-
Notifications
You must be signed in to change notification settings - Fork 0
/
dev_vtk.py
executable file
·195 lines (169 loc) · 4.52 KB
/
dev_vtk.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
# -*- coding: utf-8 -*-
'''
Created on May 27, 2015
@author: gerdogan
Goker Erdogan
gokererdogan@gmail.com
VTK development code
Create rectangular prisms and put them together to create objects
'''
#
import vtk
from vtk.util.numpy_support import vtk_to_numpy
import numpy as np
p1Xw = 1
p1Yw = 1
p1Zw = 1
p1x = 0
p1y = 0
p1z = 0
part1 = vtk.vtkCubeSource()
part1.SetXLength(p1Xw)
part1.SetYLength(p1Yw)
part1.SetZLength(p1Zw)
part1Output = part1.GetOutput()
p2Xw = 1
p2Yw = 1
p2Zw = 1
# let's put the second part on to the top face of part 1
p2x = 0
p2y = 0
p2z = 1.5
part2 = vtk.vtkCubeSource()
part2.SetXLength(p2Xw)
part2.SetYLength(p2Yw)
part2.SetZLength(p2Zw)
part2Output = part2.GetOutput()
# Create a mapper and actor
part1Mapper = vtk.vtkPolyDataMapper()
part1Mapper.SetInput(part1Output)
part1Actor = vtk.vtkActor()
part1Actor.SetMapper(part1Mapper)
part1Actor.SetPosition(p1x, p1y, p1z)
part1Actor.SetScale(2, 2, 2)
part2Mapper = vtk.vtkPolyDataMapper()
part2Mapper.SetInput(part2Output)
part2Actor = vtk.vtkActor()
part2Actor.SetMapper(part2Mapper)
part2Actor.SetPosition(p2x, p2y, p2z)
part3Mapper = vtk.vtkPolyDataMapper()
part3Mapper.SetInput(part2Output)
part3Actor = vtk.vtkActor()
part3Actor.SetMapper(part2Mapper)
part3Actor.SetPosition(0, 0, 2.5)
part3Actor.SetScale(2, 1, 1)
camera = vtk.vtkCamera()
camera.SetPosition(5, -5, 5)
camera.SetFocalPoint(0, 0, 0)
camera.SetViewUp(0, 0, 1)
# x, y, z lines
# create source
xl = vtk.vtkLineSource()
xl.SetPoint1(-10,0,0)
xl.SetPoint2(10,0,0)
yl = vtk.vtkLineSource()
yl.SetPoint1(0,-10,0)
yl.SetPoint2(0,10,0)
zl = vtk.vtkLineSource()
zl.SetPoint1(0,0,-10)
zl.SetPoint2(0,0,10)
# mapper
mapperx = vtk.vtkPolyDataMapper()
mapperx.SetInput(xl.GetOutput())
mappery = vtk.vtkPolyDataMapper()
mappery.SetInput(yl.GetOutput())
mapperz = vtk.vtkPolyDataMapper()
mapperz.SetInput(zl.GetOutput())
# actor
actorx = vtk.vtkActor()
actorx.SetMapper(mapperx)
actory = vtk.vtkActor()
actory.SetMapper(mappery)
actorz = vtk.vtkActor()
actorz.SetMapper(mapperz)
# color actor
actorx.GetProperty().SetColor(1,0,0)
actory.GetProperty().SetColor(0,1,0)
actorz.GetProperty().SetColor(0,1,1)
# lighting
light1 = vtk.vtkLight()
light1.SetIntensity(.7)
#light.SetLightTypeToSceneLight()
light1.SetPosition(1, -1, 1)
#light.SetFocalPoint(0, 0, 0)
#light.SetPositional(True)
#light.SetConeAngle(60)
light1.SetDiffuseColor(1, 1, 1)
#light.SetAmbientColor(0, 1, 0)
light2 = vtk.vtkLight()
light2.SetIntensity(.7)
#light.SetLightTypeToSceneLight()
light2.SetPosition(-1, -1, 1)
#light.SetFocalPoint(0, 0, 0)
#light.SetPositional(True)
#light.SetConeAngle(60)
light2.SetDiffuseColor(1, 1, 1)
#light.SetAmbientColor(0, 1, 0)
light3 = vtk.vtkLight()
light3.SetIntensity(.7)
#light.SetLightTypeToSceneLight()
light3.SetPosition(-1, -1, -1)
#light.SetFocalPoint(0, 0, 0)
#light.SetPositional(True)
#light.SetConeAngle(60)
light3.SetDiffuseColor(1, 1, 1)
#light.SetAmbientColor(0, 1, 0)
# Visualize
renderer = vtk.vtkRenderer()
# set viewpoint randomly
renderer.SetActiveCamera(camera)
r = np.sqrt(100)
polar_angle = np.random.rand() * 90.0
azimuth_angle = np.random.rand() * 180.0
p_rad = polar_angle * np.pi / 180.0
a_rad = azimuth_angle * np.pi / 180.0
x = r * np.sin(p_rad) * np.cos(a_rad)
y = r * np.sin(p_rad) * np.sin(a_rad)
z = r * np.cos(p_rad)
camera.SetPosition(x, y, z)
camera.SetFocalPoint(0, 0, 0)
up_r = 1.0
up_p = 90 - polar_angle
up_a = 180 + azimuth_angle
up_p_rad = up_p * np.pi / 180.0
up_a_rad = up_a * np.pi / 180.0
upx = up_r * np.sin(up_p_rad) * np.cos(up_a_rad)
upy = up_r * np.sin(up_p_rad) * np.sin(up_a_rad)
upz = up_r * np.cos(up_p_rad)
camera.SetViewUp(upx, upy, upz)
renderWindow = vtk.vtkRenderWindow()
renderWindow.AddRenderer(renderer)
renderWindow.SetSize(600, 600)
renderWindowInteractor = vtk.vtkRenderWindowInteractor()
renderWindowInteractor.SetRenderWindow(renderWindow)
renderer.AddActor(part1Actor)
renderer.AddActor(part2Actor)
renderer.AddActor(part3Actor)
renderer.AddActor(actorx)
renderer.AddActor(actory)
renderer.AddActor(actorz)
#renderer.RemoveAllViewProps()
renderer.SetBackground(0.1, 0.1, 0.1) # Background color
renderer.SetAmbient(.4, .4, .4)
#renderer.TwoSidedLightingOff()
#renderer.LightFollowCameraOff()
renderer.AddLight(light1)
renderer.AddLight(light2)
renderer.AddLight(light3)
renderWindow.Render()
"""
vrml_exporter = vtk.vtkVRMLExporter()
vrml_exporter.SetInput(renderWindow)
vrml_exporter.SetFileName('test.wrl')
vrml_exporter.Write()
obj_exporter = vtk.vtkOBJExporter()
obj_exporter.SetInput(renderWindow)
obj_exporter.SetFilePrefix('test')
obj_exporter.Write()
"""
renderWindowInteractor.Start()