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print.py
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print.py
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import random
number = random.randint(1, 10)
Tries = 1
uname = input("Hello, What is your username?\n" )
print("Hello", uname + ".","\n")
question = input("Would you like to play a game [Y/N]\n" )
if question == "n":
print("Oh...Okay.\n")
if question == "y":
print("I'm thinking of a number between 1 and 10.\n")
guess = int(input("Have a guess: "))
if guess < number:
print("Guess higher\n")
if guess > number:
print("Guess lower\n")
if guess == number:
print("You're right, You win! The number was", number, \
"and it only took", Tries, "tries.")
while guess != number:
Tries += 1
guess = int(input("Guess again: "))
if guess < number:
print("Guess higher\n")
if guess > number:
print("Guess lower\n")
if guess == number:
print("You're right, You win! The number was", number, \
"and it only took", Tries, "tries.")
#delay = input("Press Enter To Play")
#Space Invaders
import turtle
import os
#Screen
wn = turtle.Screen()
wn.bgcolor("black")
wn.title("Space Invaders")
#Draw Border
border_pen = turtle.Turtle()
border_pen.speed(0)
border_pen.color("white")
border_pen.penup()
border_pen.setposition(-300, -300)
border_pen.pendown()
border_pen.pensize(3)
for side in range(4):
border_pen.fd(600)
border_pen.lt(90)
border_pen.hideturtle()
#Create player turtle
player = turtle.Turtle()
player.color("white")
player.shape("triangle")
player.penup()
player.speed(0)
player.setposition(0, -250)
player.setheading(90)
#Side to side
playerspeed = 15
#Create enemy
enemy = turtle.Turtle()
enemy.color("red")
enemy.shape("circle")
enemy.penup()
enemy.speed(0)
enemy.setposition(-200, 250)
enemyspeed = 2
#Create the player's bullet
#bullet = turtle.Turtle()
#bullet.color("yellow")
#bullet.shape("triangle")
#bullet.penup()
#bullet.speed(0)
#bullet.setheading(90)
#bullet.shapesize(0.5, 0.5)
#bullet.hideturtle()
#bulletspeed = 20
#Define bullet state
#Ready - ready to fire
#Fire - bullet is firing
#bulletstate = "ready"
#Move left and right
def move_left():
x = player.xcor()
x -= playerspeed
if x < -280:
x = -280
player.setx(x)
def move_right():
x = player.xcor()
x += playerspeed
if x > 280:
x = 280
player.setx(x)
#def fire_bullet():
#Declare bulletstate as global is need changed
# global bulletstate
# if bulletstate == "ready":
# bulletstate = "fire"
# #Move the bullet to above player
# x = player.xcor()
# y = player.ycor()
# bullet.setposition(x, y + 10)
# bullet.showturtle()
#Main Game Loop
while True:
#Move the enemy
# x = enemy.xcor()
# x += enemyspeed
# enemy.setx(x)
#Move the enemy back and down
# if enemy.xcor() > 280:
# y = enemy.ycor()
# y -= 40
# enemyspeed *= -1
# enemy.sety(y)
# if enemy.xcor() < -280:
# y = enemy.ycor()
# y -= 40
# enemyspeed *= -1
# enemy.sety(y)
#Move the bullet
# if bulletstate == "fire":
# y = bullet.ycor()
# y += bulletspeed
# bullet.sety(y)
#Check to see if bullet hit top
# if bullet.ycor() > 275:
# bullet.hideturtle()
# bulletstate = "ready"
#Keyboard bindings
turtle.listen()
turtle.onkey(move_left, "Left")
turtle.onkey(move_right, "Right")
#turtle.onkey(fire_bullet, "space")