CRYENGINE exporter and tools for modo 13^ (Might work on other versions)
- Drag and drop into your modo
Content/Kits
folder restart modo
- Select CryExportNode(s) and click Export Selected or the hotkey
Ctrl-Alt-Shift-E
- To create a CRYENGINE material.
- Select an item in the CryExportNode and click Create Mat from Selected or the hotkey
Ctrl-Alt-Shift-C
- Create a material group and group your materials into it. The name must start with
CryMat_
- Select an item in the CryExportNode and click Create Mat from Selected or the hotkey
- The materials order will be used to order the material exported and material ids
- To Create the material xml file select the material mask in modo and click Generate Selected Material or hotkey
Ctrl-Alt-Shift-M
The following structure should be used To Set up the needed structure select any meshes and click Setup CryExport
CryExportNode_example
example_group
- UDP options go hjereproxy_mesh
mesh1
mesh2
_lod1_example_group
lod1_mesh
_lod2_example_group
lod2_mesh
Where the cgf file will be export to This is added to the parent CryExportNode
* STRING<DIRECTORY PATH>
What type of proxy material. This is added to the material
* physProxyNoDraw
* physNoCollide
* physObstruct
* physNone
Defines the type of primitive proxy if it's not defined it's considered a RENDERMESH This is added to the mesh_group containing the proxy.
* rendermesh
* box
* cylinder
* sphere
Just defined what is a CryHelper Locator