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game.py
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game.py
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import pygame
import time
from screen_vars import ScreenVars
class Game(object):
def __init__(self):
self.section_1_y = 325
self.section_2_y = 400
self.section_3_y = 500
self.screen_vars = ScreenVars()
self.dark_yellow = (153,153,0)
self.yellow = (255,255,0)
self.dark_green = (0,153,0)
self.green = (0,255,0)
self.section_1 = False
self.section_2 = False
self.section_3 = False
self.key_array = [False,False,False,False]
self.points = 0
self.started_game = False
self.high_score = 0
self.timer = 0
self.last_time = 0
def draw_background(self, screen):
if self.section_1:
pygame.draw.rect(screen, self.yellow, (0,self.section_1_y,self.screen_vars.get_width(),75), 0)
else:
pygame.draw.rect(screen, self.dark_yellow, (0,self.section_1_y,self.screen_vars.get_width(),75), 0)
if self.section_2:
pygame.draw.rect(screen, self.green, (0,self.section_2_y,self.screen_vars.get_width(),100), 0)
else:
pygame.draw.rect(screen, self.dark_green, (0,self.section_2_y,self.screen_vars.get_width(),100), 0)
if self.section_3:
pygame.draw.rect(screen, self.yellow, (0,self.section_3_y,self.screen_vars.get_width(),75), 0)
else:
pygame.draw.rect(screen, self.dark_yellow, (0,self.section_3_y,self.screen_vars.get_width(),75), 0)
#Print remaining time
myfont = pygame.font.SysFont("monospace", 45)
text = myfont.render("Time: " + str(self.timer), 1, (255,255,0))
screen.blit(text, (5,5))
score = myfont.render("Score: " + str(self.points), 1, (255,255,0))
screen.blit(score, (245, 5))
def check_piece(self, pieceary, keymonitor):
self.section_1 = False
self.section_2 = False
self.section_3 = False
key_just_pressed = [False,False,False,False]
if keymonitor.get_key(0)==True and self.key_array[0]==False:
self.key_array[0] = True
key_just_pressed[0] = True
elif not keymonitor.get_key(0)==False:
self.key_array[0] = False
if keymonitor.get_key(1)==True and self.key_array[1]==False:
self.key_array[1] = True
key_just_pressed[1] = True
elif not keymonitor.get_key(1)==False:
self.key_array[1] = False
if keymonitor.get_key(2)==True and self.key_array[2]==False:
self.key_array[2] = True
key_just_pressed[2] = True
elif not keymonitor.get_key(2)==False:
self.key_array[2] = False
if keymonitor.get_key(3)==True and self.key_array[3]==False:
self.key_array[3] = True
key_just_pressed[3] = True
elif not keymonitor.get_key(3)==False:
self.key_array[3] = False
for index,piece in enumerate(pieceary):
y_pos = piece.get_y() + piece.get_height()
piece_killed = False
if y_pos > self.section_1_y and y_pos<self.section_1_y+75:
self.section_1 = True
if key_just_pressed[index]:
piece.kill()
self.points += 1
piece_killed = True
if y_pos > self.section_2_y and y_pos<self.section_2_y+100:
self.section_2 = True
if key_just_pressed[index]:
piece.kill()
self.points += 2
piece_killed = True
if y_pos > self.section_3_y and y_pos<self.section_3_y+75:
self.section_3 = True
if key_just_pressed[index]:
piece.kill()
self.points += 1
piece_killed = True
if not piece_killed and key_just_pressed[index]:
piece.kill()
def draw_score(self, screen):
myfont = pygame.font.SysFont("monospace", 45)
# render text
label = myfont.render("Pumpkin Hero", 1, (255,255,0))
screen.blit(label, (100, 100))
myfont2 = pygame.font.SysFont("monospace", 35)
score = myfont2.render("Previous Score: " + str(self.points), 1, (255,255,0))
screen.blit(score, (150, 300))
hiscore = myfont2.render("High Score: " + str(self.high_score), 1, (255,255,0))
screen.blit(hiscore, (150, 250))
start = myfont2.render("Press Space to start", 1, (255,255,0))
screen.blit(start, (200, 400))
def tick(self):
if self.started_game and time.time()-self.last_time > 1:
self.timer -= 1
self.last_time = time.time()
if self.timer < 1 and self.started_game:
# Store high score for this session
if self.points > self.high_score:
self.high_score = self.points
self.timer = 0
self.started_game = False
def started(self):
return self.started_game
def start(self):
if self.started_game == False:
print("Game starting")
self.started_game = True
self.last_time = time.time()
self.points = 0
self.timer = 30
else:
print("Game has already started - can't restart")