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matchRenderLayers.py
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matchRenderLayers.py
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"""
Script Name: matchRenderLayers
Version: v1.3
Creator: Jackie Liao
Latest Update: 06/21/2012
"""
import maya.cmds as mc
# globel attributes
srcObjSel=[]
trgObjSel=[]
srcCmpList=[]
trgCmpList=[]
srcTrList=[]
trgTrList=[]
srcGrp=[]
trgGrp=[]
actLayerList = []
currentLayer = []
sourceObj = []
targetObjs = []
sourceShape = []
targetShapes = []
srcPreText=[""]
srcSufText=[""]
trgPreText=[""]
trgSufText=[""]
allLayerList=[]
selLayerList=[]
"""
Get All Layers
"""
def getAllLayers(* args):
allLayerList[:]=[]
tmpLayerList=mc.ls(type="renderLayer")
for lyr in tmpLayerList:
if lyr == "defaultRenderLayer":
pass
else:
allLayerList.append(lyr)
"""
Get Selected Layers
"""
def getSelectedLayers(* args):
selLayerList[:]=[]
#check all regular layers
for v in range(len(allLayerList)):
CBvalue=mc.checkBox("CB"+str(v),q=True,value=True)
if CBvalue == 1:
selLayerList.append(allLayerList[v])
# check default render layer
CBmasterValue=mc.checkBox("CB_master",q=True,value=True)
if CBmasterValue ==1:
selLayerList.append("defaultRenderLayer")
"""
Get Act Layer List
"""
def getLayers(* args):
actLayerList[:]=[]
sel = mc.ls(sl=True,l=True)
# check selections
if not sel:
raise RuntimeError, "There is nothing selected!"
elif len(sel) == 1:
raise RuntimeError, "You must select source object and target object!"
else:
sourceObjTmp=sel[0]
targetObjsTmp=sel[1:]
sourceShapeTmp=mc.listRelatives(sourceObjTmp,f=True)
hrcNum= len(sourceObjTmp.split("|"))
hrcName=sel
layerList=mc.listConnections(hrcName[0],type="renderLayer")
# check which layers contain the source object
if not layerList:
pass
else:
for layerName in layerList:
if layerName in actLayerList:
pass
else:
actLayerList.append(layerName)
for x in range(hrcNum-2):
childName=hrcName
hrcName=mc.listRelatives(childName[0],p=True,f=True)
layerList=mc.listConnections(hrcName[0],type="renderLayer")
if not layerList:
pass
else:
for layerName in layerList:
if layerName in actLayerList:
pass
else:
actLayerList.append(layerName)
# check layers which is duplicated from default render layer
for lyr in allLayerList:
globalValue = mc.getAttr(lyr+".global")
if globalValue > 0:
if lyr not in actLayerList:
actLayerList.append(lyr)
# check default render layer
CBmasterValue=mc.checkBox("CB_master",q=True,value=True)
if CBmasterValue ==1:
actLayerList.append("defaultRenderLayer")
sourceObj.append(sourceObjTmp)
sourceShape.append(sourceShapeTmp[0])
for obj in targetObjsTmp:
targetObjs.append(obj)
targetShapeTmp=mc.listRelatives(obj,f=True)
targetShapes.append(targetShapeTmp[0])
"""
Get Selection Objs
"""
def selectionDefiner(* args):
#define prefix and suffix
srcPrefix = mc.textFieldGrp("srcP",q=True,text=True)
srcSuffix = mc.textFieldGrp("srcS",q=True,text=True)
trgPrefix = mc.textFieldGrp("trgP",q=True,text=True)
trgSuffix = mc.textFieldGrp("trgS",q=True,text=True)
#get root names
sel=mc.ls(sl=True,l=True)
srcGrpName=sel[0]
trgGrpName=sel[1]
# get source compare list
mc.select(srcGrpName,hierarchy=1)
srcSpName=mc.ls(sl=True,g=True,l=True)
srcTrName=mc.listRelatives(srcSpName,p=True,f=True)
for srcTr in srcTrName:
srcGrpSplit = srcGrpName.split("|")
srcTrSplit = srcTr.split(srcGrpSplit[-1])
srcSplitList= srcTrSplit[-1].split("|")
srcSplitFixedList=[]
srcCombinedName=""
for srcSplitName in srcSplitList:
if len(srcSplitName) > 0:
srcSplitName = "|" + (srcSplitName[len(srcPrefix):]).rstrip(srcSuffix)
srcSplitFixedList.append(srcSplitName)
for srcSize in range(0,len(srcSplitFixedList)):
srcTmpName = srcSplitFixedList[srcSize]
srcCombinedName += srcTmpName
srcTrList.append(srcTr)
srcCmpList.append(srcCombinedName)
# get target compare list
mc.select(trgGrpName,hierarchy=1)
trgSpName=mc.ls(sl=True,g=True,l=True)
trgTrName=mc.listRelatives(trgSpName,p=True,f=True)
for trgTr in trgTrName:
trgGrpSplit = trgGrpName.split("|")
trgTrSplit = trgTr.split(trgGrpSplit[-1])
trgSplitList= trgTrSplit[-1].split("|")
trgSplitFixedList=[]
trgCombinedName=""
for trgSplitName in trgSplitList:
if len(trgSplitName) > 0:
trgSplitName = "|" + (trgSplitName[len(trgPrefix):]).rstrip(trgSuffix)
trgSplitFixedList.append(trgSplitName)
for v in range(0,len(trgSplitFixedList)):
trgTmpName = trgSplitFixedList[v]
trgCombinedName += trgTmpName
trgTrList.append(trgTr)
trgCmpList.append(trgCombinedName)
srcGrp.append(srcGrpName)
trgGrp.append(trgGrpName)
"""
Add objs into layers
"""
def addObjs(layerName):
globalValue = mc.getAttr(layerName+".global")
if globalValue == 0:
for target in targetObjs:
mc.editRenderLayerMembers(layerName, target,noRecurse=True)
else:
pass
"""
Transfer Shaders
"""
def shaderTransfer(* args):
matSGName = mc.listConnections(sourceShape, type = "shadingEngine")
if not matSGName:
pass
else:
for target in targetObjs:
mc.sets(target,e = 1, forceElement = matSGName[0])
"""
Transfer Layer Override
"""
def overrideTransfer(layerName):
sourceObjSplit = sourceObj[0].split("|")
sourceShapeSplit = sourceShape[0].split("|")
rawOverrides = mc.editRenderLayerAdjustment(layerName, query=True, layer=True )
allOverrides = []
if layerName == "defaultRenderLayer":
pass
else:
if rawOverrides == None:
pass
else:
for x in rawOverrides:
if "instObjGroup" in x:
pass
elif x in allOverrides:
pass
else:
allOverrides.append(x)
for eachOverride in allOverrides:
attrName=eachOverride.split(".")
# match transform node overrides
srcObjAttrCheck = mc.attributeQuery(attrName[-1],node=sourceObj[0],ex=True)
if srcObjAttrCheck == True:
if sourceObjSplit[-1]+"."+attrName[-1] in eachOverride:
for eachTarget in targetObjs:
mc.editRenderLayerAdjustment(eachTarget+"."+attrName[-1])
mc.copyAttr(sourceObj,eachTarget,values=True,attribute=[attrName[-1]])
# match shape node overrides
srcShapeAttrCheck = mc.attributeQuery(attrName[-1],node=sourceShape[0],ex=True)
if srcShapeAttrCheck == True:
if sourceShapeSplit[-1]+"."+attrName[-1] in eachOverride:
attrType = mc.getAttr(eachOverride,type=True)
if "float3" in attrType:
valueX = mc.getAttr(sourceShape[0]+"."+attrName[-1]+"X")
valueY = mc.getAttr(sourceShape[0]+"."+attrName[-1]+"Y")
valueZ = mc.getAttr(sourceShape[0]+"."+attrName[-1]+"Z")
for eachShape in targetShapes:
mc.editRenderLayerAdjustment(eachShape+"."+attrName[-1])
mc.setAttr(eachShape+"."+attrName[-1]+"X",valueX)
mc.setAttr(eachShape+"."+attrName[-1]+"Y",valueY)
mc.setAttr(eachShape+"."+attrName[-1]+"Z",valueZ)
else:
value = mc.getAttr(sourceShape[0]+"."+attrName[-1])
for eachShape in targetShapes:
mc.editRenderLayerAdjustment(eachShape+"."+attrName[-1])
mc.setAttr(eachShape+"."+attrName[-1],value)
"""
clear list
"""
def clearList(*args):
srcObjSel[:]=[]
trgObjSel[:]=[]
srcCmpList[:]=[]
trgCmpList[:]=[]
srcTrList[:]=[]
trgTrList[:]=[]
srcGrp[:]=[]
trgGrp[:]=[]
sourceObj[:]= []
targetObjs[:]= []
sourceShape[:]= []
targetShapes[:]= []
"""
Define Buttons
"""
# Select All Button
def selectAllLayersButton(* args):
for p in range(len(allLayerList)):
mc.checkBox("CB"+str(p),edit=True,value=True)
mc.checkBox("CB_master",edit=True,value=True)
# Deselect All Button
def deselectAllLayersButton(* args):
for r in range(len(allLayerList)):
mc.checkBox("CB"+str(r),edit=True,value=False)
mc.checkBox("CB_master",edit=True,value=False)
# Refresh Button
def refreshButton(* args):
if (mc.window("matchRenderLayers", ex = True)):
srcPreText[0] = mc.textFieldGrp("srcP",q=True,text=True)
srcSufText[0] = mc.textFieldGrp("srcS",q=True,text=True)
trgPreText[0] = mc.textFieldGrp("trgP",q=True,text=True)
trgSufText[0] = mc.textFieldGrp("trgS",q=True,text=True)
matchRenderLayers()
# Match All Button in "Match By Selection" Section
def SELmatchAllButton(* args):
clearList()
currentLayer = mc.editRenderLayerGlobals( query=True, currentRenderLayer=True )
getLayers()
getSelectedLayers()
for actLayer in actLayerList:
for selLayer in selLayerList:
if actLayer == selLayer:
mc.editRenderLayerGlobals(currentRenderLayer=actLayer)
addObjs(actLayer)
shaderTransfer()
overrideTransfer(actLayer)
mc.editRenderLayerGlobals(currentRenderLayer=currentLayer)
# Match Layers Button in "Match By Selection" Section
def SELmatchLayerButton(* args):
clearList()
currentLayer = mc.editRenderLayerGlobals( query=True, currentRenderLayer=True )
getLayers()
getSelectedLayers()
for actLayer in actLayerList:
for selLayer in selLayerList:
if actLayer == selLayer:
mc.editRenderLayerGlobals(currentRenderLayer=actLayer)
addObjs(actLayer)
mc.editRenderLayerGlobals(currentRenderLayer=currentLayer)
# Match Shaders Button in "Match By Selection" Section
def SELmatchShaderButton(* args):
clearList()
currentLayer = mc.editRenderLayerGlobals( query=True, currentRenderLayer=True )
getLayers()
getSelectedLayers()
for actLayer in actLayerList:
for selLayer in selLayerList:
if actLayer == selLayer:
mc.editRenderLayerGlobals(currentRenderLayer=actLayer)
shaderTransfer()
mc.editRenderLayerGlobals(currentRenderLayer=currentLayer)
# Match Overrides Button in "Match By Selection" Section
def SELmatchOverrideButton(* args):
clearList()
currentLayer = mc.editRenderLayerGlobals( query=True, currentRenderLayer=True )
getLayers()
getSelectedLayers()
for actLayer in actLayerList:
for selLayer in selLayerList:
if actLayer == selLayer:
mc.editRenderLayerGlobals(currentRenderLayer=actLayer)
overrideTransfer(actLayer)
mc.editRenderLayerGlobals(currentRenderLayer=currentLayer)
# Match All Button in "Match By Name and Hierarchy" Section
def NAMEmatchAllButton(* args):
clearList()
currentLayer = mc.editRenderLayerGlobals( query=True, currentRenderLayer=True )
selectionDefiner()
for trgCt in range(len(trgCmpList)):
for srcCt in range(len(srcCmpList)):
if trgCmpList[trgCt] == srcCmpList[srcCt]:
srcObjSel = srcTrList[srcCt]
trgObjSel = trgTrList[trgCt]
mc.select(srcObjSel,replace=True)
mc.select(trgObjSel,add=True)
getLayers()
getSelectedLayers()
for actLayer in actLayerList:
for selLayer in selLayerList:
if actLayer == selLayer:
mc.editRenderLayerGlobals(currentRenderLayer=actLayer)
addObjs(actLayer)
shaderTransfer()
overrideTransfer(actLayer)
actLayerList[:]=[]
selLayerList[:]=[]
sourceObj[:]=[]
targetObjs[:]=[]
sourceShape[:]=[]
targetShapes[:]=[]
if trgCmpList[trgCt] not in srcCmpList:
print trgTrList[trgCt] + " doesn't match! "
mc.select(srcGrp,replace=True)
mc.select(trgGrp,add=True)
mc.editRenderLayerGlobals(currentRenderLayer=currentLayer)
# Match Layers Button in "Match By Name and Hierarchy" Section
def NAMEmatchLayerButton(* args):
clearList()
currentLayer = mc.editRenderLayerGlobals( query=True, currentRenderLayer=True )
selectionDefiner()
for trgCt in range(len(trgCmpList)):
for srcCt in range(len(srcCmpList)):
if trgCmpList[trgCt] == srcCmpList[srcCt]:
srcObjSel = srcTrList[srcCt]
trgObjSel = trgTrList[trgCt]
mc.select(srcObjSel,replace=True)
mc.select(trgObjSel,add=True)
getLayers()
getSelectedLayers()
for actLayer in actLayerList:
for selLayer in selLayerList:
if actLayer == selLayer:
mc.editRenderLayerGlobals(currentRenderLayer=actLayer)
addObjs(actLayer)
actLayerList[:]=[]
selLayerList[:]=[]
sourceObj[:]=[]
targetObjs[:]=[]
sourceShape[:]=[]
targetShapes[:]=[]
if trgCmpList[trgCt] not in srcCmpList:
print trgTrList[trgCt] + " doesn't match! "
mc.select(srcGrp,replace=True)
mc.select(trgGrp,add=True)
mc.editRenderLayerGlobals(currentRenderLayer=currentLayer)
# Match Shaders Button in "Match By Name and Hierarchy" Section
def NAMEmatchShaderButton(* args):
clearList()
currentLayer = mc.editRenderLayerGlobals( query=True, currentRenderLayer=True )
selectionDefiner()
for trgCt in range(len(trgCmpList)):
for srcCt in range(len(srcCmpList)):
if trgCmpList[trgCt] == srcCmpList[srcCt]:
srcObjSel = srcTrList[srcCt]
trgObjSel = trgTrList[trgCt]
mc.select(srcObjSel,replace=True)
mc.select(trgObjSel,add=True)
getLayers()
getSelectedLayers()
for actLayer in actLayerList:
for selLayer in selLayerList:
if actLayer == selLayer:
mc.editRenderLayerGlobals(currentRenderLayer=actLayer)
shaderTransfer()
actLayerList[:]=[]
selLayerList[:]=[]
sourceObj[:]=[]
targetObjs[:]=[]
sourceShape[:]=[]
targetShapes[:]=[]
if trgCmpList[trgCt] not in srcCmpList:
print trgTrList[trgCt] + " doesn't match! "
mc.select(srcGrp,replace=True)
mc.select(trgGrp,add=True)
mc.editRenderLayerGlobals(currentRenderLayer=currentLayer)
# Match Overrides Button in "Match By Name and Hierarchy" Section
def NAMEmatchOverrideButton(* args):
clearList()
currentLayer = mc.editRenderLayerGlobals( query=True, currentRenderLayer=True )
selectionDefiner()
for trgCt in range(len(trgCmpList)):
for srcCt in range(len(srcCmpList)):
if trgCmpList[trgCt] == srcCmpList[srcCt]:
srcObjSel = srcTrList[srcCt]
trgObjSel = trgTrList[trgCt]
mc.select(srcObjSel,replace=True)
mc.select(trgObjSel,add=True)
getLayers()
getSelectedLayers()
for actLayer in actLayerList:
for selLayer in selLayerList:
if actLayer == selLayer:
mc.editRenderLayerGlobals(currentRenderLayer=actLayer)
overrideTransfer(actLayer)
actLayerList[:]=[]
selLayerList[:]=[]
sourceObj[:]=[]
targetObjs[:]=[]
sourceShape[:]=[]
targetShapes[:]=[]
if trgCmpList[trgCt] not in srcCmpList:
print trgTrList[trgCt] + " doesn't match! "
mc.select(srcGrp,replace=True)
mc.select(trgGrp,add=True)
mc.editRenderLayerGlobals(currentRenderLayer=currentLayer)
"""
Creat GUI
"""
def matchRenderLayers(* args):
getAllLayers()
#define colors
mainBgColor = (.2,.2,.2)
firstTabColor = (.45,.15,.15)
secondTabColor = (.1,.2,.5)
thirdTabColor = (.15,.35,.1)
buttonBgColor = (.32,.32,.32)
#creating window
if (mc.window("matchRenderLayers", ex = True)):
mc.deleteUI("matchRenderLayers")
mc.window("matchRenderLayers",w=360,h=600,t="matchRenderLayers",sizeable=True,titleBar=True, bgc=mainBgColor)
mc.columnLayout()
# "Select Layers" Section
mc.frameLayout(label="SELECT LAYERS YOU WANT TO MATCH",collapsable=True,borderStyle="etchedIn",bgc=firstTabColor)
mc.rowColumnLayout(cw=(1,360))
mc.gridLayout(cw=120,nc=3)
mc.checkBox("CB_master",label="masterLayer",value=True)
for x in range(len(allLayerList)):
checkBoxName="CB"+str(x)
mc.checkBox(checkBoxName,label=allLayerList[x],value=True)
mc.setParent('..')
mc.rowLayout(numberOfColumns=3,w=360,cw3=(120,120,120),cl3=("center","center","center"))
mc.button(label="Select All",c=selectAllLayersButton,w=100,bgc=buttonBgColor)
mc.button(label="Deselect All",c=deselectAllLayersButton,w=100,bgc=buttonBgColor)
mc.button(label="Refresh",c=refreshButton,w=100,bgc=buttonBgColor)
mc.setParent('..')
mc.setParent('..')
# "Match by Selection" Section
mc.frameLayout(label="MATCH BY SELECTION",collapsable=True,borderStyle="etchedIn",bgc=secondTabColor)
mc.rowColumnLayout(cw=(1,360))
mc.separator("SEL_Tsep1", style = "none", h = 10)
mc.text(label="Usage:", align="left")
mc.separator("SEL_Tsep2", style = "none", h = 5)
mc.text(label=" - Select SOURCE GEOMETRY (Only one)", align="left")
mc.text(label=" - Select all TARGET GEOMETRIES (Could be multiple)", align="left")
mc.text(label=" - Click the button to match.", align="left")
mc.separator("SEL_Tsep3", style = "none", h = 5)
mc.text(label="* Important Notes *", align="left")
mc.separator("SEL_Tsep4", style = "none", h = 5)
mc.text(label=" - Naming for SOURCE and TARGET doesn't matter in this section.", align="left")
mc.text(label=" - Please select GEOMETRIES, no GROUPS.", align="left")
mc.separator("SEL_Bsep1", style = "none", h = 10)
mc.button("SEL_matchAll", label = "Match All", al = "center", h = 25, c = SELmatchAllButton, ann = "Match Layers,Shaders and Overrides by Selections",bgc=buttonBgColor)
mc.separator("SEL_Bsep2", style = "none", h = 10)
mc.button("SEL_matchLayer", label = "Match Layers", al = "center", h = 25, c = SELmatchLayerButton, ann = "Match Layers Only by Selections",bgc=buttonBgColor)
mc.separator("SEL_Bsep3", style = "none", h = 10)
mc.button("SEL_matchShader", label = "Match Shaders", al = "center", h = 25, c = SELmatchShaderButton, ann = "Match Shaders Only by Selections",bgc=buttonBgColor)
mc.separator("SEL_Bsep4", style = "none", h = 10)
mc.button("SEL_matchOverride", label = "Match Overrides", al = "center", h = 25, c = SELmatchOverrideButton, ann = "Match Overrides Only by Selections",bgc=buttonBgColor)
mc.separator("SEL_Bsep5", style = "none", h = 10)
mc.setParent("..")
mc.setParent("..")
# "Match by Name and Hierarchy" Section
mc.frameLayout(label="MATCH BY NAME AND HIERARCHY",collapsable=True,borderStyle="etchedIn",bgc=thirdTabColor)
mc.rowColumnLayout(cw=(1,360))
mc.separator("NAME_Tsep1", style = "none", h = 15)
mc.text(label="Usage:", align="left")
mc.separator("NAME_Tsep2", style = "none", h = 5)
mc.text(label=" - Select SOURCE and TARGET ROOT NODES", align="left")
mc.text(label=" - Type in prefix or suffix if there is any", align="left")
mc.text(label=" - Click the button to match.", align="left")
mc.separator("NAME_Tsep3", style = "none", h = 15)
mc.text(label="* Important Notes *", align="left")
mc.separator("NAME_Tsep4", style = "none", h = 5)
mc.text(label=" - SOURCE and TARGET must have the same ", align="left")
mc.text(label=" Hierarchy and Naming Convention", align="left")
mc.separator("NAME_Tsep5", style = "none", h = 15)
mc.textFieldGrp("srcP",label=" Source Prefix ", text=srcPreText[0],cw2=(80,270),cl2=("left","left"))
mc.textFieldGrp("srcS",label=" Source Suffix ", text=srcSufText[0],cw2=(80,270),cl2=("left","left"))
mc.textFieldGrp("trgP",label=" Target Prefix ", text=trgPreText[0],cw2=(80,270),cl2=("left","left"))
mc.textFieldGrp("trgS",label=" Target Suffix ", text=trgSufText[0],cw2=(80,270),cl2=("left","left"))
mc.separator("NAME_Bsep1", style = "none", h = 10)
mc.button("NAME_matchAll", label = "Match All", al = "center", h = 25, c = NAMEmatchAllButton, ann = "Match Layers,Shaders and Overrides",bgc=buttonBgColor)
mc.separator("NAME_Bsep2", style = "none", h = 10)
mc.button("NAME_matchLayer", label = "Match Layers", al = "center", h = 25, c = NAMEmatchLayerButton, ann = "Match Layers Only",bgc=buttonBgColor)
mc.separator("NAME_Bsep3", style = "none", h = 10)
mc.button("NAME_matchShader", label = "Match Shaders", al = "center", h = 25, c = NAMEmatchShaderButton, ann = "Match Shaders Only",bgc=buttonBgColor)
mc.separator("NAME_Bsep4", style = "none", h = 10)
mc.button("NAME_matchOverride", label = "Match Overrides", al = "center", h = 25, c = NAMEmatchOverrideButton, ann = "Match Overrides Only",bgc=buttonBgColor)
mc.separator("NAME_Bsep5", style = "none", h = 10)
mc.showWindow()
matchRenderLayers()