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app.py
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app.py
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from flask import Flask, redirect, request, flash, render_template, session, jsonify, Blueprint, url_for, g
import os
from database import db_session
from models import *
from sms import send_sms
app = Flask(__name__)
app.secret_key = os.environ['ggj12_secret_key']
@app.route("/",methods=['GET', 'POST'])
def home_page():
if g.player:
return redirect(url_for(".list_games"))
return render_template("pages/home_page.html")
@app.route("/start",methods=['GET','POST'])
def start_game():
if not g.player or g.player is None:
return redirect("/")
game = Game()
db_session.add(game)
game.players.append(g.player)
db_session.commit()
return redirect(url_for(".pick_players",key=game.short))
@app.route("/game/<key>/pick",methods=['GET','POST'])
def pick_players(key):
game = Game.query.filter_by(short=key).first()
if game is None:
return redirect("/")
player = None
if 'player_id' in request.form and request.form!="new":
player = get_player(id = request.form['player_id'])
if 'phone' in request.form and player is None:
player = get_player(phone = request.form['phone'], name = request.form['name'])
if player is not None:
if add_player_to_game(player,game):
return redirect(url_for(".draw_game",key=game.short,player_id=player.id))
friends = find_player_friends(g.player)
return render_template("pages/pick_players.html",game=game,friends=friends)
def add_player_to_game(player,game):
for person in game.players:
if person.id == player.id:
flash("Player is already in game")
return False
game.players.append(player)
db_session.commit()
return True
@app.route("/game/<key>",methods=['GET','POST'])
def draw_game(key):
game = Game.query.filter_by(short=key).first()
if game is None:
return redirect("/")
for player in game.players:
if player.id != g.player.id:
if Challenge.query.filter_by(game=game).filter_by(player=player).filter_by(completed=False).first() is None:
return challenge_player(game.short)
for challenge in game.challenges:
if challenge.player.id == g.player.id:
return game_challenge(game.short)
return render_template("pages/game_view.html",game=game)
@app.route("/game/<key>/challenge",methods=['GET','POST'])
def challenge_player(key):
game = Game.query.filter_by(short=key).first()
if game is None:
return redirect("/")
if 'lat' in request.form and 'lng' in request.form and 'player_id' in request.form:
player = Player.query.filter_by(id=request.form['player_id']).first()
if player is None:
flash("Player does not exist","error")
return redirect(url_for(".draw_game",key=game.short))
challenge = Challenge(game,player,request.form['lat'],request.form['lng']);
db_session.add(challenge)
db_session.commit()
send_game_sms(player,game,g.player.name+" threw a ball at you")
flash("You threw the ball to "+player.name+" at "+player.phone,"success")
return redirect(url_for(".draw_game",key=game.short))
players = []
for player in game.players:
if player.id != g.player.id:
if Challenge.query.filter_by(game=game).filter_by(player=player).filter_by(completed=False).first() is None:
players.append(player)
return render_template("pages/challenge_player.html",game=game,players=players)
@app.route("/game/<key>/my_challenge",methods=['GET','POST'])
def game_challenge(key):
game = Game.query.filter_by(short=key).first()
if game is None:
return redirect("/")
if 'lat' in request.form and 'lng' in request.form and 'challenge_id' in request.form:
return check_challenge_answer()
for challenge in game.challenges:
if challenge.player.id == g.player.id and not challenge.completed:
return render_template("pages/game_challenge.html",challenge=challenge,player=g.player,game=game)
return render_template("pages/game_view.html",game=game)
def check_challenge_answer():
if 'challenge_id' in request.form:
challenge = Challenge.query.filter_by(id=request.form['challenge_id']).first()
if challenge is not None:
challenge.completed = True
db_session.commit()
flash("You caught the ball")
for player in challenge.game.players:
if player.id != g.player.id:
name = player.phone
if player.name and player.name is not None:
name = player.name
orig_name = challenge.player.phone
if challenge.player.name and challenge.player.name is not None:
orig_name = challenge.player.name
send_game_sms(player,challenge.game,orig_name+" caught the ball. Quick, throw it back!")
return redirect(url_for(".draw_game",key=challenge.game.short))
return redirect("/")
@app.route("/challenge/<id>/delete",methods=['GET','POST'])
def challenge_delete(id):
challenge = Challenge.query.filter_by(id=id).first()
if challenge is not None:
db_session.delete(challenge)
db_session.commit()
flash("Challenge has been removed")
for player in challenge.game.players:
if player.id != challenge.player.id:
send_game_sms(player,challenge.game,challenge.player.name+" couldn't catch the ball. Give them something easier to catch.")
return redirect(url_for(".draw_game",key=challenge.game.short))
return redirect("/")
@app.route("/games")
def list_games():
if g.player is None:
return redirect("/")
games = g.player.games
games.reverse()
return render_template('pages/games_list.html',games=games,player=g.player)
@app.route("/signup",methods=['GET','POST'])
def signup():
if 'phone' in request.form:
phone_number = format_phone_number(request.form['phone'])
player = Player.query.filter_by(phone=phone_number).first()
if player is None:
player = Player(phone_number)
db_session.add(player)
db_session.commit()
if 'name' in request.form:
player.name = request.form['name']
db_session.commit()
session['player_id'] = player.id
g.player = player
return redirect(url_for(".list_games"))
return render_template("pages/signup.html")
@app.route("/login",methods=['GET','POST'])
def do_login():
if 'phone' in request.form:
phone_number = format_phone_number(request.form['phone'])
player = Player.query.filter_by(phone=phone_number).first()
if player is not None:
session['player_id'] = player.id
g.player = player
return redirect(url_for(".list_games"))
flash("Could not login user","error")
return render_template("pages/login.html")
@app.route("/logout")
def logout():
session['player_id'] = None
g.player = None
return redirect(url_for(".home_page"))
@app.route("/track",methods=['GET','POST'])
def view_track_location():
if 'player_id' in session:
if track_location(g.player):
return jsonify({'success':True})
return jsonify({'success':False})
@app.before_request
def check_login():
login()
def track_location(player):
if 'lat' in request.form and 'lng' in request.form:
location = Location(player,request.form['lat'],request.form['lng'])
db_session.add(location)
db_session.commit()
return location
return False
@app.route("/location/player",methods=['GET','POST'])
def get_location():
if 'id' in request.form:
player = get_player(id=request.form['id'])
if player is not None and len(player.locations)>0:
location = player.locations.pop()
return jsonify({'id':request.form['id'],'lat':location.lat,'lng':location.lng})
return jsonify({'success':False})
def get_player(id=False,phone=False,name=False):
player = None
if phone:
phone_number = format_phone_number(phone)
player = Player.query.filter_by(phone=phone_number).first()
if id:
player = Player.query.filter_by(id=id).first()
if player is None and phone:
player = Player(format_phone_number(phone))
if name:
player.name = name
db_session.add(player)
db_session.commit()
return player
def find_player_friends(player):
friends = []
for game in player.games:
for person in game.players:
if person.id != player.id:
if not player_in_list(person,friends):
friends.append(person)
return friends
def player_in_list(player,people):
for person in people:
if player.id == person.id:
return True
return False
def login():
g.player = None
if 'phone' in request.args:
player = get_player(phone=request.args['phone'])
session['player_id'] = player.id
if 'player_id' in session:
player = get_player(id=session['player_id'])
if player is not None:
g.player = player
return player
return None
def is_valid_number(num):
return True
def format_phone_number(num):
# remove ( ) - . +1
num = num.replace('(','').replace(')','').replace('-','').replace('.','').replace('+1','').replace(' ','')
while len(num)<10:
num += "0"
return num
def pretty_phone_number(num):
return num
def send_game_sms(player,game,message):
message = message + "\n" + make_game_link(game.short,player.phone)
send_sms(player.phone,message)
def make_game_link(key,phone=None):
prefix = 'http://'
if 'ggj12_prefix' in os.environ:
prefix = os.environ['ggj12_prefix']
link = prefix+url_for(".draw_game",key=key,phone=phone)
return shorten_url(link)
def shorten_url(link):
import bitly_api
if 'ggj12_bitly_username' not in os.environ or 'ggj12_bitly_token' not in os.environ:
return link
username = os.environ['ggj12_bitly_username']
token = os.environ['ggj12_bitly_token']
bitly = bitly_api.Connection(username,token)
try:
data = bitly.shorten(link)
except:
pass
return link
return data['url']