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CryModo Tools

CRYENGINE exporter and tools for modo 13^ (Might work on other versions)

Installation

  • Drag and drop into your modo Content/Kits folder restart modo

Export

  • Select CryExportNode(s) and click Export Selected or the hotkey Ctrl-Alt-Shift-E

Materials

  • To create a CRYENGINE material.
    • Select an item in the CryExportNode and click Create Mat from Selected or the hotkey Ctrl-Alt-Shift-C
    • Create a material group and group your materials into it. The name must start with CryMat_
  • The materials order will be used to order the material exported and material ids
  • To Create the material xml file select the material mask in modo and click Generate Selected Material or hotkey Ctrl-Alt-Shift-M

Meshes

The following structure should be used To Set up the needed structure select any meshes and click Setup CryExport

  • CryExportNode_example
    • example_group - UDP options go hjere
      • proxy_mesh
      • mesh1
      • mesh2
      • _lod1_example_group
        • lod1_mesh
      • _lod2_example_group
        • lod2_mesh

Customer User Channels

outputPath

Where the cgf file will be export to This is added to the parent CryExportNode

* STRING<DIRECTORY PATH>

proxyType

What type of proxy material. This is added to the material

* physProxyNoDraw
* physNoCollide
* physObstruct
* physNone

udp

Defines the type of primitive proxy if it's not defined it's considered a RENDERMESH This is added to the mesh_group containing the proxy.

* rendermesh
* box
* cylinder
* sphere

cryHelper

Just defined what is a CryHelper Locator