A roguelike game in python using tcod.
Very loosely based on this python 3 + libtcod tutorial.
The main concept of the game (which is not implemented yet...) is to "switch" between monsters. You can invest in your current monster if you think it is strong enough, or try to take control of another one if it looks tougher than yours !
I have almost no experience in python, and I'm kinda throwing ideas at the code to have something playable right now while thinking "meh, I'll clean that later", so, yes.
I may be implementing some things in a "non-pythonic" way because I don't know the pythonic way to do things. Don't hesitate to open a pull request and explain how things could be made more pythonic (same if I use tcod in a strange way) !