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main.py
126 lines (96 loc) · 3.12 KB
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main.py
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#! /usr/bin/env python
import sys
import time
import curses
# Import Screens
from screens.welcome_screen import WelcomeScreen
from screens.game_screen import GameScreen
from screens.game_over_screen import GameOverScreen
from difficulty import Difficulty
from settings import Settings
KEY = "KEY"
K_B = ord("b")
K_Q = ord("q")
K_SPACE = ord(" ")
K_ESCAPE = 27
class App(object):
def __init__(self):
# Define all game state variables
self.welcome_screen = WelcomeScreen()
self.game_screen = GameScreen()
self.game_over_screen = GameOverScreen()
self.difficulty = Difficulty(self.setOptions)
self.points = 0
self.done = False
self.alert_loss = False
self.settings = Settings()
self.settings.set('hTime', 0.3)
# Define all the Curses stuff
curses.initscr()
curses.start_color()
curses.init_pair(1, curses.COLOR_BLACK, curses.COLOR_WHITE)
curses.init_pair(2, curses.COLOR_WHITE, curses.COLOR_BLACK)
curses.init_pair(3, curses.COLOR_RED, curses.COLOR_BLACK)
self.screen = curses.newwin(0, 0)
self.screen.keypad(1)
self.screen.nodelay(1)
curses.noecho()
curses.cbreak()
curses.curs_set(0)
def setOptions(self):
self.settings.set('hTime', self.difficulty.getHTime())
self.settings.set('obsWidth',10)
self.settings.set('obsHoleHeigth', 7)
self.settings.set('obsSpacing',15)
self.game_screen.initGame(self.settings)
def deinit(self):
self.screen.nodelay(0)
self.screen.keypad(0)
curses.nocbreak()
curses.echo()
curses.curs_set(1)
curses.endwin()
sys.exit(1)
# Event Loop Functions
def events(self):
# Global Events
key = self.screen.getch()
if key == K_ESCAPE or key is K_Q:
self.deinit()
# State-depent events
if not self.difficulty:
self.difficulty.set(self.welcome_screen.events(key))
else:
self.game_screen.events(key)
def update(self):
if self.difficulty and not self.done:
self.done, self.points = self.game_screen.update(self.screen, self.settings)
if self.done:
# Alert Loss Once
if not self.alert_loss:
curses.flash()
curses.beep()
curses.init_pair(2, curses.COLOR_RED, curses.COLOR_BLACK)
self.alert_loss = True
def render(self):
self.screen.erase()
# Render Current State
if not self.difficulty:
self.welcome_screen.screen(self.screen)
else:
self.game_screen.screen(self.screen, self.settings)
if self.done:
self.game_over_screen.screen(self.screen, self.points)
# Refresh and Loop
self.screen.refresh()
time.sleep(self.settings.get('hTime'))
def loop(self):
while True:
self.events()
self.update()
self.render()
def main():
app = App()
app.loop()
if __name__ == "__main__":
main()