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bot.py
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bot.py
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# -*- coding: utf-8 -*-
import socket
import random
from math import floor
from BeautifulSoup import BeautifulSoup
from logging.handlers import RotatingFileHandler
import time
from datetime import date
import logging
import mechanize
import os
import re
from random import randint
from datetime import datetime
from utils import *
from urllib import urlencode
from planet import Planet, Moon
from attack import Attack
from transport_manager import TransportManager
from config import options
from sim import Sim
from utils import strtobool
socket.setdefaulttimeout(float(options['general']['timeout']))
class Bot(object):
BASE_URL = 'http://labdcc.fceia.unr.edu.ar/~jgalat/'
LOGIN_URL = 'http://labdcc.fceia.unr.edu.ar/~jgalat/'
HEADERS = [('User-agent', 'Mozilla/5.0 (Windows NT 6.2; WOW64)\
AppleWebKit/537.15 (KHTML, like Gecko) Chrome/24.0.1295.0 Safari/537.15')]
RE_BUILD_REQUEST = re.compile(r"sendBuildRequest\(\'(.*)\', null, 1\)")
RE_SERVER_TIME = re.compile(r"<th>Server time </th>\s*<th.*>(.*)</th>")
RE_RESOURCE = re.compile(r"(?:<font >)?(\d+)(?:/\d*)?(?:</font>)?")
RE_BUILD_LVL = re.compile(r"(?: \(level (\d*)\))|<br />")
RE_IN_CONSTRUCTION = re.compile(r"\d+.: (.*) (\d+)")
RE_SHIP_COST = re.compile(
r"(\w*): <b style=\"color:\w*;\">(?: <t title=\"-(?:\d|\.)+\"><span class=\"noresources\">)?((?:\d|\.)+)")
# ship -> ship id on the page
SHIPS = {
'lm': '204',
'hm': '205',
'cr': '206',
'ow': '207',
'pn': '215',
'bb': '211',
'ns': '213',
'gs': '214',
'lt': '202',
'dt': '203',
'cs': '208',
'rc': '209',
'ss': '210'
}
# mission ids
MISSIONS = {
'Attack': '1',
'Transport': '3',
'Hold Position': '5',
'Expedition': '15',
'Collect': '8'
}
TARGETS = {
'Planet': '1',
'Moon': '3',
'Debris': '2'
}
def __init__(self, username, password, server):
self.username = username
self.password = password
self.logged_in = False
self._prepare_logger()
self._prepare_browser()
farms = options['farming']['farms']
self.farm_no = randint(0, len(farms)-1) if farms else 0
self.MAIN_URL = 'http://labdcc.fceia.unr.edu.ar/~jgalat/game.php'
server=server.replace('http://','')
if server[-1]=='/':
server=server[:-1]
self.MAIN_URL = 'http://'+server+'/game.php'
self.PAGES = {
'main': self.MAIN_URL + '?page=overview',
'buildings': self.MAIN_URL + '?page=buildings',
'station': self.MAIN_URL + '?page=station',
'research': self.MAIN_URL + '?page=buildings&mode=research',
'shipyard': self.MAIN_URL + '?page=buildings&mode=fleet',
'defense': self.MAIN_URL + '?page=defense',
'fleet': self.MAIN_URL + '?page=fleet',
'galaxy': self.MAIN_URL + '?page=galaxy',
'galaxyCnt': self.MAIN_URL + '?page=galaxyContent',
'events': self.MAIN_URL + '?page=eventList',
}
self.planets = []
self.moons = []
self.active_attacks = []
self.fleet_slots = 0
self.active_fleets = 0
self.server_time = self.local_time = datetime.now()
self.time_diff = 0
self.emergency_sms_sent = False
self.transport_manager = TransportManager()
self.sim = Sim()
def _get_url(self, page, planet=None):
url = self.PAGES[page]
if planet is not None:
url += '&cp=%s' % planet.id
return url
def _prepare_logger(self):
self.logger = logging.getLogger("mechanize")
fh = RotatingFileHandler('bot.log', maxBytes=100000, backupCount=5)
sh = logging.StreamHandler()
fmt = logging.Formatter(fmt='%(asctime)s %(levelname)s %(message)s',
datefmt='%m-%d, %H:%M:%S')
fh.setFormatter(fmt)
sh.setFormatter(fmt)
self.logger.setLevel(logging.INFO)
self.logger.addHandler(fh)
self.logger.addHandler(sh)
self.logger.propagate = False
def _prepare_browser(self):
self.br = mechanize.Browser()
self.br.set_handle_equiv(True)
self.br.set_handle_redirect(True)
self.br.set_handle_referer(True)
self.br.set_handle_robots(False)
self.br.addheaders = self.HEADERS
def _parse_build_url(self, js):
"""
convert: `sendBuildRequest('url', null, 1)`; into: `url`
"""
return self.RE_BUILD_REQUEST.findall(js)[0]
def _parse_server_time(self, content):
return self.RE_SERVER_TIME.findall(content)[0]
def get_mother(self):
for p in self.planets:
if p.mother:
return p
return p[0] if self.planets else None
def get_closest_planet(self, p):
def min_dist(p, d):
return d
_, d, _ = p.split(":")
return sorted([(planet, planet.get_distance(p))
for planet in self.planets], key=lambda x: x[1])[0][0]
def find_planet(self, name=None, coords=None, id=None, is_moon=None):
if is_moon:
planets = self.moons
else:
planets = self.planets
for p in planets:
if name == p.name or coords == p.coords or id == p.id:
return p
def get_safe_planet(self, planet):
'''
Get first planet which is not under attack and isn't `planet`
'''
unsafe_planets = [a.planet for a in self.active_attacks]
for p in self.planets:
if not p in unsafe_planets and p != planet:
return p
# no safe planets! go to mother
return self.planets[0]
def login(self, username=None, password=None):
username = username or self.username
password = password or self.password
try:
resp = self.br.open(self.MAIN_URL, timeout=10)
soup = BeautifulSoup(resp)
except:
return False
# no redirect on main page == user logged in
if resp.geturl() == self.MAIN_URL:
self.logged_in = True
self.logger.info('Logged as: %s' % username)
return True
self.logger.info('Logging in..')
self.br.select_form(nr=0)
self.br.form['username'] = username
self.br.form['password'] = password
self.br.submit()
if self.br.geturl().startswith(self.MAIN_URL):
self.logged_in = True
self.logger.info('Logged as: %s' % username)
return True
else:
self.logged_in = False
self.logger.error('Login failed!')
return False
def calc_time(self, resp):
try:
self.server_time = datetime.strptime(
str(date.today().year) + ' ' + self._parse_server_time(resp),
"%Y %a %b %d %H:%M:%S")
except:
self.logger.error('Exception while calculating time')
else:
self.local_time = n = datetime.now()
self.time_diff = self.server_time - self.local_time
self.logger.info('Server time: %s, local time: %s' %
(self.server_time, self.local_time))
def fetch_planets(self):
self.logger.info('Fetching planets..')
resp = self.br.open(self.PAGES['main']).read()
self.calc_time(resp)
soup = BeautifulSoup(resp)
self.planets = []
self.moons = []
try:
for i, c in enumerate(soup.find('select').findAll('option')):
url = c['value']
name, coords = c.contents[0].split(' ')[0:2]
p = Planet('1', name, coords[1:-1], url, False)
if i == 0:
p.mother = True
self.planets.append(p)
#p_id = int(c.parent.get('id').split('-')[1])
# construct_mode = len(
# c.parent.findAll(
# 'a',
# 'constructionIcon')) != 0
# check if planet has moon
# moon = c.parent.find('a', 'moonlink')
# if moon and 'moonlink' in moon['class']:
# url = moon.get('href')
# m_id = url.split('cp=')[1]
# m = Moon(m_id, coords, url)
# self.moons.append(m)
except:
self.logger.exception('Exception while fetching planets')
# else:
# self.check_attacks(soup)
def handle_planets(self):
for p in iter(self.planets):
self.upgrade_planet(p)
self.farm()
def load_planets(self):
self.fetch_planets()
for p in iter(self.planets):
self.update_planet_shipyard(p)
self.update_planet_info(p)
self.update_planet_research(p)
self.update_planet_fleet(p)
for m in iter(self.moons):
self.update_planet_info(m)
self.update_planet_fleet(m)
def upgrade_planet(self, planet):
upds = planet.get_upgrades()
if 'buildings' in upds:
for name in upds['buildings']:
self.logger.info('Building upgrade on %s: %s' % (planet, name))
self.br.open(planet.buildings[name]['link'])
# let now transport manager to clear building queue
# self.transport_manager.update_building(planet)
if 'researches' in upds:
for name in upds['researches']:
self.logger.info('Building research on %s: %s' % (planet, name))
self.br.open(planet.researches[name]['link'])
if 'fleets' in upds:
resp = self.br.open(self._get_url('shipyard', planet))
soup = BeautifulSoup(resp)
planet.ships = {}
formdata = {}
for c in soup.findAll('td', {'class': 'l'}):
name = c.find('a').contents[0]
intxt = c.findNext('th')
if not intxt:
continue
intxt = intxt.find('input')
if not intxt:
continue
if name in upds['fleets']:
formdata[intxt['name']] = str(upds['fleets'][name])
self.logger.info(
'Building %d %s on %s' %
(upds['fleets'][name], name, planet))
else:
formdata[intxt['name']] = "0"
self.br.select_form(nr=0)
for name, value in formdata.iteritems():
self.br.form[name] = value
self.br.submit()
if not upds:
self.logger.info('Nothing to upgrade or build on %s' % planet)
return True
def update_planet_fleet(self, planet):
planet.ships = {}
try:
resp = self.br.open(self._get_url('fleet', planet))
soup = BeautifulSoup(resp)
for c in soup.find('form', {'action': 'game.php?page=fleet1'}).findAll('tr')[2:-2]:
name = c.find('a').contents[0].strip()
cant = int(c.find('th').findNext('th').contents[0].strip())
planet.ships[name] = cant
except:
self.logger.exception('Exception while updating fleets info')
s = ', '.join(["%s: %d" % (n, c) for n, c in planet.ships.iteritems()])
self.logger.info('Ships on %s-> %s' % (planet, s))
return True
def update_planet_shipyard(self, planet):
resp = self.br.open(self._get_url('shipyard', planet))
soup = BeautifulSoup(resp)
planet.buyable_fleets = {}
for c in soup.findAll('td', {'class': 'l'}):
name = c.find('a').contents[0]
intxt = c.findNext('th')
if not intxt:
continue
res = self.RE_SHIP_COST.findall("".join(map(str, c.contents)))
res = {x: int(y.replace('.', '')) for x, y in res}
planet.buyable_fleets[name] = res
return True
def update_planet_info(self, planet):
resp = self.br.open(self._get_url('buildings', planet))
soup = BeautifulSoup(resp)
names = ['Metal', 'Crystal', 'Deuterium', 'Energy']
try:
for name, c in zip(names, soup.find(id='resources').findAll(width='90')):
matched = self.RE_RESOURCE.findall(
str(c.contents[0]).replace('.', ''))[0]
planet.resources[name] = int(matched)
except:
self.logger.exception('Exception while updating resources info')
else:
self.logger.info('Resources in %s:' % planet)
s = 'Metal - %(Metal)s, Crystal - %(Crystal)s, Deuterium - %(Deuterium)s'
self.logger.info(s % planet.resources)
if planet.is_moon():
return
try:
planet.buildings = {}
for c in soup.find('table', {'width': '530'}).findAll('td', {'class': 'l'}):
if len(c.attrs) == 1:
childs = c.findChildren()
if len(childs) > 2:
name = c.find('a').contents[0]
exp = self.RE_BUILD_LVL.findall(str(c.contents[2]))
if not exp or not exp[0]:
lvl = 0
else:
lvl = int(exp[0])
suff_energy = planet.resources[
'energy'] - self.sim.upgrade_energy_cost(name, lvl+1) > 0
canbuild = c.find('b', {'style': "color:red;"}) is None
c2 = c.findNext('td').find('a')
if c2 and canbuild:
link = c2['href']
else:
link = None
planet.buildings[name] = {
'link': link,
'level': lvl,
'sufficient_energy': suff_energy,
'in_construction': False}
for c in soup.find('table', {'width': '530'}).findAll('td', {'class': 'l'}):
if len(c.attrs) > 1:
name, lvl = self.RE_IN_CONSTRUCTION.findall(
str(c.contents[0]))[0]
planet.buildings[name]['link']=None
planet.buildings[name]['level'] = max(
planet.buildings[name]['level'],
int(lvl))
planet.buildings[name]['in_construction'] = True
except:
self.logger.exception('Exception while reloading buildings info')
return False
else:
self.logger.info('%s buildings were reloaded' % planet)
return True
def update_planet_research(self, planet):
resp = self.br.open(self._get_url('research', planet))
soup = BeautifulSoup(resp)
if planet.is_moon():
return
try:
planet.researches = {}
tabla=soup.find('table', {'width': '530'})
if tabla is None:
return True
for c in tabla.findAll('td', {'class': 'l'}):
if len(c.attrs) == 1:
childs = c.findChildren()
if len(childs) > 2:
name = c.find('a').contents[0]
exp = self.RE_BUILD_LVL.findall(str(c.contents[2]))
if not exp or not exp[0]:
lvl = 0
else:
lvl = int(exp[0])
canbuild = c.find('b', {'style': "color:red;"}) is None
c2 = c.findNext('th', {'class': 'l'}).find('a')
if c2 and canbuild:
link = c2['href']
else:
link = None
planet.researches[name] = {
'link': link,
'level': lvl,
'in_construction': False}
except:
self.logger.exception('Exception while reloading researches info')
return False
else:
self.logger.info('%s researches were reloaded' % planet)
return True
def transport_resources(self):
tasks = self.transport_manager.find_dest_planet(self.planets)
if tasks is None:
return False
self.logger.info(self.transport_manager.get_summary())
for task in iter(tasks):
self.logger.info(
'Transport attempt from: %s, to: %s with resources %s' %
(task['from'], task['where'], task['resources']))
result = self.send_fleet(
task['from'],
task['where'].coords,
fleet=task['from'].get_fleet_for_resources(task['resources']),
resources=task['resources'],
mission='transport'
)
if result:
self.transport_manager.update_sent_resources(task['resources'])
self.logger.info(
'Resources sent: %s, resources needed: %s' %
(task['resources'], self.transport_manager.get_resources_needed()))
return True
def build_defense(self, planet):
"""
Build defense for all resources on the planet
1. plasma
2. gauss
3. heavy cannon
4. light cannon
5. rocket launcher
"""
url = self._get_url('defense', planet)
resp = self.br.open(url)
for t in ('406', '404', '403', '402', '401'):
self.br.select_form(name='form')
self.br.form.new_control('text', 'menge', {'value': '100'})
self.br.form.fixup()
self.br['menge'] = '100'
self.br.form.new_control('text', 'type', {'value': t})
self.br.form.fixup()
self.br['type'] = t
self.br.form.new_control('text', 'modus', {'value': '1'})
self.br.form.fixup()
self.br['modus'] = '1'
self.br.submit()
def get_player_status(self, destination, origin_planet=None):
if not destination:
return
status = {}
origin_planet = origin_planet or self.get_closest_planet(destination)
galaxy, system, position = destination.split(':')
url = self._get_url('galaxyCnt', origin_planet)
data = urlencode({'galaxy': galaxy, 'system': system})
resp = self.br.open(url, data=data)
soup = BeautifulSoup(resp)
soup.find(id='galaxytable')
planets = soup.findAll('tr', {'class': 'row'})
target_planet = planets[int(position)-1]
name_el = target_planet.find('td', 'playername')
status['name'] = name_el.find('span').text
status['inactive'] = 'inactive' in name_el.get('class', '')
return status
def find_inactive_nearby(self, planet, radius=15):
self.logger.info("Searching idlers near %s in radius %s"
% (planet, radius))
nearby_systems = planet.get_nearby_systems(radius)
idlers = []
for system in nearby_systems:
galaxy, system = system.split(":")
url = self._get_url('galaxyCnt', planet)
data = urlencode({'galaxy': galaxy, 'system': system})
resp = self.br.open(url, data=data)
soup = BeautifulSoup(resp)
galaxy_el = soup.find(id='galaxytable')
planets = galaxy_el.findAll('tr', {'class': 'row'})
for pl in planets:
name_el = pl.find('td', 'playername')
debris_el = pl.find('td', 'debris')
inactive = 'inactive' in name_el.get('class', '')
debris_not_found = 'js_no_action' in debris_el.get('class', '')
if not inactive or not debris_not_found:
continue
position = pl.find('td', 'position').text
coords = "%s:%s:%s" % (galaxy, system, position)
player_id = name_el.find('a').get('rel')
player_info = soup.find(id=player_id)
rank_el = player_info.find('li', 'rank')
if not rank_el:
continue
rank = int(rank_el.find('a').text)
if rank > 4000 or rank < 900:
continue
idlers.append(coords)
time.sleep(2)
return idlers
def find_inactives(self):
inactives = []
for p in self.planets:
try:
idlers = self.find_inactive_nearby(p)
self.logger.info(" ".join(idlers))
inactives.extend(idlers)
except Exception as e:
self.logger.exception(e)
continue
time.sleep(5)
self.logger.info(" ".join(inactives))
self.inactives = list(set(inactives))
self.logger.info(inactives)
def send_fleet(self, origin_planet, destination, fleet={}, resources={},
mission='Attack', target='Planet', speed=None, holdingtime=None):
if origin_planet.coords == destination:
self.logger.error('Cannot send fleet to the same planet')
return False
self.logger.info('Sending fleet from %s to %s (%s)'
% (origin_planet, destination, mission))
try:
resp = self.br.open(self._get_url('fleet', origin_planet))
try:
self.br.select_form(
predicate=lambda f: 'action' in f.attrs and f.attrs
['action'] == 'game.php?page=fleet1')
except mechanize.FormNotFoundError:
self.logger.info('No available ships on the planet')
return False
#resp=open("samples/fleet.html", "r").read()
soup = BeautifulSoup(resp)
sended = set()
for c in soup.find('form', {'action': 'game.php?page=fleet1'}).findAll('tr')[2:-2]:
name = c.find('a').contents[0].strip()
if name in fleet:
inp = c.find('input')['name'].strip()
sended.add(name)
self.br.form[inp] = str(fleet[name])
for name in fleet.iterkeys():
if name not in sended:
self.logger.info("Couldn't send all ships to mission")
return False
self.br.submit()
try:
self.br.select_form(
predicate=lambda f: 'action' in f.attrs and f.attrs
['action'] == 'game.php?page=fleet2')
except mechanize.FormNotFoundError:
self.logger.info('Error while sending ships, fleet2')
return False
galaxy, system, position = destination.split(':')
self.br.form['galaxy'] = galaxy
self.br.form['system'] = system
self.br.form['planet'] = position
self.br.form['planettype'] = [self.TARGETS[target]]
if speed:
self.br.form['speed'][0] = str(floor(int(speed)/10))
self.br.submit()
try:
self.br.select_form(
predicate=lambda f: 'action' in f.attrs and f.attrs
['action'] == 'game.php?page=fleet3')
except mechanize.FormNotFoundError:
self.logger.info('Error while sendind ships, fleet 3')
return False
self.br.form['mission'] = [self.MISSIONS[mission]]
if holdingtime:
self.br.form['holdingtime'] = [str(holdingtime)]
if 'Metal' in resources:
self.br.form['resource1'] = str(resources['Metal'])
if 'Crystal' in resources:
self.br.form['resource2'] = str(resources['Crystal'])
if 'Deuterium' in resources:
self.br.form['resource3'] = str(resources['Deuterium'])
self.br.submit()
last_response = self.br.response() # This is returned by br.open(...) too
print last_response.geturl()
print last_response.info()
except Exception as e:
self.logger.exception(e)
return False
return True
def send_message(self, url, player, subject, message):
self.logger.info('Sending message to %s: %s' % (player, message))
self.br.open(url)
self.br.select_form(nr=0)
self.br.form['betreff'] = subject
self.br.form['text'] = message
self.br.submit()
def send_sms(self, msg):
from smsapigateway import SMSAPIGateway
try:
SMSAPIGateway().send(msg)
except Exception as e:
self.logger.exception(str(e))
def handle_attacks(self):
attack_opts = options['attack']
send_sms = bool(options['sms']['send_sms'])
for a in self.active_attacks:
if a.is_dangerous():
self.logger.info('Handling attack: %s' % a)
if not a.planet.is_moon():
self.build_defense(a.planet)
if send_sms and not a.sms_sent:
self.send_sms(a.get_sms_text())
a.sms_sent = True
if send_sms and not a.message_sent:
self.send_message(
a.message_url,
a.player,
attack_opts['message_topic'],
a.get_random_message())
a.message_sent = True
self.fleet_save(a.planet)
def check_attacks(self, soup):
alert = soup.find(id='attack_alert')
if not alert:
self.logger.exception('Check attack failed')
return
if 'noAttack' in alert.get('class', ''):
self.logger.info('No attacks')
self.active_attacks = []
else:
self.logger.info('ATTACK!')
resp = self.br.open(self.PAGES['events'])
soup = BeautifulSoup(resp)
hostile = False
try:
for tr in soup.findAll('tr'):
countDown = tr.find('td', 'countDown')
if countDown and 'hostile' in countDown.get('class', ''):
hostile = True
# First: check if attack was noticed
if tr.get('id'):
attack_id = tr.get('id').split('-')[1]
elif countDown.get('id'):
attack_id = countDown.get('id').split('-')[2]
if not attack_id or attack_id in [a.id for a in self.active_attacks]:
continue
try:
# Attack first discovered: save attack info
arrivalTime = tr.find(
'td',
'arrivalTime').text.split(' ')[0]
coordsOrigin = tr.find('td', 'coordsOrigin')
if coordsOrigin:
if coordsOrigin.find('a'):
coordsOrigin = coordsOrigin.find(
'a').text.strip()[1:-1]
destCoords = tr.find('td', 'destCoords')
if destCoords:
destCoords = destCoords.find(
'a').text.strip()[1:-1]
originFleet = tr.find('td', 'originFleet')
detailsFleet = int(
tr.find(
'td',
'detailsFleet').span.text.replace(
'.',
''))
player_info = originFleet.find('a')
message_url = player_info.get('href')
player = player_info.get('data-player-name')
is_moon = False # TODO!
planet = self.find_planet(
coords=destCoords,
is_moon=is_moon)
a = Attack(
planet,
attack_id,
arrivalTime,
coordsOrigin,
destCoords,
detailsFleet,
player,
message_url)
self.active_attacks.append(a)
except Exception as e:
self.logger.exception(e)
self.send_sms('ATTACKEROR')
if not hostile:
self.active_attacks = []
except Exception as e:
self.logger.exception(e)
def fleet_save(self, p):
if not p.has_ships():
return
fleet = p.ships
# recyclers are staying!
#fleet['rc'] = 0
self.logger.info('Making fleet save from %s' % p)
self.send_fleet(p,
self.get_safe_planet(p).coords,
fleet=fleet,
mission='Hold Position',
speed=10,
resources={'metal': p.resources['metal']+500,
'crystal': p.resources['crystal']+500,
'deuterium': p.resources['deuterium']+500})
def collect_debris(self, p):
if not p.has_ships():
return
self.logger.info(
'Collecting debris from %s using %s recyclers' %
(p, p.ships['rc']))
self.send_fleet(p,
p.coords,
fleet={'rc': p.ships['rc']},
mission='collect',
target='debris')
def send_expedition(self):
expedition = options['expedition']
planets = expedition['planets'].split(' ')
random.shuffle(planets)
for coords in planets[:3]:
planet = self.find_planet(coords=coords)
if planet:
galaxy, system, position = planet.coords.split(':')
expedition_coords = '%s:%s:16' % (galaxy, system)
self.send_fleet(
planet,
expedition_coords,
fleet={
expedition['ships_kind']: expedition['ships_number']},
mission='expedition')
def farm(self):
if options['farming'].has_key('enabled') and not strtobool(options['farming']['enabled']):
return
farms =[s.strip().split(' ')[0] for s in options['farming']['farms'].split(',')]
if not farms or not farms[0]:
return
ships_kind = options['farming']['ships_kind']
ships_number = options['farming']['ships_number']
next_farm = int(options['farming']['next_farm']) % len(farms)
farm = farms[next_farm]
#if not self.get_player_status(farm)['inactive']:
# self.logger.error('farm %s seems not to be inactive!', farm)
# return
if self.send_fleet(
self.get_closest_planet(farm),
farm,
fleet={ships_kind: ships_number}
):
next_farm = (next_farm+1) % len(farms)
options.change_item('farming', 'next_farm', str(next_farm))
def sleep(self):
sleep_options = options['general']
sleep_time = randint(
0, int(sleep_options['seed']))+int(sleep_options['check_interval'])
self.logger.info('Sleeping for %s secs' % sleep_time)
if self.active_attacks:
sleep_time = 60
time.sleep(sleep_time)
def stop(self):
self.logger.info('Stopping bot')
os.unlink(self.pidfile)
def interactive(self):
self.pid = str(os.getpid())
self.pidfile = 'bot.pid'
file(self.pidfile, 'w').write(self.pid)
if not self.login():
self.logger.error('Login failed!')
self.load_planets()
def start(self):
self.logger.info('Starting bot')
self.pid = str(os.getpid())
self.pidfile = 'bot.pid'
file(self.pidfile, 'w').write(self.pid)
# main loop
while True:
if self.login():
try:
self.load_planets()
self.handle_planets()
# self.find_inactives()
# if not self.active_attacks:
# if True or not self.transport_resources():
# self.send_expedition()
# self.farm()
# self.farm()
# else:
# self.handle_attacks()
except Exception as e:
self.logger.exception(e)
# self.stop()
# return
else:
self.logger.error('Login failed!')
# self.stop()
# return
self.sleep()
def st():
credentials = options['credentials']
bot = Bot(credentials['username'], credentials['password'], credentials['server'])
bot.interactive()
return bot
if __name__ == "__main__":
credentials = options['credentials']
bot = Bot(credentials['username'], credentials['password'], credentials['server'])
bot.start()