Useful tools made with Maya commands and pymel that helps you easily rigging something in Maya.
MEL scripts
👉 Quick view (00:18 - 01:37)
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refactoring
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joint, ik, weights options, set driven key, etc...
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constraint: maintain offset toggle
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quick constraint (1:1, M:1)
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add, lock, unlock attribute
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rename: search and replace
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namer(after): Exclude *shape => Include joint, transform
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set in order => Solved by ordering it from the bottom, not from the top.
- set in order: add options for multiple number
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copy and new group
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add/delete attribute
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change attribute order/name
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add attribute for target visibility
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spread constraint
- spread constraint: sometimes come up with errors in the hierarchy
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replace, resize, select, rotate, mirror ctrl
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add pivot ctrl
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cluster deformer
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rivet (Each/Sum)
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freeze skinned joint
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motion path (Basic/Advance)
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ribbon
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joint copy for settitng(fk, ik, rig)/ik spline hybird
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quick body, mouth/eye rig
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copy/paste weight
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pyside/pyqt
🏷️ Keep updating...
👉 Quick view (00:04 - 00:18)
Part | functions |
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Spine, Neck | fk/ik (spline), ik hybrid, stretch, follow, stiff, volume |
Arm, Leg | Multiple/None, fk/ik, stretch, follow, snap, ribbon(twist, volume, sine) |
Hand | fk/ik, sub ctrl(each attr, spread, relax, slide, scrunch) |
Foot | fk/ik, rock, roll, swivel, sub ctrl |
- refactoring
- one/both hand rigging
🏷️ YET