A repository for Alvin Lin's and Justin He's web application for the
Riot Games API Challenge 2.0 of 2015.
This web app analyzes tens of thousands of high ranking games to determine
the best build for a champion. It constructs an item build JSON from that
build which you can download and load into League of Legends. You can also
download builds for all champions and load them into your game so that you
can be prepared no matter what champion you are playing.
Hosted at itemify.herokuapp.com.
Itemify isn't endorsed by Riot Games and doesn't reflect the views or opinions of Riot Games or anyone officially involved in producing or managing League of Legends. League of Legends and Riot Games are trademarks or registered trademarks of Riot Games, Inc. League of Legends © Riot Games, Inc. We do not own any of the image assets used in this website. All code is our intellectual property and you may use it freely given that you credit us as its source.
All data analysis is done on the backend with Python even though the server
is NodeJS. Scripts of interest are all located in /dataset/scripts
.
These scripts help us fetch all necessary data as well as parse it. Each
script is documented and contains detailed descriptions about its function.
/dataset/builds
contains all the JSON files generated by the scripts.
If League of Legends releases a new patch, all we have to do is run:
/dataset/scripts/get_stats_from_seed.py
/dataset/scripts/get_stats.py
/dataset/scripts/generate_champion_builds.py
to update the data. Due to rate limiting on Riot's API key, get_stats.py
will usually take about 18~ hours since we aggregate data on 150k games.
Our algorithm to aggregate game data starts with a few summoners known as "seed" summoners. We query their past games and the past games of the teammates they have had in the past games. Then we recursively query those teammate's teammates until we have enough data. To generate champion builds, we assign each item an effectiveness score for each champion it has been built on. For each player that has built that item on that champion, we add 2.0 if they won the game, plus the player's KDA ((kills + (assists / 2)) / deaths). Every item built on that champion is then sorted into buckets based on its type (starter, jungle, endgame, etc) and sorted by effectiveness.
/dataset/scripts
contains all the scripts that help us aggregate and
organize game build data. In addition to these files, a file named .api_key
is needed to store the API key that will be used to query Riot's databases.
riot_api.py
contains RiotApi
, the class that takes care of the
actual HTTP request to Riot's servers and returns the result of each request.
data_aggregator.py
contains DataAggregator
, the class that takes care
of aggregating static data and live data for each summoner. It aggregates
the item and champion JSONs as well as the summoner ID and recent builds for
each summoner.
data_analyzer.py
contains DataAnalyzer
, the class that takes care of
pulling important fields for filtering from the raw champion/item/summoner JSONs.
<br/ >
item_set_generator.py
contains ItemSetGenerator
and
ItemSetBlockItems
, classes used to help generate a valid a item set JSON.
It does not do the file write and simply returns the item set as a Python dict
which we dump to a file.
util.py
contains Util
, a class that contains utility methods which
make our lives easier when parsing data.
get_items_champions.py
pulls the items and champions from Riot's API and dumps the data into files.
<br/ >
get_item_assets.py
pulls the image assets for every item from DataDragon and
dumps them into the static images folder.
<br/ >
get_stats_from_seed.py
gets champion build data from the hardcoded seeding
summoners and initializes the temporary files QUERIED_SUMMONERS and
UNQUERIED_SUMMONERS, which store the IDs of the summoners we have and have not
queried.
get_stats.py
gets champion build data using the temporary files
QUERIED_SUMMONERS and UNQUERIED_SUMMONERS after they have been initialized, so
it must be run after get_stats_from_seed.py.
recheck_queried_ids.py
checks all the IDs in QUERIED_SUMMONERS against all
the IDs in UNQUERIED_SUMMONERS and removes duplicates and all summoners in
UNQUERIED_SUMMONERS that have already been queried. There are cases where
summoner IDs that have already been queried make their way into
UNQUERIED_SUMMONERS because they are teammates of summoners that are currently
being queried.
generate_champion_builds.py
is the most interesting script, since it takes
stats.json (generated by get_stats.py and get_stats_from_seed.py) and analyzes
the data to determine what is the most effective build for each champion. It
will dump each build into a file.
This project is no longer maintained. Please contact me at alvin.lin.dev@gmail.com if you would like to take over this project.