-
Notifications
You must be signed in to change notification settings - Fork 0
/
agent.py
416 lines (346 loc) · 16.3 KB
/
agent.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
import sys, random, time
from observer import Observer
from card import Cards, CardSet
from log import Log
class Agent:
def __init__(self, player, names):
self.player = player
self.name = names[player]
self.observer = Observer(names)
self.cards = []
def __str__(self):
return self.name
def start_game(self):
self.observer.start_game()
def start_round(self, card):
self.observer.start_round(self.player, card)
self.cards = [card]
def report_draw(self, card):
self.observer.report_draw(self.player, card)
self.cards.append(card)
def end_round(self, cards, winner):
self.observer.end_round(cards, winner)
def end_game(self, winner):
pass
def report_play(self, *k, **kw):
self.observer.report_play(*k, **kw)
player = kw['player']
card = kw['card']
target = kw.get('target', None)
discard = kw.get('discard', None)
new_card = kw.get('new_card', None)
other_card = kw.get('other_card', None)
loser = kw.get('loser', None)
if self.player == player:
self.cards.remove(card)
if target is not None and not self.observer.players[target].handmaiden:
if card == Cards.BARON and self.player == loser:
self.cards.remove(discard)
elif card == Cards.PRINCE and self.player == target:
self.cards.remove(discard)
self.cards.append(new_card)
elif card == Cards.KING and self.player in (player, target):
del self.cards[0]
self.cards.append(other_card)
def _get_required_play(self):
if Cards.COUNTESS in self.cards:
if Cards.PRINCE in self.cards or Cards.KING in self.cards:
return {'card': Cards.COUNTESS}
return None
class LowballAgent(Agent):
def __init__(self, player, names):
super(LowballAgent, self).__init__(player, names)
def start_round(self, card):
super(LowballAgent, self).start_round(card)
Log.print('ai: %s starts with card %s' % (self.name, Cards.name(card)))
def report_draw(self, card):
super(LowballAgent, self).report_draw(card)
Log.print('ai: %s draws card %s' % (self.name, Cards.name(card)))
def report_play(self, *k, **kw):
super(LowballAgent, self).report_play(*k, **kw)
card = kw['card']
player = kw['player']
target = kw.get('target', None)
if target and not self.observer.players[target].handmaiden:
if player == self.player:
if card == Cards.PRIEST:
Log.print('ai: %s has card %s' % (self.observer.players[target], Cards.name(kw['other_card'])))
elif card == Cards.KING:
Log.print('ai: %s now has card %s' % (self.name, Cards.name(kw['other_card'])))
elif target == self.player:
if card == Cards.BARON and kw.get('loser', None) == self.player:
Log.print('ai: Winning card was %s' % Cards.name(kw['other_card']))
elif card == Cards.PRINCE and kw['discard'] != Cards.PRINCESS:
Log.print('ai: %s draws card %s' % (self.name, Cards.name(kw['new_card'])))
elif card == Cards.KING:
Log.print('ai: %s now has card %s' % (self.name, Cards.name(kw['other_card'])))
def _most_likely(self, exclude_card=None):
lst = []
for player in self.observer.players:
if player.number != self.player and not player.out:
(card, certainty) = player.cards.most_likely(exclude_card)
lst.append((player, card, certainty))
random.shuffle(lst)
lst = sorted(lst, key=lambda x: x[0].score, reverse=True)
lst = sorted(lst, key=lambda x: x[2], reverse=True)
lst = sorted(lst, key=lambda x: x[0].handmaiden)
Log.print('ai: Hand probabilities:')
for l in lst:
Log.print('ai: %s: %s (%i%% chance) %s' % (l[0].name, Cards.name(l[1]), l[2] * 100, '(HANDMAIDEN)' if l[0].handmaiden else ''))
winner = lst[0]
Log.print('ai: %s has most certain hand (%i%% chance of card %s)' % (winner[0].name, winner[2] * 100, Cards.name(winner[1])))
return winner
def _least_likely(self, exclude_card=None):
lst = []
for player in self.observer.players:
if player.number != self.player and not player.out:
(card, certainty) = player.cards.most_likely(exclude_card)
lst.append((player, card, certainty))
random.shuffle(lst)
lst = sorted(lst, key=lambda x: x[0].score, reverse=True)
lst = sorted(lst, key=lambda x: x[2])
lst = sorted(lst, key=lambda x: x[0].handmaiden)
Log.print('ai: Hand probabilities:')
for l in lst:
Log.print('ai: %s: %s (%i%% chance) %s' % (l[0].name, Cards.name(l[1]), l[2] * 100, '(HANDMAIDEN)' if l[0].handmaiden else ''))
winner = lst[0]
Log.print('ai: %s has least certain hand (%i%% chance of card %s)' % (winner[0].name, winner[2] * 100, Cards.name(winner[1])))
return winner
def _most_likely_less_than(self, card):
lst = []
for player in self.observer.players:
if player.number != self.player and not player.out:
certainty = player.cards.chance_less_than(card)
lst.append((player, certainty))
random.shuffle(lst)
lst = sorted(lst, key=lambda x: x[0].score, reverse=True)
lst = sorted(lst, key=lambda x: x[1], reverse=True)
lst = sorted(lst, key=lambda x: x[0].handmaiden)
Log.print('ai: Probabilities that hand is less than %s:' % Cards.name(card))
for l in lst:
Log.print('ai: %s: %i%% %s' % (l[0].name, l[1] * 100, '(HANDMAIDEN)' if l[0].handmaiden else ''))
winner = lst[0]
Log.print('ai: %s has best chance (%i%%)' % (winner[0].name, winner[1] * 100))
return winner
def _highest_expected_value(self):
lst = []
for player in self.observer.players:
if player.number != self.player and not player.out:
value = player.cards.expected_value()
lst.append((player, value))
random.shuffle(lst)
lst = sorted(lst, key=lambda x: x[0].score, reverse=True)
lst = sorted(lst, key=lambda x: x[1], reverse=True)
lst = sorted(lst, key=lambda x: x[0].handmaiden)
Log.print('ai: Expected hand values:')
for l in lst:
Log.print('ai: %s: %f %s' % (l[0].name, l[1], '(HANDMAIDEN)' if l[0].handmaiden else ''))
winner = lst[0]
Log.print('ai: %s has highest expected hand value %f' % (winner[0].name, winner[1]))
return winner
def get_play(self):
Log.print('ai: %s play options: %s %s' % (self.name, Cards.name(self.cards[0]), Cards.name(self.cards[1])))
self.observer.print_state('ai', self.player)
ret = self._get_required_play()
if not ret:
cards = sorted(self.cards)
card = cards[0]
other_card = cards[1]
ret = {'card': card}
if card == Cards.GUARD:
(player, card, certainty) = self._most_likely(exclude_card=Cards.GUARD)
if other_card == Cards.HANDMAIDEN and certainty < 1:
ret['card'] = Cards.HANDMAIDEN
else:
ret['target'] = player.number
ret['challenge'] = card
elif card == Cards.PRIEST:
(player, card, certainty) = self._least_likely()
if other_card == Cards.HANDMAIDEN:
ret['card'] = Cards.HANDMAIDEN
else:
ret['target'] = player.number
elif card == Cards.BARON:
(player, certainty) = self._most_likely_less_than(other_card)
if other_card == Cards.HANDMAIDEN and certainty < 1:
ret['card'] = Cards.HANDMAIDEN
else:
ret['target'] = player.number
elif card in (Cards.PRINCE, Cards.KING):
(player, value) = self._highest_expected_value()
ret['target'] = player.number
return ret
class EndgameAgent(LowballAgent):
def get_play(self):
if self.observer.deck_size <= len(self.observer.players):
if Cards.PRINCE in self.cards:
other_card = self.cards[0] if self.cards[1] == Cards.PRINCE else self.cards[1]
deck_value = self.observer.deck_set.expected_value()
if deck_value > other_card and deck_value > Cards.PRINCE:
ret = {'card' : Cards.PRINCE, 'target' : self.player }
return ret
else:
values = [(i, player.cards.expected_value()) for (i, player) in enumerate(self.observer.players)]
values = sorted(values, key=lambda x: x[1], reverse=True)
for (i, value) in values:
if self.observer.players[i].out or i == self.player:
continue
if value > deck_value:
ret = {'card' : Cards.PRINCE, 'target' : i}
return ret
elif Cards.KING in self.cards:
other_card = self.cards[0] if self.cards[1] == Cards.KING else self.cards[1]
values = [(i, player.cards.expected_value()) for (i, player) in enumerate(self.observer.players)]
values = sorted(values, key=lambda x: x[1], reverse=True)
for (i, value) in values:
if self.observer.players[i].out or i == self.player:
continue
if value > other_card and value > Cards.KING:
ret = {'card' : Cards.KING, 'target' : i}
return ret
return super(EndgameAgent, self).get_play()
class ConsoleAgent(Agent):
def __init__(self, player, names):
super(ConsoleAgent, self).__init__(player, names)
Log.enable('report', stripped=True)
def start_game(self):
super(ConsoleAgent, self).start_game()
self.first_round = True
def start_round(self, card):
super(ConsoleAgent, self).start_round(card)
print()
if not self.first_round:
print('Press Enter to begin next round')
sys.stdout.flush()
sys.stdin.readline()
self.first_round = False
print('%s starts with card %s' % (self.name, Cards.name(card)))
self.discarded = [0 for i in range(Cards.NUM_CARDS)]
def report_draw(self, card):
super(ConsoleAgent, self).report_draw(card)
print('%s draws card %s' % (self.name, Cards.name(card)))
def report_play(self, *k, **kw):
super(ConsoleAgent, self).report_play(*k, **kw)
player = kw['player']
card = kw['card']
self.discarded[card] += 1
target = kw.get('target', None)
discard = kw.get('discard', None)
if discard:
self.discarded[discard] += 1
if target:
if not self.observer.players[target].handmaiden:
if card == Cards.PRIEST:
other_card = kw.get('other_card', None)
if other_card:
print('%s has card %s' % (self.observer.players[target], Cards.name(other_card)))
elif card == Cards.BARON:
loser = kw.get('loser', None)
if loser is not None:
other_card = kw.get('other_card', None)
if other_card:
print('Winning card was %s' % Cards.name(other_card))
elif card == Cards.PRINCE:
new_card = kw.get('new_card', None)
if new_card:
print('%s draws new card %s' % (self.observer.players[target], Cards.name(new_card)))
elif card == Cards.KING:
other_card = kw.get('other_card', None)
if other_card:
print('%s now has card %s' % (self.observer.players[target], Cards.name(other_card)))
time.sleep(1)
def get_play(self):
card = None
self.cards = sorted(self.cards)
play = {}
print()
s = ' '.join(['%s(%i)' % (player.name, player.score) for player in self.observer.players if not player.out])
print('Players still in round: %s' % s)
s = ' '.join('%s(%i)' % (Cards.name(card), self.discarded[card]) for card in range(Cards.NUM_CARDS) if self.discarded[card] > 0)
print('Discarded cards: %s' % s)
while card is None:
print('Available cards are [%i] %s [%i] %s' % (self.cards[0], Cards.name(self.cards[0]), self.cards[1], Cards.name(self.cards[1])))
print('Enter selection: ', end='')
sys.stdout.flush()
line = sys.stdin.readline().strip()
if line.startswith('enable'):
Log.enable(line.split(' ')[1])
continue
elif line.startswith('disable'):
Log.disable(line.split(' ')[1])
continue
try:
c = int(line)
if c in self.cards:
card = c
except ValueError:
pass
if card is None:
print(' Invalid selection')
elif card in (Cards.PRINCE, Cards.KING) and Cards.COUNTESS in self.cards:
print(' Must discard COUNTESS')
card = None
play['card'] = card
if card in (Cards.GUARD, Cards.PRIEST, Cards.BARON, Cards.PRINCE, Cards.KING):
players = []
for player in self.observer.players:
if player.out:
continue
if player.number == self.player and card != Cards.PRINCE:
continue
players.append(player)
target = None
while target is None:
print()
s = ' '.join(['[%i] %s' % (player.number + 1, player.name) for player in players])
print('Players: %s' % s)
print('Enter target player: ', end='')
sys.stdout.flush()
try:
t = int(sys.stdin.readline()) - 1
if t in range(len(self.observer.players)) and self.observer.players[t] in players:
target = t
except IndexError:
pass
except ValueError:
pass
if target is None:
print(' Invalid selection')
play['target'] = target
if card == Cards.GUARD:
challenge = None
while challenge is None:
print()
s = ' '.join(['[%i] %s' % (card, Cards.name(card)) for card in range(Cards.GUARD, Cards.NUM_CARDS)])
print('Cards: %s' % s)
print('Enter challenge card: ', end='')
sys.stdout.flush()
try:
c = int(sys.stdin.readline())
if c in range(Cards.GUARD, Cards.NUM_CARDS):
challenge = c
except ValueError:
pass
if challenge is None:
print(' Invalid selection')
play['challenge'] = challenge
return play
class RandomAgent(Agent):
def get_play(self):
ret = self._get_required_play()
if not ret:
ret = {}
cards = list(self.cards)
if Cards.PRINCESS in cards:
cards.remove(Cards.PRINCESS)
card = random.choice(cards)
ret['card'] = card
if card in (Cards.GUARD, Cards.PRIEST, Cards.BARON, Cards.PRINCE, Cards.KING):
players = [i for i in range(len(self.observer.players)) if not self.observer.players[i].out]
if card != Cards.PRINCE:
players.remove(self.player)
target = random.choice(players)
ret['target'] = target
if card == Cards.GUARD:
ret['challenge'] = random.choice(range(Cards.PRIEST, Cards.NUM_CARDS))
return ret