Skip to content

a kit by @Farfarer to send data back and forth between IPackThat and modo

License

Notifications You must be signed in to change notification settings

csprance/ffr_IPackThat

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

1 Commit
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Modo <-> IPackThat.

A script to help get UVs to/from IPackThat.

It's pretty simple to use, hopefully. Extract this into the "Kits" folder in your modo content directory, restart MODO - it should work with 801 and newer.

To use it:

  • Select the meshes and UV maps you want to pack.
  • Click the button or run the command ffr.IPackThat
  • The script will ask you (once) to find the path to IPackThat (although if it's already installed in the default Steam directory of C:\Program Files (x86)\Steam\SteamApps\common\IPackThat\IPackThat.exe it'll run straight from there). It gets saved in a user variable after that for subsequent runs.
  • The script will then ask you to save an FBX file, then it will fire up IPackThat and load the mesh.
  • Do your packing in IPackThat until you're happy with it.
  • Save back out from IPackThat over the top of the FBX file you sent to it.
  • Close IPackThat.
  • Once IPackThat is closed, the script will kick back in and copy over the UVs from your packed version.
  • If you save elsewhere, the script will ask you to find the new FBX file you saved from IPackThat instead, then it'll load it in and copy the UVs over.

This is a bit hacky, so it's probably a good idea to save your scene before running this, just in case.

About

a kit by @Farfarer to send data back and forth between IPackThat and modo

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages