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2D Boids Simulation based on CW Reynolds paper on flocks

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2D-Boids

2D Boids Simulation based on CW Reynolds paper on flocks.

Using three simple properties of flocks outline in CW Reynolds paper, seperation, alignment, and cohesion, I was able to get some pretty neat coordinate movement. This was another short python project in the vein of simulation that I didn't find to be very difficult to code.

The next step I plan take is to program a 3D version in unity.

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2D Boids Simulation based on CW Reynolds paper on flocks

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