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This is the soma audio monitor, version two. The original audio monitor
was written using gstreamer, but that proved too complex of a code path
to maintain. 

The audio monitor uses the audio monitor protocol (loosly described in
protocol.rst) to let you hear the output of the acquired data. It does
this by passing the data to one of two sinks, PulseAudio (available on
most desktops, currently working) and Jack (super-low-latency, not
working).

Typical use: 

audiomonitor  --soma-ip=127.0.0.1 

Then pick a channel, pick a source, and hit play [ see TODO for
missing features]


Latency
==============

Latency in desktop audio is a complex subject, one that's taken a lot
of effort to better understand. In short, when something happens on
your hardware, you want to hear it right away. The ear is surprisingly
sensitive to audio latency. 

The default sound server for the Linux desktop, Pulse Audio, by
default uses a fairly large internal buffer and thus has a potentially
very large latency. This is normally fine, nay ideal, for desktop use
where the primary purpose is playing back music/video -- lower latency
== more interrupts == more power and greater likelyhood of an
underrun, or "Glitch".

However, this really sucks for 1. VOIP and 2. Games. Game authors
employ tricks to fake the latency, and man, with VOIP the audio
subsystem latency is normally the least of your problems. 


By default, the audio monitor uses the PulseAudio backend with the
default latency, which often is as high as 500 ms. 

Low-Latency Pulse
------------------

Pulse does try to support low-latency when possible, however, and
Lennart put a lot of effort into this. That doesn't mean pulse is
"actually" low latency, but it can get the latencies down to around 50
ms with the low-latency options enabled in audio monitor and running one
of the RT kernels. 

See the following links for the new "glitch-free design" and
additional technical details.

https://tango.0pointer.de/pipermail/pulseaudio-discuss/2008-January/001170.html

http://www.pulseaudio.org/wiki/LatencyControl

http://0pointer.de/blog/projects/pulse-glitch-free.html


I just want to stress that this configuration only really provides
optimal performance with a RT kernel. But thankfully, this is just
an apt-get away with ubuntu. 

Low-Latency Jack
-----------------
Jack is a sound daemon for the honest-to-god low-latency 
linux audio community. These are the people that, for whatever
reason, decided that they wanted to do real-time mixing on their
linux machines. Hardcore. 

Anywho, the Jack people claim to be able to get great latency with
pretty commodity hardware and kernels. In my experience, this
was true. The only problem is that setting up jack is quite
a bit of a pain -- it's a separate sound server, to have it running
in real-time requires mucking around with some permissions, etc. 

This is all still a largely experimental path. I think that in the
future, when both Pulse and Jack 1. use RTKit 2. interoperate
better (by enabling/disabling one another via dbus) the situation
will be quite a bit better. 


Installation
=============
You will need to have installed
libjack-dev  libpulse-dev  libasound2-dev

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