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Pacman Capture The Flag

A python multi-player capture-the-flag variant of Pacman based on the UC Berkeley CS188 course contest.

Game

Final project for COSC241 Artificial Intelligence.

Strategy

One defensive agent and one offensive agent. The agent may temporarily change its role based on the situation.

Agents

Two AI agents built primarily using alpha beta pruned adversarial search and reinforcement learning. Enemy positions estimated using particle filter approximation.

Build

python capture.py -r myTeam -b myTeam

Results

Ranked 7th place out of 50 teams in the final class tournament, fall 2019.

Credits

Lesley Zheng and Sam Rydzewski.

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A multi-player capture-the-flag variant of Pacman using artificial intelligence.

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