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pixelflut.py
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pixelflut.py
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#coding: utf8
__version__ = '0.4'
import time
from gevent import spawn, sleep as gsleep
from gevent.server import StreamServer
from gevent.coros import Semaphore
from gevent.queue import Queue
from collections import deque
class Client(object):
px_per_tick = 10
def __init__(self, canvas, socket, address):
self.canvas = canvas
self.socket = socket
self.address = address
self.connect_ts = time.time()
# This buffer discards all but the newest 1024 messages
self.sendbuffer = deque([], 1024)
# And this is used to limit clients to X messages per tick
# We start at 0 (instead of x) to add a reconnect-penalty.
self.limit = Semaphore(0)
print 'CONNECT', address
def send(self, line):
self.sendbuffer.append(line.strip() + '\n')
def disconnect(self):
print 'DISCONNECT', self.address
self.socket.close()
del self.canvas.clients[self.address]
def serve(self):
sendall = self.socket.sendall
readline = self.socket.makefile().readline
try:
while True:
# Idea: Sand first, recieve later. If the client is to
# slow to get the sendbuffer empty, he cannot send.
while self.sendbuffer:
sendall(self.sendbuffer.popleft())
line = readline()
if not line:
break
arguments = line.split()
command = arguments.pop(0)
if command == 'PX':
self.on_PX(arguments)
elif command == 'SIZE':
self.on_SIZE(arguments)
finally:
self.disconnect()
def on_SIZE(self, args):
self.send('SIZE %d %d' % self.canvas.get_size())
def on_PX(self, args):
self.limit.acquire()
x,y,color = args
x,y = int(x), int(y)
c = int(color, 16)
if c <= 16777215:
r = (c & 0xff0000) >> 16
g = (c & 0x00ff00) >> 8
b = c & 0x0000ff
a = 0xff
else:
r = (c & 0xff000000) >> 24
g = (c & 0x00ff0000) >> 16
b = (c & 0x0000ff00) >> 8
a = c & 0x000000ff
self.canvas.set_pixel(x, y, r, g, b, a)
def tick(self):
while self.limit.counter <= self.px_per_tick:
self.limit.release()
import pygame
import cairo
import math
import random
import array
class Canvas(object):
size = 640,480
flags = pygame.RESIZABLE#|pygame.FULLSCREEN
def __init__(self):
pygame.init()
pygame.mixer.quit()
pygame.display.set_caption('P1XELFLUT')
self.screen = pygame.display.set_mode(self.size, self.flags)
self.ticks = 0
self.width = self.screen.get_width()
self.height = self.screen.get_height()
self.clients = {}
def load_font(self, fname):
self.font_img = pygame.image.load(fname)
self.font_res = int(self.font_img.get_width())/16
def putc(self, x, y, c):
if not self.font_img: return
fpos = ord(c)
fx = (fpos%16) * self.font_res
fy = (fpos/16) * self.font_res
self.screen.blit(self.font_img, (x,y),
(fx,fy,self.font_res,self.font_res))
def text(self, x, y, text, delay=0):
for i, line in enumerate(text.splitlines()):
for j, c in enumerate(line):
self.putc(x+j*self.font_res, y+i*self.font_res, c)
if delay: gsleep(delay)
def serve(self, host, port):
self.server = StreamServer((host, port), self.make_client)
self.server.start()
return spawn(self._loop)
def make_client(self, socket, address):
if address in self.clients:
self.clients[address].disconnect()
self.clients[address] = client = Client(self, socket, address)
client.serve() # This blocks until ready
def _loop(self):
while True:
gsleep(0.01) # Required to allow other tasks to run
for e in pygame.event.get():
if e.type == pygame.VIDEORESIZE:
self.on_resize(e.size)
if e.type == pygame.KEYDOWN and e.unicode == 'q':
return
if e.type == pygame.KEYDOWN and e.unicode == 'c':
self.clear()
if e.type == pygame.QUIT:
return
self.ticks += 1
if 0 and self.ticks % 1000 == 0:
pygame.image.save(self.screen,
'hist%000000d.png' % (self.ticks/1000))
pygame.display.flip()
for client in self.clients.itervalues():
client.tick()
def on_resize(self, size):
old = self.screen.copy()
self.screen = pygame.display.set_mode(size, self.flags)
self.screen.blit(old, (0,0))
self.width = self.screen.get_width()
self.height = self.screen.get_height()
def clear(self):
self.screen.fill((0,0,0))
def get_size(self):
return self.width, self.height
def get_pixel(self, x, y):
return self.screen.get_at((x,y))
def set_pixel(self, x, y, r, g, b, a=255):
if a == 0: return
if a == 0xff:
self.screen.set_at((x,y), (r,g,b))
else:
r2,g2,b2,a2 = self.screen.get_at((x, y))
r = (r2*(0xff-a)+(r*a)) / 0xff
g = (g2*(0xff-a)+(g*a)) / 0xff
b = (b2*(0xff-a)+(b*a)) / 0xff
self.screen.set_at((x, y), (r,g,b))
def guess_IP():
import socket
s = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
try:
s.connect(("google.com", 80))
return s.getsockname()[0]
finally:
s.close()
if __name__ == '__main__':
port = 2342
text = 'P1XELFLUT! v%s\n' % __version__
text += 'Connect to %s:%d\n\n' % (guess_IP(), port)
text += '>>> SIZE\n'
text += '>>> PX x y hex-color\n'
text += '... and more ...\n\n'
text += 'H A C K O N\n'
canvas = Canvas()
task = canvas.serve('0.0.0.0', port)
canvas.load_font('./font.png')
canvas.text(5, 5, text, 0.1)
task.join()