Currently this is more a roguelike engine than a roguelike. Monster interaction is limited to attacking stationary monsters, item interaction to picking up items and terrain generation is rudimentary. Additionally, it has no name. Hopefully all this will change.
- Find a name
- Find a plot
- Fix bugs, etc.
- install prerequisites:
pip install twisted pyyaml
- run
makelinks.sh
if on a mac, pass the argumentdarwin
. (Windows user will need to get a copy of libtcod themselves) - run main.py with python2.7
python main.py