create_new_moveset_label = None
edit_moveset_label = None
delete_moveset_label = None
moveset_select_container = None
export_moveset_label = None
import_movesets_label = None
loaded = False
def handle_events():
global loaded
global exit_button
global create_new_moveset_label
global edit_moveset_label
global delete_moveset_label
global moveset_select_container
global export_moveset_label
global import_movesets_label
global import_movesets_thread
global import_alert_box
if loaded == False:
load()
if import_movesets_thread == None:
if pygame.MOUSEBUTTONDOWN in wotsuievents.event_types:
if exit_button.contains(wotsuievents.mouse_pos):
exit_button.handle_selected()
if create_new_moveset_label.contains(wotsuievents.mouse_pos):
create_new_moveset_label.handle_selected()
if import_movesets_label.contains(wotsuievents.mouse_pos):
import_movesets_label.handle_selected()
if (edit_moveset_label.contains(wotsuievents.mouse_pos) and
edit_moveset_label.active):
edit_moveset_label.handle_selected()
if (delete_moveset_label.contains(wotsuievents.mouse_pos) and
delete_moveset_label.active):
delete_moveset_label.handle_selected()
if (export_moveset_label.contains(wotsuievents.mouse_pos) and
export_moveset_label.active):
export_moveset_label.handle_selected()
if pygame.MOUSEBUTTONUP in wotsuievents.event_types:
if exit_button.selected:
exit_button.handle_deselected()
if exit_button.contains(wotsuievents.mouse_pos):
gamestate.mode = gamestate.Modes.MAINMENU
unload()
elif create_new_moveset_label.selected:
create_new_moveset_label.handle_deselected()
if create_new_moveset_label.contains(wotsuievents.mouse_pos):
splash.draw_loading_splash()
movesetbuilder.load(movesetdata.Moveset())
gamestate.mode = gamestate.Modes.MOVESETBUILDER
unload()
elif import_movesets_label.selected:
import_movesets_label.handle_deselected()
if import_movesets_label.contains(wotsuievents.mouse_pos):
import_movesets_thread = Thread(
target=movesetdata.import_movesets
)
import_movesets_thread.start()
elif edit_moveset_label.selected:
edit_moveset_label.handle_deselected()
if edit_moveset_label.contains(wotsuievents.mouse_pos):
splash.draw_loading_splash()
movesetbuilder.load(
moveset_select_container.selected_moveset
)
gamestate.mode = gamestate.Modes.MOVESETBUILDER
unload()
elif delete_moveset_label.selected:
delete_moveset_label.handle_deselected()
if delete_moveset_label.contains(wotsuievents.mouse_pos):
movesetdata.delete_moveset(
moveset_select_container.selected_moveset
)
moveset_select_container.selected_moveset = None
moveset_select_container.load_movesets(
movesetdata.get_movesets()
)
elif export_moveset_label.selected:
export_moveset_label.handle_deselected()
if export_moveset_label.contains(wotsuievents.mouse_pos):
movesetdata.export_moveset(
moveset_select_container.selected_moveset
)
if loaded:
exit_button.draw(gamestate.screen)
edit_moveset_label.draw(gamestate.screen)
create_new_moveset_label.draw(gamestate.screen)
delete_moveset_label.draw(gamestate.screen)
export_moveset_label.draw(gamestate.screen)
import_movesets_label.draw(gamestate.screen)
moveset_select_container.draw(gamestate.screen)
if import_movesets_thread == None:
moveset_select_container.handle_events()
elif import_movesets_thread.is_alive() == True:
import_alert_box.draw(gamestate.screen)
elif import_movesets_thread.is_alive() == False:
moveset_select_container.selected_moveset = None
moveset_select_container.load_movesets(
movesetdata.get_movesets()
)
import_movesets_thread = None
if moveset_select_container.selected_moveset != None:
if not edit_moveset_label.active:
edit_moveset_label.activate()
if not delete_moveset_label.active:
delete_moveset_label.activate()
if not export_moveset_label.active:
export_moveset_label.activate()
else:
if edit_moveset_label.active:
edit_moveset_label.inactivate()
if delete_moveset_label.active:
delete_moveset_label.inactivate()
if export_moveset_label.active:
export_moveset_label.inactivate()