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pyglame provides an object-orientated programming interface that closely follows pyglet. It runs on top of pygame, giving you access to pyglets excellent app/window/clock/resource framework.

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pyglame

pyglame provides an object-orientated programming interface that closely follows pyglet. It runs on top of pygame, giving you access to pyglets excellent app/window/clock/resource framework.

It is pronounced pig-lame, it is a combination of pyglet and pygame.

I cannot stress this enough that it does not support OpenGL at all at the moment, and I have little motivation to do so. Unless someone can give me a compelling argument, use pyglet if you really need opengl?

What works?

  • pyglame.window works fairly well, some events maybe shaky, definitely needs more testing.
  • pyglame.surface stuff should work in theory but really needs fleshing out.
  • pyglame.app works ok, seems to hold a steady fps, and seems to be sending out events and stuff like its supposed to.
  • pyglame.clock same deal as pyglame.app.
  • pyglame.font doesnt work at all, since it needed the surface stuff written.

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pyglame provides an object-orientated programming interface that closely follows pyglet. It runs on top of pygame, giving you access to pyglets excellent app/window/clock/resource framework.

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